Development Cycle Archive

Thread: In Development: The Village of Aurilia

eaManwe
Sat Jul 17, 2004 1:39 am
#274

I have a feeling that once the NPC "approaches" you, that it will be more like "I've been watching out for you, name. I've been looking for you for a long time. You haveno doubt realized that you are'different' from the rest of these ...people ... I'm sure thatyou find that your senses are hieghtened, your mindis sharper, your perceptions more ...percise. The Force is with you, name.If you want to know more,take this travel ticket and meet me at the Villiage."


So, as you could see, the NPC would simply give a travel ticket that you could use at a starport - give it to the ticket collector and be off. You could only get the travel ticket by being visited by the NPC, or by leaving the Villiage with one. The ticket cannot be traded and doesn't count towards your inventory. Thus, Jedi camping is resolved!


Once players are on the right path they will be welcomed to the village with open arms, and will be given the training they need to understand how their Force Sensitivity works.


Now, the bigger question is: How will players become far along the "right path" enough to be welcomed into the village?


How did I come to these conclusions? Clues:


The hidden village of Aurilia (Ah-ree-lee-ah) was formed on a planet in the outer rim, near the Meridian Sector


The closest planetary systemto the Meridian sector is Yavin. However, another sector is closer to Yavin - the Antemeridian sector.http://www.nav-computer.com/


“You can’t see the stars anywhere on this planet, can you? I mean with the trees and the clouds…”


In SWG, Yavin has lots of trees and cloud cover. I'm actually waiting for the sun to go down in Yavin 4 now to see if you can see the stars or not.


Oh, by the way, I love the idea of a villiage and a quest journal! More info, perhaps?
Ace2
Sat Jul 17, 2004 1:45 am
#275



•Do you like the idea of the Village of Aurilia? Yeah sounds like fun and starwarsy.
•Do you like the idea of adding a quest journal? Not sure, i dont hope it gives to much info.
It could make it easy to track what to do to complete the quests.

Message Edited by Ace2 on 07-17-2004 01:47 AM





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Norrinas
Sat Jul 17, 2004 1:59 am
#276

Great ideas like em both, on my own personal note, I don't want to be jedi, haven't from day one but, I have to agree with a lot of the folks here no insane camping I'm not saying don't make it hard or anything but please no camping for a mob that spawns once every 3 days or worse make a mob have a rare drop that has to be spawn camped. If these 2 issues are avoided the community would be much happier.
eaManwe
Sat Jul 17, 2004 2:16 am
#277

Okay, I don't think it is going to be on any planet that is in the game now. Why?


The hidden village of Aurilia (Ah-ree-lee-ah) was formed on a planet in the outer rim, near the Meridian Sector


http://www.nav-computer.com/The only planet that is in SWG that is anywhere near this sector is Yavin 4.


“You can’t see the stars anywhere on this planet, can you? I mean with the trees and the clouds…”

I'm sitting on Yavin 4 right now and looking at the sky atop a mountain that used to be a PvP battlefield. It's nighttime. And there are stars in the sky - clearly visible.


Furthermore, Yavin 4 is a site of a major battle and an area of activity by both Imperial and Rebel forces.


Therefore,I see three options:

1)The Developers are planning to change or mess with this dialouge and set-up to "fit it" in a present planetary setting,

2) The Developers are going to create a new adventureplanet (although none of the planets surrounding this sector are Film planets - ie: Dagobah is far away for anyone who thought this would be on Dagobah)

3) The Developers are going to make a controlled new area that is accessible *only* through meeting this NPC
Cebre_Opasloa
Sat Jul 17, 2004 2:31 am
#278

I've looked at the galactic map on nav-computer.com, where is the Meridian sector? not seeing it...




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CardboardBox
Sat Jul 17, 2004 2:37 am
#279

This sounds great - a nice compromise between mystery and known paths to FS.


Glad to hear FS missions will be story driven, cannot wait to meet these npc characters.



