Development Cycle Archive
Thread: Publish 7: Major Features
Nice publish!
Just one thing, the contraband searches that was implanted in Imperial Crackdown seem to be very rare. Many players have never been scanned.
Do you have plans on increasing the frequency of theshakedowns/crackdowns?
Hey TH,
I think its great you are fixing the HAR, i hope it does not turn into a clone of the Flamethower though. I had more hopes that it would be a high damage heavy armor piercing weapon, i really don't care if it has a DOT with it or not, just would like a weapon for commando that is armor piercing than is not limited use. Please make sure that it is accurate also, commando's guns are to slow to be missing all the time. Is there going to be any fix for our grenades also, they are in terrible need of a fix. Last night I bought a crate of proton grenades and had a friend duel me so i could trythem out. He stood still while i threw them at him from about 20 meters away, only 2 out of 9 hit him. He just stood there and laughed at me then came over and used his TKA to KD + Dizzy me and continue to whoop me.
I really didn't mind the changes to the flamethrower, in fact i think i like it this way. The only problem is our flame thrower is not very effective to someone with armor on now, thats why i would like to see the HAR with some nice armor piercing ability and some accuracy with it. Its kinda sad how my Flame single 2 shot does more damage in PVP than my rocket launcher or proton grenades. I hope at some point there will be a fix for all this and make being master commando worth while instead of just being a one tree wonder. I also hope you guys can finally give us some defense mods also, defense vs KD, defense vs Dizzy, something so we aren't the chumps always laying on our back not able to stand up for 5 to 15 seconds. I really think this game has went from Pet Wars to Kung Fu Theatre/Outbreak- deadly poison that will wipe you and anyone around out in seconds.
Freylocke wrote:
Why dont you just nerf us some more ? Why do you developers keep making good combat professions better and never show the pistoleers any love? I been waiting for combat equality for a while and your going to make a great combat class better carbiner? Hmmm next you will be giving rifleman more speed and range .Duhhhh
klawlegna wrote:
The cap is only for an individual player's skill mods. All other situational modifiers are still in full effect.
Zeritul wrote:
What about stacking def. vs stun, blind, etc... is this going to be capped or effected by the weapon you have equipped?
I'm still a little confused by this. So an individual player's skill mods include ranged/melee defense, dodge/etc., and def. vs <insert status>? Also, do you have any knowledge on what the cap will be?
Also, will we be informed in our character sheet? For example, if the cap is 100, and you have 150 from the various skills, would your character sheet properly show 100? or would it still show 150?
Also, will this cap be affected by skills and any clothing/armor mods that you have? If so, it will be much betterto get that +25 in armor/clothing attachments and save yourself a bunch of skill points.
Has an explanation been given to the 30 second timer for vehicles? If it's to remove the restriction of using a camp but still make camps a viable asset to a group then I totally understand that.
Just looking for clarafication please.
Thunderheart
Not sure if you are aware of this, but the Devs need to fix the bases further. People still Exploit and use the ability to shoot through the base walls.A CSR ruled it a legal tactic. How can an attacker, shoot a defender from the basebut the defender cannot shoot back, because it's ruled "You cannot see Target".
Can you comment on this issue?
Actually, i find the warcry change is a very welcome one.
i'm a stacked rifleman/fencer so warcry1 is a part of my arsenal, but far too often warcry1 or 2is a deciding factor in duels or pvp. I've had fights/duels that lasted over 10 minutes in length because of defense stacking and warcry2. it was extremely boring.
making warcry a DEFENSIVE ability to grant you 10 or 20 seconds with which to heal yourself is a very good tool to have.
also, i'm guessing the ranged/melee/dodge defense will stack to about 125-150ish. 100 is pretty low (but would still be fine). but who knows - what hurts my defense helps my offense
and i'll be able to spend skillpoints on things like meditation, yaaaay! ![]()
At least SOE is fixing bugs, and tweaking skills, carbineers wont be pissed anymore. To tell you the truth, the fact that we have to wait in line means we are avoiding the nerf bats. They see rifles as being somewhat balanced and just waiting for a few tweaks. Pike will probably get attention next, maybe the defences with BH. But hey, the further away from attention we are, the less we have to really worry about, Because not all fixes are good.
We will get our turn when it comes, when ever that will be. as long as we end up getting fixed in the end. there are still issues with alot of things that i'm sure are getting more priority then us, and if we keep bugging them for our fixes they will really nit pick the profession to make sure everything is "fixed" the way they want it. so lets just sit back, be happy we still have a bleed on the mind, a head hit, strafe2 and flushing 2, sniper shot, flurry and conceal. that is more attacks that actually work compaired to some professions. flurry damage needs to be upped, surprise needs to do something, headshot 3 needs to be tweaked and take cover has to be usefull, Thats about it. still less then alot of professions. Pike for example has horrid range modifyers, pikes get 5m when tka gets 10? which is the profession with a big stick? most of their attacks are aoe, and KD's that dont really do a good ammount of damage, they use a ton of ham, compaired to the ammount of damage they inflict. Those are serious game breaking issues for pike that need to be fixed, and i hope they get their fix before us because that is just wastefull for the profession.
I know this is a long post but i hope you all read it and agree with me at least to a point.
Thanks for your time
Hey TH, any possiblity of getting an option in the sound menu to turn off combat music?
BTW, can't wait to ride my cu pa!![]()