Development Cycle Archive
Thread: SWG Changes Part 3: GCW Occupation System
Calandryll_SOE wrote:Gordon's comment was about those people who are not in a faction. If you aren't in a faction you won't be attacked from a scan.
Yogol wrote:
SOETyrant wrote:Jeez people, we are not eliminating a Civilian/Neutral/Crafting lifestyle. But the GCW will affect the environment.
Yes you are. You are forcing people to PvE against scanners. And don't say "then don't carry sliced stuff", because that is impossible, sliced stufff is up to 30% better. so, yes, you ARE forcing people to fight or die.
And there is no escape, not even for people "on leave" (which is by far the most reidiculous term I ever heard, BTW, why not just call it covert ???)
exactly! If you're rebel carrying sliced stuff you have been dealing with a chance of being put overt (pvp) for over a year. If you're a rebel and this is your complaint where have you been for the last year? If you are imperial and whining about this.... good! I'm tired of you guys demanding npc griefing against rebels as long as it doesnt affect you. This is called 'Just Desserts'. If you dont like taking the chance of being scanned and having to fight (keep in mind that it wont even be PVP anymore just PVE) then you have 2 choices.
1. surrender your faction and be a neutral - guaranteed not to have to fight
2. avoid cities controlled by the opposite faction - holly cow.. you mean you might have to Role Play in a mmoRPG??!?!?
/sarcasm off
but if you are a neutral jedi, you will be attacked if scanned? or will a neutral jedi not get scanned?
Calandryll_SOE wrote:
Gordon's comment was about those people who are not in a faction. If you aren't in a faction you won't be attacked from a scan.
Yogol wrote:
SOETyrant wrote:
Jeez people, we are not eliminating a Civilian/Neutral/Crafting lifestyle. But the GCW will affect the environment.
Yes you are. You are forcing people to PvEagainst scanners. And don't say "then don't carry sliced stuff", because that is impossible, sliced stufff is up to 30% better. so, yes, you ARE forcing people to fight or die.
And there is no escape, not evenfor people "on leave" (which is by far the most reidiculous term I ever heard, BTW, why not just call it covert ???)
PERFECT!!!!
Excellent job, thanks a ton, can't wait to play the game you guys are talking about for it will be whole lot better than the current cool game I'm playing!!!!
/woot!
/applause
/cheer
Calandryll_SOE wrote:
Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.
- Obviously Dark Jedi can already join the Imperial side and do all the same thing that normal Imperials do. Get faction points, buy equipment, get promotions, etc.
- Imperial npcs do not attack Dark Jedi even if they have high visibility and have their sabers out.
- Dark Jedi can even do the Imperial theme park and take missions from Vader.
Clearly you've set the game up in a way where Dark Jedi are welcomed by Imperials. So why now have you decided that Imperials at npc cities will start attacking Dark Jedi? Either Dark Jedi should not be allowed in the Imperial faction, or Imperials should not attack their own kind.
and not to sound crazy or anything but the Empire gets Naboo ( rebels have a Starport in theircity on Naboo so this planet is more a nutral zone :/ ) and Tatooine the two coolest planets and the rebels get Corillia. Just like it should be
AlexandorDoran wrote:
Dovakic wrote:
This looks very very cool...just one thing that I think needs to be addressed...the rebellions "stronghold" city on tatooine, anchorhead, doesnt have a starport. This would make it impossible (well, not impossible, but very difficult) for rebels to shuttle into tatooine if all the other cities were heavily patroled by imperial npcs. Carebare or not, rebel crafters need a safe place to get to their player cities on tat.
Message Edited by Dovakic on 02-08-2005 02:27 PM
Keep in mind that the Imperial Stronghold on Corellia, Bela Vistal, doesn't have a Starport either. So we are at the same riskif Corellia falls entirely to the Rebellion as Rebels are if Tatooine is controlled by the Empire.
Yogol wrote:
SOETyrant wrote:
Jeez people, we are not eliminating a Civilian/Neutral/Crafting lifestyle. But the GCW will affect the environment.
