Development Cycle Archive
Thread: Design Topic: Player City locations
I am very excited about this new release. As far as your questions Q, here is my input:
In other words, will you move your house to new location for a player city or will the player city come to you?
We are going to move our city away from current cites.
Also do you already have plans for your player city or are you going to look for one that other people have built?
We have plans for the city.
What is going to motivate you to join one city over another?
What is motivating the members of our guild (fair balance of crafters and combat) Is the opportunity to Have out own comunity with all the amenities of a city without having to piggback on an existing city. Also exciting are the prospects of zoning and setting up a militia (allowing for a new twist on the increasingrepeatitiveness of the currnet PvP environment).
The PA Im in has been way out in the boonies for a while. We're not really NEAR anything, but thats the way we like it. I cant count the number of times a day someone pops into guild chat durring the long walk with "I cant wait for shuttleports or player vehicles or anything so I dont have to walk". Almost everyone in our guild has a home or structure of some sort near our PA hall. At last count we were moving in on 150 people I think. Its literally almost500 meters from the edge of our city to the PA hall near the center.
The deal is that player cities are going to be anywhere and everywhere. Its all going to depend on the group. Some will colonize near special things so they have a higher chance of others wanting to build therefor running up their tax's and getting more money. Some are going to be more seclusive so as to keep mainly their own PA members in the city and in control. Starports and all that will play a factor to some, but to others the couple hundred creds to take a shuttle to a town with a starport is no big issue. Heck, some people enjoy the hike. Ive filled the majority of my scout skill box's just because I had the XP to and I got it from mask scent hits on the way to and from our PA once or twice a day.
Theres no real way to get an accurate judgement on where people will build over all. I just hope that its made so theres a decent ammount of space between cities. Not a few hundred meters, but a few thousand. That way we dont fill up all of the nice smooth areas with cities. At the same time, I want to be able to plant my hoppers in the areas between so Im hoping theres some sort of free space minimum leaving room for hoppers and the like.
I think not only will most player cities be far away from NPC cities, but that the NPC cities will die almost entirely unless their capabilities are upgraded.
I think it's ridiculous that players can't live in a city, why are there no apartments to rent? And the hotels are useless. Once player cities have shuttleports and cantinas and hospitals, the only people you will see in NPC cities are those who are heading to a starport for travel to another planet, those who need master training from an NPC, loners who don't want to join a player city or PA, and n00bs, who will wonder where the hell everyone is...
Player cities are a great addition, but unless NPC cities are made more viable as places for players to live, the advent of player cities will only ensure the death of NPC cities.
Im a player on Ahazi server and i think a rebel city way out there would be cool i mean i saw some people say that they dont want to spend 300 credits to fly to a starport its just a little cash. Anyways if anyones got any new ideas or wants to help me im on ahazi, talus. Apocolipse brimstone
Since this game has been designed to simulate 'real life', it would stand to reason to let the player cities develop as they do in REAL life. That is, most urban centers see smaller suburbanareas circling the larger metropolitan areas. This is what has happened in SWG. Most of us who own houses have built in close proximity to the major towns for convenience, etc.
I feel it would penalize us greatly to have to pick up and move our houses, guild halls and other structures just to qualify for 'player city' status. Let us create our own little townships close to the major cities. We would still have to go there to go offworld, anyway.
Should some players desire to relocate in order to have the peace and quiet of urban living, they can do so. Just don't penalize those of us who wish to remain where we've settled. After all, I have built several relationships based on 'neighborhood' friends who live close to me. I wouldn't want to lose them in the event they chose not to move should they have to in orderto have the benefits of a new 'player city.'
Reality check ![]()
shuttleports should be included in lvl one cities , thereal issue is not shuttleports but starports
sure there might be some diehard pa's that have the hunker and bunker down day dreams and i wish them all the best , but any player city thats within 3k of a major starport will eventually see the reality , that half the time its going to be quicker to run/ride into town and wait for the next starship,, rather than wait upto 10 minutes for a shuttle then have to run fromthe destination citiesshuttleport to the starport missing the nextflight and waiting another 10 minutes.
if a person only gets to play 3 hours a night,, spending 20 minutes each way, twiddling their thumbs waiting for transport is a real pain.
Also merchants in player cities are at a disadvantage - if there is a merchant within 1k of a starport (all things being equall) they will get the business 90% of the time because who in thier right mind wants to catch another dang shuttle to get to a player city for the same item?
My PA decided that living on talus would be a good idea - yea right - the few times ive visited the site the only thing to see is tumbleweeds , while i live 1800m from theed and i have all the facilities of the empire at my relative doorstep and with mounts comming - sweeeet ![]()
> Player cities are a great addition, but unless NPC cities are made more viable as places for players to live,the advent of player cities will only ensure the death of NPC cities.
I couldn't agree more with you. I am very concerned what will happen to NPC cities, since many of them are already now deserted. It would be a good idea to be able to rent houses from NPC cities. It is also ridiculous that you can't do any shopping in cities, but you have to walk around the countryside to find shops. I know player cities will cure this problem, but NPC cities should have shops too to prevent them from totally dying. NPC cities have so much wasted potential.
Cities should be able to place structure perks prior to achieving a resident threshold. Demand to join the city will be created after these perks are in place. Early residents may have a large tax burden to support these structures when there are few people to share the cost but should have the expectation that as more players join the city, taxes will come down.
PS: When will you start the Real Estate elite profession under Artisan?
I'm not sure if this has been asked before or not, but what's the possibility of having the player housing restrictions made to be the same as the city structure restrictions? i.e. have Naboo houses work on Rori as well as on Naboo. From what I understand, a Naboo city hall will work on Rori. So why not allow a Naboo house to work on Rori? One's a moon of the other so you'd naturally expect them to have some overlap in architecture.
The reason I'm asking is, right now, the most populated planets are Naboo, Taooine, and Corellia. And they'll probably stay that way unless people can easily move from those planets to the smaller ones. But most of the people on those planets have planetary houses and not generic ones. Currently your only option if you want to move off-planet is to get a new house. And while it's not like they're expensive, it'd still be an unnecessary expense if you could just move your existing house. I think smaller planets will become more popular if it's easier to put cities out there, and it'd be easier to put cities out there if everyone wasn't forced to buy a new home.
The shuttle ports (player cities) should have a range limit in that they cannot be within a certain number of meters of another city. With that said, cities should have a range limit from cityborder to city border.
Also there should be a certain amount of players in the city for one shuttle port and if the city's population continues to grow then at a certain point another shuttle port becomes available to be placed in the city.
I'm all about player cities and moving my houses to more appropriate locations given the possibility of shuttle ports. The main issue I see in the near future will be the ability to actually place a house. Currently terrain isn't condusive to creating towns out side of major city areas. unless you're on Tat.
Can't I buy a Laser bull dozer or something to clear out some level land for jediville, Dant. We have three houses so far but only room for one more. Hook me up threep!