Development Cycle Archive
Thread: In-Concept Open Discussion
Let me say that my favorite city to stay around in the game is Coronet City. I guess I'm just a sucker for the big city life, but Coronet does for me what Theed and Bestine fail at doing; making me look up at all the tall skyscrappers, giving me the best spot to sell and buy stuff and giving me the best cantina in the game.
With all of this considered, it would most definately be a pain for me and people with my mindset to have to leave Coronet, search out a far away player city,and set down a house.Because of this, Ithink thatletting players have apartments/houses inCoronetbuildings(or any NPC city)would be a good thing. If you couldn't hollow out everybuilding, then perhaps you could take a page from Anarchy Online and just make a personal space for people.
This wouldn't be only applicable to living spaces. Could you imagine how much good it would do for NPC cities if players could live there AND set up street level shops? No longer would people only be compelled to go to the Starport, the Cantina and the Bazaar in cities. They could go home or to their favorite merchant's shop! Players would have a nice conveient place to keep their stuff and relax, and merchants would have store space in prime areas!
Oh well, it's just an idea.
I'd like to run with the idea of non-DB pvp between all players that was brought up. I think consentual PvP is important. There are a lot of folks playing the game who are in it strictly for PvE and social reasons, and whatever floats your boat is fine with me. But I like the idea of crowded places feeling "dangerous," as was described. What if the two faction states (covert and declared) were tweaked a bit to where anyone who is in a faction is attackable by the other faction but can only be DBd if both are declared? There's a lot of potential for griefing there, which I guess would be the main problem. Neutrals would need to be left out of it for PvP to be consentual at all. Shooting a covert would have to have a timer (one griefing per 10 mins
), and also have to have some sort of implication, like a chance for a "police" spawn, which would delay the actions of the aggressor long enough for the NPC "police" (be it storm troopers, corsecs, RSF, whatever) to put a serious hurtin on you. Either that or put TRULY dangerous NPCs in places like the Mos Eisley cantina. If there was an NPC likeCas Venkoo (or whatever the hell his name is) standing in the corner of the cantina waiting for someone to piss him off (but he's not attackableuntil HE aggros), people might think twice before getting into heated arguments. Maybe he could even have a profanity monitor on him to determine when someone is getting out of line, or randomly scan someone's inventory every so often to see if they have an item he might like (not that he could take it, but that wouldn't stop him from killing you). Hell, a high level NPC to shoot randomafk grinders would be great too
I also think allowing players to join Jabba's faction would be awesome, but it couldn't be for everyone. Possibly only smugglers and bounty hunters, maybe weaponsmiths (gun trade black market)?
One last idea: lets get some higher interaction going with the famous SW characters. There's an Imperial Stronghold on Corellia that Rebels LOVE to go to for faction farming (I do it myself when I'm bored). How awesome would it be for Darth Vader to spawn there every so often with 800k HAM and 100% resists and chase everyone out? I'd almost pay to have my ass handed to me by the Dark Lord. Or maybe even a Bounty Hunter gets to the waypoint of his mark to find Boba Fett standing over the mark's corpse (BH still gets the XP but also gets a ride back to the cloner). How about a Rebel smuggler carrying contraband gets stopped by Storm Troopers in Coronet and Han Solo spawns to save the day? Obviously the SW characters would have to be made invincible, and so their actual impact could only be superficial, but it would be great to see them in action instead of just pieces in a static quest.
Thunderheart wrote:
Pazzak is something we're working on, though I dont know when we'll be able to implement it...
There should be the ability to level up in your master profession. For example, after a player makes Master Bounty Hunter, they can choose to keep leveling under profession, increasing their statsand eventually becomea level 60 Bounty Hunter.
The game should also have more types of weapons and armor and special types that can only be looted. Certain types of weapons and armor can only be made by players, and others can only be looted off certain enemies. Both typeswould have their advantages in certain areas.