Development Cycle Archive

Thread: Corellian Corvette Feedback

hest75
Wed Apr 14, 2004 8:51 am
#287

It's definitely way too hard. Give me a break. Even buffed I as a Teras Kasi Master have around 3k ham MAX, but a Rebel Engineer has 31k ham!!! And the Admiral??? OMG the Empire must have given them all pcp! It really sucks not being able to rebuff too. If we could rebuff it might have been worth it. And I didn't realize all my stuff was decaying each time I died. There goes a 275k decent set of composite. Still just really seems like the whole game is out of balance. Oh ya lost an ATST up there too. 3 Rebel Engineers and one Rebel who just had a name and they kill a freakin atst= balance needed.
Naufragus
Wed Apr 14, 2004 8:52 am
#288






Ice-Cold wrote:

well, the corvette is great, though... i dont see anyonefinishing it anytime soon... it's just that the rebel troopers are too damn hard.. 2 of them killed a lvl 60 rancor and an AT-ST




i am just baffled as to why and HOW you can use a rancor or ATST on the corvette mission....just from a logic/continiuty standpoint it makes no sense...

BastionDar
Wed Apr 14, 2004 9:03 am
#289






Naufragus wrote:





Ice-Cold wrote:

well, the corvette is great, though... i dont see anyonefinishing it anytime soon... it's just that the rebel troopers are too damn hard.. 2 of them killed a lvl 60 rancor and an AT-ST




i am just baffled as to why and HOW you can use a rancor or ATST on the corvette mission....just from a logic/continiuty standpoint it makes no sense...





From a logic/continuity standpoint, 90% of the stuff in this game doesn't make sense.

GnortWrangler
Wed Apr 14, 2004 9:06 am
#290



Ihave neverwhined about anything in game- I absolutely love SWG- but this is ridiculous! We had a group of 10 not including our huge tanks of pets. I was in a group of who I consider to be some of the best in my guild-many who solo krayts. We got our butts handed to us even though we used poison, flame, disease, uber sliced weapons and armor... They were hitting us for 5000! 5000 is almost twice our buffs! They were taking out my BE graul in 2-3 shots.I sawONEguy with 22K ham and everyone else had 35 and up.


Granted this is an awesome mission, but the only people I've heard of clearing it yet had a group with 2 dark jedis.We went up twice and it only got worse the second time when we couldn't find the codes and ended up fighting SIX of those super bot guys. 130K ham plus lots and lots of resist? C'mon here! One, two... okay.SIX?? I personally don't know any dark jedis yet- give the rest of us a slight break.


Other than that, it isa reallygood time. Great design and mostly fun time.


majorslappy
Wed Apr 14, 2004 9:09 am
#291

Everyone seems to have missed a huge point here. There is no opportunity to expand the STORY here and have things happen in the game in ways that happened in the movies.


1) There is no way to SNEAK in to any location. (Leia snuck around, Han snuck around, Luke snuck around, Obi-wan snuck around!)


2) There is no place for smugglers here. Why can't I slice into the computer terminals? Why do I, a master smuggler, need a computer disk to access a terminal?


3) You can't distract the DTs or any of the Novas at all.


This is just a shoot shoot shoot, get a loot drop, shoot shoot shoot, use a loot drop, shoot shoot shoot, finish dungeon.


I am rather disappointed that SOE thinks so little of it's players as to create this shooting gallery with no option at any point of actually using subterfuge or clever distraction or SNEAKing. There are players who prefer to think and not just shoot every second of the game.


I like it being hard. I like the troopers having high HAMs. I like the fact that it's tough to complete.


For future "dungeons," please include some actual adventure elements such as the ability to hide, sneak around areas (with the help of a smuggler for instance), slice terminals, and such.


The cloning process seems a little out of place for this dungeon. Decay and wounds effectively end the adventure for a player. At that point you might as well take the escape pod and go home.

Allowing pets is a bit silly. Having a rancor or graul mauler inside a spaceship that size? come on. maybe razor cats or some of the other medium sized pets but rancors? please.


Don't feel too good about no buffs either. Either create a limited area in which doctors can buff or allow buffing. Food and drink is barely going to get you through.



