Development Cycle Archive
Thread: In Concept 1-1: Combat Roles; Bounty Hunter
What defines theBounty Hunterrole in combat?
A BH should be quick. They should come in hard and fast, with skills to disable their mark, in preperation for either an execution, or a capture, depending on the brief for the Mission.
What basic combat elements should they possess?
Fast speed, tracking skills, camoflague, Good offensive shots. A BH should be good in the first few rounds of combat- almost devasting in fact- but then rapidly find himself overmasted as he loses the element of chance. They should also posses some exotic weaponry, above the LLC.
What offensive abilities?
KD, Dizzy, Stun + Posture changes.
What defensive abilities?
Defence should be high, but in an odd way. They should be high ina way to enable a BH to get away if a mark goes bad. They should not be able to sit there and blaze away. Remembrr, Jango Fett fought Obi to a standstill so that he and Boba could get away.... if he'd fought much longer thoughhe'd have been dead.... look what happened when he went one on one against Mace Windu without the element of surprise he got against Obi....
What unique abilities?
Hunt Players and Jedi. Poisoned darts.. some kind of stun to pin an enemy in place. A Bonus for attacking first. (To represent the element of surprise) Ability to break off combat easier. Exotic poinsons to effect specific enemy stats (like speed)
Should add what advantage or asset in group combat?
Pinning of enemys, some tracking (Not as good as ranger), exotic special weapons with odd effects. (Slow enemy down with a dart for instance)
How could/should they interact with other professions?
Should be hireable for bountys. Interact with Armoursmiths/Weaponsmith and Droid Engineers for their equipment. Mainly loners however.
What interaction / dependencies should exist with other combatants?
Need medic skills and cover when withdrawing from the midst of a fight, so they can come back and strike again.
What should be their unique role in the Galactic Civil War?
Hireable to take out Faction NPC's + High Ranking Players. Maybe the losses on each side due to BH's can contribute to the overall GCW due to loss of morale if your boss is killed by a BH
These are just some ideas.
atone48732 wrote:
actually the fluke was Jango killing that jedi
not Mace killing Jango
jango went toe to toe with obi wan in ranged and melee. and neither got the upper hand. jango had traps and gadgets, WHICH ALL BH'S SHOULD HAVE ACCESS TO.
hmm the way you guys talk about the Fetts it sure seems you guys see him as a 'hero'
Bounty hunters are scum end of story
FreddyFett wrote:
atone48732 wrote:
actually the fluke was Jango killing that jedi
not Mace killing Jango
jango went toe to toe with obi wan in ranged and melee. and neither got the upper hand. jango had traps and gadgets, WHICH ALL BH'S SHOULD HAVE ACCESS TO.
yes, but obi wan wasn't a master at that point.
The Bounty Hunter is a unique character and should have special skills in the game. A Bounty Hunter should have many things in common with a Ranger, in that he should be a master of solo living and a master at hiding and tracking (people, not animals). Beyond that, he should be a master in combat - both offensive and defensive, although his combat skills should be weighted on the offensive side. A Bounty Hunter should be self-sufficient. That includes being able to heal minor injuries and battle fatigue in himself. A Ranger should also have that ability, although the Ranger is not a combat specialist. These things would make a Bounty Hunter a true solo expert. It is possible that reducedencumbrance with armor or special Bounty Hunter armor should also be provided. The current weapons seem good, as long as others are not given weapons that minimize the impact of the Bounty Hunter weapons.
As far as mixing with others and effectiveness in a group - those are not true characteristics of a Bounty Hunter, beyond the personality of the individual playing the Bounty Hunter. No special abilities should be provided for group interaction. The abilities of a Bounty Hunter will be helpful as an extra gun or as a scout for the group, but he won't have the impact of a Commando or Doctor.
I have one point to add, It may have been said before maybe not, I didn't read all posts.
My Point:
A Bounty Hunter is required to master the Scout Proffession, Most of these skills are quite useful to a Bounty Hunters Career, except one Trapping. Wouldn't it be nice IF Bounty Hunters were able to craft a Man-Trap of some sort? Something that PINS or HINDERSour prey?
There we go Two Points made for the Price of One lol.