Development Cycle Archive

Thread: 9.2 Publish Feedback: Wookiee Armor, Old Mos Espa Arena Swoop Track & Crafting Quests

Spin-X
Tue Aug 03, 2004 8:02 am
#261

OK so now wookies have armor and swoop tracks what about changing the player city rank thing? We turn around and wait for our city update at 4am over here just to find out that the planet has reached its max for rank 3. I find this very nerve recking because I had to bust my ass to get the people here, pay them to stay, give them a house and other items, for citizenship that I can't get anything out of. We waited our week, I want my cloning vac, I could care less about registering, I just want to place my cloning vac.

First off, I don't understand how you can figure that there is a limit on cities on planets, especially ranks. There is no such thing right now in real life, and there isn't a reason why in the game. You might as well delete the politician skill all together, what use is it if you can't update?





So I assume that without any more cities and with jedi quests or whatever SWG will soon die out. Tons of jedis will be walking around, few cities, interesting how it works out.
Agent44
Tue Aug 03, 2004 9:46 am
#262







Chrysalide wrote:



Hello everyone,


We appreciate all the comments and feedback about the items in Publish 9.2, and I would like to follow up with a few of our thoughts regarding the Crafting Contractor quests.


The primary demographic for which these quests are designed is the junior crafter that is trying to work his or her way up to master the profession. The Crafting Contract system is intended to be an alternative for those that are trying to get experience at novice levels, but find it difficult to sell the items that they make to other players.






The problem with the quests is, running your crafting tool on practice mode gives you more exp than the mission gives as a whole.


I tried the easy chef quest yesterday and I was asked to make 5 units of soypro and put them in the crate. Sounded ok to me since I was grinding soypro anyway. Soypro gives about 50 exp for making it (this is not in practice mode) and then gives you another 40 expif you eat it yourself. Your stomach never fills from soypro. After making 5 soypro's and putting them in the crate I recieved 75 credits and 30 food crafting exp.


It's pointless to do these quests! I could of gotten so much more exp if I ate those 5 soypro rather than gave it to some fat moncal contractor.


Please either make the payoff bigger, give a lot more credits, (I can do artisan missions for like 1300 a pop! And I dont have to craft multiple things), or have better rewards.



- Eldrin
-Arden
SimUser
Tue Aug 03, 2004 9:55 am
#263

Yeah, don't get me started on those crafting quests,My First onewas 10 Advanced Droid Frames, that's 1500 Metal and 700 Fiberplast, I get as a reward??? 250 credits????? For 4400 credits worth of material if I buy at 2 CPU. Not only that but I get 130 xp, when I would get about 300 more if I had just practiced with them.
Hutt-Hitman
Tue Aug 03, 2004 2:13 pm
#264

hrmmm racing





____Bria Galaxy______________
ATRAYO

___Since June 26th 2003__________

Hutt-Hitman
Tue Aug 03, 2004 2:14 pm
#265

there should be like a Nascar torunomit ! ... mabye... POD RACERS ! hahah that would be so fun to have that as a profession, like in that old fun N64 game podracer.. man i played that so much





____Bria Galaxy______________
ATRAYO

___Since June 26th 2003__________

Iycan
Wed Aug 04, 2004 7:30 am
#266

9.25....

Hrm seems I've seen one angry post and others mocking what has happened. I do agree specials are nice and fun, that soloing say a nightsister elder or a krayt should have been harder than it was, although I did have to wear 90% armor which was always severly damaged (and not to mention very hard on the pocket book), and pick up medic to heal myself even with intimidate 2. I REALLY hate the extent they took it too. I've been playing around a year and a half and completely run out of things to do. The only thing I've done in the last six months is go to dathomir and loot whore. I know, boo friggen hoo for me. I don't disagree with them being harder, I do dissagree with a nightsister ranger, which is one of the lower level ones, killing me in the flick of a spell ( ranger hit me for 4k ). That was a really nice suprise. Anyway, my opinion is, you went a little overkill with the strength of MOST npc's and the blasted specials, as a result I haven't played since. Do I want to quit?...no. Am I bored now?.....very.

