Development Cycle Archive

Thread: In Concept 1-1: Combat Roles; Bounty Hunter

Hunt_Master
Wed Feb 11, 2004 11:53 am
#248

Posted this earlier in the BH forums with no responce.. At least this is my point of view:


"

Bounty Hunter 'revamp', The Elite Bounty Hunter (LONG)



Introduction:


As I've climbed the BH-tree for the second time since I started playing, I've thought abit about the role of the BH and how I would like to see BH in the future. I know many BHs don't like the fact that we have no defensive stats at all, I feel though that Bounty Hunters never showed themselves as defensive characters. Bounty Hunters are all about aggresion, and I feel the current system reflects that. Bounty Hunters as it stands has 4 bleeds (only 3 at the time after patch), 2 flames (only 1 at the time after patch), one Dizzy/kd shot, 2 shots which can cause dizzy, one KD shot and access to one of the most damaging weapons in the game. What I feel is NOT reflected in the current system is how a Bounty Hunter should be all about equipment. While the jedi find their powers in the Force, Bounty Hunter should have their strength in gadgets. Too qoute the official Star Wars poster on Boba Fett: "He wears Mandalore Battle Armour. Which is full of nasty surprises. His suit includes wrist lasers, a jet pack, rocket darts, a grappling lanyard and a miniature flame projector"


To start it off:


I feel the current BH system should be kept so the people who want to be small-time BHs, or just dabble abit to become better with their weapons should be able to, but the jedi missions should be removed from the proffesion. I would like to see a new elite-elite proffesion that requires MBH to become. I like to call it Elite Bounty Hunter. This should be the equalient of the Jedi. Getting the novice skill would require a good portion of investigation xp, and the 32 skillpoints left after MBH. An Elite Bounty Hunter would be forced to neutrality in the GCW, just like a jedi is forced to follow certain sides of the war. The four branches of EBH would be divided into one crafting branch, one 'gadget use' branch, one tracking branch and one general weapons branch. The first three branches would be gained on a new xp type called 'Reputation' and the last would be Combat XP. The EBH would have the same death penalties as a jedi (loss of skills down to novice level). An EBH wouldgain access to both Vader and Luke, and would be able to get jedi mission from them.


Bounty Hunter Crafting:


All known bounty hunters in the Star Wars universe has their own specially modified equipment. Boba got his sawed off EE3, Dengar got his modified Riot gun and so on. All these weapons and equipment are modified by the bounty hunter himself, to fit his own needs. A bounty hunter should be able to use normal weapons and armor and make them better, just like a Jedi uses his lightsaber and makes an even better one. All equipment should be non-tradeable, and only equippable by the creator. They should also be considered sliced on creation (same goes for lightsabers, it would just take away the possibility for expoliting). Bounty Hunter armor should be upgraded to Medium AR (to counter lightsabers), also bracer should be able to fit one of four types of weapons. 1. a blaster, which should so some sort of state effects and medium damage 2. a flamethrower, for a medium strong DoT 3. a Grenade launcher, for instant heavy damage 4. a grappling lanyard, for a delay action. This weapon would sorta work like the Rocket Launchers of Commandos. When you activate it the BH will disarm his weapon, and fire. It will have minimum speed, but work on a recharge time.


Bounty Hunter Gadgets:


This branch should primarly give bonuses to accuracy, effect and delay time of firing a wrist weapon. It should also be fitted with human traps with effects like delay, KD, or maybe something to hold the player (like the Phecnacine Dart). This is to reflect how a bounty hunter is all about disabling his targets so he can bring them back to his current master. I know alot of BHs would love to see a jetpack too, but I have yet to find a way to implement this in a balanced way. But if it ever were to find it's way into the game this would be where to fit the skills needed.


Bounty Hunter Tracking:


A bounty hunter should be able to do character specific tracking. First off he should be able to search Travel Terminals for information. He would be able to retrieve ticket information and how long it's been since the target used a specific Travel Terminal (at a max of 12 hours after usage). He should also be able to search an area to show if his target has been there within a few hours, this would require setting up a special BH camp and thoroughly searching the close area. Lastly they should get a ranger-like areatrack with a somewhat higher range, and only searching for their target. It would require specially made Electro Binoculars.


Bounty Hunter Combat:


As an Elite Bounty Hunter his strength should be mostly in his equipment, but he should get some minor bonuses to accuracy, and maybe one new shot with each of his weapons (maybe some sort of combo-shots). He would also gain a good deal of accuracy and speed with rifle, and added a sniper shot and special bounty hunter rifle certification.


