Development Cycle Archive
Thread: Corellian Corvette Feedback
TH, I really dont understand why people arent allowed to rebuff inside these dungeons or caves?
There is no way to finish them without dying and doctors rezzing.
majorslappy wrote:
Everyone seems to have missed a huge point here. There is no opportunity to expand the STORY here and have things happen in the game in ways that happened in the movies.
1) There is no way to SNEAK in to any location. (Leia snuck around, Han snuck around, Luke snuck around, Obi-wan snuck around!)
2) There is no place for smugglers here. Why can't I slice into the computer terminals? Why do I, a master smuggler, need a computer disk to access a terminal?
3) You can't distract the DTs or any of the Novas at all.
This is just a shoot shoot shoot, get a loot drop, shoot shoot shoot, use a loot drop, shoot shoot shoot, finish dungeon.
I am rather disappointed that SOE thinks so little of it's players as to create this shooting gallery with no option at any point of actually using subterfuge or clever distraction or SNEAKing. There are players who prefer to think and not just shoot every second of the game.
I like it being hard. I like the troopers having high HAMs. I like the fact that it's tough to complete.
For future "dungeons," please include some actual adventure elements such as the ability to hide, sneak around areas (with the help of a smuggler for instance), slice terminals, and such.
The cloning process seems a little out of place for this dungeon. Decay and wounds effectively end the adventure for a player. At that point you might as well take the escape pod and go home.
Allowing pets is a bit silly. Having a rancor or graul mauler inside a spaceship that size? come on. maybe razor cats or some of the other medium sized pets but rancors? please.
Don't feel too good about no buffs either. Either create a limited area in which doctors can buff or allow buffing. Food and drink is barely going to get you through.
Hello TH, a question for you if you don't mind...
Has the Development/QA team gone throughcompleted the current "live server" version of theCorvette internally without using builder characters? Me thinks no.
If the goal was to target an extremely small percentage of the player base withthis addition, I'd say you passed with flying colors.
majorslappy wrote:
If this is an instanced dungeon, then why haven't you made it so that it can level loot and difficulty to the capability of the person or group that goes in?
If you have several combat elites and a doctor or two, then make it very hard, FOR THEM.
IF you have a noobie group of non-elites, then make it hard for them.
If you have a bunch of smugglers, make it hard for them.
Don't just say, every NPC has 100K plus HAMs and everything will shoot you on sight..
Don't eliminate the possibility that players may actually want to use their cleverness and play within the paradigm of their profession.
Truly instantiate the dungeon. Mold it to the data that populates it. The player capabilities should determine how hard the dungeon is. Make it so that Uber-groups have uber-difficulty and noobie groups have noobie difficulty.
This is a most intriguing idea - the best yet, and probably the most constructive one of all. This might fix the 4k+ damage to EVERYONE that does it and make it more leveled... and make it equally difficult for all involved based onthe mix ofskill levels and professions. I love this idea. While I enjoyed the corvette just as it was even tho it was hard, I can see this as being a really great installation to making it even better.
The only way for the devs to start tweaking is to get some constructive criticism, and whining just isn't gonna do it. Majorslappy's post is by far the best one I've seen on here that can actually give the devs something to work with. /deepbow ... thank you.
Eeloominath wrote:
Ok, attention everyone:
People who from now on cry about it being to hard or too lootless or whatever, just because out of sheer incompetence to play the game, will now be officially classified as WOMBAT-Users.
Please take these WOMBAT-Stickers and wear them visible at all times. *hands out stickers*
(WOMBAT - military abbreviation for 'Waste Of Money, Brains And Time')
lol
/pickup WOMBAT sticker
I guess my impression was that it was going to be hard, but not as unbelievably nasty as it was. Should have been billed as an adventure for only the super super elites. I understand tactics need to play an incredible role in this thing, but how can tactics stop these 1 shot knockouts from the battle droids. Granted, I'm fully buffed, fully armored (well in the best armor a wookiee can wear). I guess the only thing I didn't have that I probably should look into is a PSG.