Regards



Iycan Lunarian CL90 Elder Jedi
Farinkaar
Thu Aug 05, 2004 10:03 pm
#267

hi all!


since the new patch my computer is goining to crash down everytime iam logging in to SWG ..

i can play maybe 3 minutes then the comp is getting down..,

ive i see a new wookie armor the armor is blinking , bad lags are coming and then my comp crash´s down again.


has anyone else the same problem ?


plz help me out.. 4 days without SWG is like hell...
groovysplat101
Fri Aug 06, 2004 9:17 am
#268

This is actually feedback on the 9.25 upgrades, but I'll put it here.


I just went on some n00b Rebel missions with one of my characters. The lowliest of the low. About 600c a hit. I died. Know why? Well, a few reasons.


Number 1, I'm aiming for a Rifleman/Musician (yes, so I can hide the gun in the violin case ), so I've adjusted my stats achordingly - lots of Action and Mind, but not as much health. With buffs and armour (even the nerfed stuff), the combat should be easy. However, the saccrifice is that my strength is lower, so I suck at Brawler - not a problem, as I'm ranged. BUT, all of the opponants I encountered on the several missions I've tried were melee. That meant that I got one NPC down, before three more ran over and started attacking me. Then I got incapped, cloned, ran back, and a replacement had spawned.


Number 2, I'm currently working towards Rifles III...I don't have that good a character, really. I was doing Rebel missions in Anchorhead to kill three birds with one stone - FPs, XP, and (to a very small extent) Credits. I'm still on a CDEF, because I can't find a better rifle on sale anywhere. I'm on the hunt for one, but I can't afford to travel that far to get one. My weapon is pretty bad, and my skills aren't anything to write home about. However, I came up against (on a beginner mission) an NPC who was at least a Novice Fencer. How do I know this? He was armed with a Stun Baton. Now, armour or no, I don't stand much chance against that. I have Armourweave on, but thats not got much (if any) stun resistance. I can't get anything better, because, as I say, its a new character.



Now, correct me if I'm wrong, but those missions ARE for new characters. They deal out maybe 600c at best. And the difficulty of the mission IS dependant on the percieved abilities of said character...the better skills, better weapon, better armour, etc, the better missions you can get. Thats why people add droids to groups - to make it look like they can handle more, and thus get better missions. Could you please point out to me which nerf lets a Rifle II Marksman take out a Novice Fencer with a CDEF, while he's got 3 other people to deal with? I took a look at the others, too. One of them was about Rifles II, I reckon. He stayed at range, and I managed to kill him. One of the Brawlers, as mentioned, must have been Novice Fencer (unless they're allowed Stun Batons regardless of their abilities). The other two were about One-handed I or II, judging from the weapons. There is no way that a single Rifle II Marksman can handle those, with a CDEF Rifle and Mabari Armourweave armour.


I am correct in calling these "n00b missions", aren't I? I mean, if its determined on strength, its supposed to be something you can handle, but only just. At the limit of your abilities, as it were. Is a new character expected to get buffed for a 600 credit mission? Because if they are, I wanna know where they're supposed to magic 10k from. Coz they ain't gonna get it grinding missions. Or is it that you're not expected to try for FPs until you've at least got Novice in an elite combat prof? If so, how do Entertainers get FPs? I hope its not from those lousy delivery missions...they usually cost more than they give out. It just seems that, since NPCs got their Specials back, they've become considerably tougher. Perhaps you need to warn people on how tough they are? I started during the time when NPCs didn't have Specials, and I wasn't expecting them to get so much tougher with 9.25.




Groovysplat101 - The Original GroovyTrooper
"How many times have I told you? Don't get caught by the bad guys."
"Since when has 'Plan A' ever worked?"
Tyyylowyspetily
Sat Aug 07, 2004 1:20 am
#269






groovysplat101 wrote:

This is actually feedback on the 9.25 upgrades, but I'll put it here.