Gaining XP:


To gain Reputation a Bounty Hunter needs to do something worthy of it. We've all heard stories about the fish you almost caught, and those are exciting, but become boring when you never catch one. To reflect this the BH should get minor amounts when utilizing his new equipment, but it should be very low compared to successfully completing a mission.


Last details:


When a bounty hunter uses his special bounty hunter tools he will get a TEF just like the jedi gets a tef for using his saber. If a bounty hunter is tracking a light side jedi any overt rebel nearby would be able to attack him.


Since hunting jedi only might be abit slow a bounty hunter could maybe also be able to get bounties on overt rebels which is harassing (killing alot) the Empire. These missions would be canceled once the rebel goes covert


"




Arees - Hunt Master
Sita
- Bloodhound
Freyia - Chef extraordinare
spyles78
Thu Feb 12, 2004 10:52 pm
#249

I haven't read all the posts so I don't know if it's been said... but I think Bounty Hunters should get the largest revamp by getting a line of melee skills and weapons added. Maybe replace the carbineer column since it seems a little redundant to have that and the pistoleer AND the light lighting cannon. Make the requirement be a couple columns of scout instead of master and add a couple columns of brawler to fill the gap. I know it's not quite in keeping with Boba Fett or the other famous BH's.. but it makes sense that they're not always gonna get the drop on their prey and might have to take them out close up.


-OR-


Give them a line of jet packs and aerial skills to take the place of carbineer line. That would be like Boba and would also solve problem of close up fighting. Though I'm sure the this would take some truly considerable effort and probably won't even be an option.
FinMaxa
Thu Feb 12, 2004 11:15 pm
#250

Dear Developers

I have now given up. I fail to see any hope for any developer or programmer of this game to comprehend what a "Star Wars Bounty Hunter" is. I found the hackers/cheaters in the FPS games to be less annoying then having to deal with the constant garbage that is uploaded to my computer with each subsequent patch

You have been given our Top 5

You have been given our Top 10

You have over 10 pages in this thread



AND I AM CONFIDENT THAT ANY AND ALL CONSTRUCTIVE POSTS EVER RELATING TO IMPROVING THE BH PROFESSION WILL FLY RIGHT OVER YOUR HEADS.......


you should just remove all special abilities from all combat professions and make all weapons the same damage and range....only then would YOUR vision of this game finaly be implemented.


You have a lot of work to do................



Finn Maxa
Master Bounty Hunter- "I wasn't the first, but I'll be the LAST"

"(Please note, I have no programming skills to speak of...)" - Q-3P0 from http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=2499#M2499
jef
Fri Feb 13, 2004 4:06 pm
#251

------- Lil' ideas


1. I think that BH's should be very reliant on devices, they are kind of like a futuristic Jame's Bond/Spy eh? It would make the game more fun and interesting for EVERYONE if there were loads of unique gadgets for BH's to use and would allow for those who love tactics (usually BH's) to be inventive (as BH's should be) and come up with their OWN unique customization of tools.

- Maybe there's one BH who loves to wear a rocket-pack, he suffers significant penalties while shooting and

flying, but it's made up for by his dodge skill and ability to get out of there really fast.

- Maybe another likes to sneak up on his enemies, so he saves up for the invisibility suit... withwhich

you can go near-invisible while moving slowly.

- Another BH likes to call in the droids, so he develops his system of 'bait' where he sends in his seeker

droid, from which the target usually will run, but they run right into the presence of a few combat droids

and the laughing BH who winks at him.

-..........


2. I also think that a fair system of player-created missions MUST be implemented, where a player can hire a BH to kill something/someone for him, even another player.

- Could add the options of 'agreement' where one player agrees to a certain paramater such as in a trade, where if he does not return a traded object as agreed, they are subject to be targets of a BH mission by the players who were jipped.

- Could make it so if you're overt you are subject to being the target of a player created BH mission.

+This would add tactic and depth (you lose money by having a BH kill someone of your choice, but

you choose wisely as to who is the biggest threat... more ideas needed etc..

- Add the 'i did it' feature which proud people use to say that they did something great.... but then they become subject to being targets of P BH missions by certain people ......idea must be furthered as well..

+ Very special and known idea, if implemented in a fair way, would make the game SO good.




----Still respectfully

-jef
EMC2
Fri Feb 13, 2004 10:02 pm
#252

I posted this for smugglers, but it could have a very positive concept improvement for BHs too!


Since most players can actually obtain just about anything they want in a given galaxy if they have enough time or credits, smugglers are not exactly unique in being a key contact for rare items or resources the way they should be. Wouldn't it be fantastic to enable smugglers the ability to transcend galaxy boundaries to bring across resources and rare items when they become extinct or significantly rare?


