Development Cycle Archive

Thread: Publish 7: Major Features

Wastoid
Fri Feb 20, 2004 8:35 am
#261

HOW ABOUT ADDING SOME CONTENT TO THE POLITICIAN PROFESSION!!!!!!!!!



ITS A TOTAL SKILL POINT SINK!!!!!





-Wastoid-

Not buying JTL. Its just more of the same bugged game.
TrandoshanDroidTech
Fri Feb 20, 2004 8:38 am
#262






Fritr_DeSel wrote:

ok what is with the anti-wookiee sentiment which seems to silently extend to the devs as well? Are we going to have to wait until the game is out a full year or more before the devs bother to fix a race that never lived up to what it was supposed to be? It took months for them to acknowledge there was a problem and still no word as to when we might see a fix. Last night, with buffs and a combat medic healing me, i still dropped to incap in under 60 seconds to 2 quenkers. Now before anyone starts flaming with "wookiees suck" and "nerf the wookiees", take a serious look at this. Wookiees can not PvP at all in any competition with a player of equal combat skills and level if the other player is wearing anything like mabari or higher. That's pathetic.

The





I totally agree, wookies need a big fix, I can't even do PVP (except posibly as a CH) partly because of lag and mainly because I die so fast, we need wookie armor! even if its some kind of mutated ironwood from Kashyykk.


I agree with those saying that the 30 second delay is bad, I mean, is it really needed? there are various reasons already mentioned as to why the 30 second timer is bad. TH, pls give a response to all this soon!!





Danwwgh/Bria

Master Rifleman/MCH
TrandoshanDroidTech
Fri Feb 20, 2004 8:40 am
#263






WalkerCommander wrote:

3) I can fully understand the reasoning behind the 30 second delay on speeders and such. However, I don't think this delay should be in effect when you are in a city, a camp, or near your residence. My reasoning is that I don't think that a 30 second time sink in the city when I am pulling out a droid to heal is necessary. But, in the middle of the wilds when I would normally need a camp, I can find it acceptable.


Most of the rest of the stuff proposed looks pretty good. My issues are with the above items.







I completely agree on that point....



also, Devs, please un-nerf bleed!! it was completely unneccesary!!





Danwwgh/Bria

Master Rifleman/MCH
daltonj001
Fri Feb 20, 2004 8:41 am
#264




Thunderheart wrote:


Warcry has been changed from being a single target lock down preventing it from attacking to a method of “crowd control”. Enemies can be temporarily prevented from attacking as long as they are not currently being attacked themselves.


---------------------------------------------------------------------------------------------


I'd be cool with this nerf if they changed the name to "Runaway! Runaway!" What's the good of having a combat special that only works on creatures that are NOT in combat? That doesn't seem to make much sense. The only possible use I can see for this is to give you a chance to escape if your HAM is low.


And actually I'd be ok if they made the name "Time Out!" as long as they added another special called "Time In!"




ZARX - TKM and Master Doctor

Now a Master BuffBot
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Isossk
Fri Feb 20, 2004 8:51 am
#265

Well I knew a /warcry2 nerf was coming, but I didn't think it would be this bad. I was hoping they might just cut the time in half for pvp or something but I guess that was wishful thinking.


Seriously, if /warcry goes into the game with these changes I can't see it being that useful.


Ifthe devs aredead set on the idea that a PC or mob under the influence /warcry can attack again when they are attacked I would propose that:

a) the range of warcry be extended to 40m - this way it would be a little more effective in delaying a kiter

and really give a melee'r a chance to get into attack range.

b) improve theAOE effect of /warcry -right now I only delay multiple targets sometimes. This needs to be

more reliable if my targets can start attacking me again as soon as I hit them once.


Summary: The /warcry nerf is bad mmkay? BUT, I would be happier if it's range were increased.





Isossk|Silky
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Spacedman_Spliff
Fri Feb 20, 2004 8:52 am
#266

Is it possible to get more detailed notes? I'm curious to know what the caps will be for defense modifiers and the defense ability.