By the end of the hour, me and my 875 battle fatigue had enough. I spent more time meditating and recovering from unconsciousness than I did actually playing.
Please add insurance terminal and abiltiy to buff
Please fix the shooting through walls
Very difficult but if those were fixed it might make it doable
Prettysic-tarq
Akinoor wrote:
SmoothOperator wrote:
timeto get there - 3+ hours
timeto die there - 3+ mins
timeto lose half my armour - 15 mins
timeto find the fecking escape pod - 5 mins
number ofwounds to health, action and mind (each) - 300+
costof armour down the toilet - 300k +
The idea that the dev's play this game like the rest of us (not invincible/with triple-uber weapons) - priceless
The dude who post his replies without checking the comments of the other players - Priceless
90% of all posts here are negative but we are a few who, except for the bugs, liked this and didn't find it unbeatable. I'm master in two elite combat profs and I was using 63-80% energy resist composite, a dxr-6 (acid rifle) with maxdamage of 350, a t-21 with md of 535, a scythe with md of 340 and a powerhammer with md of 460. Hardly uber/exploited or even very good.
How do you explain that?
Do it in bone armor next time...
Had a fun time last evening with the Corvette quest.
Suggestions:
- All docs to buff inside. Once you've died, you may as well leave.
- Nerf down those Super Battle droids a bit. Nothing like getting incapped on the first shot!

Good start though!
I agree with many of the posts here, most of which have the same suggestions:
Add an insurance terminal, a cloning station or allow us to have a certain number of deaths without wounds or decay. Being slain by any of the droids does not count as a faction Death and you lose decay on your items.
Allow players to buff and heal wounds, even if only in the first room
i like it,,, it was great .. so far i've Completed the 3 imp missions ... I wish that you would get differant rewards for each mission rather then a speeder sckmatic ... also you need to up the drop rate of the powerplant i was in it 5 times and i've only seen 1 drop (mine ... went with my speeder nicely) so unless you up the drop rates we'll probibly have to spend 2 months heavy grindings there to get the nessisary piece for all my friends / guild members to get a powerplant for theirs... would be nice if one of the prizes was a power plant / sckmatic. Oh well for the time being i will be happy being one of the few if not the only one with a new speeder on my server
Keldaria
Worthless.
It did not deserve a mention on the website, much less any mention at all on the loading screens.
This is a 'dungeon' for the 1 percent of uber players with 2 to 3 million to waste on decayed uber armor, decayed sliced uber weapons, and ten hours prep time.
This is not a dungeon that can be done by anyone other than those uber players. I've been able to contribute in a group to running the Geno Caves, Krayt hunts, and other high level adventuring. Sure, I didn't do much, but I had a lot of fun. I could come along and contribute. I could shout witty sayings and then get killed. All fun.
Corvette? Forget it.
You should label it "ONLY FOR 4444 JEDI AND DOUBLE ELITE COMBAT CLASSES WITH DISPOSABLE 1.5 MILLION CREDIT ARMOR", not "Hey, a fun dungeon".
This is not a quest that even should be in the game. When there is NO way that anyone can solo it (it was advertised as soloable) and there is NO way that a single Master Rifleman can contribute, you should post big warnings saying such.
Putting this much effort into content that only 1 to 2 percent of the subscribers can even hope to survive grouped with 9 other double elite combat masters is friggin stupid.
Since this is instanced, why don't you adjust HAM on group size/skill/classes?
In closing, I would suggest putting a big announcement on your main page saying DO NOT SOLO THIS! DO NOT ATTEMPT THIS IF YOU DO NOT HAVE 9 DOUBLE ELITE COMBAT MASTERS FOR FRIENDS! IGNORE THIS DUNGEON IF YOU ARE NOT AN OBSESSIVE PLAYER WITH MILLIONS OF CREDITS WORTH OF ITEMS YOU LOVE HAVING DESTROYED!
Hey, how about a dungeon that, oh, say, someone can have fun in? Someone besides exploiting triple-sliced weapon weilders and/or double elites?