Development Cycle Archive

Thread: Corellian Corvette Feedback

Saratoga
Wed Apr 14, 2004 7:47 am
#274

From what i have read so far in this thread most of the groups that have successfully completed the quest had a Jedi or two with them to take and deal most of the damage. It seemsthe Corellian Corvetteis the new Jedi fun park where Jedi holdour hands so we can get shiny new badges and a speeder. You can bet BHs will findthe best place to camp now are the hidden rebel base and the emperor's retreat.


The quest should be hard enough where TKAs or riflemen cannot solo. My group yesterday received a brutal thrashing. Master riflemen, TKAs, swordsmen, pistoleers, commandos, etc. got beat down hard. I will admit we probably could have used more fire discipline, but the inability to rebuff or keep buffs after cloning killed any chance of completing the mission. It simply became a game of survival as everyone ran for the escape pods trying not to incapped three times along the way.


At a minimum these need to be changed:



  1. abiltiy to rebuff and heal wound or keep buffs after cloning.

  2. no shooting through walls or floors

  3. no camping the clone site

  4. no decay on cloning

If these were fixed i believe we could get through the quest.


DEVs need to fix armor so that it does not decay on death. Total B S! It already gets banged up enough from combat.







Triston Jedi Fugitive (retired)
Nagamitsu 12 point WS/AS + arch (retired)
Jengi wookiee ranger (retired)
Medreka Doctor/musician (retired)
Caillech MBH (soon to be retired)
mega3113
Wed Apr 14, 2004 7:47 am
#275

I think the point everyone is missing is this dungeon seems to have been balanced with the idea that you have a high level jedi with you. Considering jedi at or near master level are about 40 times more powerful then any combat template you get an idea of why this dungeon is ridiculously hard for regular combat groups.
mega3113
Wed Apr 14, 2004 7:50 am
#276





Man I dont know why all these people are whinning and complaining. Finnaly we have a dungeon that is actually difficult to win. Like theres finnally some mobs that you can not solo and you have to work as a group. Not only that, you have to actually think about what your doing in the corvette in order to beat it. This is not a dungeon for new players or less experienced players, its a dungeon that finnallygives the experienced players a challenge and I say its about time! I come from the Gorath server and me and my guild -aDv- were the first group to defeat the corvette on our server. Now it was extremely difficult, but that was the whole point of it. It is not unbeatable, it just takes planning, teamwork and quick thinking. To all you people who want it nerfed, I say hell no! Leave the difficulty as it is or better yet make it even harder!! I want to have a challenge again!!






You want a challenge again? Stop using uber armor and uber buffs. Play the game the way it was initially balanced. Instant challenge.
MadDog36
Wed Apr 14, 2004 7:52 am
#277



From what I am gathering here, people that are going up there are not happy for a few reasons....ie, the huge kinetic resists, the armor hole, kinetic comp not helping, etc.....well.....it seems to me that there are some other professions in this game that actually might be more useful here rather than the standard TKM character! I have yet to go up, but I've seen some posts where they say that the MOBs are weak to blast, possibly cold and electricity. Well, it seems to me that you might actually need some pikeman or swordsmen!


You mean I am useful for something in this game!!?!?!?!!?!?


Also, from what I have heard, these MOBs have mostly energy weapons.....so just invest in a energy comp armor suit.


Oh, and I agree, not being able to rebuff SUCKS. I rely on buffs to fight, so please fix this ASAP.....


And lastly, gotta work out some type of insurance, getting degradation on your items when it ain't your fault is REALLY stupid.





Wigea Avia
TRGA
Rebel Colonel
slippidy
Wed Apr 14, 2004 7:53 am
#278






Saratoga wrote:

abiltiy to rebuff and heal wound or keep buffs after cloning.



  1. no shooting through walls or floors

  2. no camping the clone site

  3. no decay on cloning

If these were fixed i believe we could get through the quest.


DEVs need to fix armor so that it does not decay on death. Total B S! It already gets banged up enough from combat.






