Development Cycle Archive
Thread: Friday Feature Errata... Part 2...
No matter how you try to spin this JustG and TH you are ignoring the community. Out of all that where here to voice their opinion on the subjectonly 4 to 5% are for the decay. Trying to side step the issue by talking about the droid engineer isn't going to make this go away.
Everyone saying that this will help the tailors is wrong. I haven't and still will not go to a tailor unless I want to change a look. Not because my shirt and boots are at 1/1. Condition is not a factor in clothing.
I was a Master Armorsmith in the first couple of months in game. I have lived off the profits of that and continue to. The armorsmithisn't hurting for credits. I can only imagine how many credits I would have now had I continued to make armor.
With the Imperial Crackdown and this decay system still in effect PvP will become a random spawn.
Also explain why TH lied or was lied to. You haven't explained the many excuses he gave that were shot down one by one as to why it can't or won't be done.
What was the first? The game can't determine PvP vs. PvE death? Yet JustG says the removal was in place and you guys pulled it.
Faction perk or no faction perk the 1% decay for PvP needs to be removed period. The 1% decay doesn't help out the armorsmiths & tailors much, if at all. Currently if a player wants a suit of armor with the stats they desire they need to buy 3-5 full suits just to get it sliced the way they want it. Depending on the armorsmith, that's 300-500k right there. Item death decay is not needed and in it's current form provides nothing other then a deterrent from doing any PvP, and furthermore the only people this majorly affects is the melee types. Pure crafters don't run the risk of possibly loosing 3200 condition on their items due to getting killed 10 times in a PvP war.
The faction perk idea is a bad one, no one is going to waste their faction points on something like that. With the current cost of buying faction points (apprx 100-150 credits per 1 faction point) it's cheaper to buy new armor. Better time spent would be to remove the 1% insured death decay across the board. It's what the players have been asking for since the insurance & item decay went live, the 200+ page petition asking for the removal of the 1% (not the uninsured) decay say alot about what the payers want. Please don't forget that this is a player driven game, and in some instances the players really should be listened to.
In all honesty, item decay should not have been put into the game until there were reliable and functioning repair tools. As it is right now, a 99.6% rapair tool can repair an itemto havea slight decrease in the max condition, and the very next repair is can be a crit failure. I've had almost new armor crit fail while stuff that was almost 90% decayed get repaired to almost full. If repair tools are fixed and the 99.6% ones actually mean something then maybe people will complain less about item decay. I am actually amazed that repair tools haven't been fixed yet. It's also been pretty much proven that a 50% effective repair tool has the same sucess/failure rate as a 99.6% tool.
To recap, faction bough 24 hour no PvP decay stuff is a major waste of time and coding, no one is going to buy into that unless it only cost's 1 faction point.
Our plan is, in the next publish (NOT Imperial Crackdown, which is due soon, but the following publish) to have a factional perk that you can purchase with faction points. This perk will give you 24 hours of no decay on insured items for factional deaths.
You can't fix PVP deaths because the game doesn't know the difference between a PVP death and a PVE death? What does it say in the paragraph above!?
JustG,
The anger isn't just about the "miscommunication". It was also about the attempts to cover it up. The coverup is usually what gets you into trouble.
We were told that decay would be removed from PvP. Then we were told that this wasn'ttechnically possible so it was staying in. That is what got you and TH into trouble. It is possible and most of the players knew it. If it wasn't possible then we wouldn't be talking about the faction day pass you are suggesting. It was possible but we were given a bad excuse to cover it up.
We were told that combat couldn't be beyond 64m. Yet a bug allowed CM's to throw poisons and such passed that distance. Then we are told that turrets are having their range increased to 80m. So yes it is possible.
We also have the "miscommunication" about what the DE's said about droids.
Sure there will be errors made in what is communicated. But an error is different then a flat out falsehood. On major issues you need to have someone double check what is being said.
But don't tell us something, then try to cover it up by saying it isn't possible. Only to find outa week later that you do something that shows that it is possible. That's why people are angry. Your new communication system isn't working well. Communication is suppose to be two ways.
Try posting an intelligent response as to why you think decay is a good thing instead of just resorting to name calling. I think most of the people who are getting hot under the collar are getting that way because they care about this game and are tired of the way SOE handles it's relationship with the player community, which in my opinion does leave a lot to be desired. If you look at the petition to remove the decay from insured items, you would see this is an important issue to most of the people that play this game, and for them to make a mistake of this magnitude and then try to bs out of it and placate us with a bunch of lame excuses is beyond unprofessional and it is a slap in the face to everyone who signed that petition, so it doesn't surprise me that a lot of people are angry.
Regardless of who is right or wrong on this issue, this is a place to express your opinion, and if you don't like what you are reading, either voice your argument in an intelligent fashion or stop reading it. It would have been a lot easier to just call you a bunch of trolls and end this post, but in the end what does that really solve.....
I for one don't mind the decay at all. If my armor gets into poor condition i fix it, if it breaks i'll get some more the exact same way i got the original.
I do wish the bugs would be fixed though so that we can PvP and acheive something, i.e. allow us to take bases instead of getting there and finding the owners have hidden the terminals or such. Then if i get a little decay it aint so bad. Anyway thanks for the explaination G![]()
dude...get off SOE's jock!!!!!
Look at the big picture!!!!! Most of the sane people do mind the DECAY!!!! Our weapons and armor already decay enough when we simply use them....and if the PvP decay penalty is taken away, then more people will join the GCW!
Armor smiths are not getting my money because i wont use my good armor because of the DECAY issue....so the DEV's birght idea about game mechanics and the economy is off.....its off big time!!!
JustG wrote:
(I posted this in the original thread, but I am afraid it will get overlooked.)
Folks,
I have to step in, as Senior Producer, and take some responsibility here. The 1% decay removal was communicated to TH. We then revoked that change without telling him. He posted erroneous information to you, and it is my fault. I have apologized profusely to him, and now I am doing so to the community.
Here is why we revoked that change:
We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles.
Our plan is, in the next publish (NOT Imperial Crackdown, which is due soon, but the following publish) to have a factional perk that you can purchase with faction points. This perk will give you 24 hours of no decay on insured items for factional deaths.
Now as to your harsh words and attitude towards Thunderheart... I understand your frustration. But you have to know that every morning, the first person I talk to is TH, to find out about the current hot issues. He comes with us to almost all of our high-level meetings and represents "the voice of the players". He has tremendous passion for the game, and for you, and for his job. He fights for your issues, heart and soul, day in and day out. His job is to know your desires and represent them to us. And I think he does his job **edit** WELL.
It kills me to see how harsh some of the player population is towards him, because I know in no small part, we are responsible for any misinformation that you receive from him. No one is perfect, and things happen very rapidly from time to time. Miscommunications are going to occur. Don't kill the messenger. Please be forgiving, or direct your wrath towards a more guilty party (me).
Again, my deepest apologies for any misinformation regarding item decay from PvP. I take full responsibility. We love this game, as you do, and want it to be everything it can be. With your help, we will get there.
Best,
- Gary
We don't want a faction perk, we don't hate Thunderheart, we want Decay on insurred death gone. End of story.
I don't know how we can possibly make this any clearer.