Development Cycle Archive

Thread: SWG Changes Part 3: GCW Occupation System

eeee
Tue Feb 08, 2005 4:53 pm
#248


"Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi. "




so in other words imp jedi can't travel..... ever?


i really dislike that idea!!


now will persuade/mindtrick work against this?
Rhayven
Tue Feb 08, 2005 4:55 pm
#249


CIEBrandon wrote:


Arialias wrote:


Calandryll_SOE wrote:
Got a couple more answers from the Dev. Team:
Why are Imperial forces attacking Dark Jedi?
The Empire has a campaign against all Jedi. The soldiers of the Empire have no knowledge of what differences there are between Dark & Light Jedi. There is nothing to indicate that the Emperor and Vader want Dark Jedi around.

What is the reasoning for allowing high ranking faction members to avoid scans?
High ranking officers aren’t going to be scanned by their own army, but they will be scanned by the opposing army. This isn’t anything new. We haven’t touched the code or the percentages at all. The only difference is that now, Rebel officers are protected from Rebel scans.



Hmm wait just a second. I am a Dark Jedi I have been one for well over a year now. We have always wanted there to be more of a differance between Dark and Light Jedi. And now you are doing that and the FRS also did it. But here is the problem. It is all one sided to beging a light jedi.

A Ranked Light jedi can heal at 5 sec intervals. Where as a Dark Jedi of the same rank takes longer than normal. We get no bonuses to our saber and only marginal upgrades to force powers. But seeing as how Force Powers are so borked no one bothers using them. Now Dark jedi have to worry about traveling to any planet. And Light jedi can travel freely in Rebel controller areas. I dont know about you but when I check out my bio it says Imperial. Not only that but I am am officer in the Imperial service and have been so for over a year. Now you telling me that all that faction I gained to increase my rank does nothing for me at all. I am a Sith lord then and is vader worried that I am vying for his spot as the second in command? That the FRS does nothing for me at all being on the dark side.

Can you please tell me again why I am on the dark side and not a light jedi? Because not only are we serverly outnumbered as it is now. You just gave a few thousand jedi another reason to go to the light side.




QFE!!!

Agree with you 100% total BS.






Hmmm...perhaps if ppl will agree with this enough, the DEVS may actually notice that there is a FRS system...So, ANY DEV...does the FRS got any plans to change with these unreasonable demands you are placing on Dark Jedi Knights or is that not a priority?

Rhayven

Message Edited by Rhayven on 02-08-2005 03:56 PM



Rhayven Darkwater/Rhaithbacca



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TK42I
Tue Feb 08, 2005 4:55 pm
#250


Thanks for this annoucement. It is nice to see things are moving along. Some Questions:


Question 1:Is the faction who is winning the war on the planetgoing to have NPC soldiers patrolling outside of the cities? (currently the Empire has troops patrolling many different planets)


Question 2: According to to numbers published several years ago, there were quite a few more Rebels than Imperial players (is this still true?). As such,it would seemthe rebelswould typicallyhave an equal or greater control of the planets than the Imperials. Is there anything going to be added to this system which would give the Imperials more of a hold of the planets as per Star Wars lore or for the sake of fun gameplay are we to imagine that the Imperial hold was not as strong as in the movies/books during this time?


Question 3: Once this is rolled out to all the planets, will there be any completely nuetral cities? This might be good for the crafter kind.


Thanks!

Message Edited by TK42I on 02-08-2005 10:44 PM



Netrix Teth
Tempest Galaxy
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RagNoRock5x
Tue Feb 08, 2005 4:56 pm
#251






TK-132 wrote:
There are three major issues with this.

First from what I have read only three planets will matter in the GCW. What about Talus, Rori, and Lok. From what I've seen these planets are pretty involved I mean look at all the bases they have on them. I can understand not controlling the cities, but there still needs to be bonuses for those of us who live and fight on such planets for our faction. Otherwise the GCW is still rather small and unimportant in a way.

Rebel scans. Glad to see Rebels doing something but...
Why is





Other planets will be added later, this is the first wave at it.



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CIEBrandon
Tue Feb 08, 2005 4:56 pm
#252






Novock wrote:





Kitoth wrote:

So..... are Dark Jedi not allowed to be anywhere near Imperial NPCs anymore? (in the wild, at bases, at the Emperor's Retreat, etc) If any Imperial soldier can scan you and call in reinforcements, I think Dark Jedi just dropped out of the GCW. I can imagine a scenario where a group of Imperials (with Dark Jedi in tow)is defending their base from a rebel attack, when all of a sudden the stormtrooper that had been fighting beside you suddenly says "Hey! Wait! This guy's a jedi! Get him!" and all the Imperial NPCs turn on the players defending the base.


Exactly where and when are imperials going to be looking for jedi?






QFE


Yea there's the Overt IMperial Dark Jedi standing at his PvP base ready to defend when the NPCs at the base scan him and turn on him. Even better yet if he';s the one who spent the huge Fp costs to purchase and place the base to begin with. LOL great mechanics there. I'm still waiting for someone from SOE to expalin how this is not going to completely unblanace evrything and give the Rebels the advantage when Continuity says the IMperials should have the advantage.





