Development Cycle Archive
Thread: Should Force Sensitivity be a known path or a mysterious one? (II)
gngbng
Sat Jul 10, 2004 10:34 pm
#261
Please make it unknown. There are way too many Jedi in the game already. Make it so the starting quest is as hard as the DW bunker. The more jedi you allow in this game the faster it goes down hill.
Seshemw
Sat Jul 10, 2004 10:36 pm
#262
My biggest problem with 'mysterious'. I've been working on becoming a Jedi since last year. I failed to make it by publish 9. I may fail to make it by publish 10 (working on professions 28 and 29), easily.
I'm told I'll 'get credit'. In the past, i was told I'd 'get credit' in the system that's being introduced in publish 10.
Now that you're saying publish 10 will cover from Force Sensitive to Padawan (which covers getting a single novice skillbox, currently, yes? Making your first lightsaber, etc, since the 24 skillpoints for force sensitive are 'before' what you're working on?), I have to wonder where all the not inconsiderable work I've put in is going to go.
And if I'll have to, reasonably speaking, continue to 'guess' for upwards of ANOTHER year before I even know how to get on the new track.
I can say now, that should it go that way, I'm much less likely to continue playing. Not because the game isn't enjoyable, I still like it as a NON jedi. Simply from what would seem to be lack of respect for the myriad people caught in between, due to the 'necessity' of ending the grind and transforming the jedi, if the New system, that they may be 90% completed, is hidden away.
Considering the dev answer before (and during) the 'old system' was 'we'll give no info, no hints', it would be bloody hard to tell if the 'new' way is bugged, non-functional, close, far, indifferent, etc, as well.
I'm told I'll 'get credit'. In the past, i was told I'd 'get credit' in the system that's being introduced in publish 10.
Now that you're saying publish 10 will cover from Force Sensitive to Padawan (which covers getting a single novice skillbox, currently, yes? Making your first lightsaber, etc, since the 24 skillpoints for force sensitive are 'before' what you're working on?), I have to wonder where all the not inconsiderable work I've put in is going to go.
And if I'll have to, reasonably speaking, continue to 'guess' for upwards of ANOTHER year before I even know how to get on the new track.
I can say now, that should it go that way, I'm much less likely to continue playing. Not because the game isn't enjoyable, I still like it as a NON jedi. Simply from what would seem to be lack of respect for the myriad people caught in between, due to the 'necessity' of ending the grind and transforming the jedi, if the New system, that they may be 90% completed, is hidden away.
Considering the dev answer before (and during) the 'old system' was 'we'll give no info, no hints', it would be bloody hard to tell if the 'new' way is bugged, non-functional, close, far, indifferent, etc, as well.
MissileToad
Sat Jul 10, 2004 10:43 pm
#263
Mysterious, definitely. It should not force a player to totally fly blind though. Subtle hints, "Jedi-like" quests, but existing non-static X factors would be nice to have in there.
gngbng
Sat Jul 10, 2004 10:46 pm
#264
Seshemw wrote:
My biggest problem with 'mysterious'. I've been working on becoming a Jedi since last year. I failed to make it by publish 9. I may fail to make it by publish 10 (working on professions 28 and 29), easily.
I'm told I'll 'get credit'. In the past, i was told I'd 'get credit' in the system that's being introduced in publish 10.
Now that you're saying publish 10 will cover from Force Sensitive to Padawan (which covers getting a single novice skillbox, currently, yes? Making your first lightsaber, etc, since the 24 skillpoints for force sensitive are 'before' what you're working on?), I have to wonder where all the not inconsiderable work I've put in is going to go.
And if I'll have to, reasonably speaking, continue to 'guess' for upwards of ANOTHER year before I even know how to get on the new track.
I can say now, that should it go that way, I'm much less likely to continue playing. Not because the game isn't enjoyable, I still like it as a NON jedi. Simply from what would seem to be lack of respect for the myriad people caught in between, due to the 'necessity' of ending the grind and transforming the jedi, if the New system, that they may be 90% completed, is hidden away.
Considering the dev answer before (and during) the 'old system' was 'we'll give no info, no hints', it would be bloody hard to tell if the 'new' way is bugged, non-functional, close, far, indifferent, etc, as well.
You are not alone in this. I would say a very large group of people are in the exact same position as you are. That is why this whole thread is a load of crap. SOE doesn't care what we think. Think I'm wrong? Reference the thread TH posted right before publish 9 regarding the BH missions and Jedi bug. I think a large majority of people voted for them to remove Jedi missions until they were fixed. Did SOE listen? Hell no they didn't. The path is going to be known, because SOE knows a mass exodus of players will happen if they make it a secret. Stop humoring yourselves people, their minds are made up already. lmao
jacob827
Sat Jul 10, 2004 10:49 pm
#265
Suba wrote:
jacob827 wrote:
Make jedi quest based just like planned. But make jedi HARDER to grind, improve penalties for deaths. INCREASE BOUNTIES, Say,, a million a kill? Give people incite to kill the jedis. If jedis take say 64 million EXP vs the 32 or so now, maybe 90 million, you think alot of people are going to do it? Make them more expensive, harder to maintain.
Jedi were promised to be quest based, the only thing thats kept me playing is the hope that the jedi system would be revealed. Its not because i want to be almighty, I mean i already hold my own in pvp. It's i wanted to be able to join the role playing part of the game as luke was in the movies. If this turns into an 'unknown' method unlike the questing that was promised. I believe alot of people will be cancelling their accounts. Including the 5 that I/my brothers own.
You obviously forget that 32 Million Jedi XP is actually far more nomrmal xp. thats 32 million COmbat XP
I'm quite aware, but whats a game w/o a challenge right?
Trynian1
Sat Jul 10, 2004 10:52 pm
#266
It shouldn't be unknown.
