Development Cycle Archive
Thread: Publish 7: Major Features
people being stopped from doing anything for 20 seconds because of a yelling dork was/is dumb...
Vertical Item Movement
Please make sure the devs first fix the problem of "in-combat" status not ending even though you've spammed peace and ran more than 120m away from the agroed creature (or sometimes more)
Oh, if I have a vote, I say no to the 30 second timer. This is going backwards in most cases, right now it takes 2 seconds to open inventory and create camp, another 3 seconds to open datapad and call out ur pet...much shorter than 30 seconds. True that sometimes you have to find a campable location but this only happens sometimes.
Another scenerio, what if you're a CH and want to train a new command to all of your pets. Now you have to wait 30 seconds to pull out each pet?
Thunderheart wrote:
Camp Restrictions Removed: After Publish 7, players will no longer be required to be in camps to pull out Vehicles, Mounts, Droids or Pets and can pull them out wherever they are, eliminating the player inconveniences of having to find rural areas far from cities, lairs and other no-build zones in order to build a camp. The basic rules of calling Vehicles, Mounts, Droids or Pets are:
· A player will not be able to call a vehicle/mount/pet/droid during combat or 60 seconds after combat is concluded.
· There is a 30 second delay after you call for a vehicle/mount/pet/droid before it will generate.
· A player will not be able to call a mount/pet/droid while mounted or on a vehicle.
· A player will not be able to call a vehicle while mounted or on a vehicle.
How many times do CH's have to PROVE it to you that this is not needed and that the so called 'exploits' you claim can happen without this DO NOT EXIST.
You once claimed that part of your job was to go to the devs and fight FOR the players, yet you continually ignore the players and fight against them.
A few comments on the proposed upcoming publish...
1) The warcry changes will mean that I will simply be removing that skill from my toolbar. I play PVE in this game not PVP. For me, the warcry skill was often what I used to buy me time when I was hurt and waiting for a heal. It didn't always work. But, many times it would help me squeeze out a few more seconds out of my present health and get that heal. Now, there is no reason to use it at all. The moment any damage is done to the targets, the warcry ends. Not even worth the hassle. If you want to make it like mez, then do so. It should have it's duration greatly extended then. I really hate how PVP causes changes that have terrible effects on PVE where there isn't an issue with a skill.
2) The proposed crafting experimentation changes sound like an attempt to reduce the quality of most items that are made. It sounds like they are gonna simply average the experimentation points into the total quality of the material used making for poorer quality products. I would like to see some examples used to illustrate exactly what they mean to do with this change.
3) I can fully understand the reasoning behind the 30 second delay on speeders and such. However, I don't think this delay should be in effect when you are in a city, a camp, or near your residence. My reasoning is that I don't think that a 30 second time sink in the city when I am pulling out a droid to heal is necessary. But, in the middle of the wilds when I would normally need a camp, I can find it acceptable.
Most of the rest of the stuff proposed looks pretty good. My issues are with the above items.
Wrong, at master CM's are bugged or something, they can throw stims DOUBLE the range of their listed range.
Hlicalanthe wrote:
Elan-Morin wrote:
Yeah, right. Combat Medics are always about 120m away throwing their AoE poisons/diseases. Docs have to stay right up next to the rest of the team so they can try to keep some of them cured.
Um, current max range for a poison or disease is 64m; the area of effect does extend this, but the primary target must be within 64m.
Docs shouldn't be anywhere near front-line combat. They should be in the med centers or camps curing wounds, doing buffs, etc. Similarly, CMs should be the ones doing rez, not Docs (at least, not exclusively).
I agree, Docs should be better at doing those things; perhaps giving higher HAM costs to CMs for doing rez, cures and the new fireblanket would be a good compromise. Again, continue to have the schematics Doc-only; but allow CMs to buy and use the stuff.
But, IMO, it doesn't make sense to give Docs even more incentive to be in the middle of combat. That should be the purview of the CM.