Development Cycle Archive

Thread: In Concept 1-1: Combat Roles; Bounty Hunter

cyberotter
Tue Feb 17, 2004 2:05 am
#261

bounty hunters should have alot of different ways to play. I think bounty hunters should be like a commando with all those different weapons and grenades (just not sucking) where 2 bounty hunters may look like they are completely different professions. I mean i wanna see one bounty hunter usin traps and a scatter pistol and another using melee weapons.



NERF BUFFS!!!!
"why back in my day when u threw a grenade at somebody by gravy they died" war veteran
trilliumblack
Tue Feb 17, 2004 3:56 am
#262

Some questions for you Thunderheart.

Do You know How many skill points it takes to be master BH?

Do You Know How many skill points the other professions Take?

Do you know what defenses we get for all the skill points we put in master BH?

Did you know the invest line gives us nothing sense Jedi missions and droids do not work?

Have You read the BH board EVER?

Did you Know You might not have to worry about BH because there Might not be many left?

How many jedi to BH and other professions are there could you give us a number count?

I Like the game Just wish my one profession worked. Its the only one I will ever play. I hope this doesn't come across as a negative post. Just want to let you feel some of the frustration we feel. Most other players can have a few professions with there skill points, so if there is something wrong with a master droid eng or smuggler at least they have skill points to branch and become masters of other things until there class is fixed.WE DON'T have enough skill points left after master to do this.IF something isn't done to fix this you will not have any master BH around........Trillium Black
SwanVesta
Wed Feb 18, 2004 1:54 am
#263

ive dropped mbh todo commando as i dont wanna waste the exp ive got (trying todo all proffessions) but so far the only thing that bh has thats any good it is the 22k missions how sad is thatfor the skill points ya use sort it out then i might make mbh my final proffession



Porcelain
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SuperchargedDai
Wed Feb 18, 2004 4:48 pm
#264


What defines theBounty Hunterrole in combat?


They are the silent hunters.


What basic combat elements should they possess?


They Should be a lot more sneaky. have some cover abilities. people should be less aware of them


What offensive abilities?


Dead-eye accuracy. They should have super accuracy. and since you couldnt do that otherwise people would just use BH to make themself a supergunfighter of carbineer. you should make them a seperat skill tree like jedi (refference to bottom of this reply)


What defensive abilities?


They should be hard to hit


What unique abilities?


Well if anyone should be able to do sneak attacks a Bh shoudl


Should add what advantage or asset in group combat?


none, they arent supposed to be group fighters...they are loners...


How could/should they interact with other professions?


Well one person they need is a droid engineer...but dont forget rule three, no names


What interaction / dependencies should exist with other combatants?


Thats the beauty of it. they should rely on no one. not saying make them invincible but rather a battle challenge in pvp.


What should be their unique role in the Galactic Civil War?


Payed hitman to do the inside work. take care of big problems in small packages aka Jedi, smugglers, important people, and people that have too much power


BTW


if you have seen episode II i mean cmon. why arent BH strong. Jango was taking Obi to the court. So if a bh would be so good. maybe they should put Bh up there with Jedi...somehting to unlock. then they could be as good as they should... they have no pwer in this game and a weak oppenet to battle.




//ArDOr
can you feel the disturbance?
[Zabrak][Teras Kasi]


SuperchargedDai
Wed Feb 18, 2004 4:53 pm
#265

Adding to my last reply...



BH hunt people..they are paid


they should be able to weild any weapon and use it good..dual weapons a must and extreme efficiency with every wep


but wouldnt that make them way too good verse other characters


yes

but face it thats what they should be...thats why i say they should make bounty hunter an unlockable skill...hey maybe that could help jedi rare....give them the choice unlock the proffession that hunts jedi or unlock jedi...brings a choice thins out jedi and bounty hunters and gives them their rightful skill....



//ArDOr
can you feel the disturbance?
[Zabrak][Teras Kasi]


SuperchargedDai
Wed Feb 18, 2004 5:00 pm
#266

srry about this but i have another addition


if u made Bh an unlcokable character like jedi so they would be allowed the skill they deserve to be elite man hunters, i know way more people would go for it....like they would jedi...cuz face it everyone wants to be it....but everytone hates it...do everyone a favor...do whats right for the game and the rest of the people playing...its as common to see a nov bh now as it is to find a nov brawler or marksman....Please i beg of you...would rather unlock Bh than jedi...and be an useful BH that actually could hunt someone...