I just went on some n00b Rebel missions with one of my characters. The lowliest of the low. About 600c a hit. I died. Know why? Well, a few reasons.


Number 1, I'm aiming for a Rifleman/Musician (yes, so I can hide the gun in the violin case ), so I've adjusted my stats achordingly - lots of Action and Mind, but not as much health. With buffs and armour (even the nerfed stuff), the combat should be easy. However, the saccrifice is that my strength is lower, so I suck at Brawler - not a problem, as I'm ranged. BUT, all of the opponants I encountered on the several missions I've tried were melee. That meant that I got one NPC down, before three more ran over and started attacking me. Then I got incapped, cloned, ran back, and a replacement had spawned.


Number 2, I'm currently working towards Rifles III...I don't have that good a character, really. I was doing Rebel missions in Anchorhead to kill three birds with one stone - FPs, XP, and (to a very small extent) Credits. I'm still on a CDEF, because I can't find a better rifle on sale anywhere. I'm on the hunt for one, but I can't afford to travel that far to get one. My weapon is pretty bad, and my skills aren't anything to write home about. However, I came up against (on a beginner mission) an NPC who was at least a Novice Fencer. How do I know this? He was armed with a Stun Baton. Now, armour or no, I don't stand much chance against that. I have Armourweave on, but thats not got much (if any) stun resistance. I can't get anything better, because, as I say, its a new character.



Now, correct me if I'm wrong, but those missions ARE for new characters. They deal out maybe 600c at best. And the difficulty of the mission IS dependant on the percieved abilities of said character...the better skills, better weapon, better armour, etc, the better missions you can get. Thats why people add droids to groups - to make it look like they can handle more, and thus get better missions. Could you please point out to me which nerf lets a Rifle II Marksman take out a Novice Fencer with a CDEF, while he's got 3 other people to deal with? I took a look at the others, too. One of them was about Rifles II, I reckon. He stayed at range, and I managed to kill him. One of the Brawlers, as mentioned, must have been Novice Fencer (unless they're allowed Stun Batons regardless of their abilities). The other two were about One-handed I or II, judging from the weapons. There is no way that a single Rifle II Marksman can handle those, with a CDEF Rifle and Mabari Armourweave armour.


I am correct in calling these "n00b missions", aren't I? I mean, if its determined on strength, its supposed to be something you can handle, but only just. At the limit of your abilities, as it were. Is a new character expected to get buffed for a 600 credit mission? Because if they are, I wanna know where they're supposed to magic 10k from. Coz they ain't gonna get it grinding missions. Or is it that you're not expected to try for FPs until you've at least got Novice in an elite combat prof? If so, how do Entertainers get FPs? I hope its not from those lousy delivery missions...they usually cost more than they give out. It just seems that, since NPCs got their Specials back, they've become considerably tougher. Perhaps you need to warn people on how tough they are? I started during the time when NPCs didn't have Specials, and I wasn't expecting them to get so much tougher with 9.25.





The only difference between what you're describing and when I started playing, is that you are wearing mabari armor, whereas I could wear none, and my friends were wearing bone armor. Somehow, we all made it. Even the less than stellar players like me.Trust me, you can too. As for money, try crafting missions. You don't even need to be an artisan to take them, just a general crafting tool,and the pay can be decent with zero risk. After that, I would recomend learing how to fight without a buff. Buffs used to be a very rare thing, and plenty of destroy missions got completed without them. And for pity's sake buy a ticket to Coronet or Theedasap and buy a replacement for that cdef rifle.Even a grind quality DLT20a will be better than that.The game has not become too difficult with the recent changes. It is returning to more of what I would consider "normal". As for the weapons npc's equip, I would not read too much into that. Their levels determine what damage they do, and if you go back and view the combat spam, I think you will find that the specials used by a fencer are nowhere to be seen. A novice fencer would red or at least yellowcon to you. Unless the NPC was a red or yellow con, it was not the same difficulty level as a novice fencer. No comp (or Hunting Armor- Yay!!!!)or buffs makes the game a much greater challenge. Learn to fight without them, and you will be: 1. ready for the combat rebalance (whenever that turns out to be) and 2.a better player regardless.



Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

harry_wookie
Sat Aug 07, 2004 4:13 pm
#270

were can i find a picture of the new wookie armor??
Whatajoke
Mon Aug 09, 2004 4:10 am
#271

i find it unfair wookies have the best stats, plus armor that is as good as any other species. As stated by a dev, Your species, and sex, are permanant. I feel cheated as a player involved in combat professions as a human, more so than before (leadership, and artisan doesnt help). Unfortunately, I haven't thought of a solution yet, that will satisfy everyone. As the combat system is now, wookies
defently need armor, but this will be changing. I do not know of the future changes in the armor stats, and the ever delayed combat revamp, which would have a big influence on any solutions i could think up.
Tyyylowyspetily
Tue Aug 10, 2004 6:07 am
#272






Whatajoke wrote:
i find it unfair wookies have the best stats, plus armor that is as good as any other species. As stated by a dev, Your species, and sex, are permanant. I feel cheated as a player involved in combat professions as a human, more so than before (leadership, and artisan doesnt help). Unfortunately, I haven't thought of a solution yet, that will satisfy everyone. As the combat system is now, wookies
defently need armor, but this will be changing. I do not know of the future changes in the armor stats, and the ever delayed combat revamp, which would have a big influence on any solutions i could think up.






You are joking, as in the forum tag, right? I thought this one has been put to bed. For anyone that feels this way, just do yourself a favor, and role up a wookiee on a new server, and try migrating those "superior" stats. Then, try out that wookiee roar and see how useful that remains after the warcry nerfs. If you still are not satisfied that you have not been "cheated" this one will take a while longer, but try going out in that armor which is "as good as any other species" and watch in stunned amazement as one in five hits to your health pool and in some cases, much more often than that, completely bypass that armor. I watched as an enraged rancor managed to score 4 consecutive hits which landed for full strength. Since I am no longer playing a melee class, burst run, a dose of won won, and a shot of pixie were the only things standing between me, and a trip to the cloner. Lest any think I am complaining, I am not. I am overjoyed to have armor at all, and to have something that provides stun protection, so that I last longer than 5 seconds in the very rare PVP situation in which I may find myself. So take heart. You have not been cheated in the least. I can still find 50 shops selling great composite for every one that sells wook armor. I can still find 10 shops selling human clothing to every shop that carries even a limited selection of wook clothes (though most tailors will bend over backwards to fill special requests in my experience), I do not have that nice armored shirt to wear that provides a place to put armor attachments, where an investment in a million credit plus skill tape wouldn't seem like burning money- all of this, and still, I am not complaining. Why? Because, I've played Zabrak, Trandosian, Human, Bothan, and Rodese characters. I chose wook because I thought it would be a fun race to play. There are times I wish I had simply gone human. Those times are fewer now that things have been brought into better balance, but whenI am staring at a suit of really nice stun comp on a vendor that does not stock even ceremonial wook armor, or can't find an item of bio clothing that is available to every race except mine, or work my tail off running endless theme park missions to be rewarded with a piece of armor I can't use, that feeling sometimes still comes out.The grass is always, and will always be, greener on the other side- at least until you are standing on it and glance back at where you've already been.




Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

Cyb1000
Fri Aug 20, 2004 2:43 pm
#273

"since the new patch my computer is goining to crash down everytime iam logging in to SWG .."

I found a way to stop the total system crash and puter reboots:

On the last login screen (with the PLAY button) select Option, then select
"Disable Bump Mapping" and disable the Vertex/Pixel Shader. I suspect that only
the Pixel Shader is causing the crash but I am too lazy to debug this further...

Enjoy




Cychew

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