Development Cycle Archive

Thread: Friday Feature Errata... Part 2...

Shidevie
Thu Feb 05, 2004 9:08 am
#287

I have a novel idea. How about removing the 1% decay and increasing the insurance cost? To make it fair for the new players scale the insurance cost based on their progression through their first skill tree (the one picked when creating their character).



Shidevie
- Master Combat Medic
- Master Doctor
Shivanto
- Master Fencer
- Master Swordsman
Seekalaei
Thu Feb 05, 2004 9:26 am
#288

JustG,


I didn't direct my disgust over the situation to TH directly. For that matter, it wasn't directed to you either.


I understand the time and place for you guys to implement a necesarry game mechanic at the sake of ignoring your playerbase, because you guys know this is good for the game, and people don't know what's good for them.


All this aside, you need to reevaluate what you got going on.


If I could reliably repair my Armor with any sense of confidence, I wouldn't care.


If I could reliably repair my Clothes with any sense of confidence, again, I wouldn't care.


If I could prevent the game from killing me, as opposed to normal death by stupidity on my part, I wouldn't care.


I am a big fan of decay. Big fan of making death sting. However, I now think you guys need to fix some of the supporting mechanics to decay or remove it all together until those supporting mechanics also reliably work.


Please, hear us out here. I don't want it removed again, so people will mercilessly throw themselves into every situation, and find new and exciting ways to beat the system without fear of penalty, but now it's just worse.


I cannot afford to replace armor every week. I can't afford to replace my skill modded clothes every week either.


Fix the repair kits! Give Master Armorsmiths and Master Artisans 100% success rate on all repairs. That can't hurt the game!






Lt. Seekealei of Bria
Brawlin' TKM with a Pike
Rebel Underground
I'm not really Rebel, I just play one in a video game.


Tragg
Thu Feb 05, 2004 9:26 am
#289

The really sad thing about all this is it in now useless to read what a red name post. If its not just plan wrong info someone over the person head will just change it later anyway. Trust has been lost, and just saying you are sorry is not going to fix that for me. Get your acttogether before you post, and stop wasting my time.



Tragg

Leader of Odium
A Little Bit Of Pain Never Hurt Anyone

Saratoga
Thu Feb 05, 2004 9:32 am
#290

TH has done a great job bringing the issues to us. I dont agree with many of the decisions the design team makes, but at least we are getting more feedback than in the past.


Decay has to go. Period!! There are many options available. Corpse runs, increase the wounds that death causes, and increase insurance costs come to mind. Use decay is viable and makes sense in most cases. Make survey tools based on number of charges and make it experimentable. Clothing gets use decay like vehicles or armor. Armor already has use decay. Make furniture color customizable and have it fade to the ugliest color possible over time. That will force people to buy new furniture. When a structure gets damaged due to lack of maintenance do not allow the structure to go back to 100%.


The point is DEVS and you admit it the player population does not want decay on death. Add a poll to the login screen and find out for yourselfjust how much we hate the idea.


Many players including myself will not PvP while decay is in the game. I enjoyed it before decay, but i refuse out of principle. This factionpoint idea is bunk when all you have to do is make no decay while insured. I was warming to the idea of no decay while insured. I think many of us could live with that. I never insure my survey or crafting tools nor my clothes. I only insure my armor or BE clothes.






Triston Jedi Fugitive (retired)
Nagamitsu 12 point WS/AS + arch (retired)
Jengi wookiee ranger (retired)
Medreka Doctor/musician (retired)
Caillech MBH (soon to be retired)
Colbin
Thu Feb 05, 2004 9:55 am
#291

Possible solution? Will they use it? No.


#1 Damage from battle as it should be.


#2 Damage from decay even when INSURED which should not be.


#3 My armor is damaged and in attempt to repair it the condition is lowered or it is possibly destroyed and is a chance we take. I think you could add in a higher success rate and lack of condition loss if done by an armorsmith if you want to "Show the love." .





Tao-Ki
Thu Feb 05, 2004 10:02 am
#292

hmmm - how about removal of 1% of the whinners or scan / remove - same concept as the crackdown -


- server scans posts


- server detects ranting and whining


- server rolls for removal


- if sucessful - post removed


and in advance of the flames .... /yawn


----------------------------------------


so like thanks for keeping us in the loop - and the forums open...


-----------------------------------------


master smuggler on some server - some planet - Tao-ki
tacwraith
Thu Feb 05, 2004 10:05 am
#293

that still does not excuse TH's pushing for a proffession screwing fire extinguisher without even talking to the commando community.


and it does not excuse the rest of you devs for not only going along with it but also for not even fixing the rest of the commando arsenal (which if TH hasnt communicated to you what has been posted in all commando related forums for MONTHS, it means the flamethrower was the ONLY working weapon).


excuses and apologies are nice, but worthless. actions talk. act. FIX the commando before you nerf it.


no, better yet, how about you READ the commando forums. Its obvious NONE of you, TH included, DOES NOT.






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

raynedog
Thu Feb 05, 2004 10:07 am
#294

Interesting to note the opions that areposted here only show about what %10-%15 of the people think.





MCH /---\ MBH /---\ MHS / --\ FS
0smspiff0
Thu Feb 05, 2004 10:08 am
#295

"I hate it, I hate to say that, because hate is a VERY strong word.

Take away decay, all of it....use the insurance system right.


Insure=No Decay


No Insure= DECAY


Simple, right?"


Which means, to be consistent, you would want to do the cloning system right.


Die and clone = revert back to skills when you last cloned. Do you really want that? Really they need to do is fix corpse runs, make insurance what it was (insured item = no corpse run), make clothing decay over time (they can do this with a calculation like they do harvesters).