//ArDOr
can you feel the disturbance?
[Zabrak][Teras Kasi]


trilliumblack
Wed Feb 18, 2004 6:14 pm
#267

Thunderheart why wont You give Us a Proffesion Number count like you did way back before the jedi envasion?????????????????..........Trillium Black
Nef01
Thu Feb 19, 2004 10:36 pm
#268

You dont need any more feed back on the bounty hunter profession...my god we have laid it all out for you guys for the past 7 months.....read the posts for gods sake!!
Wolfmourne
Fri Feb 20, 2004 6:40 am
#269

As has probably been said before. Bounty Hunters were some of the most VISIBLE armor wearing people in the movies/books. As such, I think there needs to be developed some BH only armors. Perhaps some stat boosting "powered" armor.
FalgornLightfoot
Fri Feb 20, 2004 8:37 am
#270

Change the effect of Underhand from possible Knockdowntoa delay shot : ie: victim cant make special shots /moves for 10 - 20 seconds.



Why?



It keeps with the Idea that a Bounty Hunter gets weaker as the fight goes on. And that the initial volly disables the opponent in some way.


Also, it Allows us the opportunity to use our other specials on the likes of TKM / Mater Melle,who otherwise just rush us and dizzy / Knockdown and end the fight.


I feel that this would balance the Bounty Hunter in pvp in a big way. I would Also use my LLC in combat if i knew it was safe to get close enough to my target to use full single 2 which can incap in one hit.





Falgorn Lightfoot --Master of Pistols-- --Master Jedi Slayer-- --Master Bounty Hunter--
Striker505
Fri Feb 20, 2004 11:01 am
#271

A couple of things I would like to see In terms of the BH Jedi bounties.- though some have been mentioned before (and I am a Initiate moving my way up....) and I have been a master BH during my time (I enjoyed it during my grind so much I kept it for a month or so after making Master...heck I even killed an initiate while the Names were functioning properly).


1. Allow multiple BHs to take the missions. Froma coding aspect it's going to be difficult to 'remove' the mission from the terms anyway. Imagine two BHs viewing the mission on the terms at the same time. I can't imagine the coding nightmare of saying 'He clicked accept first' and you can't do it. The way the missions are designed now is dynamically for each player as they select and refresh the missions. Besides, from a reality aspect of it - multiple BHs should be able to take the mission. I mean, right now, with the current political enviornment, Jedi are criminals (as decreed by the Emperor). Would the FBI only send one agent after a know criminal? Dobutful. They would send as many people after it as possible!


2. On the same note as allowing multiple BHs to take the mission - the mission NEEDS TO COMPLETE and disappear from all BHs datapads as soon as the Jedi is killed by a BH or by a creature - it does happen on occasion. I got in over my head on Endor and incurred my first death count when a boss spawn overwhelmed me. This will prevent griefing. From a coding aspect, it's a simple check aganist the visibility of the Jedi. I'm 'assuming' that there is some kind of meter monitoring our force use, and when we 'spill-over' the top we get placed on the terms. Well, if the Jedi is killed after appearing on the terms, the visibility meter is reset back to zero. This would then clear out the datapads on the BHs. Sorry - you didn't get to the Jedi fast enough. Another BH out there was better than you.


3. I like the idea of the force sense that someone is looking for you. When a BH sends out a droid, and it gets close to you, then by all means, you should know about it. BHs should TEF red to Jedi. In the wilderness, it's difficult to spot in the first place. In a city, well, it give the Jedi a chance to run, and if he actually decides to fight the BH, he is going to TEF himself/herself to every PC imperial there anyway!


4. BH missions should stay active even if the Jedi logs out up to a period of 1 week. Obviously, the code is in existance to track time in the system with the new death deacy. However, the BH can only choose one Jedi mission at a time. So if the Jedi logs, the BH still has the option of picking up the hunt at a later date. This is to counteract the /sit;/logout of the Jedi. The Jedi should NOT know who is hunting them specifically - just the fact that they are being hunted. Otherwise this just turns into a /login, check to see if the BH is on, and if so /logout. By keeping the mission for a week, the BH has some time to pick and choose the battle.


