Development Cycle Archive
Thread: Design Topic: Player City locations
I am going to start a PA on Lok. Bria. Not much tourism, and I hope to keep it level one. I want to set up PC bounty hunter terminal, and a place for Smugglers and Mercenaries to get jobs. Like a mafia type Settlement. Compete with Jabba. Let me know if you are intersted. Tazze Correlli, Bria. You'll find me in Moenia, Anchorhead, or Wayfar. Or somewhere else. Actually, don't look for me. Don't even read this Article, it is random.
Well, our guildhall site was chosen 1- for the veiw (Arch Mesa is pretty awsome, and convienance, 2- We are sited almost halfways betweenMos Espa and Mos Entha.(Kettemoor)
Primary Goals:
1- Get the player city started,
2- Keep taxes at a minimum, more or less running the town by donations rather than pay up or move out.
3- Getting mission terminals so we don't have to run 3.5k either direction.
4- Growing to fit into and among the landscape with out destroying the nature coolness of the area.
5- A Shuttle Port to increase trade for the merchants & builders of the guild. (An convienance for the rest of the folks wanting to get around.
Faction wise we tend to lean towards nuetralitiy unless attacked/harrased.
I had always intended to be part of a player city as far from NPC cities as possible. My concern at present is primarily financial: For an outpost of 5 people, bare minimum, with nothing to make the city different from a collection of houses except a city hall, the expense will be 20kcr per citizen per week. As the population grows, this cost goes down, and can be shifted to taxes on amenities like the shuttleport, but this basically means that it will be prohibitively expensive to have anything less than a class IV City with at least 50 citizens. Until that time, though, you can't have a shuttleport, which is #1 on the list of things keeping people from living that far from NPC cities.
Therefore, we can deduce that the cities most likely to survive the financial crunch will be either: close enough to NPCs that its citizens can utilize free NPC amenities, or those backed by large, powerful PAs.
Why have different levels of cities if we can't reasonable expect any but the largest cities to be viable?
Why gate amenties based on city size, when amenities are the primary means to draw a population?
The current system makes Mayor by far the most difficult profession in the game, and discourages those who want to build content, like roleplayers.
So what Im saying is: your question seems to imply that you want people to start and live in cities far away from town. Why, then, does the system make it more difficult to do that than to go the easy suburban route? Why doesnt City Hall maintenance scale with city size? Why are you disallowing small cities not sponsored by a few super-rich individuals? Why prohibit the cities that would find a shuttleport and cloning facility most useful from having them?
Dont allow cities on all planets just on the ones with cities already there leave dantooine and lok and dath like they are its getting crowded as it is now. where gonna need some more planets.
I think the costs of a player city are way too steep and I hope that by moving my house to the no build border of a game city I won't be accidently added to a city. It would be a major pain if I paid my maint for 3 months took a 3 week break and come back to see my bank account and house poof because I unknowingly became part of a silly city.
Basically the only way cities are going to thrive for the loners like me is if you have major cities made up of multiple guilds like a "Rebel city" or "Imp town" or "Covert town" if I can't see the tax then I won't care about it.
we place our pa and hous near pvp action ( anchorhead-bestine) and we want up our city 1,5km from anchor and 2,5km from bestine . we already get our space forouyr city ..i hope.
we dont want our city in the remote area is unuseful .
Aren't vehicles going to come out at the same time as cities? I think this fact alone will encourage people to find interesting remote spots. People are going to be driving their vehicles ALL OVER THE PLACE exploring and what not. It's just going to take some time for lots of people to be able to make/afford/buy vehicles.I think the devs shouldconsider releasing vehiclesBEFORE cities.
I have a shop and a warehouselocated about 1000m fromBestine. As you can imagine the area all aroundme is populated. Vote for so-and-so for mayor signs are already cropping up on buildings and harvesters. Since this area is already densely populated, it will be interesting to see what happens. I imagine it would qualify for a shuttleport almost immediately... not that you'd need one with bestine 3 minutes away.
I think it would be a crime if the founding fathers of this player city would be able to tax the residents so heavily that they would want to move. I mean this is PRIME real estate located on the no-build zone SW of Bestine in a direct path to Wayfar. I was in the beta and knew how well traveled this route was. I staked out my shop location the first week of gameplay. I've since put up shops on Corellia, Talus and Naboo (not at the same time) and no location has come near to my Bestine shop for traffic and sales. Friends that have put up vendors in my shop are amazed at the traffic. But I'm lucky. I'm rich. They will be hard pressed to tax me enough to leave, but others that have settled in the area, especially non-merchants, may not be so fortunate.
Yes our city is 4k away from any other location on Corellia...
Shuttle Ports and Cloning are BIG issues.
I mean what is the point of a city gettting a shuttle port if they are 200m from a major city with a starport?
Shuttle ports are a must. If its hard to get a shuttle port, your just going to hurt city development.
The only way player cities will work is if we are able to build them at a distance to cities.
You have to remember that if its hard to get these shuttleports at first, then people will start building cities next to other cities, causing possible server lag, and fights over land.
**edit** wrote:
If you add a perk of shorter or no down time for shuttle waiting you will see more player run cities in remote areas.
Can this be said ENOUGH!!!!!!!!!!!!!!!!!!!!!!
Last night had to check on harvestors on FOUR planets! It took me an hour and fully 40 minutes of that was spent ---- BY ---- MY ----SELF! ---- sitting at starports waiting for the shuttle.
Comeon Devs! Thunderheart! Can't we get some compromise? How about after 12AM Central time shifting the shuttles to 5 minute timers for the night crew! For the love of God PLEASE! PLEASE! PLEASE! Hear Us! I'm begging you! In the middle of the night there is no one to chat with! People RARELY talk when they are even there at all because we are all TIRED and trying to finish up before hitting the sack!
Cafa - Tempest