Development Cycle Archive

Thread: Should Force Sensitivity be a known path or a mysterious one? (II)

RazaelDemron
Sat Jul 10, 2004 9:45 pm
#248



Jedi should not be the goal of this game. The game should be as such that anyone playing simply to obtain a Jedi shouldn't be playing at all. We need a return to the days when Jedi where thought of with awe. Any info on the quest will turn it into Jediquesting. We exchange one evil for another.


Those who obtain Jedi with the new system should not even know what they did. Do not make it known in any fashion or else this game will become Jedi. I don't want to see that and I don't think the development team does either.


A decision must be made. Do you want to cater to those who want this to be KOTOR online or those who want to play the Star Wars game we where originally promised, that I still believe the developers want it to be, where everyone is just playing a no-name part of the Star Wars universe and Jedi is a rare and mystical thing?

Message Edited by RazaelDemron on 07-10-2004 09:49 PM

Message Edited by RazaelDemron on 07-10-2004 09:50 PM



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Kompkrash
Sat Jul 10, 2004 9:47 pm
#249


The holo-grinding path was unknown and then holocrons ended up being put into the game. One way or another it will be figured out but leaving it unknown will just frustrate a lot of people. Let us know how to do it thiswill make things much more enjoyable and fun.



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ace60galaxy
Sat Jul 10, 2004 9:52 pm
#250


ok justg it really depends on what you describe as visible or not visable, or known or not known. if people not knowing what it is, is going to be like people not knowing mastering professions was the key for last year than make it so that people know what it is. I think that it should be a circuit. for example, a person wont know what it is until they do there first quest. once that is done than the path of force sensitivity becomes very visiable.


ps: i hope the system is fair and not like grinding. because ive been playing star wars for a year and the only thing not making me want to quit is the thrive to become jedi. i hope that in the new system, it is more fun than holocron grinding and easy if you are very determined and put lots of effort.



Dragonskull2727
Sat Jul 10, 2004 9:57 pm
#251

I believe this is the BEST stated response I have seen sofar. The single most important input I want to, well, input, is I don't want the game turned away from grinding holo's after publish 9 and re-grinding their to become fs. I was sickened by how many players went afk for 3 weeks to master musician or something similar, taking away their idea of fun in the game. Some people like being able to heal Battle Fatigue to help other and thats fine, which brings me back to Divvur's wonderful and insightful reply. Divvur made an awesome idea come to life, by saying that you should be challenged, IN YOUR FIELD. If you pick up novice Rifleman, you may get a messsage while on a group hunt with some friends. But your path should not be known. If you want it to be known, please make it vague. Don't say "Talk to Aaen-Gulfi in Bestine to find out where to begin your path to becoming a Jedi. The higher level mob gives out a much higher chance of recieving a message is a great idea. I just love this game too much to see it turn belly-up due to people telling their friends that it took them 8 months to become a Jedi, like it was. The devs would be smart, in my opinion, to allow multiple phases, which I believe I read somewhere before. Thus allowing players to have some selectable skills, such as a force-sensitive, yet not Jedi, medic, who is able to say meditate on a patient's condition to learn to heal them with 1 stimpack instead of 6. Or a combat profession with skills similar to many great ones already made. Skills such as feign death or meditate should be force-sensitive, yet not Jedi, applicable to anyone who decides to work hard to become force-sensitive but wants to continue with normal professions and have bonuses to them as they go. I just want the devs to please consider the outcome of whatever they decide to implement into the game, before they stick it in there and watch it hurt the game. Thank you to anyone who reads this, and thank you SWG and SOE.
UnseenForce
Sat Jul 10, 2004 10:03 pm
#252

It should be mysterious but there should be hints that you are on the path as well. However, perhaps you should have to complete a couple of things before you start getting these hints, as to not alert one to what started the path towards becoming force sensitive.



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Zannon
Sat Jul 10, 2004 10:05 pm
#253






The question to continue discussing is this:


Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?


Thanks for the continued feedback!!








I think that before you ask us any questions, SOE needs to ask itself if they are making a Star Wars Multi-player online game where people can be a part of the Star Wars universe or a Jedi combat game. If the way to becoming a jedi is a know path, then everyone will be one if they want to be and there will be no continuity between this game and the established Star Wars Universe, but, of course, SOE appears to be throwing continuity out the window with every publish these days.



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acaru
Sat Jul 10, 2004 10:06 pm
#254

known


Acaru
nolan007
Sat Jul 10, 2004 10:13 pm
#255





Thunderheart / JustG:


It will be a disasterif everyone becomes a Jedi or starts grindinga system to open Jedi (ie. ifhow to start theForce Questsis known).


Asking people to vote on this is a bad idea... when we have polls, it doesn't mean the right thing will happen in regards to the game.


Where's the design vision? Is it ruled by votes? Is it to keep the customer's paying? Give everyone a Jedi? Build community? Create a real GCW where players help one another out?


Basically, if everyone knows how to become a Jedi, everything dealing with community and Galactic Civil War will be effectively thrown out the window.


SWG will become KOTOR... nothing more than a pseudo-FPS of people dueling one another in Starports, Cantinas, etc. with lightsabers.


I guess it makes sense... JTL will be the FPS in space and on the ground... tons of players chasing each other with lightsabers equipped.






Message Edited by nolan007 on 07-11-2004 12:14 AM



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( Maybe one day these ideas will be considered or implemented. Bump it, please? )

jacob827
Sat Jul 10, 2004 10:17 pm
#256

Make jedi quest based just like planned. But make jedi HARDER to grind, improve penalties for deaths. INCREASE BOUNTIES, Say,, a million a kill? Give people incite to kill the jedis. If jedis take say 64 million EXP vs the 32 or so now, maybe 90 million, you think alot of people are going to do it? Make them more expensive, harder to maintain.