All that does is penalize the people that refused to partake in the potential game destroying, mind numbingprofession grind in the hopes of a more fun, difficult quest system path of some kind.
Even the unknown will become known at some point so all it becomes is a poor attempt to try and slow the FS down. Again a penalization for all of us that came to play and not afk profession grind for months.
I like the idea of known but possibly several random paths that can develop through the course of getting there depending on how you complete the previous step.
Each step/quest etc could have several possible ways to complete that may take you in severalrandom alternate directions.
It would truely be disapointing if after all this time of waiting, talking to afk people all night, that it just becomes an unknown stumble again until we get a hint or someone figures it out.
cadof
Sat Jul 10, 2004 11:01 pm
#268
This should be open to all. Also should be harder for me because I choose not grind the game into the state that it is now. That means I should have less of a start then others no. There are Jedi out there that all they did was grind professions and did not play the game. My vote is yes to knowing where to start and finish but start every one out at the beginning. If the game is gowning to the Jedi I want to be part of it just like every one ells. Halo grinders ruined the game as we know it and now they are going to get a head start on us non halo grinder this is not right. So to make it even and fair tell us what needs to de done and start every one at the beginning. If I had my way since it is a totally new game every one should start out at the beginning even people that are now Jedi.
MY VOTE IS YES LET EVERY ONE KNOW HOW TO DO IT AND START IT.
to vote it is hear
DaHowler wrote:
Thunderheart wrote:
I put up a poll, "Should Force Sensitivity be a known path or a mysterious one?" - - go weigh in your vote
Where can you find the poll? I can't seem to locate it?
Thanks
Go to the main forum...
forums.station.sony.com>
It should be right over the Dev Tracker
Message Edited by cadof on 07-10-200411:33 PM
Message Edited by cadof on 07-10-200411:34 PM
Message Edited by cadof on 07-10-2004 11:34 PM
Bowoci
Sat Jul 10, 2004 11:07 pm
#269
Lots of good ideas in here.... hope they won't all be ignored!
As long as somebody might see this thread... I'd like to make a request....
After Publish 10 hits... can we ALL receive a game E-Mail that tells us what our professions were... and whatever that extra secret little something was that we needed to unlock (TH alluded to this in a post awhile back... that it wasn't just the professions)??
I think most of us would like to know!
As others have said... I don't think Force Sensitivity should be a mystery... in the SW Universe... everyone is Force Sensitive to varying degrees.... what you do with it is up to you. As far as going from FS to Jedi... don't think that should be a mystery either... you should be lead thru your training by a Jedi Knight... as Anakin was by Obi-Wan. It should have quests, missions, puzzles... not just "kill 500 this" or "deliver that" - but PLEASE don't make it as tedious, random and time consuming as the LootKits... and make sure ALL the parts are working as intended (::cough... cough:: Hero ot Tatooine... think part of it is still bugged) And one more PLEASE... no SBD's as part of it either
Kalreem
Sat Jul 10, 2004 11:09 pm
#270
I happen to like a little bit of mystery. I think that Force Sensitivity is something that should be "stumbled" upon and once found you keep on working on it until it turns into something truely beautiful. To me it should lie in the middle relam.. by this I mean it really shouldnt be really discovered by those who aren't looking for it and can't recognize the signs and it shouldn't be readily handed to those who are actively looking for it like a madman. I know this is a diffucult concept to program much less adapt to a game. Maybe this is a better analogy.. finding force sensitivity is like seeing a speck of something in a free flowing river,, you deiced to explore it more fully and after due dilligence you find your vein of gold.
JamesZeo
Sat Jul 10, 2004 11:17 pm
#271
i honestly say make it a "Known Path"
would make the percentage more happy
hothype
Sat Jul 10, 2004 11:17 pm
#272
It should be known.
How else will we test it? How can we report bugs if we dont even know how its suppose to work? How will we know if we are bugged if we dont know how its suppose to work? If we know how it works we can better give feedback for it.
FantasticPlastic
Sat Jul 10, 2004 11:31 pm
#273
The way people powergame, the "path to Force Sensitivity" will have a guide and walkthroughs on the web within days of it being on Test Center, and you will see people unlocking on the first day it's pushed to live.
Either they can make the path completely different (a possibly random sequence of quests, arranged differently for each player), or they can make the key to each quest involve finding a random spawn like the Moisture Farmer or the Bounty Hunter.
The first one seems reasonable, since that way people can't just go look at the walkthrough and see exactly what to do. Once people knew that holocron professions were the key to unlocking, that's all they did, just grind professions, ruining the game, ruining the game economy and ruining game environments such as cantinas.
The second way is probably what they will do. The Hermit Quests are stupid and boring and not fun. Considering the general aversion to putting anything "fun" in this game I'll be anyone a hundred thousand credits the key to unlocking involves finding specific random spawning mobs or NPCs, and you'll have people wasting their game time wandering through the desert or forest for days and weeks trying to find these spawns.
Fun, right.
Odeko Resci
Either they can make the path completely different (a possibly random sequence of quests, arranged differently for each player), or they can make the key to each quest involve finding a random spawn like the Moisture Farmer or the Bounty Hunter.
The first one seems reasonable, since that way people can't just go look at the walkthrough and see exactly what to do. Once people knew that holocron professions were the key to unlocking, that's all they did, just grind professions, ruining the game, ruining the game economy and ruining game environments such as cantinas.
The second way is probably what they will do. The Hermit Quests are stupid and boring and not fun. Considering the general aversion to putting anything "fun" in this game I'll be anyone a hundred thousand credits the key to unlocking involves finding specific random spawning mobs or NPCs, and you'll have people wasting their game time wandering through the desert or forest for days and weeks trying to find these spawns.
Fun, right.
Odeko Resci