Development Cycle Archive
Thread: SWG Changes Part 3: GCW Occupation System
Sien_Chotor wrote:
Can the civilians/neutral or watever you are, please shutup. These are ground breaking changes which are gonna add a ton to the game, so what if you get scanned and die? Why would you have sliced weapons if your not into pve or pvp anyways, doesnt make sense. Civilians always get killed in a war, and this game is based around the biggest war of all, if anything I think you guys should die more if you continue complaining
Hey you dolt, it doesn't effect the neutrals in any way what so ever, and that's a huge problem. This has gone beyond GCW and into law enforcement, and that DOES NOT ONLY EFFECT FACTIONS!
Point: These changes make being a Neutral Smuggler even more meaningless.
Point: These changes make Smuggler even more faction based, something no other profession has to deal with.
Point: These changes make it even more advantageous for crafters and non combat types to not take part in any portion of the GCW.
Stop and take a look outside of your own little world and realise that this effects a whole lot more than just your little part of the war.
Great news, however storybreaking it is, for those who are Reb and Imp. I'm glad you guys are seeing some additions to the GCW, but there are definite some tweakings that need to take place with ALL THREE PORTIONS that have been unveiled this week.
IndySWG wrote:
LastEE wrote:
Jeeze, you'll still be scanned and might be fined credits and possibly faction points with that faction... so there's still a negative, you just won't be forced into combat, run or die if you're neutral.
This change is awesome.We arent forcing people even into PvE combat anymore apparently... who the hell cares if your faction drops to -5000 it wont matter
From Calandryll:
We seem to be on different pages here, so let me clarify. Factions that "hate" you may still attack you. Nothing about that is changing. I just wanted to make it clear that the calling of reinforcements will only be done if you are scanned and are of the opposing faction of the one that controls the city.
Indy: If I understand that quote right, If you have -5000 CorSec faction, CorSec WILL attack you, no matter if you are neutral or factionned.
Message Edited by LaughingWolf on 02-08-2005 07:45 PM
Yogol wrote:
Yes you are. You are forcing people to PvEagainst scanners. And don't say "then don't carry sliced stuff", because that is impossible, sliced stufff is up to 30% better. so, yes, you ARE forcing people to fight or die.
LaughingWolf wrote:
IndySWG wrote:
LastEE wrote:
Jeeze, you'll still be scanned and might be fined credits and possibly faction points with that faction... so there's still a negative, you just won't be forced into combat, run or die if you're neutral.
This change is awesome.
We arent forcing people even into PvE combat anymore apparently... who the hell cares if your faction drops to -5000 it wont matter
From Calandryll:
We seem to be on different pages here, so let me clarify. Factions that "hate" you may still attack you. Nothing about that is changing. I just wanted to make it clear that the calling of reinforcements will only be done if you are scanned and are of the opposing faction of the one that controls the city.
Indy: If I understand that quote right, If you have -5000 CorSec faction, CorSec WILL attack you, no matter if you are neutral or factionned.
Message Edited by LaughingWolf on 02-08-2005 07:45 PM
But they attack you anyway because they hate you. The scan is as meaningless as the fines in this point.
SOETyrant wrote:
Jeez people, we are not eliminating a Civilian/Neutral/Crafting lifestyle. But the GCW will affect the environment.
Yes you are. You are forcing people to PvEagainst scanners. And don't say "then don't carry sliced stuff", because that is impossible, sliced stufff is up to 30% better. so, yes, you ARE forcing people to fight or die.
And there is no escape, not evenfor people "on leave" (which is by far the most reidiculous term I ever heard, BTW, why not just call it covert ???)
__________________________________________________________________________________________________________
Here is a "crazy" and "out of the box idea" If you are a crafter and INSIST on transporting sliced goods or spices, how about hiringa player smuggler to transport the goods for you? As you may remmeber, smugglers get a bonus to avoiding detections during scans. I know it sounds wild... a smuggler player that acually smugglers items for someone else, but I think we should give it a shot. Or how about "bribing" paying a high ranking official player to smuggler the goods for you to your location. Oh wait, that may require some roleplaying. /sacrasm off Have a nice day! 8)
Dromag67 wrote:Can you people get over the small fact that this is........STAR WARS
True enough, it is. However, this game has a large number of professions that are non-combat related. So while war is the main theme of the game, there are non-combat roles for people to play. And those roles should include helping the faction of your choosing without getting shot on sight by enemy NPC's (something that is going to be a part of the game as described in Part 1 of the changes).