Jedi were promised to be quest based, the only thing thats kept me playing is the hope that the jedi system would be revealed. Its not because i want to be almighty, I mean i already hold my own in pvp. It's i wanted to be able to join the role playing part of the game as luke was in the movies. If this turns into an 'unknown' method unlike the questing that was promised. I believe alot of people will be cancelling their accounts. Including the 5 that I/my brothers own.



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Caveman050
Sat Jul 10, 2004 10:18 pm
#257

I think it should be a known path. The difficulty associated with being a Jedi and eventually always overt with the loss of experience and the cost to maintain a jedi are difficulties alone without having to guess at how how to become force sensitive. I have played since Oct 03'. Done all the holo's mastered tons of professions, and would like a chance at jedi before I decide if I am going to still play any longer.

If you are not going to maintain the Star Wars story line intact and unaltered I say go for all you can get. After all the only jedi that should be is Luke Skywalker anyway. Any customer should not have to plat 24/7 to try and make Jedi.

In the end playing a Jedi isn't easy anyway and to play it will require time and effort, not to mention dodging the evr present BH's.
Suba
Sat Jul 10, 2004 10:21 pm
#258



jacob827 wrote:
Make jedi quest based just like planned. But make jedi HARDER to grind, improve penalties for deaths. INCREASE BOUNTIES, Say,, a million a kill? Give people incite to kill the jedis. If jedis take say 64 million EXP vs the 32 or so now, maybe 90 million, you think alot of people are going to do it? Make them more expensive, harder to maintain.
Jedi were promised to be quest based, the only thing thats kept me playing is the hope that the jedi system would be revealed. Its not because i want to be almighty, I mean i already hold my own in pvp. It's i wanted to be able to join the role playing part of the game as luke was in the movies. If this turns into an 'unknown' method unlike the questing that was promised. I believe alot of people will be cancelling their accounts. Including the 5 that I/my brothers own.





You obviously forget that 32 Million Jedi XP is actually far more nomrmal xp. thats 32 million COmbat XP



00101000100110011101001011011111110100100010011111   Colonel Alec Suba: Dark Jedi Elder 
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00101000000010010110000111011000001101110000110101
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11100111100011011001010110100101010110110011101000
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10100010100001110000101111101110010010100000000111

hobieone
Sat Jul 10, 2004 10:33 pm
#259



Suba wrote:
As I stated on the other Thread. As The Movies and everything indicates. All Living beings are force sensitive from Conception. This Could be done by Allowing in the New System all players to Start with 1 FS Skill Point thus getting a Novice FS skill right off the bat. This would represent the All Living beings are sensitive to the force its an energy that binds etc.

From the Point where everyone has thier 1 FS Skill they must then proceed on a path of enlightenment to learn about the force and what it is. This would be done by Missions or quests that the player Takes. a Good System may be to have It so like the Jedi Trainers the player has to go to a certain Trainer who is a "Mentor" who will teach them about the force and give them the missions to attain the skills to become fully force sensitive thus unlocking to become a jedi. The Mentor would allow thier to be no camping of a spawn site to get thier advancement. They would visit thier specific mentor and do as he says.

What i think is important though is that we make sure that The Non Combatants of SWG do not get left out. There does need to be 2 Series of Quests. One for those Who are combatants and one for those who entertain or just craft.




i like suba's thought on this one becuase it make sense and holds true from the star wars lore about the jedi and mentors and also from a role play point of view. i feel it should be known and done thru quests or some type of actual mentoring system. i feel this way and i'm sure others feel the same way to and expect with this revamp that the days of proffesion grinding are over period. becauses it long and dull and not one bit of fun. which is way i never unlocked (i personally rather play the game rather than sit and grind at a profession i have no interest in playing). i have been looking forward to the revamp and pvp aspect as a jedi where i can unlock without having to go thru grinding. i would rather go thru a 100 quests to complete to be fs or like others proposed in other posts. where the number of badges earned, number of pvp battles or going declared and how long you dedicated yourself to a proffession should play a role in it. especially badges. then it'll give badges more meaning and incentive to get them. or even mentoring and i dont mean npc mentor i mean other jedi like in episode 1 how quigone found anikin. why couldn't other jedi work in a way to to teach others about the force. an example would be if a jedi is grouped with a non fs char and that char assists the jedi in hunts or defending him self against another jedi of the other side or a bh wile grouped the non fs char could earn force xp? to a point where that char becomes fs and then continues to padawan and such as normal. but the danger for the non-fs in a jedi group would be a bh could potenally go after him too after all learning the ways of the force is illegal in the empoire. makes it fun plus add exictement.



just forget about the time line it nolonger exits her hasn't for some time. we're in a virtual star wars universe and it our time line not the movies. so its what we make of this universe ourselves. once this is realized then you'll start having fun
AraDanBynobi
Sat Jul 10, 2004 10:33 pm
#260

Known.


Think about it in Star Wars 'Universe' terms (which devs seem not to more and more). Anyone with force sensitivity is born with it, they never go through trials to find out they have it, they are usually told by another person who can feel it in them, or it becomes obvious when they can do something amazing that the people around them can't. It was nevera path to being force sensitive, you were or you weren't. Its being a Jedi thats hard, "Its a hard life". You don't BECOME Force Sensitive.


So make being Force Sensitive a choice with a known method of'realisation'(and with known advantages and disadvantages) and make the hard part being and staying a Jedi.
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