Development Cycle Archive

Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.

Bamboozle
Tue Feb 03, 2004 7:57 pm
#274






JEST3R wrote:


How about this as an alternative as a possibility ??


IF I am Overt (PvP active) and I die, I suffer no item decay.


Obviously the system can tell when I am Overt, WHile Overt I am at risk 100% of the time, so the story would be the Rebellion or Empire compensate me by preventing Decay for valiantly serving proudly and declared.


Lets make the type of death not matter, the only people who go Overt are the PvP fighters, lets make it a perk for accepting the risks, no item Decay.


This will 1 encourage more Overt players, which means a more active GCW and targets and prevents decay from PvP death WHILE not allowing the covert group TEF abusers to have an advantage of no decay.


Heck make it a conversation option to spend 10 FP while declaring Overt for factional Insurance, while Overt Dying means I suffer no Decay?


I am begging here, we need something.... The report of Item Decay alone had revitalized interest in the GCW and PvP... this thread has hurt us.. BAD real bad.



JEST3R







Best idea I've heard in a long time.



The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

Zer0Mercy
Tue Feb 03, 2004 8:00 pm
#275

Ive been playing SWG since before you even needed to insure your items and it was bugged. I went through armor at the same rate as i do now but i PvP less b/c of the decay...I dont understand the devs logic behind things...armosmiths are not hurting at all. If you sell 1 set of composite armor for 500k (going rate for 75%+ on my server) then your set for atleast 3-4 weeks....seriously....down with decay, and another thing...why did you ignore the 2k+ post petition about removing the decay ??



Professions Mastered: Medic, Marksman, Scout, TKA (holo), Musician (holo), Entertainer(holo),-Silent- Bawler, Fencer. Commando.
richor
Tue Feb 03, 2004 8:00 pm
#276

I agree, that's 12 pages of people who really do not like this mistake. I've read up to about page 8 before not being able to hold off the reply button any longer. Fair enough down to technical issues you cannot distinguise between a PVP and PVE death, that sucks, but since the coding in the first place had no need to then its understandable. This is seemingly unavoidable and so the only other obvious choice is to make all insured items have ZERO decay when killed by a weapon (that means all PVP deaths and all NPC deaths). That's a compramise i'm sure we're all willing to make, and would make everyone very happy.


Tailors do just fine and they dont sell full suits for 200-800k credits, and clothes are pretty much decayless as decay has no effect. Weaponsmiths do just great too. Why not make armorsmiths work for our money? If they produce better goods then people will clearly buy it --at the moment we're pushing far too much money as it is into buying very expensive armor because the old set died after a few hours of PVP and a failed repair.


Seriously now, armor decays enough from taking hits in battle as it is, 1% might not seem like much but on your brand new 36000 condition 80% kenetic chestplate that's an aweful lot of money that you lose each death, despite paying insurance not to suffer this loss.


This proposed change was much anticipated by many many players, would it REALLY hurt so much just to keep to your word and leave it in?




geordie - RSA - PVE Destroyer
Alcard - Jedi Guardian
richorr - [Fat.Maniac] Armorsmith
forgetitbar
Tue Feb 03, 2004 8:02 pm
#277

Interestingly, we only get to know about this on the first day of the trickle ... bit too late perhaps?
Arnwald
Tue Feb 03, 2004 8:04 pm
#278

We are told tailors and armorsmith need the decay.



  • For the armorsmith we all agree there is allready decay on armor usage.

  • For the tailor I've started a new topic in the tailor Forum so we could have their input and no more talking on behalf of them


Plz read here :


http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=25390


tkobra
Tue Feb 03, 2004 8:05 pm
#279


"The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death". "


Oh really?


1) Umm, if the game can't tell the difference between a PvP and a PvE death, then how does it know that you don't need to run and re-insure after your PvP death, but that you DO after your PvE death?


2) if it didnt know the difference... um... how would you gain/loose faction points?


3) or how would the game know to give us experiance or not for the mob even?


Darth-Towelman
Tue Feb 03, 2004 8:07 pm
#280


I honestly don't see how this is a mistake. It wasa bad plan from the start to implement decay, andyou all f'd up bad on this decision. The main reason people don't do PVP is the friggen decay. Every 100 deaths you must get a new suit of armor "in theory". Why don't you just take decay out of the pvp? Oh wait, it's the same reason you don't have any loot worth actually hunting for.... "We don't want to hurt the crafters". Well you know what? Most of the crafters on my server have about 30 -100 million credits.


So, why don't you fellas get back to work, and take decay out. I think it is simply pure bs. Why would I pay 2.5k creds every time to have it decay? Oh wait, I forgot.... *whaps head* It's those darned unfortunate crafters who are so poor! My word, "lets keep decay in pvp!!!!" Just for those poor unfortunate crafters.


*sarcasm off*


And thank you all for reading this.



Isroc Ellis - Booty Hunter Extraordinaire
royalflush
Tue Feb 03, 2004 8:09 pm
#281

This is a JOKE. SOE doesnt know which end is up
bennybanglong
Tue Feb 03, 2004 8:18 pm
#282

It has to be a joke because we all know Weapon can't be insured and doesn't decay on death.


Take it easy , guys. it's obviously a joke
Aakhperkare
Tue Feb 03, 2004 8:19 pm
#283






bennybanglong wrote:

It has to be a joke because we all know Weapon can't be insured and doesn't decay on death.


Take it easy , guys. it's obviously a joke






That's not the only joke around here...
tiberian_death
Tue Feb 03, 2004 8:20 pm
#284

You guys realize how bad its hurting the community PvP wise then why don't you remove the 1% completely or at least from armor. That way we can't still feel free to PvP and have no worry about our armor and weapons and you still have your money sink.


Maller Malice


Mayor of New Aldera, Tatooine





Maller Malice
Former Mayor of New Aldera
Selling Loot, Meat and Resources south of Cnet at 364, -5476, vendor named Loot, Meat, and Resources.
AriasImmortal
Tue Feb 03, 2004 8:25 pm
#285

um, TH, you do realize that weapons don't decay from death, right?


and that armor decays anyways, right? so basically its double decay.


guess not. well, can't blame ya, i'm sure the devs have been trying to keep you in the dark ever since you signed on.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

ColVegabond
Tue Feb 03, 2004 8:26 pm
#286






Tanks wrote:


They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.


The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.


Currently, the weapons do not decay as a result of death. Did you mean Armorsmith?







Bull**edit**, We still have armor decay from PVE and raids.. Why dont you go ona base raid and watch your armor get shot to hell by turrets..




BS




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