Development Cycle Archive
Thread: In Concept 1-1: Combat Roles; Bounty Hunter
Do You know How many skill points it takes to be master BH?
Do You Know How many skill points the other professions Take?
Do you know what defenses we get for all the skill points we put in master BH?
Did you know the invest line gives us nothing sense Jedi missions and droids do not work?
Have You read the BH board EVER?
Did you Know You might not have to worry about BH because there Might not be many left?
How many jedi to BH and other professions are there could you give us a number count?
I Like the game Just wish my one profession worked. Its the only one I will ever play. I hope this doesn't come across as a negative post. Just want to let you feel some of the frustration we feel. Most other players can have a few professions with there skill points, so if there is something wrong with a master droid eng or smuggler at least they have skill points to branch and become masters of other things until there class is fixed.WE DON'T have enough skill points left after master to do this.IF something isn't done to fix this you will not have any master BH around........Trillium Black
What defines theBounty Hunterrole in combat?
They are the silent hunters.
What basic combat elements should they possess?
They Should be a lot more sneaky. have some cover abilities. people should be less aware of them
What offensive abilities?
Dead-eye accuracy. They should have super accuracy. and since you couldnt do that otherwise people would just use BH to make themself a supergunfighter of carbineer. you should make them a seperat skill tree like jedi (refference to bottom of this reply)
What defensive abilities?
They should be hard to hit
What unique abilities?
Well if anyone should be able to do sneak attacks a Bh shoudl
Should add what advantage or asset in group combat?
none, they arent supposed to be group fighters...they are loners...
How could/should they interact with other professions?
Well one person they need is a droid engineer...but dont forget rule three, no names
What interaction / dependencies should exist with other combatants?
Thats the beauty of it. they should rely on no one. not saying make them invincible but rather a battle challenge in pvp.
What should be their unique role in the Galactic Civil War?
Payed hitman to do the inside work. take care of big problems in small packages aka Jedi, smugglers, important people, and people that have too much power
BTW
if you have seen episode II i mean cmon. why arent BH strong. Jango was taking Obi to the court. So if a bh would be so good. maybe they should put Bh up there with Jedi...somehting to unlock. then they could be as good as they should... they have no pwer in this game and a weak oppenet to battle.
Change the effect of Underhand from possible Knockdowntoa delay shot : ie: victim cant make special shots /moves for 10 - 20 seconds.
Why?
It keeps with the Idea that a Bounty Hunter gets weaker as the fight goes on. And that the initial volly disables the opponent in some way.
Also, it Allows us the opportunity to use our other specials on the likes of TKM / Mater Melle,who otherwise just rush us and dizzy / Knockdown and end the fight.
I feel that this would balance the Bounty Hunter in pvp in a big way. I would Also use my LLC in combat if i knew it was safe to get close enough to my target to use full single 2 which can incap in one hit.
A couple of things I would like to see In terms of the BH Jedi bounties.- though some have been mentioned before (and I am a Initiate moving my way up....) and I have been a master BH during my time (I enjoyed it during my grind so much I kept it for a month or so after making Master...heck I even killed an initiate while the Names were functioning properly).
1. Allow multiple BHs to take the missions. Froma coding aspect it's going to be difficult to 'remove' the mission from the terms anyway. Imagine two BHs viewing the mission on the terms at the same time. I can't imagine the coding nightmare of saying 'He clicked accept first' and you can't do it. The way the missions are designed now is dynamically for each player as they select and refresh the missions. Besides, from a reality aspect of it - multiple BHs should be able to take the mission. I mean, right now, with the current political enviornment, Jedi are criminals (as decreed by the Emperor). Would the FBI only send one agent after a know criminal? Dobutful. They would send as many people after it as possible!
2. On the same note as allowing multiple BHs to take the mission - the mission NEEDS TO COMPLETE and disappear from all BHs datapads as soon as the Jedi is killed by a BH or by a creature - it does happen on occasion. I got in over my head on Endor and incurred my first death count when a boss spawn overwhelmed me. This will prevent griefing. From a coding aspect, it's a simple check aganist the visibility of the Jedi. I'm 'assuming' that there is some kind of meter monitoring our force use, and when we 'spill-over' the top we get placed on the terms. Well, if the Jedi is killed after appearing on the terms, the visibility meter is reset back to zero. This would then clear out the datapads on the BHs. Sorry - you didn't get to the Jedi fast enough. Another BH out there was better than you.
3. I like the idea of the force sense that someone is looking for you. When a BH sends out a droid, and it gets close to you, then by all means, you should know about it. BHs should TEF red to Jedi. In the wilderness, it's difficult to spot in the first place. In a city, well, it give the Jedi a chance to run, and if he actually decides to fight the BH, he is going to TEF himself/herself to every PC imperial there anyway!
4. BH missions should stay active even if the Jedi logs out up to a period of 1 week. Obviously, the code is in existance to track time in the system with the new death deacy. However, the BH can only choose one Jedi mission at a time. So if the Jedi logs, the BH still has the option of picking up the hunt at a later date. This is to counteract the /sit;/logout of the Jedi. The Jedi should NOT know who is hunting them specifically - just the fact that they are being hunted. Otherwise this just turns into a /login, check to see if the BH is on, and if so /logout. By keeping the mission for a week, the BH has some time to pick and choose the battle.
5. Reciprocal Jedi xp. This might actually have a plus to having a bounty placed on your head. A BH has the potential for 3000 inv. xp and 150k in credits if they complete the bounty. There should be a reward to the Jedi of say 3000 jedi xp for killing a BH that has a bounty against you. I say only 3000 to keep it a decent reward, but at the same time, not allow Jedi to farm BHs for xp. In conjunction with this - if a BH takes a Jedi bounty, and that Jedi kills them, it should be a 24-48 hour timer before that BH can pull another Jedi mission from a term - again a method to keep Jedi and the BH guild mates from power leveling the Jedi.. Think of this as your timeframe to get back in the good graces of the BH Guild after the 'disgrace' of being killed by the Jedi. Also - if the Jedi kills the BH - the mission is deleted from that BHs datapad (but could still be active on other BHs). This will also keep the BHs from farming 0-0-0-0 Intiates for the Inv xp (18000 xp for Inv IV is still a lot)
6. No skill loss to BHs for failing a Jedi Bounty. That is just nuts. However, if a BH takes a mission and dies en-route (mob, pvp, etc.) the mission is removed from their datapad and they have the 2-48 hour penalty for the disgrace.
7. If the BH succeeds in killing the Jedi, then they are allowed to go back to the terms and grab another one.
8. If the BH deletes the mission manually from their datapad, they are allowed to go back for another one.
9. And it has been said many, many times - for God Sake give the Jedi some kind of defense against the KD/dizzy combo. I look forward to having a drawn out fight with Master BHs in a pitched battle. Not pressing F5 and saying I win! Either that or substantially reduce the dizzy time. 5-10 secs (like the Smuggler Panic Shot) would seem appropriate. And then a 30sec timer before the state can effect the Jedi again would be fine.
My 2 cents....feel free to comment
Kaytia Windwalker
Master Armorsmith
Master Smuggler
Initiate (4-1-3-1) Opened 17Jan04.
What role? Seriously, how many bounty hunters do you see fanatically throwing themselves in support of one side or the other.