5. Reciprocal Jedi xp. This might actually have a plus to having a bounty placed on your head. A BH has the potential for 3000 inv. xp and 150k in credits if they complete the bounty. There should be a reward to the Jedi of say 3000 jedi xp for killing a BH that has a bounty against you. I say only 3000 to keep it a decent reward, but at the same time, not allow Jedi to farm BHs for xp. In conjunction with this - if a BH takes a Jedi bounty, and that Jedi kills them, it should be a 24-48 hour timer before that BH can pull another Jedi mission from a term - again a method to keep Jedi and the BH guild mates from power leveling the Jedi.. Think of this as your timeframe to get back in the good graces of the BH Guild after the 'disgrace' of being killed by the Jedi. Also - if the Jedi kills the BH - the mission is deleted from that BHs datapad (but could still be active on other BHs). This will also keep the BHs from farming 0-0-0-0 Intiates for the Inv xp (18000 xp for Inv IV is still a lot)


6. No skill loss to BHs for failing a Jedi Bounty. That is just nuts. However, if a BH takes a mission and dies en-route (mob, pvp, etc.) the mission is removed from their datapad and they have the 2-48 hour penalty for the disgrace.


7. If the BH succeeds in killing the Jedi, then they are allowed to go back to the terms and grab another one.


8. If the BH deletes the mission manually from their datapad, they are allowed to go back for another one.


9. And it has been said many, many times - for God Sake give the Jedi some kind of defense against the KD/dizzy combo. I look forward to having a drawn out fight with Master BHs in a pitched battle. Not pressing F5 and saying I win! Either that or substantially reduce the dizzy time. 5-10 secs (like the Smuggler Panic Shot) would seem appropriate. And then a 30sec timer before the state can effect the Jedi again would be fine.


My 2 cents....feel free to comment


Kaytia Windwalker


Master Armorsmith


Master Smuggler


Initiate (4-1-3-1) Opened 17Jan04.


FreddyFett
Fri Feb 20, 2004 12:48 pm
#272

no way should the jedi get jedi xp for killing the BH. can you imagine the exploiting that will go on with this? imagine how many MASTERS will be running around in this game? in my opinion, if the system is done correctly, there should be 2 or 3 Masters in the entire game.



_______________________________________________
-funny sig here-
Tonymitsu
Sat Feb 21, 2004 1:08 am
#273

Hmm...

In light of the spam I've seen here I'll try to keep this as close to the original intent as possible.


-What defines theBounty Hunterrole in combat?

To be quite honest, in my opinion, nothing. "A bounty hunter is a tracker of men. Skilled in the hunting and capturing of their targets." (quote from an old D&D book). The title of bounty hunter is sort of like and addition to whatever else your character chooses to train themselves in. Bounty Hunters in SWG are very static with very specific requirements and abilities. Bounty hunters most everywhere else in myth and real life are very different people who are feared not because of what they are but how they execute their trade. The role of the Bounty Hunter is to seek out, track down, and above all locate their bounty. When they reach their quarry that's where the role of bounty hunter ends. Their ability to neutralize their target (incapacitate, kill, "dead or alive" as they stay), stems from whatever other abilities they carry with them. The current system pretty much requires that all Bounty Hunters be highly offensive ranged attackers. Something that I would like to see addressed. Bounty Hunters shouldn't necessarily be a solid relentlessly offensive beast by default. In Attack of the Clones when Obi-Wan started going after Jango Fett, what did the Bounty Hunter do? He ran!! Once he saw that he couldn't take this guy down with conventional methods he lit that jetpack and moved his butt out of there. Bounty Hunters need to be as smart as they are tough to ever hope to survive.


-What basic combat elements should they possess?

Definately agree with stealth. And some form of trapping that reflects the skills practiced in Scout. Being able to approach a target as cautiously or recklassly as they choose. Not all bounty hunters seen in Star Wars are the hiding in the shadows type. There are plenty that prefer to simply kick down the door shooting. But having an optional advantage of stealth that other professions don't have is a must. Other than that, they should be required to rely on whatever other combat skills they bring with them (stick with me on this point, I promise I'm going somewhere with it).


-What offensive/defensive/unique ailities?

