Development Cycle Archive
Thread: Should Force Sensitivity be a known path or a mysterious one? (II)
Message Edited by RazaelDemron on 07-10-2004 09:49 PM
Message Edited by RazaelDemron on 07-10-2004 09:50 PM
ok justg it really depends on what you describe as visible or not visable, or known or not known. if people not knowing what it is, is going to be like people not knowing mastering professions was the key for last year than make it so that people know what it is. I think that it should be a circuit. for example, a person wont know what it is until they do there first quest. once that is done than the path of force sensitivity becomes very visiable.
ps: i hope the system is fair and not like grinding. because ive been playing star wars for a year and the only thing not making me want to quit is the thrive to become jedi. i hope that in the new system, it is more fun than holocron grinding and easy if you are very determined and put lots of effort.
The question to continue discussing is this:
Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?
Thanks for the continued feedback!!
Message Edited by nolan007 on 07-11-2004 12:14 AM
jacob827 wrote:Make jedi quest based just like planned. But make jedi HARDER to grind, improve penalties for deaths. INCREASE BOUNTIES, Say,, a million a kill? Give people incite to kill the jedis. If jedis take say 64 million EXP vs the 32 or so now, maybe 90 million, you think alot of people are going to do it? Make them more expensive, harder to maintain.Jedi were promised to be quest based, the only thing thats kept me playing is the hope that the jedi system would be revealed. Its not because i want to be almighty, I mean i already hold my own in pvp. It's i wanted to be able to join the role playing part of the game as luke was in the movies. If this turns into an 'unknown' method unlike the questing that was promised. I believe alot of people will be cancelling their accounts. Including the 5 that I/my brothers own.
You obviously forget that 32 Million Jedi XP is actually far more nomrmal xp. thats 32 million COmbat XP
Suba wrote:
As I stated on the other Thread. As The Movies and everything indicates. All Living beings are force sensitive from Conception. This Could be done by Allowing in the New System all players to Start with 1 FS Skill Point thus getting a Novice FS skill right off the bat. This would represent the All Living beings are sensitive to the force its an energy that binds etc.
From the Point where everyone has thier 1 FS Skill they must then proceed on a path of enlightenment to learn about the force and what it is. This would be done by Missions or quests that the player Takes. a Good System may be to have It so like the Jedi Trainers the player has to go to a certain Trainer who is a "Mentor" who will teach them about the force and give them the missions to attain the skills to become fully force sensitive thus unlocking to become a jedi. The Mentor would allow thier to be no camping of a spawn site to get thier advancement. They would visit thier specific mentor and do as he says.
What i think is important though is that we make sure that The Non Combatants of SWG do not get left out. There does need to be 2 Series of Quests. One for those Who are combatants and one for those who entertain or just craft.
i like suba's thought on this one becuase it make sense and holds true from the star wars lore about the jedi and mentors and also from a role play point of view. i feel it should be known and done thru quests or some type of actual mentoring system. i feel this way and i'm sure others feel the same way to and expect with this revamp that the days of proffesion grinding are over period. becauses it long and dull and not one bit of fun. which is way i never unlocked (i personally rather play the game rather than sit and grind at a profession i have no interest in playing). i have been looking forward to the revamp and pvp aspect as a jedi where i can unlock without having to go thru grinding. i would rather go thru a 100 quests to complete to be fs or like others proposed in other posts. where the number of badges earned, number of pvp battles or going declared and how long you dedicated yourself to a proffession should play a role in it. especially badges. then it'll give badges more meaning and incentive to get them. or even mentoring and i dont mean npc mentor i mean other jedi like in episode 1 how quigone found anikin. why couldn't other jedi work in a way to to teach others about the force. an example would be if a jedi is grouped with a non fs char and that char assists the jedi in hunts or defending him self against another jedi of the other side or a bh wile grouped the non fs char could earn force xp? to a point where that char becomes fs and then continues to padawan and such as normal. but the danger for the non-fs in a jedi group would be a bh could potenally go after him too after all learning the ways of the force is illegal in the empoire. makes it fun plus add exictement.