No Sig for now... stay tuned
MasterRulon
Thu Feb 05, 2004 10:58 am
#296


If you want the player community to respect you and treat you with respect then stop LYING and treat us with respect.



You previously stated that the system can't tell the difference between PVE vs. PVP deaths. Then how pretel is the "system" going to be able to do this silly idea? Also, so, are you lying now to cover SOE's azz or were you lying then? Either way you LIED or are LYING now. Harsh words? You bet... I'll bet you don't have the gumption to answer this either... If you do I'm sure it was a "misunderstanding" as well.. Either way you should have known what your stating for a "FACT" before making such and important post. IMO you should either quit or be "let go".


If your boss's care so little for you as to throw you to the wolves over this then stop being their patsy and move on. I.E. if you really had no idea about the decaychanges and were just "parroting" what you were told to say. I personally would never allow myself to be treated like this and you shouldn't either IMO. If this is the case you've got a very PO'd community here and they are trying to let you take the fall for it... How the heck could JustG talk to you "every" morning and the two of you never dicussed something as important as this??? Again this flat out smack's as another LIE...


If you care so little for your job as keep making half-azzed post's like your last one on Friday's Feature and your Pikeman's Top Ten then please move on let us get someone who will actually take the time to research things, make competant posts, and actually "know" what they are talking about... Good Lord man you didn't even know that weapons don't decay on death and tried to use that as an excuse for keeping decay... LOL



This may sound very harsh TH but you know what it's all the truth. YOU (SOE) has lost our trust and respect because of your (SOE) actions... NUFF SAID...




RulonsMule/Rulon
?????

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Krakehz
Thu Feb 05, 2004 11:23 am
#297

Just cancel guys.. Its not going to get better, they've already proven this. Don't say "I have too much time invested in this game", that doesn't make any sense.. Just quit, cancel your accounts, walk away from the game. Thats what I did, another week left.


SoE has proven, time and time again, that they have little regard for their customers. They have proven they are not gamers, they don't understand the games they make, and they surely don't play them.


It won't change until a company comes along that does it right, and sets everyone else up on their collective arses and puts them out of business. Hopefully that will be Lineage-2 and World of Warcraft. You, as a player, won't have *ANY* influence on SWG or SoE unless you just cancel, and cancel enmasse.


Asherons Call2 was the same way, then when 90% of their customers quit, they finally started listening, and fixing, and playing their own game to learn what sucks in it. Ironically, its too late for that game.


SoE won't listen, till you hit the cancel button, so put your money where you mouth is, hit cancel, then tell them why.
Faife
Thu Feb 05, 2004 11:38 am
#298

I don't PVP but I'm just as pissed off as everyone else, not because of the decay thing, but because of the lying, cover up and the SILENCE


We all know its crap when were told the game cant tell the diffrence between a pvp kill and a mob kill, that was just insulting to hear.


What was also insulting was being told decay was being kept in, in part, to keep tailors happy? that is the biggest piece of BS I have ever heard, decay does not effect tailors at ALL. people can still wear their clothes at 0/100. Dont use tailors as an excuse untill you FIX that little issue.


But the thing that pissed me off the most was that there were how many pages of SILENCE before you (JustG) stepped in and said something? You say you care about how TH feels? I feel thats a lie too or you would not have let this get out of hand. I totally understand TH not wanting to post in this thread again, its a scary thread. But YOU JUSTG needed to post 1 or 2 pages after the thread exploded.. not PAGE 32


Waiting untill PAGE 32 is what there is NO EXCUSE for.


Have you just not gotten it yet that the worst thing you can do is keep silent? it's not like this is the first mmorg , its not even sony's first. So you know d amn well that SILENCE and LACK of COMMUNICATION is what makes even your most mature and sane players get furious with you and start to seriously think of quiting.


Next time if you really do actually care about TH you will not wait untill PAGE 32 before you step in JustG

and I know TH must have laughed to himself when you said you cared about how he felt and was also wondering why you let him get trashed for 32 PAGES.









Karinna ~ Adorable ~ Bria
Karissa ~More Adorable ~ Bria

TickTock
Thu Feb 05, 2004 11:51 am
#299


There is also one undeniable truth, regardless of whether or not decay is an effective game mechanic. We can argue all day and night about whether insured decay is right or wrong, but that is irrelevant in the face of how decay affects the game. Decay makes PvP unappealing. Period. There is no question that this is the truth in the face of all the bile welling up in these threads.


The risk v. reward in PvP makes insured decay a deterrent to an aspect of the game.


Ever since insured decay existed, PvP has taken a nose dive. Mostly only the "hardcore" PvP types still PvP with decay, and this itself is a deterrent for new players to get involved in pvp. Also, the reward for PvP "success" is 30 faction points. Whoopdedoo.... The risk is a loss of 45 faction points, everything on you decays, your buffs are lost, you have to reinsure, and you may end up with a mound of wounds if you didn't get to clone. PvP is not fun because the price of failure is too high. New players avoid it because only the "best" are still pvping, and many older players avoid it because they don't appreciate the affect of the risk on their hard earned stuff. Not when the reward is so worthless.


There is also something I would like to know....

Why is decay such a desired game element by the development team?

It has been stated repeatedly that it is a good game mechanic, but no one has ever said why or what the devs reasoning behind it is. We, the players, have provided what we believe is more than ample argument, logic, and evidence that this is a very bad game mechanic for the game. I think we would like to know why the dev team is so adamant about this issue. Most players have absolutely no problem with uninsured decay. They realize we need a death penalty. And we have it... What we can not accept is insured decay, and we have never been given any reason to accept it.


I would like for the development team to provide their side of this debate. I do not think that is too much to ask. I and a number of friends will NOT PvP in part for this reason. I see no reason to risk my stuff, for an empty war and no personal reward of worthy mention.
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