QFE, the whole thing is BS.





Kagon' Solo'ra ~ Dark Jedi Master ~ Slain by the "NGE"



MDEUK
Tue Feb 08, 2005 4:59 pm
#253

Very nice... You guys never cease to amaze me!


Good work
LordPIB
Tue Feb 08, 2005 5:00 pm
#254

This all sounds great. Finally steps are being taken to really improve this game. I'm starting tofeel justified in holding on to my account for this long. Devs, I wonder if you've had a chance to check out the suggestions in the GCW forum. There's some really good ideas on how to incorporate crafters into the GCW, primarily by making faction items craftable.


In response to the concerns about the effect this and the TEF changes will have on Jedi and Dark Jedi, I say that anything that limits the role of both in the GCW is a good thing. We all know that they were very rare and in hiding at this point in the timeline, so reducing their role will improve the feel of the setting. I'd like to see Jedi forced into being loners in the galaxy, forced into hiding their nature, and constantly at risk of attack from numerous enemies. That's the price they should have to pay for their abilities. If that ever comes to pass, however, I think either an increase in their overall power or a reduction in their xp requirement would be in order.


Anyhow, can't wait to see all this on live soon.



LordPIB
Been here since Beta and still keeping the faith (barely).
SpaceCrazy
Tue Feb 08, 2005 5:01 pm
#255


Calandryll_SOE wrote:
Gordon's comment was about those people who are not in a faction. If you aren't in a faction you won't be attacked from a scan.



But, if you ARE in a faction and you are a crafter, you're gonna die...alot...if you happen to travel to, or even worse live on, a planet controlled by the opposite faction. And that's what the post Tyrant replied to was referring to. These changes, as they currently stand, will drive many crafters either to drop their faction alignment or to take up combat instead so they are not easy pickings.

That needs to be taken into consideration with these changes. Many crafters are proud to be a part of their faction, even though they are not actually fighting. There most certainly should be a place for factioned crafters, healers, entertainers in the game. The GCW should be for everyone, not just combat players. Hopefully those changes will be coming somewhere down the road, but until they are developed, faction-aligned non-combat characters will need to drop faction to avoid getting shot by NPC's on controlled worlds.



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Cancelled 7/27/05 - I joined to play Star Wars, not Jedi-BH Wars. You've ignored/gutted/abused just about every other profession in the game, while spending most of your time working on Jedi and BH as they related to Jedi. You've basically killed the game for anyone who doesn't want the glowstick. Congratulations.
LaughingWolf
Tue Feb 08, 2005 5:08 pm
#256

Something not to forget, SpaceCrazy.

To quote the official statement:

Two cities on each planet will never change faction. These are the stronghold cities. Anchorhead, Coronet, and Moenia will always be Rebel. Bestine, Bela Vistal, and Theed will always be Imperial.

So a crafter who is in a faction can decide to stick to his faction stronghold city for travelling, etc.



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
MISTagent01
Tue Feb 08, 2005 5:10 pm
#257






Yogol wrote:





SOETyrant wrote:


Jeez people, we are not eliminating a Civilian/Neutral/Crafting lifestyle. But the GCW will affect the environment.





Yes you are. You are forcing people to PvEagainst scanners. And don't say "then don't carry sliced stuff", because that is impossible, sliced stufff is up to 30% better. so, yes, you ARE forcing people to fight or die.


And there is no escape, not evenfor people "on leave" (which is by far the most reidiculous term I ever heard, BTW, why not just call it covert ???)







Sliced weapons are a privlege, not a right. Don't take those weapons for granted...they are ILLEGAL. You're not supposed to have them in the first place.


What is it with people taking Smugglers for granted?


You're doing something against Imperial law by carrying that weapon. Whether or not sliced items will drop in demand because of this change is something to be forseen.


In short, don't bash the devs for wanting to punish players that choose to carry contraband and illegally modified weapons.


There are too many people these days that want risk with no reward...pathetic.



V E E L A "her royal hawtness"
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Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


