Development Cycle Archive
Thread: IC4: Path of the Jedi
Ok now for the Jedi themselves.
I agree with the different levels of quests (initiate, Jedi Knight, Dark Jedi Knight, Light Master, Dark Master) and I also think that they should have other quests that can be taken when needed like LightSaber quests (possibly only to be done x amount of times in a given period of time).
Now there are a lot of positives and negatives but the main negative for you Dev folks is basically you are creating a whole new game for the Jedi at this point. Moving up in Jedi cannot be fast or easy...at the same time gating how often you can do missions or not having a small feeling of advancement is also not a good thing. As most bounty hunters will convey doing the same or similiar missions over and over again sucks. At initiate though I think we can be a bit basic. I would have "save missions" where you have to go and save a randomly placed NPC who was in danger...that NPC could be put in numerous places from the NightSister cave to the Imperial Prison to the at the Sarlacc pit on Tatooine or Dantooine. In other words it would be a tough as heck place to get to. You could also have Plague missions where a city is hit by a plague and you have to work with mulitple NPCs and Players to get a schematic put together. In fact that system could be put to use a ton more....in fact I love that....yeah that would rock....okay so it would be aquisition missions where you would have to work through a set of NPCs to get a schematic and then work with a PC to get it build....heck you could even use your survey and sample skills to get certain materials or the schematics. The third mission type would be "guard" type mission. An NPC would start at one side of a town and move form there to the SP and from there to another town to a predesignated building. At some point they would be attacked...the Initiate must defend them. These could get real hairy if the person gets attacked in Theed.
I will follow up with the other classes of missions...I must think some more. Btw regular creature kills should give saber weapon experience still. The Jedi trees that require Jedi xp may have to be tweaked amount wise or the missions might have to be high rewards (compared to the current NPC exp quests in the game). Also there has to be differences in the light side and darkside to make this work...no differences would make this less that what it could be.
Btw my ideas are predicated that you have a trainer (like we do now) but also a mystic somewhere else that gives you one of these missions, you don't get a choice. A light side user will keep the same mystic throughout...upon choice of the darkside your mystic will berate you and kick you out as will your trainer...you will find a new master (should be a quest to locate) that is both trainer and mystic. Also Master (whether dark or light) should be able to target a lesser Jedi upon request (have to be in the same group for instance) and use the radial menu to "Generate a mission" and thus act as a mystic (and trainer of course also). More to come soon.
".....there should be 100s of quests to do......for one you need to be a Master Musician to play for someone, for another, you need to take down a Krayt, you'll need to Kraft a set of armor as a Master Armorsmith, etc....that will take TIME for sure!"
The whole point of the new system was to do away with the old system, which was pure grinding. Leave the profession grindingout of the new system.
I'm sure that this has been mentioned before, but it should be stressed over and over again - PLEASE do not make it easy to get a Jedi! Length of time is irrelevant. If you make these quests the same crappy "Fed-Ex go to this waypoint" quest, you're going to cheapen the whole thing.
Make quests different for every person. Make it so that no one else can help the person on the quest. Make them find trainers in obscure places... and I do mean make them FIND the trainer. No "here's a waypoint, go talk to this guy" type thing. Give a person a hint like "between the city of Moenia and the Emperor's Retreat, you will find (insert name here). They have a task for you." Then have that person give a similarly cryptic clue.
As I said, please do not make these "Fed-Ed" delivery / destroy missions (those are NOT quests), and do not make something static where within a few minutes of someone getting the quest, a walk-through is posted to every fan site.
Take all of these great quest ideas and make then jedi content, so jedi can do much more then run around and kill things. Give perals and crystals as rewards, and lots of jedi exp. Make it so the missions are a much easier way to advance then just goign around and slicing up whatever you encounter.
Another point I'd like to make is all jedi are light side orientated. I know we use the catchy phrase "dark jedi", but these is no such thing, they are fallen jedi. The point is, you must first be jedi before going dark side. Nuf said on that.
Lots of great post here, but a few really bad ideas as well. Like the fellow who suggested that all seekers of the FSCS be subject to bounties at all times. No, that is a realy bad idea.
I like the idea of a Jedi trainer - who is in hiding that puts you on the path to opening the FS slot.
There should be additional quests from other NPC's thatyou will need to completein order to even findthe trainer(s) - This should consist of good deeds. Since the Jedi are neutral and then you choose your path by doing good or evil - the NPC quests to even find the jedi trainer should be accessable to all. Once you hit the 5000 fp the next NPC you tawqlk too tells you to go find so and so on such and such planet. These should be random.
This could be one long theme park. Maybe even set up a force faction that you need to get 5000 fp's before you can even begin the jedi path. Then you need even more from the Jedi FS quest trainer.
These quests should be progressively harder as they progress.
Dark Jedi- You should recieve a mission set from the Emperor/Vader to prove your willingness to serve them and not try and take over the Empire. Hence why you will stay safe from the Empire.
Light Jedi- Should do some mission maybe about something that is in a journal maybe found in Obi Wan's old house.
There should be many missions with many rewards, Crystals, Robes(schematics). New Hilts? you get the idea. Even skilltapes that could add bonuses to Jedi skills.
For unlocking characters should need to do MANY things by themselves and also things that REQUIRE large groups. Because lets not fool ourselves 99% of hte creatures in this game can be soloed by the right professions. But the unlocking quest should NEVER be able to do all by yourself. This is the force slot, not some magic mace or something. YOu should require grouping for most of it, for the last parts LARGE groups. Please by all means don't make this an easy quest.
The quest should also consist of rare spawned NPCs that you have to talk to, and only the first person to talk to it recieves that part of the quest, Much like the badges on tat. But they only give you a piece of what you need and direct you to the next piece, but you cant aqquire the next piece without the one before it.
For Master trials, for Dark should be quests that involve killing Light jedi and also maybe turning light jedi to the darkside.
Light Side - Saving innocents, and turning dark to the light.