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
Joren7
Wed Apr 14, 2004 9:11 am
#292

I have been looking forward to this adventure for so long....ever since the announcement that it MIGHT happen......yay its tuesday.....corvette time....i didnt mind the scavenger hunt that cost me and my guild 10k each to get to the imperial retreat.....our guild leader did the missions solo cause SOE said only one person needs to do it.....thats fine too....but when he talked to the shuttle pilot...ONLY TEN PEOPLE ALLOWED???? way to go....we get a guild event going with 20 people and half have to stay behind???? ok that even kinda made sense....we get there and the first floor was ok.....lots of rooms but NO LOOT...no containers to search....i found one dead droid that gave a droid part....oooohhhh....so after clearing the first level we went up....the first commadore had 80%resist to kenetic and 90% to energy.....everything else on hm was at least 35% resist....it was hell trying to kill him....then four more come runnin around the corner....oh yeah they incaped us all...by the way we had a few masters of every profession....as well as a doc....we were buffed first and i was power boosted....i had nearly 4000 health...i had armor that was 70%base and 80%kenetic and the first hit incapped me....5632 points of damage and it was energy based....if i take that much damage and i have 70% bse....how much were they really hitting for? ok back to the story...we finally made it to the bridge....someone found the disk 4 before they died again and we got the code but when we went off the first floor we kept gettin incapped....oh yeah we got to clone on the ship....WITH BLACK BARS.....if i couldnt survive with a buff how can i survive with 300 ham? needless to say we kept pluggin at it trying to at least get some loot......NONE was found anywhere except a ring....which had no stats and no special abilities...then the timer ended....if its going to be this hard......give us more time and the ability not to have BLACK BARS......I am so upset about this mini-park....ya had an awesome idea.....why did you screw it up???? we left half my guild behind (drew straws) and we didt even make it to the super droids....if this is the state of things to come....ill stay in my houses back yard and keep killing nunas......and when i gewt tired of this....ill keep my 15 bucks......SOE you really screwed up this time



Jo'ren Anasazi - Jedi
Valac Anasazi - Master Tailor / Master Doc
Rock Tower Mall - Outside Mos Entha - 0 3640
KloudRunner
Wed Apr 14, 2004 9:12 am
#293

k well firstly i want to stae i'm not a master profession, i'm bout half way to master smuggler and only just started on pikeman (which i'm really enjoying so far). I dont class myself as a Hardcore gamer, i dont study every single detail on every single weapon. I'll learn the stuff relevent to my profession but not if its gonna get in the way of me enjoying myself and having fun. That for me comes above ANYTHING else in this game. anyway rant over lol


Being a relativly low lvl character compared to some others on this topic i think the corvette is way to hard. Heck i didnt even GET to see the corvette. If what people are saying about it being to hard for a group of 10 elite proffs all buffed and containing masters then what chance do players like myself actually getting to see the damn thing. ok so you could say "well why dont you play more ya little punk" i answer cause i have a life outside swg and dont have that much time to play these games anymore. Shame cause i would like to. I also dont believe in power lvling, i wanna take my time. I think something like the corvette should measure what lvl the group is at and adjust the dificuly accordingly that way semi hardcore and casual gamers like myself and many others can see the corvette or any other special adventure.



now i dont want to come across as whining i'm just trying to through in a perspective of a gamer who feels that everyone should be able to see the corvette, yes even NOOBS everyone has a right to see anything in this game reagrdless of lvl or player skill. Just work in a system to adjust the difficulty in regards to the groups lvl and adjust the reward to match. simple. just my 2p's worth






Kloudrunner


Smuggler

Scoundral

Pirate


"The only rules that really matter are these: what a man can do and what a man can't do"
Joren7
Wed Apr 14, 2004 9:19 am
#294

I could give my account of what transpired but its rehashing the posts that were before me....all i have to say is that i was so looking for to this adventure......i thought SOE is turning around...they are giving us our moneys worth.....WRONG......what a waste of time....no loot was ever found.....no containers....no nothing.....SOE has been pushing us into being a community and forcing us to interact....i went in with my guild....we had to frickin draw straws caus only ten people could go....way to solidify that people bond you want so much to happen......if this is the state of things to come.....ill stay in my back yard killing chubas..and when i am tired of that....ill keep my 15 bucks.......please SOE FIX this....its the worst thing that has happened to the game...



Jo'ren Anasazi - Jedi
Valac Anasazi - Master Tailor / Master Doc
Rock Tower Mall - Outside Mos Entha - 0 3640
Joren7
Wed Apr 14, 2004 9:27 am
#295

sorry for the double post.....i logged in....and made my post...then it said you need to log in so i made this short version....come to find out its all published....i shouldnt be surprised......



Jo'ren Anasazi - Jedi
Valac Anasazi - Master Tailor / Master Doc
Rock Tower Mall - Outside Mos Entha - 0 3640
Cafa
Wed Apr 14, 2004 9:28 am
#296






PaxRomana wrote:

Sounds to me like this is a publish for elite combat players. People can smoke Krayts solo and even small groups can clear out the genosin cave and the nightsister stronghold without too much trouble. Until now the only thing challenging for large group combat was another large group in PvP.


Great jobs Devs. I look forward to raiding the cave.









Couldn't agreemore!


