Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 5-10-04)
if someone is wearing full armor, they should not be able to be poisoned or diseased.
You know thats why full suits where made...if they where to protect someone from damage they would not be a full suit.
They would use force field, and exo-skelton technology.
Sheesh why the heck do you think storm troopers where their full suits...its not for the protection from damage but from prtection from gases and posions and disease and other insideous effects.
Becasue right now most Doctors and Combat medics could care less about a cure becasue they can heal huge amounts of health...so it kind of defeats the purpose at that skill level.
But making the cures should be their forte...butusage should be allowed by anyone with basic medic skills.
Additinally droids should be able to apply such devices with enough medical skill.
After all what the heck do you think that medical droid was doing in Empire Strikes back?
Just pretending to heal people?
I was disheartened to see that you have to be a master Ranger to make a paint that will allow you to use cover in Dathomire....complete nonsense.
If you know how to hide...you know how to hide.
heck if thats not a good Idea then make it so you have to go on a quest for a specific ranger NPC on each planet before you can create the needed camou paint.
The second thing I just thought of sounds like it would be more fun anywise.
A sit would make a Ranger use their Tracking skills to find the NPC.
Hey Seph,
I will post on your idea tonight, I just have to take some time to think and organize my thoughts. Don't get too discouraged if no one seems to acknowledge your posts, often no one will comment on mine. The only people you need to worry about reading your posts are the devs and they never seem to leave notice that they are reading them, but take heart cause they do.
Raynor Talos, Gorath: Thune, Dantooine
Ok, I'm back to post my thoughts... and due to the number of things I want to comment about this will likely be long... again...
First, Seph. I'm going to start off by giving the full definition of a mercenary out of the Webster's New Riverside University Dictionary. Mercenary adj. 1. Motivated solely by a desire for monetary or material gain. 2. Hired for service in a foreign army. noun. 1. One who serves ferely for monetary gain : hireling. 2. A prfessional soldier hired by a foreign country. So by definition we are all mercenarys, to some degree. But I'm going to define, for this post, a mercenary as a combatant paid to perform particular tasks. This way we are able to exclude all non-combatants. In this respect there already is a mercenary terminal. It's any mission terminal that gives destroy or hunting missions, this includes that BH terminal. What I think you REALLY are looking for is a mission termial that gives out missions where a group small group of people (2-10) goes and does actually spectacular work. So here is what I propose on that thought. A mission terminal called Mercenary Mission Terminal. This terminal would give missions that are unranked (no difficulty rating) and have much larger payouts (10,000 -50,000 credits or more.) On that terminal there would be three tabs (installation, convoy/patrol, assassination.) The installation tab would give missions to destroy real structures such as supply depots, comm stations, etc. The convoy/patrol tab would give missions to stop... well... convoys and patrols, (they would often be accompanied by whole platoons of guards or more.) The assassination tab would give missions to assassinate high ranking and/or highly skilled targets, that would likewise be heavily guarded or secured. I hope this is a better idea of what you are looking for Seph. As for a license or some other thing like that. The devs could require the owning of an Imperial Peace Keeping Certificate (IPKC) before taking missions off of this terminal, but that could be too restrictive. I don't really care either way, but if you're a rebel you don't want to have an IPKC, due to the fact that the empire can track you by it.
Let me know what you think of that Seph. I really would appreciate your thoughts.
Burst run. I don't know what kind of PC you're using, but when I use burst run, I usually out run what ever it is that's chasing me. So that seems sufficient enough to me. I've never owned a creature mount so I don't know what their gallop is like. I can simpathize with the idea of having burst run use up your action pool. Currently there is a cool down time for burst run, it's roughly 5 mins, (I don't remember exactly anymore since i have a speeder.) But I would like to see the /fast command made useful on the speeders now.
As for SLs being able to grant damage immunity for any amount of time I whole heartedly dissagree. In RL that can't be done, so it shouldn't in SWG.
Cloning to anywhere.... I don't think so. If I had my way I would make it so that if you die on a planet when you haven't cloned, you have to wait it out till a doctor can come and rez you. But I'm a jerk about that. I say don't change it. BEs owning a cloning facility... Ok there are some things that just shouldn't be left up to the corporate sector, and civil service is one of them. The cloning centers are a civil service provided by the city. What I DO recommend for the cloning centers is, all of the money paid into a player city's cloning center should go into the city's coffers. I've read mail after mail from my city's mayor about how taxes need to be raised cause there isn't enough money coming in to pay for all of the city's services. The city should get money back for those services when they are used. I think this should be applied to all services, including but not limited to trainers, cloning, and garages.
Now a GOOD idea is the "show room"with the stalls for display. Have you ever been to an auto dealership without any displayed vehicles? This has multiple uses for various professions, DEs could use them to display their droids, CHs their animals....
