Development Cycle Archive
Thread: Jedi Punchlist Feedback
Frankly, I am surprised that he effected their path at all given their path history and customer antipathy. Not that I blame devs, we clearly dont like them either.
Message Edited by Hairballs007 on 06-25-2004 07:41 AM
MrTeaGTR wrote:
JEDI SHOULD BE THE MOST FEARED CLASS IN THE GAME. NOT SOME CLASS WHERE AN ELITE MELEE CLASS CAN KILL THEM
A MELEE CLASS COULDNT GET WITHIN ARMS REACH OF A JEDI WITH A SABER WITHOUT BEING CHOPPED UP.
Skills - Everyone thinks the skill pt costs are too restrictive. I agree and even think the individual box mods are weak across the board... BUT, I think for purposes of making a more rewarding experiance ie BETTER GAME, you should seriously consider reducing jedi skill costs. The planned system in revamp is just way too restrictive. Current guardians are totally nerfed, and against non jedi temploiters, Jedi are at a total disadvantage. Non jedi can even master 3 full professions, Jedi have no hope of even mastering all there is that jedi has to offer. They have to sacrifice lots of abilities that are considered essential no matter how they make their character. Against a temploiter, even new school jedi are gonna be weak.
More importantly, jedi will always be sacrificing abilities that are tough to live without. There's no way argue it, in PVP jedi will nearly always go for the best combat skill set. Whether its lightsaber/defense or saber/enhance or saber/healer... whatever proves to be most effective in pvp (since its required for FRS) is what nearly all jedi will use, the system just forces you to go that way. So when your goal is to diversify jedi, what you're actually doing is forcing all jedi into a single skill set, or a template in the most exact meaning possible. All jedi will be copies of each other, same stats, just different names and visage. So thats doing the exact opposite of diversification. You might as well let jedi eventually learn ALL skills again.
Personally when I heard a rumor that as you go up in rank you would be allowed to learn more boxes I thought that was a good idea and being restricted didn't bother me. But even a council leader will never know more skills than he did at knight. Not really a master of the force, justa knight with higher skill mods. Try to consider reducing the skill cost, or a minimum grant extra boxes as you progress up the FRS, or both would be even better.
EDIT: Forgot to add... If you want more diversity than just everyone having the same template, you need to make every box useful. Every level 1 box across the line should be really really good to encourage people to go outside just straight up the 2 best masteries, and half of another one. Additionally, make every level 4 box REALLY REALLY good too, so that you're rewarded just as much by going UP skill columns are you are going ACROSS skill rows... I know thats easier said than done, but at the moment everyone will be flocking to the same skill set...
Message Edited by GuanYing on 06-25-2004 07:00 PM