Development Cycle Archive

Thread: Friday Feature Jan 23rd Jedi Revamp

LeBob
Fri Jan 23, 2004 8:19 pm
#274

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(It should also be noted that players who have put in work towards becoming a Jedi will not lose their effort. Some sort of recognition of players' efforts will be included in the new system.)


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does this mean that all FSCSs will be revoked?



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exc
Fri Jan 23, 2004 8:20 pm
#275

Removing permadeath is bad making jedis out of their legend role. Now their are invulnerable and won't fear anymore to got out and show off.


The jedis quests is a good thing.


Messing up with the real StarWars GCW is a pain.


Soon the game name will switch from "StarWars Galaxies" to "Jedi Academy Galaxies".


Did the dev planned to make marskman, entertainer, scout, politician, artisan, medic, .... NPCs? I mean is there a point to be something else than a uber Jedi?


This will simply break the whole balance. Because Jedis are grinders, the also are the one killing the economy while grinding. With christmass it was already a jedi x100 multiplier now it'll be jedi x100 more again.


Just a guess: in 4 months 60 to 70% of people will be jedi. What a game! So fun! (rellay not fun at all unless you have jedi artisans, scouts, ... lol :/)


Make everybody Jedi, it will be easier and same outcome.



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haasje
Fri Jan 23, 2004 8:24 pm
#276

remove permadeath = bad


I fear a great influx of jedi's. At the moment they try to remain hidden and live their life in secrecy with the proposed changes I fear this will come to an end and we will see a whole lot more open displays of jedi. Some will think thats good, some won't care and some like me will feel that this isn't right considdering the timeline were playing in.


remove the holo grind = good


I have hated the whole holo idea from day one and only once touched one once, and that was to give it to a friend . I do hope that the new system will be as time consuming as the holo system was, as again I'd hate to see a jedi at every street corner



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WolfeTCK
Fri Jan 23, 2004 8:25 pm
#277

wow i gotta sayi like it, i was just trying to figure whether or not i should go after master dancer as my first holo said, now i think ill wait till i hear more



id rather do extra quests then grind something i dont wanna do



as for ppl who are on there silent holo, im sure they will make it so that you will have to do alot less then someone like me who hasnt completed one holo mission



i have a feeling holocrons will be used as part of the quest



i hope to get a jedi character one day, but its not gonna take over my life





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Gatsu002
Fri Jan 23, 2004 8:30 pm
#278

Really nice job , ill continue my path to jedi when u implent this new system and of course have fun with this new system ( im BOOOOOOOOORED to grind professions lol)



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Aakhperkare
Fri Jan 23, 2004 8:32 pm
#279

One question.


Will Jedi still have difficulties in place as an attempt to keep them rare, or is this revamp being put in place to make Jedi more common?


What are your intentions?...


GlenSharkio
Fri Jan 23, 2004 8:33 pm
#280

Finally us BH will get our Tracker droids fixed as Jedi noobs wont complain about losing their saber that cost them 200mil in pearls to craft!!!

MonGiovanni
Fri Jan 23, 2004 8:43 pm
#281

I'm noticing many of you saying that the removal of permadeath and the addition of a skill box loss penalty will cause Jedi to run around carelessly. However, given that a single skill can cost anywhere from 200,000 to 3.2 million jedi xp (And jedi xp is not weapon xp, jedi xp most closely resembles combat xp), I highly doubt Jedi will be that careless about all that time they spent earning that xp.


The only reason we have such high level Jedi this fast is because many of them exploited the crafting system by crafting training sabers over and over for Jedi xp. Jedi xp for crafting has since been removed.


The only major problem (and this is a very major problem)I see that hasnot been fixed for Jedi in publish 6 is the requirement for ultra rare, loot-dropped crystals or pearls required to make our lightsabers. Kudos on the fixes you did push in the publish though DEVs!



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Doum
Fri Jan 23, 2004 8:46 pm
#282

That is soo Cool. Thanks SOE



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Aakhperkare
Fri Jan 23, 2004 8:49 pm
#283

What TEF rules will apply to Jedi now?...
Griswel
Fri Jan 23, 2004 8:50 pm
#284

My fear is that the Quest path will require large numbers of player helpers, like EQ Epics.


Becoming Jedi has to be hard, difficult things in an MMORPG are typically group based, ergo becoming Jedi requires large groups.


I sincerely hope that this does not happen and that the path can be taken by solo players, or small groups.

runlevel
Fri Jan 23, 2004 8:51 pm
#285

Dear Q,

This is close to the last straw for me. If I understand this correctly, you are going to fix the Jedi profession before you fix the Bounty Hunters (myself included). So, we will have Jedi Masters within a week of this patch, and zero chance of finding or killing them.

Great, thats fun.
Adrianaa-Morindel
Fri Jan 23, 2004 8:52 pm
#286

How can you all be happy about this?! OMG this is such a bad idea. First off IMHO SOE screwed up by allowing jedi even in game (think of time period) Secondly think about this: Making quests to become jedi by say a random spawned npc means there will be insain EQ style camping. Thats such a horible way to go about getting jedi and is even worse than hologrinding (which also sucks royaly) Now i dont want to be a jedi and never did want to be. But think of this without the ability to have their jedi permadie then there will be millions of them. its a horible idea. Please dont do this or it will ruin the gameplay, and the great atmosphere of the game. i beg no. and if you must then put a cap of like 20 jedi per server or something...just dont let them run rampant!


/rantoff Flame if you must





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