Message Edited by SpaceCrazy on 02-08-2005 07:51 PM
Dromag67 wrote:
Can you people get over the small fact that this is........
STAR WARS
Can't you get over the small fact that there is more to Star Wars then just the war?
Hell, the Empire spent as much time in the movies harrassing Civilians as they did fighting the Alliance. As a matter of fact, not even a third of any of the movies actually devoted to combat.
To continue to ignore and write out the Civilian/Neutral players from the what should be the centerpiece of the game is asinine. Why not just play Battlefields if that's what they're trying to turn it into.
Kenbow2 wrote:____________________________________________________________________________________________________________
SOETyrant wrote:Jeez people, we are not eliminating a Civilian/Neutral/Crafting lifestyle. But the GCW will affect the environment.
Yes you are. You are forcing people to PvE against scanners. And don't say "then don't carry sliced stuff", because that is impossible, sliced stufff is up to 30% better. so, yes, you ARE forcing people to fight or die.
And there is no escape, not even for people "on leave" (which is by far the most reidiculous term I ever heard, BTW, why not just call it covert ???)
__________________________________________________________________________________________________________
Here is a "crazy" and "out of the box idea" If you are a crafter and INSIST on transporting sliced goods or spices, how about hiring a player smuggler to transport the goods for you? As you may remmeber, smugglers get a bonus to avoiding detections during scans. I know it sounds wild... a smuggler player that acually smugglers items for someone else, but I think we should give it a shot. Or how about "bribing" paying a high ranking official player to smuggler the goods for you to your location. Oh wait, that may require some roleplaying. /sacrasm off Have a nice day! 8)
*bow* Thank you.
Finally, some real possibility of Smuggling with a cap "S".
EEMAN wrote:
Shiznat9000 wrote:
Calandryll_SOE wrote:
Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.
Ok I know you're trying to stick to the story line here and make it seem like Imperials want to destroy all Jedi, but in this game it's just too contradictory to the system that's already in place.
- Obviously Dark Jedi can already join the Imperial side and do all the same thing that normal Imperials do. Get faction points, buy equipment, get promotions, etc.
- Imperial npcs do not attack Dark Jedi even if they have high visibility and have their sabers out.
- Dark Jedi can even do the Imperial theme park and take missions from Vader.
Clearly you've set the game up in a way where Dark Jedi are welcomed by Imperials. So why now have you decided that Imperials at npc cities will start attacking Dark Jedi? Either Dark Jedi should not be allowed in the Imperial faction, or Imperials should not attack their own kind.
perhaps its not the imps that attack the dark jedi.. perhaps its very powerful corsec? But realistically the emperor doesnt want ANY jedi around. Hell he tried to kill off Vader in ep6 and replace him with luke because he didnt like the fact that Vader was becomming stronger than the emperor wanted and could see that Vader would eventually move against him.
The Emperor also would never allow for a Core System planet to be under Rebel control. Maybe they would have some sympathy there and have more secret bases and conduct raids on it's cities, but to actually occupy?
I think, instead of Rebels "Occupying" Cities, the Rebels should just have a much stronger PRESENCE when the Rebel Side is winning the war in that area.
It's almost the same thing... just a slight difference that should be kept in mind while the Dev's put all this goodness into actual live code.
The difference between true occupation and a strong Rebel Presence is the difference between Star Warsyness and two cookie cutter Factions.
I do trust this team to get it right. I'll gladly nudge you guys along the way though... just to be sure
May the force be with you.
- Omadda Szool
Kauri
SOETyrant wrote:
Jeez people, we are not eliminating a Civilian/Neutral/Crafting lifestyle. But the GCW will affect the environment.
When we add things to one aspect of the game or another, we are not "squeezing" out everyone else. Opting-out to me means notengaging in the GCW combat. I sincerely doubt everyone will leave the crafts because combat and the GCW gets more interesting.
LOL, I like it! So many players are like the dog that caught the car, now that changes are taking place they don't know what to do! Keep it comn' Gordon!