The only reason I'm agains't whole PvP zones is, very few people will go there. The people that think they would just spend the whole time dead wouldn't go, and the really skilled people wouldn't go cause there wouldn't be anyone there. Take a look at all of the battlefields in the game. I've never seen anyone use a battlefield, and i visit them all the time. I think the current PvP system will work ok, IF the devs add incentive to do PvP, (see previous post on benificial structures used to entice PvP play)
The passport idea is silly. To put the galaxy into perspective. It is controled by one government, thus all planets and areas are part of the same nation. So, to make a fair analogy, The entire SW galaxy is like the USA. You don't need a passport to travel from Washington to Utah, or from New York to California, or Hawaii, or even Alaska if you fly (if you drive you must go through Canada and even they don't require a passport.) However, if you would like to have identification, I would be fine with that, but a passport is just a little extreme.
Full armor protecting against poison and disease. I agree, depending on how the poison or disease is delivered. If it's in a gasious state you are correct, but if it is injected or otherwise administered through forced application via knife or sword, then.... not so much with the protecting.
For the desire to have more character slots. Have you noticed how little database space they have? If not then you might want to go back and check all the posts asking for more storage space in the houses and other structures. If they had that much space to give away I would rather have the storage space than the extra characters. No extra character slots are not in the works, you are the first person I have seen ask for them. Part of the reason the devs chose to have only one character slot per server was to help prevent "twinking". And since you note that you play EQ I know you know what twinking is. I, and many people I know prefer it this way. If you want other characters, make them on other servers. OH, I correct myself there is one other person that wanted more slots. He wanted a slot that could be used to promote RP, that slot would auto delete the character after one week and the character wouldn't be able to use any functional gear. But I would be willing to bet that you intend on more than just a garbage character. If I'm wrong, and you are desiring a RP promoting garbage character slot, then please let me know.
My last paragraph here is an idea for architects. I admit this idea would probably be really difficult to administer but here goes. Why not have the architects use room plans to make custom houses. There would be three sizes of rooms, (small, medium, large.) The lot cost would be based off of the "foot print" of the house. All floors must be contained within the foot print of the building. The foot print is determined by the rooms on the main (first or entry) floor. Small rooms would take up 0.25 lot units, medium 0.5 lot units, and large rooms take up 1 lot. Hallways and stairs would take up 1.25 lots. So as such the architect would then organize the rooms, incorporating halls, stairs, balconies, doors and archways. This would give a much more hands on approach, and possibly cause the architect profession to be much more interesting. At the very least could the architect have more floor plans. I think 5 plans per size per style would be good. Then at least there would be 20 different house floor plans.
That's all I got for now, please comment on what you think, expand an idea if you think it needs work. I like to read other people's ideas.
Raynor Talos, Gorath: Thune, Dantooine
Sorry if this is the wrong forum...
I'm sorry if someone wrote this before, but I had no chance reading through all this stuff, so forgive me if i repeat someone.
Wouldn't it be nice if the landspeeders could have a passenger? I mean, there is a pasenger seat, and there is also sitting-in-vehicle animations. I cant think of anything that would make this impossible or anything, and i think it would conpensate a little for the slow speed of the X34. It would just add a nice little touch to the whole vehicle-thing.
That is really all I ask for, but it would also be cool if the passenger could shoot from the vehicle, and this would also open up some new tactics for taking out difficult enemys etc.
- I Marksman : Head shot, Body shot, Leg shot
- II Tumble shot (ability)
- III Droid range defense +3
- IIII Marksman: Head shot 2, Body shot 2, Leg shot 2
- Master Marksman: Mind shot, Health shot, Action shot
I wanted the droids to be able to help the player alot with being able to attack certain pools. Though with just this branch the droids are not doing alot, they are helping the player alot with attacking the same area instead of just doing random damage. This will help the player use the droids more as a team. They will be doing little damage on there own at first but as they progress they will be noticed by your targets. Finally at master the droids will be able to leave something the targets will remember throughout the battle.
Droids Weapons and Armor
- I Droid damage +1/ApplyDroid Armor Module 1
- II Advance Battle Droid weapons (schematic)/Apply Droid Armor Module 2
- III Droid range Defense +3/Apply Droid Armor Module 3
- IIII Basic Heavy weapon Battle Droid weapons (schematic)/Apply Droid Armor Module 4
- Master Laser weapon Battle Droid weapons (schematic)/Apply Droid Armor Module 5
This is where the droids pick up there firepower and armor. I was thinking with the Heavy weapons the droids could help out alot with hitting big targets. Maybe giving them a little punch. Nothing to take down an AT-ST but enough to let whoever is getting hit know that they are not playing. Also this is where they pick up their defense. Now don't get me wrong they should not be able to take a pounding and keeping going. They should be able to take enough to adjust whatever tactics are neededto keep themfrom getting a pounding, but with enough armor to not fall overwith the first bolt that comes their way. Also adding the certs in this branch might bea good idea.