Riggwelter
BruSwillis
Sat Jul 17, 2004 3:00 am
#280

I love this idea and the only thing I would add is to make it so non combat characters have a chance of getting their FS slot open and having access to this fantastic new part of the game. My Weaponsmith/Artisan/Merchant/Politician couldnt fight sleep and way too many people rely on me to be able to drop any skills to persue this quest so I would like some sort of indication as to how we go about unlocking to see which way I should head my future game style.


Thanks for this though, it is an amazing idea.




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Dracoblood
Sat Jul 17, 2004 4:06 am
#281

•Do you like the idea of the Village of Aurilia?


YESYESYESYEYSEYESYESYSEYESYEYSEYES YES


Do you like the idea of adding a quest journal?


YESYESYESYEYSEYESYESYSEYESYEYSEYES YES AWESOME AWESOME AWESOME


please make the quest journal apply to all quests!!
Maxpax
Sat Jul 17, 2004 4:12 am
#282

WE NEED CB. .I..



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ddude
Sat Jul 17, 2004 4:25 am
#283

Sounds really interesting and will surely add more fun into the game if its incoroporated into the game the right way.

Looking forward to this new content, hope it will be here soon ...


/Eesti Nali

ibanzai
Sat Jul 17, 2004 4:31 am
#284




in short :


yes I love the idea of the Aurilia village


yes I love the idea of a quest journal


Now let's develop :


Well, throughout all informations we can gather around there is many steps to become a jedi ... or not :


- First step : from the novice player to the force sensitive player


As far as the continuity is concerned, you actually are not aware of your force sensitivity, you progress through your life and one day you are "detected" by some force sensitive aware character, whether when you are a child (anakin) a young adult (luke) a grown man (kyle katarn). Even though yoda or vader can sense disturbance in the force they are not aware of everything. For instance, Yoda and the whole council have not detected anakin until Qui Gon just land on tatooine ... After someone as detectedyou hewill choose or not to form you further on the path to the force (the jedi council have some rules for that, the sith have others, ...)


As far as the game is concerned, the force sensitivity and therefore the jedi abilities should be the "reward" for those who know well the game, have explore all the aspect of it. You must understand that the game is not Jedi Knight online, it's really a starwars (well perhaps one can say hope to be ) online. It is its primary goal. Of course, it's a game so when a player has played it a lot, seen near everything, done near every quests, success in every dungeon, made a lot of PVP, the game being only a game, he begins to be bored so there's two option, one is for him to change the game (tried WoW), the other is for the game to give him some new challenges (who said jedi)... In a nutshell, the first goal of the game is to play the core challenge of the game then, when you've achieved all this content, you may be eligible to new content...


Putting this altogether :



  • The path should be "mysterious" since the player must be somewhere "forced" to play the game before thinkingthat it'sonly and first goal is to be a jedi... That's not the way of the continuity and that must no be the way of the game

  • You must have explore most of the aspect of the game before being a jedi. I really think that the jedi content is a new content that achievers player can access when they have sufficiently played the core game.

What are the risk of the patch 10 (and solutions) ?



  • The path to become a force sensitive character must be fair for the long time player who have tried or not the holo-grinding yet unsuccesful : I would say for these players that a number of 80 to 100 of existing badges acquired is sufficient to assure they have played the game, explore a lot then should access the new content of the game

  • The path to become a force sensitive character must be fair forthe begining player vs the older player ... A player who played just2 months must not be able to acces the "jedi" content before a player who's here since 6 months : Well, their must be some kind of counter that is based on time passed playing, planet exploration %, why not profession masterized, quest success, dungeon visited, ...