We have some really good elites on Tempest in the PvP community that can probably do this mission with THREE jedi and their entourages. As for the other 99.9995% of the server population I see yet again another "cave" with no offerings whatsoever to the crafting or part-crafter populace. Glad I have a TKM/Doc capable of tagging along, but since everything is YET AGAIN 100% resistance to kinetic my time will be spent tanking and watching other people get to kill and loot too. /sigh


Cafa Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Amethyst-Moonshadow
Wed Apr 14, 2004 9:49 am
#297






Sevideous wrote:




I personally think this is a great idea. It sounds like 4k ham hits are a little harsh I do agree with that. But if you want an easy dungeon go to Geno and run to the bottom, not too much fun or brain power in that. It appears this dungeon is going to take a great plan of attack, just running up there hoping to kill everything in sight just may not work out for the better. You will have to have the right classes performing their respective duties. Like a CM throwing a few DOT's but mainly AOE heals, that should be his primary function especially with how hard they are hitting and nothing else. Using cover to try and pull one mob at a time versus getting the whole room on you. SOE is making us think in this dungeon, trying to come up with proper strategies. I think it is great even though it is very difficult. Im sure they will tweak it a little especially after getting some proper feedback other than its too hard and don't go there you can't solo it. lol.


I can't wait to get slaughtered over and over trying to figure it all out.





*cheers for Sevideous*


You put my thoughts into words exactly. Personally, I had a BLAST, and so did the rest of my group/guild.Yes, it was hard. But geez, come on, if the game wasn't challenging, what's the point? I really think that this is meant to make you actually THINK, and as mentioned previously, come up with a strategy. I think elite profs out there are thinking that they can just storm the place and own everything... but that's not how it works. You have to actually plan your attack. I was with my guild in the corvette last night. We all got stats buffed as much as possible, but we were NOT all elites. We had a few, but there were also a few, like me, who weren't masters in any elite profs and were just there for the experience. (I am 0-1-0-1 pike and 0-1-0-1-3 smuggler) We are rebs and did our respective mission. The battle droids were tough, yes, but we did take one down. We actually were able to fix the broken droid (first part of our mission) but ran out of time by about a minute in finding the meeting room where we needed to take the next piece. This was because we had to regroup and plan how we would deal with the battle droids. Next time we will be more prepared and take less time planning and more time working. And working is not the same as killing. Nothing says you have to kill everything in sight to complete the mission... leaving some things alive worked to our advantage when they worked against each other. But we have a strong guild leader who did a great job in leading us. He had done it earlier in the day and had the general idea of where to go, so that helped... and now when we do it again, we'll be better prepared for that part. But what really helped is the attitude we went in with. We didn't expect to complete the mission when we entered, we just had the attitude that we were there for fun to check it out. It was awesome, and we had a really great time. It was a very thrilling experience, and I can't WAIT to do it again.


Now I agree that there are a few things that are buggy that should be fixed - such as mobs camping out to db when you clone if that's the case (I didn't have to clone since we had adoc that successfully rez'd me,so I didn't have this experience) or droids doing 4k+ damage and things like that, but this is not meant to be a piece of cake, so quit complaining. Otherwise it would be just like every other "quest" whereno one cares if you completed it or not becauseeveryone else has done it already. BORING! Those that thought they were "elite" and would just walk in and own learned the hard way that you have to take a different approach to complete this one. And you may have to accept the fact that it's not meant to be completed in one swoop. It's gonna take more than one shot to figure this puzzle out and plan your attacks accordingly.


You fell off the horse, now get back up there and learn from your past experience and move forward to make better strategic decisions for the next time. Each run through the corvette will only make you better prepared for the next. And if you want to complain about how "hard" it is to find a ticket each time you want to do it again, then you're not meant to do this quest anyway or you don't want it bad enough.


I, too, can't wait to get slaughtered again and again as I try to figure it out. Just have fun with it, folks.






Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
Shulzar
Wed Apr 14, 2004 9:54 am
#298

Hard as hell, loved it. We took in:


1 Master Pikeman, 1 Carb/CM, 1 Doc/Fencer, 1 Pistol/Ch, 1 MS/BE/Novice Pistols, 1 SL/Carb, 2 Commandos, 1 Carb/Musician, and one other, I forget...


We got the the cross roads for the bridge and couldn't get further. We had a time of getting the puzzle figured out as we went in blind, but we tanked the mobs fairly well and had a good system of keeping everyone alive. We've got better tactics in mind and look forward to more fun.





-- Shulari Iqo
The Dancing Commando of Wanderhome
Lochar
Wed Apr 14, 2004 9:57 am
#299

Havent gotten to corvette yet, gonna do tonite, but a few observations on pre-corvette,



Did destroy mission for imps and going to 3 diff planets for random chance took a group of 10 about and hour and a half to do, 10 of that was actual fighting or being at the final destination, the rest of the time was spent in travel. If your going to make planet hopping a part of these quests, then fix the starports better since you wont lower times. Catching 1 ship 1 to 1 plabnet only to arrive and watch the other ship leave is pure frustration, go back to the dev room and try to find better solution please.


Other than that, was basically a fetch as really didnt have to fight anyone to get the codes.




Page 23 of 64