DroidDesigns and enhancements
- I Paint jobs/Battle Droid weapon enhancements (schematic)
- II Basic Designs/Battle Droid speed enhancements (schematic)
- III Eye colors, Voice Commands/Battle Droid Armor enhancements (schematic)
- IIII Armor Modifications/Add Droid Engineer Modules
- Master Stat Change (ability)/Apply Droid Armor Module 6
With these options the player can create their droids to their needs and standards. With Paint jobs they can color coat them. I wanted to add basic designs (Tiger stripes and so forth) so each droid no matter whos it is had its players touch. I thought Eye color would give it its own intimidating touch (Terminator).I also wanted the player tobe able to change what the droid says when given commands by the players. With armor modifications, adding spiked shoulder padsor knee pads would be a good thought, though with no stat affect. With stat change I wanted the player to be able to deside if they wanted togive up speed for armor or the other way around. Thats why I added this last armor module.The enhancements are just like that of artisans giving the droids a certain amount of time or shots before the player has to replace them.And then giving your droids the Droid Engineer modules, I figured the Dervs would determine which ones are good forthis (scout trap throwing).
Droid AI
- I Droid speed +3/Target One (ability)
- II Droid speed +3/Ambush (ability)
- III Droid speed +3/Cover Fire (ability)
- IIII Droid speed +3/Retreat (ability)
- Master Clear (ability)
Ok with this I wanted to add that these droids need to stay out of Hand to Hand. With the droid speed bonus they are always on the move. Running in all directions keeping their targets away but laying down a lot of fire. Also with this I wanted the droids to take less and less faction away from kills as the player advances threw the class. So instead of loosing 10 faction points from a kill they will loose only 7 (reducing the lost by 30%). This player has to rely alot on what the droids can do in combat. I will explain the commands below.
Target One
All droids move to support the player bydirecting their attacks towardsthe playerstarget. Taking out that target first then moving on to other targets unless that command is given again.
Ambush
With this command the driods will notenter battle with the player until it is given again. Their first shot should be with something like Overcharge shot giving them a punch as theyenter the battle. Though a delay should be added to this command like, only able to use ittwice every 30 minutes or so. So that players don't enter battle over using this command in the same conflict.
Cover Fire
While the Battle droids can spit out alot of fire power they are weak in hand to hand. With this command their targets should go to a walking speed. Moving at a slower speed alowing the droids and player more room to work with, but stillalowingthe target to return fire, maybe alowing a stun affect or something to reduce the targets chances of hitting.
Retreat
When stuff starts getting tough this is the command to be issued. In combat when this command is given all players or creatures targeting the playerand BattleDroids lose thier targets, and the player and droids lose theirs to. Leaving everyone having to reclick on what target they want. Giving the Battle droids and player that much more time to make thier escape (Hit and Run tactics). Something to add to this would be able to tell the droids to run to a certain Way Point with this command.
Clear
When a player enters an areathis command alows the droids to move ahead and inform the player what threats are ahead. Being declared players or argo creatures. At that time the player can give the command to engage or return. This can be used outside and inside to a certain distance (100m or so out).
Over View
I have put alot of thought into this class. I know players can get this class and run right over to TKA and just dominate but I didn't feel that giving up so many skill points for this class was necessary. I wanted the droids to be weak at hand to hand and strongat giving supportive fire for their leader. Also I wanted the player to have alot of room to use tactics intheir fights. Picking and choosing what fights they wanted. Most creatures run right at you andget you into hand to hand, so the commands should help with slowing this down if not preventing it. I also wanted them to have some protection against player vs player action. Giving the controling player all kinds of options (Bleed shots, Pool shots). The droids one on one with creature handler pets should not last, but 3 on 3 with the players controling them then the droids should hold their own, if not taking the creatures down. Also with the player starting from the begining with all three droids under his control that should get them use to tactics to use and what to stay out of. Like I said with Creature handler you can't just rush these guys into combat and shoot away hoping to overwhelm the targets. You have to use finese when engaging your targets. I also wanted the player to give thier droids their own looks. Costumizing them as they see fit. I didn't want to take alot away from the droid engineer, so Imade theBattle Droids usable only by this class. Beside the droid engineers are a trade class. I thought I would leave enoughroom in the skillpoints area for the player to go upin the droid engineertree, to help design better droids.Well I hope someone likes this idea as much as I do.
my simple ideas
>-1st off a faction idea...
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> -players in guilds that kill other players in guilds get faction the same way npcs get killed...
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> -guild faction can be gain or lost through dueling and gcw battles.
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> -bounty hunters while on a bounty hunter mission do not get faction for killing their mark or any player in the marks group.
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> -once negative faction has been established it can be gained by killing enemies of you enemies(the guild u want to gain faction for).
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> -on to the player bounties
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> -any player can set a bounty on another player using a bounty hunter terminal..Except bounty hunter (they view the terminal as normal except for a npc/player buttons and options for filter and search)
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> -players cant place a bounty on the same person twice in a row and bounty hunters cant accept a mission on the same person in a row - to prevent abuse...
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> -a mission will not be available if the mark is not online but will activate and annouce to the bounty hunter when the mark is online or not.
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> -questions, comments, points i missed, plz reply