  • When the path to become aFS will be known (it will be known, for sure), it should not imply people can become jedi in 2 week ... In other words, the way to become Force sensitive must take the "same" time people knowing or not the exact way to do it ... In other words, the secrecy of becoming fore sensitive must not bea part of the path, it is only the "RP" part of the content and to allow people to focus on other aspect of the game than to focus onlyto become a jedi

- second step : from the force sensitive player to the padawan learner


As far as the continuity is concerned, you are now aware of something special in you, yet you do not know what exactly... You can perhaps run speeder races better than any other human, you can perhaps see the future ... Well you have some habilities, you cannot really think of, but use as an instinct ... You can be helped to be more attuned to these abilities and at last you'll meet some kind of strange people that wil let you pass some test to see if you can go further on


As far as the game is concerned, you can go to the Aurilia Village and start some quests to develop your abilities, then hopefully pass the padawan trial. This is a new content that you can access after playingmost part of the core game. It must be a "solo" content, since that's only you that has developed these special abilities...


Putting this altogether, the background of the Aurilia Village as being telled by Thunderheart is really in line with the continuity... A village of force sensitive people in an outer rim planet, which should be Yavin or Dathomir for the existing in game planet, both are near the meridian sector, dathomir being really cloudy, whith trees, whith green grass, near never seing star, with already force sensitive village that even in the continuity are not destructed by the imperial forces (Nigthsisters, ...), or who can be on a realy new planet (Nam Chorios ?) The people of this village have by one way or another discovered a new force sensitive galaxy inhabitant and lead him to their village to help him finding his way ... All of this sounds good.


The quest journal have a real chance to be very useful in this step... This step must be a kind of morrowind solo deep quest.


What are the risk of this ?



  • Aurilia village camping. That's a really high risk wich can lead to breaking the continuity (the village must be secret for the continuity, even bended, to be followed), the fun of becoming a padawan, the solo "feeling" of this part : The only solution I can find is to instance this village. It can be on an existing planet (to ease the way of doing quest after speaking to NPC) or on a brand new planet (which will of course be very pleasant but needs a high level of new development ...)

  • Too easy ... It's a content for people who has already done a lot in the game, it's a new content for people who begins to be bored of the core game and do not know each day what to do next, near everything being already done .. So it must not bee too easy... The instance way of thinking the village can help that as it can allow the village to be in coherence with the level and the profession of the character entering it... (Moreoverthis allows each people to have a unique way to become jedi ...)

  • Too hard ... It's must not be a DWB dungeon for the highest equipped combat character, being stated that each charceter in it"s own way canachieve the most part of the game ... Same solution as above

Third step : from padawan to jedi knight


Well, we all know about this since patch 9... The only thing I would say about this is that it is considered to be an intermediate step, a Jedi XP grind only step, for a lot of existing jedi ... I think it should be tuned to allow people to take pleasure having some jedi skill and keeping some standard profession skils, allowing them to actually playing the game being a padawan more than trying to goby the quickest way to the next level ...


The only solution I can see is to bring more content to this step that can be rewarding for the padawan learner ... It should be some kind of adventures only padawan learner can achieve. Itmust be the new PVE content for player who had achieved the core game, of course if they wanted it (some people can think having never achieved the core game...). My idea is that the quest journal and the Morrowind kind of deep quest must be extended to this step...


Fourth step : from jedi knight to council member


We all know about this again... This is the new high level PVP content for people having achieved the rest of the game ... I've heard a lot of good and bad about this. I think it should be tuned to be more fun to play, yet I do not know now, btw being not the point of this thread



Well, that's all for now ... That's my vision of the FS things ... Hope this helps



Ol'

Message Edited by ibanzai on 07-17-2004 01:32 PM



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DarthDominus
Sat Jul 17, 2004 4:47 am
#285

Instanced please. Definitely.




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Jediforcefighter
Sat Jul 17, 2004 4:52 am
#286






Thunderheart wrote:



•Do you like the idea of the Village of Aurilia?
•Do you like the idea of adding a quest journal?


Message Edited by Thunderheart on 07-16-2004 06:50 PM



I like both completely. Those plans should keep people running on a steady stream.




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