I think I pretty much covered this already. But to add, they should be players that are allowed to accept bounty missions. What will keep the Bounty Hunter mission flavorful and mysterious is the potential for how that player might fight. As it stands, most players would have nothing to fear from a Bounty Hunter that walked up to tried and attack them because they know exactly what a BH in SWG is capable of and how to defeat it. But suppose it were possible for a Bounty Hunter to choose to engage targets as a Teras Kasi artist? Or maybe he specializes in Bounty Hunter specific traps designed to disable or slow down players in combat? Suddenly that Bounty Hunter is looking a lot more dangerous. Will certain players be able to handle one type of Bounty Hunter more easily than another? Certainly, but that's also the point. It's the fear of the unknown that will keep slicers, PKer's, and smugglers on edge. Sitting in the corner of the Cantina and watching that Bounty Hunter walk in and think, "Oh crap. What if he's a melee? I can't handle a melee fighter. What if he can heal himself? Or throw traps?"


-Should add what advantage or asset in group combat?

With other non-Bounty Hunters, limited at best. A Bounty Hunter might function as a scout or a spec-ops character...a person to sneak in and deliver an unsuspecting blow to unsteady a powerful creature. A lot of people want to see Bounty Hunters as lone wolfs and while this is mostly true, it is not uncommon for Bounty Hunter's to band together in order to take down a particularly nasty or dangerous mark. It's all about the money. So Bounty Hunter's in groups could play off each other's abilities. You might have a group of pistol fighters backed by riflemen. Or a group of trappers with a big melee fighter as a tank and maybe a ranged or two for support. Bounty Hunters should be mainly offensed based but they should have options just for those times when their target chooses to stand and fight rather than to run.


-How could/should they interact with other professions?

That would depend entirely on what skills they acquired before they became a Bounty Hunter. Perhaps the bounty hunter was an ex-Imperial officer. In that case he would need weapons and supplies which he would buy from vendors. If the Bounty Hunter has any medic training he could help fellow players with their wounds. The title of Bounty Hunter is most often simply that, a title. Very rarely is it a 24-hour-a-day job, as there are only so many criminals out there to catch. Not all Bounty Hunters are moody non-socialists. Nor are they all mercenaries and guns for hire (perhaps the very best are, but still...). It states explicitly in the manual that Boba Fett can use almost every kind of weapon you can imagine, but at the same time he can stitch himself up after a particularly nasty encounter. The Bounty Hunter profession should allow players to be diverse to reflect on their ability to survive in a time when there aren't so many bounties to hunt.


-What interaction / dependencies should exist with other combatants?

I'm assuming you mean if they choose to group with other non-Bounty Hunters? Well again that would reflect on their skills they use when being a Bounty Hunter. In a group they would mostly depend on their teammates for survival while they work to take down whatever they are fighting.


-What should be their unique role in the Galactic Civil War?
What role? Seriously, how many bounty hunters do you see fanatically throwing themselves in support of one side or the other.

"I'm just a simple man trying to make my way in the universe."

There you go. That says it all. The role of Bounty Hunters in the war should strictly be at the discretion of those rich enough to hire them. And the Bounty Hunter is certainly free to refuse any such offers as he sees fit (that's exactly what it is....and offer...a contract.). Perhaps there's an PC over-bearing Imperial commando who catches wind of this upstart PC squad leader who made another successful raid on Imperial facilities. He's got the money, so he decides to issue a mark for that players head. And that's the key for implementing Player Bounties...make it so that players can issue Bounties for any other player, and make them cost a fortune. I would say somewhere in the tens of thousands of credits just to put your mark up on the terminal, and then an entirely seperate bill for the reward. That way we can help to aleviatepetty crap like, "This guy made fun of my mother so kill him for me." Have the player type their own message in for the mission details page, just to keep it fun. The biggest issue I have with the Enviorment setting player bounties is the unpredictability issues. If Player A is trying going for Master Smuggler because he got in in a holo grind he's going to be slicing quite a few terminals and weapons. Suppose he decides to go for that aspect of it, now suddenly he has a 30,000 credit bounty on his head for an activity that he might not have even wanted to participate in.


My main suggestions then for Bounty Hunter is that it needs to be as customizable as possible to suit the desires of the player. It doesn't have to offer very many advantages to not be weak and not worth taking. But what it can be is as weak or powerful as the player who took the time to think out and develope their own strategies for using it.



"Were this game not a monopoly on the Star Wars universe you'd already be out of business."
--Walwyn, community veteran
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