Development Cycle Archive
Thread: In-Concept Open Discussion (7-5-04)
Daeyron wrote:
here is a suggestion for those of you who have ever had a group leader go AFK or LD...
/requestgroupleadership
a petition by any member of a group to be made the leader of said group. if not answered within one minute, the person who filed petition becomes leader. only one petition may be made at any time (like "x is already considering an invitation from another group," but here, "x has already petitioned to be made group leader").
why? well, in some cases, group leaders go afk for extended periods of time ("i'm going to grab something out of the fridge" turns into "i'm going to bake a three course meal, and man, i make a wicked souffle) or, worse, go LD. this makes it impossible to invite new members, kick members who have gone LD or AFK and are needlessly taking up spots, and replace the leader with someone capable of performing certain leader-only functions (squad leader commands and bonuses, band leader commands, etc.). right now, the only way to resolve the AFK/LD leader issue is to disband and form a new group. because group members are not always in the same place, disbanding is not always an option.
is this really helpful? yes, i think it would help solo mission groups a great deal, and would also be a boon to entertainer bands in cantinas. (of course, these might be two things the devs want to destroy with the combat balance and the end of hologrinding, respectively.) since i've seen quite a few people go LD during combat recently (though this may be an exploit), i figure it will also help pvpers who suffer the loss of a leader and want to add members to a pick-up battle in theed or wherever.
just a thought, hope someone picks it up and runs with it.
-dc
Personally, I'd like to see them do away with the ability to solo group. I can't believe it was an intentional design to allow this. The simple fix would be to not award points to the group if group members aren't within XX meters of the mission at mission completion. A better fix would be to only award a % of the points to the group members at the mission locations.
I know some people live for solo missions, sobefore anyone gets a wedgie and flames me...
Obviously when you get toa certain level the missions and rewards aren't fullfilling enough. So let's fix that as well. It's just that Idon't think missions should be to grind credits. Some players are so powerful, the missions have no challenge. There should always be a threat of death and dismemberment with any mission.
I've watched one of my friends run solo mission after solo mission, grinding thousands of credits in a kind of mindless haze. Where's the challenge?
1 Sheet Music: If you know how to write sheet music, you could write it in this way.
2Piano tool: There is a cheesypiano graphic on the screen and you would need to click the mouse on the note you want when you want it to play. It loops the track over and over and stacks what you do on each pass. You could also use keyboard keys to play the song.
3 dummy tool: Some other way to create the music that people with no musical ability could use. Maybe premade riffs that you could drag into position. Something really easy.
powerchord wrote:
please spare us! Too many empty vendors out there. Please make a way that we can check the contants of a vendor with out traveling all over the place
Issue: Missions are currently quite stale and boring. Who are you doing the missions for? No-one. Where is the money coming from for the missions? Just generated credits. Why bother doing a lot of the missions, for instance the surveying missions? No-one has said that they need that material. It's just another generated goal.
Issue 1: (This has been mentioned before and I apologise for not mentioning your name but there are a lot of posts to sift through again, but I would like to add my support to the idea). Currently, you can find a Rebel base no problem on any planet - if I can find one - surely the Empire can!! I thought that during this time in the Star Wars world, The Empire is supposed to be in full power still. Surely the Rebel bases shouldn't be so easy to find - they should be hidden (as someone else also mentioned like the Hoth base etc) so that they are not easy to find unless you are a member of the Rebel Alliance and you know someone who knows about it! An example springs to mind of the "Secret Rebel Base" (i.e. Rebel Theme Park) that you sometimes see pop up on the loading screens - not much of a secret when the location is given for everyone to see!
Issue 1: I find that there is no sense of danger in the game. There is nothing to lose. Of course the devs don't want to put people off of their games and they don't want them to quit the game if their character dies - hence the whole clone thing. The only risk from getting killed in game is that your equipment will lose some of its condition. A large portion of players can buy a new suit of armour no problem I am sure - and your wounds can be healed either by a doc or through medidation. So - if my character dies - no risk. I'm still in the same group, I can get back in the buff line and jump back in the action! Easy. But not really a worry. I think it would be a lot nicer if your character dies, then that's the end of him. Obviously you will have a lot of stuff, but perhaps your new character can "inherit" these items so that they are not lost (otherwise no-one would fight any more!). But I think that you should risk losing the currently skills that you have aquired. A lot of people I am sure would worry that this is a lot of work- but that's the idea - if your character is dead - surely that is the end of him? Even if you get a clone of your physical self as it can be a lot of work to create a new character and you will probably like what you have, the profs should be lost. Surely you are cloning the DNA and not the skills that you have learned during the life of the character? These are learned traits afterall.
Issue: Why can I carry 59 house in my invetory and another 50 in my backpack? Same goes for large tables etc - sounds kind of heavy to me and awkward. I can't put another backpack in another backpack afterall. You should have to move large items in large vehicles or on large mounts - or you pay to have it delivered to where you want it - just thinking of a little realism here! A nice business venture if you want to get into haulage. There are a lot of items in Galaxies and lot of people are on the move all of the time.
SHARKTICUS