For example, doctors who go long enough without key resources like class 4 liquid petro (used for advanced chem to make nearly all meds), will pay huge to obtain it during a droubt.The list goes on and on for other professions when necessary resources that shift away for weeks and months in any given galaxy and cause a negative impact to the various professions and domino across the entire community alike. Players who do their homework to find resources(swgcraft.com) or using the SOE trade forums can commission a smuggler to make this cross-galaxy trade. Perhaps if the smuggler fails to complete the contract or refund the investment, maybe thehiring playercan trigger a BH mission on the smuggler. Wow! That almost sounds like Star Wars ;-)


What about setting up a planetor planets or space stations (server or servers) between galaxiesthat only smugglers can travel to and arrange these trades of items and resources across galaxies. It would sure bring:


1. Better adaptation of smugglers from the films and theme.

2. A great source of income for a profession needing more impact on the community.

3. Resource balancing when droubts occur from lengthy shifts.

4. Afun extension of capabilities and cross-galaxy networking.


Just thought I'd toss up this concept with the new revamp for smuggler in the works and the space expansioin not too far off.


Pikachu91
Sat Feb 14, 2004 9:09 pm
#253



First off I'd like to say I'm a novice BH, and this class is slightly dissapointing. Now to answer Thunderheart's questions....


What defines theBounty Hunterrole in combat?


Solo/protecter off leader


What basic combat elements should they possess?


second to none offense and defense. or prehaps tied w/ commando


What offensive abilities?


MELEE!!!!! I can't stress this enough, BH are suposed to be able to take up any weapon, wether it be a vibro blade, or a scatter pistol and use it correctly, and efficiantly. They should also be able to fire quicker, etc.


What defensive abilities?


Protection agaisnt everything, but not too high, or else it shall be Death Unlimited, killing anything it sees. Or prehaps neat armor they can get from a BH trainer, or doing special missions, i mean, Boba Fett had Mandalorian Armor, which in my opinion is the neatest armor i ever saw. And Ubese armor is a BH armor in Return of the Jedi. Though this dosnt have anything to do w/ defensive abilites.....


What unique abilities?

Special missions to gain cool items, only BH can use, and crafters cant make, or special scematics. I want to use neat tools!!!!! And capture bounties for a higher pay! Boba Fett always captured his bounty, unless he was ordered to kill them. And the assinate would be a cool thing too.


Should add what advantage or asset in group combat?

Anything, i dont really care cause if im sopose to solo, why group? unless to help some newbies, always good to help.


How could/should they interact with other professions?

Neat command that would.....

Or place fear within them

Or special tool...bla bla bla (i'd rather have the BH make it, but not everything like weapons BH cant make, Good! armor BH cant make Good!(unless special scematic earned))


What interaction / dependencies should exist with other combatants?

look above for half a**ed answe.....


What should be their unique role in the Galactic Civil War?

anything. but lean twoard netrul, and have them be able to take down hogh officers on each side (even if they are rebel, they are a solo proff after all....)



Thats the best i can answer ya, i have some other ideas, but they are stated through out this post. Ill say them again since they have no genear:

*Special missions that allow them to build up special faction like things to get armor and special gear

*BH trainer can give out missions stated above

*Anyone can get a Bounty on their head, specialy if they did something the Empire don't like, like kill something, or sell something to a over t rebel, etc


Those are some neat ideas i thought of. plese make BH more enjoyable! a commando can take down special STs at the weapons development facility on naboo, and MBH cant!? **edit**?


PS: ever on Gorath anyone, send me a /tell or mail

-Rekab Mot





Cheers, and by the way, I think I may have lost my sanity when I choose 'Pikachu91' as my forum name.... my sanity is back now at least...
Pikachu91
Sat Feb 14, 2004 9:14 pm
#254

Note: my name was chosen because i only somewhat like the first seares of Pokemon. An it was the only one that'd work (lol) now plese dont make fun of me/my name on fourms. Developers, u should look at the abuse on the fourms! (had to say this......2 people spamed my fourm about how i had serious problems, etc, etc when the fourm was about a bussiness im making w/ a friend on SWG)


-Rekab Mot







Cheers, and by the way, I think I may have lost my sanity when I choose 'Pikachu91' as my forum name.... my sanity is back now at least...
Hiram777
Sun Feb 15, 2004 1:04 am
#255

Heres a simple idea, we have mentioned about how bountyhunters should have special relationships with armoursmiths and weaponsmiths, well how about weaponsmiths make a "composite armour weapon unit" then the armoursmiths use this weapon unit to craft into bracers? They are of limited use like 25 use'd and you would have only a short range like 15-20m and they would have decent stats and consist of darts, mini rockets, nets or flamerthrowers, you would have to on a regular basis buy ammo from a weaponsmith to equip to the housing unit this process can be done exactly the same way as we do with weapon power ups draging and dropping them, the templates already there then!
nofxslaugt
Sun Feb 15, 2004 3:44 am
#256

Just make our profession not suck anymore... We suck in PVP, PVE, and in content. It's also the suckiest grind.