J.


darthfodder
Fri Feb 20, 2004 8:57 am
#267

"Player City Garage"


I know people are going to hate me for asking this but who uses a garage? Im a much better mechanic and a lot cheaper, and usually never have trouble locating myself.
Roxianna
Fri Feb 20, 2004 9:07 am
#268


--------------------------------------------------------------------------------
Thunderheart wrote:

Experimentation Resource Quality:


...Therefore, regardless of the quality of resources used, each experimentation point will affect the attribute by the same amount...


...Now, the maximum value upon which a resource attribute is allowed to be experimented is affected by the quality of resources used....


--------------------------------------------------------------------------------


Which is it? Please update this paragraph in the Publish 7 notes so that we may understand.



Roxianna
Section One Guild Leader
Proprietor rpkHQ.com
Online Game Analyst--PM me! I'd love to hear about how you love or hate PvP.
DrakeWindwalker
Fri Feb 20, 2004 9:15 am
#269

Is, only the Carbiners and BHs only combat classes getting love? There are other that have need love for a while AKA Pistoleer and Polearm.



Drake/Ivay Windwalker
Happly married to Izabele

brooce
Fri Feb 20, 2004 9:22 am
#270


"I totally agree, wookies need a big fix, I can't even do PVP (except posibly as a CH) partly because of lag and mainly because I die so fast, we need wookie armor! even if its some kind of mutated ironwood from Kashyykk."



the negelct of the wooksis absurd. when other players are walking around in 80% kinetic armor and wooks *at most* can get a shoulder pad bio-engineered with +17 bleed defense, the whole situation becomes laughable. i've been a wook for several months, and i am rapidly losing my patience with the race. i am a CM and approaching pistoleer and i am *consistently* the first to die. enough is enough, guys. stop dwelling on crafting issues and work on revamping an entire race...



sukkijisan on sunrunner

CaLVines
Fri Feb 20, 2004 9:29 am
#271

TH, what are the experimentation shanges supposed to fix or improve?

If those changes are implemented, all products made will be worse than the produsts before the patch. Non-Masters can't make anything useful at all. Masters are even more dependant on high-quality resources than they already are. People who are playing for a lonhg time and have stockpiled resources form day one are in a way better position than people starting out new, to a degree where it might never be possible to compete with them. The lower your resources stats are, the worse the resulting item will be, but instead of linearly getting worse at it is now, it will get worse exponentially. And of course, whereas now with medium quality resoruces you could at least have TWO aspects on a medium level, say uses and effeciency on food, you will now be able to have one medium and the rest horrible results.

To sum it up, you are making every single crafted item worse for a significant factor. You are srewing up the complete economy of all crafters, of customers, of the whole galaxies.

Why?

What benefit do you get from making every item have lower quality than now?


Also, I do remember that you proposed those changes once, and they were rejected by a large majority, if not all players. How come you now jsut propose those changes again? What should have changed that you think this time it's a good idea just because it's two months later?
Dozer2
Fri Feb 20, 2004 9:30 am
#272

Hey TH,


I think its great you are fixing the HAR, i hope it does not turn into a clone of the Flamethower though. I had more hopes that it would be a high damage heavy armor piercing weapon, i really don't care if it has a DOT with it or not, just would like a weapon for commando that is armor piercing than is not limited use. Please make sure that it is accurate also, commando's guns are to slow to be missing all the time. Is there going to be any fix for our grenades also, they are in terrible need of a fix. Last night I bought a crate of proton grenades and had a friend duel me so i could trythem out. He stood still while i threw them at him from about 20 meters away, only 2 out of 9 hit him. He just stood there and laughed at me then came over and used his TKA to KD + Dizzy me and continue to whoop me. I really didn't mind the changes to the flamethrower, in fact i think i like it this way. The only problem is our flame thrower is not very effective to someone with armor on now, thats why i would like to see the HAR with some nice armor piercing ability and some accuracy with it. Its kinda sad how my Flame single 2 shot does more damage in PVP than my rocket launcher or proton grenades. I hope at some point there will be a fix for all this and make being master commando worth while instead of just





Dozer
Master Teri Kasi - Smuggler - Commando
NDIF Mall (210 -5440): S. Coronet
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StaxRipa
Fri Feb 20, 2004 9:34 am
#273

Thank god we can move furniture around instead of fixing wooks. I can see how placing a player garage would be more important then fixing an entire race. Oh and praise the lord droids will last twice as long instead of giving wookies any armor.



what a bunch of **edit**ing morons





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