First off I would like to mention that my group did not have a Jedi in it when we completed the dungeon. Secondly your point that you should be able to rebuff or keep your buffs, would be the same as a nerf! Thats the whole point of this dungeon to make it as hard as possible and personally in our group only 2 of us died. So all that you really have to do is have an excellent Doctor and/or CM there to ensure that you survive. Now I dont really like the decay, but hey thats half the fun of it, No pain no pleasure! One thing is for sure it will prevent alot of amateur groups from attempting this place, just on the basis of having to buy new expensive armor. Your points 1-2, however, I do agree with. DO NOT NERF THIS DUNGEON! once you know how to beat it, it really isn't all that hard, all it really requires is teamwork and quick-thinking.



iluvatar





Elbereth
2Hot4U
Dark Jedi knight
Blaack Widow = nub.
slippidy
Wed Apr 14, 2004 7:56 am
#279








You want a challenge again? Stop using uber armor and uber buffs. Play the game the way it was initially balanced. Instant challenge.






Okay what the hell are you talking about?! Do you even know me?? The buffs I use are 2.2-2.3 the same as everyone else. The armor I use is 80% kenetic 65% base, THE SAME AS EVERYONE ELSE!! How dare you even try and lampost me when you don't even know who I am!I play this game just as it is, without uber items (although I wish I had some) and without exploiting!!


iluvatar



Elbereth
2Hot4U
Dark Jedi knight
Blaack Widow = nub.
Cry4Dawn
Wed Apr 14, 2004 7:57 am
#280

I wanted to do this as a solo person. I HATE when I have to guess on a planet where somethings is, BUT 3 PLANETS.. Come on now.. Honestly when I see I have to explore a planet to possibly find something I just dont even bother to do the missions. yesterday I talked with the first Imp and Canceled its after I was told waht was going on. Then I was hearing how people were stealing items you were suppose to get and said screw this.. Not gonna waste my time on these super monsters like the Victor mission with the tuskin that has 30000000000000000000000000000000 HAM and cant do done solo. I saw it, the first time, said NO and canceled the missions. A challenge is good, but this is isane. Its like a rebel trooper fighting the Death Star.. your just not gonna win Solo and thats bs. So I have no plans to do this mission nor do I care at this point. Another great idea that when to hell and now I am over it.



Col. Cry for Dawn, Imperial Navy
Imperial Weapons and Tactics Guild (IWAT)
Storm Trooper Squadron Imperial Ace
Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 Pic 6 Pic 7
crazyluchador
Wed Apr 14, 2004 8:10 am
#281

I didnt mind the difficulty, which it was definitely hard. I just agree with others that rebuffing is a must for this dungeon. The only real concern is the decay of armor in my opinion. With no insurance, our armor was SHREDED by the time we got done that hour. At least we are keeping Armorsmiths busy!



Just because I don't post doesn't mean I don't read the flamefests
Boothby
Wed Apr 14, 2004 8:20 am
#282

I have to say htat, while the whole experience is very atmospheric, the atmosphere involves way to much losing. In other words, the mission is just a little hard. I think alowing a slightly larger group (maybe at least 15) would improve chances of survival.



Pahs'rami On-rai (ICE), ICE Dragons, Talus, Bloodfin
dragontophe
Wed Apr 14, 2004 8:20 am
#283

I had entered the Corvette and didnt get past the first hallway when I had a connection prob for a sec, when I disconnected and tried to re-log on it said the my server was "still Loading..." and I could not enter the game for at least an hour. It is very disappointing to get on the corvette with my guild mates and have a little connection problem 5 mins in then not be able to go back in and finish the dungeon, or even just get back in the game for that matter.



Tophe Blaken
Master Pikeman
PreatorSoze
Wed Apr 14, 2004 8:20 am
#284

This place was tons of fun. We made it pretty far but of course didnt make it because it wasnt clear on the path the take. Once that gets out, it will be easier. I would like to make a few suggestions, some have already been made but I'd like to re-interate them.


1. I like that you can't buff up there. Change it though so we can wounds wounds.

2. We need the ability to clone up there so we don't take all the blackrot after a death.

3. Insurance terminals are not needed. I died repeatedly and the only decay I took was on a belt that wasnt insured, I never lost insurance on my armor and it didnt takeTHAT much damage. Armor prices are all jacked up, but thats a seperate issue.