Goldenstar10
Tue Feb 08, 2005 5:10 pm
#258



Calandryll_SOE wrote:
Please remember to be polite and stay within community guidelines when posting. Thank you.
Please be sure to read the updates regarding the TEF removal and GCW changes before reading and responding to this thread.
Overview
The players’ actions in the Galactic Civil War (GCW) will be reflected in the ‘Occupation!’ enhancement. The guards patrolling cities and the symbols of power in the cities will change based on who is winning the GCW on that planet. As the tide of the GCW shifts so too shall the planets!
Tracking
The system will track the status of the GCW for each individual planet. Players can affect the status of the GCW through placing factional bases, both PVP and PVE. The longer a base remains in the world the more it benefits the faction. PVP bases count far greater than PVE bases. Initially Tatooine, Corellia, and Naboo will be affected by this system.
Two cities on each planet will never change faction. These are the stronghold cities. Anchorhead, Coronet, and Moenia will always be Rebel. Bestine, Bela Vistal, and Theed will always be Imperial.
Based on who is winning the factional conflict per planet, faction point costs and the faction presence in cities will change. The system will continually check the status of the GCW and determine city allegiance as control shifts.
City Patrols & Scans
The cities located on Tatooine, Corellia, and Naboo will be patrolled by the faction that controls the planet. Cities will also have patrols of neutral police, regardless of the planetary controller. For example, if the Imperials are winning the GCW on Corellia, Tyrena will be patrolled by Imperial soldiers as well as CorSec.
The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy faction players (Rebel or Imperial) and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet.
Players who are scanned by the police run the risk of having their faction exposed if they are in the opposing faction of the one that controls the city. This means players who are “on leave” may become set to “combatant” due to the scan. Faction NPCs will then attack the player on sight. Police may also call in more powerful reinforcements should they expose an enemy faction player (Rebel or Imperial) in opposition to the faction controlling the city. Scans will never set a player to “special forces” (PvP) status.
Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.
The strength of the guards will depend on how tightly the planet is controlled. If one side has a significant base count advantage over the other, the guards in the cities will be much more powerful.
Cantina Crackdowns
Officers from the controlling faction will occasionally check cantina patrons. While the Rebellion stands for personal liberty, they also understand that security is important during a time of war. Scans conducted by agents of the Rebellion will be done with the highest order of respect for the rights of those scanned. It is important to remember, though, that spices & sliced weapons are as illegal in Rebel controlled territory as they are in the Empire.
Changing Control
When the control of a planet shifts from one side to the other, control over the cities will not immediately change. It’s up to the faction to clear out the enemy guards holding out in the city. As the old guards are removed, they will be replaced by new guards from the faction that controls the city. If you want the city back, you’ll have to take it back by force!
City Banners
Each city will display banners that allow players to see which faction currently controls the city. These banners will be displayed in various areas of the city and will change according to the controlling faction. Banners check for control updates approximately once every hour.
Viewing the Status of the GCW
Planetary control status can be read by civilians using a "news net" terminal that will be placed in starports. Factioned players can also find out what's going on in the war by "talking" to a faction recruiter, who will give them updates.

Message Edited by Calandryll_SOE on 02-08-2005 11:09 AM

Message Edited by Calandryll_SOE on 02-08-2005 12:56 PM




I'm just putting this out there but......this totaly doesnt go anywhere with anything near what is supposed to be happening in this timeline. In the middle of episodes IV and V would the empire ever, EVER, let control fall into the hands of rebels? NO. And if b some mircaulous chance they did it would either be back under imperial forces in 2-3 days tops, or they would just blast the planet to pieces. This just and idea. We were starting to get somewhere content and actualy following the Star Wars Movies' story lines but if his is implemented we're back to step 1. Just ideas on how realistic this would really be.




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omadnay
Tue Feb 08, 2005 5:13 pm
#259


Ko-aIri wrote:
Mr. Hanna,

Since you're monitoring this thread at the moment, I was wondering if possibly you could comment on this item related to what you just posted:

Back before Publish 9, Jedi had a limited, random ability to avoid a crackdown scan based on how advanced they were. Once they hit Padawan in the old system, a scan was basically guaranteed to be avoided with an automatic mind trick.

Jedi avoiding the scan, part 1
Jedi avoiding the scan, part 2

Those screenshots are my Jedi, then an Initiate, doing the auto-mind trick. It was one of the coolest things for immersion that happened in all my gaming experience.

Since publish 9, Jedi lost this ability. With the advent of these new GCW changes, there has never been a more compelling time to ask for this ability to return.

Perhaps either a Jedi could automatically do it (like the old system) based on how many skill points are invested in Jedi skills (i.e. a % chance to avoid a scan)... OR the useless Master Force Powers skill "Jedi Mind Trick" could be modified to be a shield or reactionary ability that would enable a Jedi to avoid the scans.

This would be immersive, true to the movies, and a way for Jedi to stay clandestine while traveling.

I thank you for your time and I eagerly await any comment you have. Thank you!




Yes indeed!

When my jedi did that (Within the first week of unlocking) it was the biggest thrill I had in-game.

That really was Such a Great element... my friends couldn't believe it when I told them about that, hehe!

I absolutely agree, this should be put back in, one way or the other.

- Omadda Szool
Kauri

Message Edited by omadnay on 02-08-2005 07:59 PM

Rizzaka
Tue Feb 08, 2005 5:13 pm
#260



Calandryll_SOE wrote:


Yogol wrote:


SOETyrant wrote:

Jeez people, we are not eliminating a Civilian/Neutral/Crafting lifestyle. But the GCW will affect the environment.


Yes you are. You are forcing people to PvE against scanners. And don't say "then don't carry sliced stuff", because that is impossible, sliced stufff is up to 30% better. so, yes, you ARE forcing people to fight or die.

And there is no escape, not even for people "on leave" (which is by far the most reidiculous term I ever heard, BTW, why not just call it covert ???)



Gordon's comment was about those people who are not in a faction. If you aren't in a faction you won't be attacked from a scan.





yep simple as this-- Join a faction and end up fighting opposing faction NPC's or Don't join either faction and just wander the galaxy being an observer to the war, a switzerland if you will.






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learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

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