___________
28 dead jedi
Pikachu91
Sun Feb 15, 2004 5:05 am
#257

Ya! im 0/0/0/0 in BH, and when i was a pistolier 0/0/0/0, i was a lot better cause i had health shot 2. U may want to give some more to novice BH, my first bounty i was lucky cause i had a rebel npc spawn there with the bounty.


-Rekab Mot







Cheers, and by the way, I think I may have lost my sanity when I choose 'Pikachu91' as my forum name.... my sanity is back now at least...
NaKitNa
Sun Feb 15, 2004 7:51 pm
#258

I would like to reiterate again that BH never has been the ultimate combat class. It is important to note that Boba Fett wasn't feared because he was a bounty hunter, he was feared because he was (or at trained as-as we know now) a MANDALORIAN, the ultimate soldier. Bounty Hunters are good combatants but not the best in general. They are known for working in teams especially when dealing with combat savy opponents. Boba Fett wasnt the rule he was the exception. In all honesty I do feel that we need more skill points.


A Bounty Hunter Class should focus on traps, tracking, information gathering, unique devices and the like. Get rid of the prerequisites that are so harsh and let people go after other classes to fill out Bounty Hunter. So let them train as Riflemen, Pistoleer, etc... and get Bounty Hunter so they can track, trap and profit off of other humanoids.


-Na'Kit'Na

Friesnshakes
Mon Feb 16, 2004 6:58 am
#259


What defines theBounty Hunterrole in combat? A BH is a high powered combat machine. They are there to kill people in as timely a fashion as is possible.


What basic combat elements should they possess? Good firepower and the skills to use it and actually hit most of the time.


What offensive abilities? A KD that works better...perhaps a weapon that poisons a target not unlike the Combat Medic....BH are after all Assassins and are not above using anything and everything to kill their target. Need to be able to devastate a target in the opening shots.


What defensive abilities? Hmm how about giving us a Defense against KD and Dizzy....I mean we are talking about basically the ultimate killing machine and a Master Brawler can KD a BH almost at will.


What unique abilities? Well if we ever got player bounties I think that would be nice,call me crazy but that was what the main attraction to being a BH was...I mean I really love going from planet to planet looking for some guy who just happens to be standing next to creatures that will kill you and should have killed him...I mean I think I speak for all the BH out there when we take a mission that pays 15k and after trip expenses and clone payments and such we get a whopping 4k after all is said and done...perhaps maybe you guys could fix that too.


Should add what advantage or asset in group combat? Hmmm well we are a Solo class...but I think our LLC does help...if we had a reliable KD that would be nice..but in groups I think we add a nice punch.


How could/should they interact with other professions? We like Weapons and Armor and Droids....we likes the spices and slices oh my...Our booboos can be legendary and we all like to see a good show or two. Other than that unless in a group what can we do...Ohh ohh Food I like food


What interaction / dependencies should exist with other combatants? Added Firepower in groups. Need heals.


What should be their unique role in the Galactic Civil War? Truthfully...none other than being hired to kill people...we may have a bias and only help the Empire or Rebel cause....but there should be a viable 3rd faction that ultimately is where we would be...Underworld Faction....


Aeria Ky'Alur




Helabut
Mon Feb 16, 2004 10:50 pm
#260

May i put in a quick note to something i feel would make Bounty Hunters more interesting : Player bounties for those who pvp too much . it could be put on the radial menu, if you are indeed a bounty hunter, put in the name and given price, then the bounty hunter could choose to accept or decline. throw around a few droids, ask some people, allow something like tracking 4 on the ranger tree, and well you know the rest. Hunt them, kill them at whatever cost and be feared by all. Bounty Hunters are weak in melee defense, you almost have to pick up pistoleer and go up the far right tree to get any benifit. Also i feel as if the investigation xp is outrageous, with that bounty hunters should get some sort of armor buff, eucumbrance lowering, health buff, weapon buff, or some sort of bonus to reward all those hours poured into the amount of xp needed. To jump from planet to planet, to find your mark is a headache; realistic, but nonetheless a head splitter. I call for REWARDS because dag nabit it aint easy compared to a musician who just afk macros his or her way through the world of Star Wars (no offense at all but its true). It is however a trade off to be a musician where xp comes easy money doesnt, visa versa for the Bounty Hunter. I am sorry for this jumbled message but my fingers type what comes to mind first.


Shinrah, Novice Bounty Hunter, Bria
Page 20 of 26