4. I dont like area attacks (IE. Strafe shot) hitting targets that arent even viewable in the hall ways. It doest make sense. This aggros mobs that it shouldnt.

5. They should not be able to shoot through walls but neither should we. haha

6. The npc should chase you down the elevator, you shouldnt be able to go down a floor while under attack to avoid them coming for your ...

7. My biggest problem is with the overhead map. Color code the floors, its a three dimensional ship, it should be a three dimensional map. Its a maze in there. I know if you go enough you would learn the paths but we get a map so lets make it more useful. This isnt the only dungeon with this issue. Its a map issue.

8. I ran the rebel assasination mission and I didnt seem to get any faction points for any kills. This is something else that doesnt seem right.


Thats it though... This corvette is raw and its fun. Its not for the weak and it is for people that like a challenge. I hope they only fix those 8 items because this game needs something that hard. Actually, if they fix those items it wouldnt be as hard but things like shooting through walls and the rest isnt right...



Sarevok'

ElderJedi


Naufragus
Wed Apr 14, 2004 8:28 am
#285






muzzyman81 wrote:

That brings up a dang good point. When are us normal people who just want to go and tackle something with one or two of our friends gonna get something? Like the person said, when are we going to get stuff geared to lower classes? I was looking at the "schedule", which I know will change, but it seems the only people who don't have to kill Mega-Monsters are going to be Entertainers and/or Crafters, which is fine by me but what about the group of guys/girls who are only 3/2/4/2 Marksman or even Novice Elites? Why do you have to have Krayt Weapons, buffs, more foods and drinks than a New York bar to have any type of fun?






thats really my complaint with what i have seen the past few months....it isnt like buffs and food and armor are just helpful and give you an edge...its like you are FORCED to buff and use food just to do the simpliest missions...


i also agree with you on "normal" people not really getting any content...my combat skills only go to novice pistoleer and i feel like 90% of the game i sjust cut off from me...not that i find the combat here any fun anyway...its just point and click and let the spreadsheet do all the work..guess i just like would they call twitch play


anyway, i hate to group...my experience has been that doing anything with a group in this game you spend 3/4 of your time just waiting around for other people to get their _____ together and then someone else ninja loots everything. i would like some content that is either generated by your skill level or doesnt take groups....i dont like EQ and i dont want to have play EQ style finding a spellcaster and mage and archer


i think its good that some of the master combat people are getting somthing to challange them but like someone else said, as far as i am concerned this content doesnt exist because i cant do it and nver will be able too....


i also do not like that they keep adding CRAFTING schematics for these group combat loot drops....as a crafter, you have to pay outrageous amounts for schematics and the ingredienst they use....I mean heavy leather and heavy clasps sell for around 100K....thats way more than most items we can craft sell for!
Darakeru
Wed Apr 14, 2004 8:29 am
#286






sunvalleyguy wrote:

How in the world is a 20k ham robot killing 10 elites? We are bufed, 80% comp-armor, come on, the realism here is just a nightmare. Im not saying I should solo a Robot, but 5 elites to one would be great. Think of it like this, If a npc Dark jedi master with 100k ham ran atround and I was also a Dark Jedi MAster, same force powers, why is his Ham OUTRAGOUSLY more then mine? You talk soo much about balance, sounds more like unbalance for us! KEEP IT SIMPLE,DONT KEEP US DOWN!







I don't know what game you've been playing, but the only Dark Jedi Master NPC in this game has over 300k HAM, not 100k.


The problem with player HAM bars is quite evident in the fact that master doctor buffs are NEEDED for even basic combat. If my master fencer isn't buffed, he can still fight a couple Force Crystal Hunters and survive, but he has to heal himself every 10 seconds to avoid killing himself with his skill costs. These hunters spam specials left and right (just read the combat window), yet they never expend a single HAM point to use them.


Eventually, players will have to gain HAM points over their careers, or maybe just start with far more than 4500 (6100 for Wookiees?) total stat points, with a reduced effect from substats.


Jigen




- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
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