Yes you are. You are forcing people to PvEagainst scanners. And don't say "then don't carry sliced stuff", because that is impossible, sliced stufff is up to 30% better. so, yes, you ARE forcing people to fight or die.
And there is no escape, not evenfor people "on leave" (which is by far the most reidiculous term I ever heard, BTW, why not just call it covert ???)
You CHOOSE to carry sliced gear. Sliced gear is ILLEGAL. You don't like it stop using it. Maybe if this stuff actually works, people like you will come to appreciate it or stop carrying it, then taking the risk of carrying sliced gear will actually have some benefits.
Calandryll_SOE wrote:
Gordon's comment was about those people who are not in a faction. If you aren't in a faction you won't be attacked from a scan.
Yogol wrote:
SOETyrant wrote:
Jeez people, we are not eliminating a Civilian/Neutral/Crafting lifestyle. But the GCW will affect the environment.
Yes you are. You are forcing people to PvEagainst scanners. And don't say "then don't carry sliced stuff", because that is impossible, sliced stufff is up to 30% better. so, yes, you ARE forcing people to fight or die.
And there is no escape, not evenfor people "on leave" (which is by far the most reidiculous term I ever heard, BTW, why not just call it covert ???)
Good Job again guys. cant wait.
Calandryll_SOE wrote:
Gordon's comment was about those people who are not in a faction. If you aren't in a faction you won't be attacked from a scan.
Yogol wrote:
SOETyrant wrote:
Jeez people, we are not eliminating a Civilian/Neutral/Crafting lifestyle. But the GCW will affect the environment.
Yes you are. You are forcing people to PvEagainst scanners. And don't say "then don't carry sliced stuff", because that is impossible, sliced stufff is up to 30% better. so, yes, you ARE forcing people to fight or die.
And there is no escape, not evenfor people "on leave" (which is by far the most reidiculous term I ever heard, BTW, why not just call it covert ???)
Wait wat wait .... what!?
Imperials wont be scanned by imperials, Rebels wont be scanned by rebels, and neutrals wont be scanned EVER?! WHY SCAN AT ALL?!
Not only does thateliminate the value of smugglers ability to resist it completely eliminates the "membership has privledges" idea of faction. The idea of high ranking officials getting pass only makes sense from a "ah you're one of us" stand point...but apparently...we're encouraging people to opt out of the war...then they are ALWAYS safe.
And as for the smugglers... nevermind them ... my faction (or lack there off)can smuggler far better than their 121 skill points ever will.
Message Edited by IndySWG on 02-08-2005 06:22 PM
LaughingWolf wrote:
Something not to forget, SpaceCrazy.
To quote the official statement:
Two cities on each planet will never change faction. These are the stronghold cities. Anchorhead, Coronet, and Moenia will always be Rebel. Bestine, Bela Vistal, and Theed will always be Imperial.
So a crafter who is in a faction can decide to stick to his faction stronghold city for travelling, etc.
On Naboo, yes. On Corellia and Tatooine, not necessarily. There are no starports in Bela Vistal or Anchorhead. In order to travel to another planet, you will have to travel to another city that could be controlled by the opposing faction.
raynedog wrote:
This sounds great, but will the space above each planet be counted in some way or change in some way.
Give us more of a reason to fly in space and let space zones change with the GCW
Message Edited by raynedog on 02-08-2005 10:48 AM
QFE
DarkBShadow wrote:
Hmm looks very nice and this will seperate the factions a bit more. Now the Impereals will mostly stay in Theed so they wont be at risk of getting scanned and cornet will stay the rebel capital. this is a first step of also bringing NCP cities alive again.
cnet the rebel capital? why make onethe largest and most widely known cities in the galaxy a rebel stronghold? iknow the game has a lotof problems with keeping with the time period we are in, but rebels should be in hiding. not walking around in plain sight, and controlling the largest city in the galaxy.cnet should be a neutral town.
Message Edited by Jagbar on 02-08-2005 07:27 PM