Development Cycle Archive

Thread: 9.2 Publish Feedback: Wookiee Armor, Old Mos Espa Arena Swoop Track & Crafting Quests

Eliah
Fri Jul 30, 2004 12:06 am
#248

Regarding 9.25, which just gone live:


Awesome!


I just cloned because of getting the 3rd corvette ticket part (alone ), its just great how the mobs now react there and what power was hidden when all the specials were deactivated.

Great stuff.. I can just hope you Dev's will resist listening to our whin0r faction here and in the game, its extremely encouraging having something to fight with.

Before, I was next to starting to laugh when reading the examine-info "looks like instant death" most of the times. Now were getting back toa game that carries the name "massive multiplayer .." again proudly in its name.


Thank you so much


Eliah / Gorath Elessar
Gawzeera
Fri Jul 30, 2004 4:21 am
#249

awwww whats the matter? is superman suddenly not feeling so super?


ohhh boo-fargin-hoo.


I think the new updates are kewl.



"Jedi. Their order is a fading light in the dark. corrupt and arrogant.They must be punished." - Asaj Ventress Clone wars Micro series
Jeanine2003
Fri Jul 30, 2004 4:38 am
#250

Thats what i want to say just for example:


KnightHawkone = 6 Posts but constructive and is posting by reading, thinking, posting and


Beery = 1322 Posts = just another whiner who likes to flame other people with reading ? whats that ? thinking? sorry i cant! posting ?? ill try a +1!!


Believe me Beery i have reported more bugs than you will ever find and its a lil different to whine about a bug, exploit etc multiple times on the board insteed of reporting it ingame with a tool that is made for such things... maybe you should try that but im sure you never figured out how it works to report a bug, exploit etc ingame but your right we ingame players are clueless cause we are just playing or sitting around chatting.... and maybe you should still think about the Development cant take care about everything at once cause there thousands of players who wants anything changed ingame + new features that everyone wants, you should think about how hard it is to make such a game! if you have a problem with the things who arent done yet, then just go and quit the game and you dont need to care about the bugs, exploits etc anymore Sounds like an idea huh ? then go ahead ! bye bye



====================
Sharee Nightsky
~Master Bounty Huntress/Pistoleer/Carbineer/Starsider~
~Swordswomen/Dragonlady/Flurry EOF~
~Imperial Colonel & Royal Security Pilot Ace~
_.-=*=-._"HELL HATH NO FURY AS A WOMAN IN BATTLE!!."_.-=*=-._
====================

KnightHawkone
Fri Jul 30, 2004 7:12 am
#251

Just out of Curriosity I was wondering how much the Wookiee Armor is selling for on the other servers. I was quoted a price of 225k.




Grrumosssh
Crusader of Valor
Valor Immortal

Salek Hawk
Entertaining Lay-about
Life is only worth it if you challenge yourself to live.
annelid0
Fri Jul 30, 2004 2:13 pm
#252

Some feedback on Wookiee armor.

I've only had the opportunity to try out the hunting armor, and I've been mostly very pleased with it. I like the resists, I like the design, and I love that the devs listened to the concerns when it was on test and made the resource requirements more reasonable (in two cases, anyway).

I do still have a few problems with it though:

Not enough durability on the chestplate: All the suits consist of four pieces (chest/head, leggings, right bracer, left bracer). This is all well and good, but the nature of the chestplate has it covering 4 hit locations (chest, head, right and left biceps). Because of this it takes considerably more damage than any of the other items, but doesn't have an appropriately higher durability to compensate for that. It was common practice with the ceremonial armor to go through 2-3 chestplates per set of leggings and bracers, and that problem is going to continue with the new armors.

An easy fix would be to increase the durability of the chestpiece by 25-50%. If it means increasing the quantity of resources used, that's fine.

Armor attachments: There is no Wookiee armor equivalent to the Ubese shirt, Ubese bandolier, or Mabari belt, three items that accept armor attachments but provide no protection and do not decay. Another species with these three items can have 12 slots for armor attachments that they never have to worry about losing. Armor attachments are uncommon loot and very expensive to purchase, so to put them in armor that will be rendered useless in a week would be foolhardy.

Wookiees can already wear clothing belts and bandoliers, so please make it possible for us to equip at least the Mabari belt, and preferably both the belt and bandolier. This would be a quick fix that would not require creation of a new nondecaying Wookiee armor piece. It's also one area in which we remain handicapped compared to the other species.

All-in-all I'm thrilled with the new armor, but these two issues still need to be addressed (the attachments being the more important of the two). Thank you.



------
Ilykerrimo
Grumpy Old Pikeman
Masochistic Wookiee

ilep
Fri Jul 30, 2004 6:23 pm
#253

Humm.. the spawn rate in the Geo cavesis completely out of whack. For, example there were about 30 mercenary sentries where the 2 used to be found, and they spawn faster than you knock em down. Now I'm all for more mobs, but this is puching it. Geonosians are also spawning like crazy. But the creatures seem to be fine. Sorry if this as been brought up before. Couldn't find the time to go through all the useless posts that don't either point out a problem or adress one.





Ilep Zhul, Master rifleman, TKM
Pe'li Zhul, Master weaponsmith, Master artisan, Master merchant
Weapons, Loot, and High quality resource vendors
at -100, 2560 Dantooine (400m from mining outpost)
Grexcar
Sat Jul 31, 2004 3:58 pm
#254

im having problems with the new wookie armor, my character is a wookie on bloodfin. I cant see the hunting armor, i mean i cant see its colors or details, seems all but a shadow to me. I had tried to logg again and again but its been like this since it came out. ive also run the full scan and nothing. DUNNNO WAT TO DOO!! is there someway to download the update again or what?



Cacho's biological father.
Thats right "I am your father!"
TheRogerWilco
Sat Jul 31, 2004 4:07 pm
#255

1/5 times the new wookie armor does NOT absorb any damage...... Is this the way it's supposed to be? Those 2k hits from bigger creatures don't help any...... Please fix this bug, I'm assuming it's a bug, if it's not a bug, consider another one cancelled.....



-Ketzal tells you, "Load kills is the only way you'll ever kill me, enjoy it."
-You tell Ketzal, "Having a Jedi by your side is the only way you'll ever kill me, enjoy it.
Cyb1000
Sun Aug 01, 2004 11:09 pm
#256

Woot, the new Wookiee armor is crashing my puter !
Nice job lol




Cychew

Kershakk
Sun Aug 01, 2004 11:55 pm
#257






Sigillum wrote:

HERES FEEDBACK ON 9.25

WAY TO MAKE THE GAME IMPOSSIBLE

WAY TO MAKE THE GAME SUCK

EVERYTHING THAT WAS ONCE SOLOABLE AND FUN YOU **edit**ED OVER

I HOPE THIS GAME SINKS BECAUSE YOU GUYS WANT EVERYTHING TO BE IMPOSSIBLE

QUIT BABYING THE JEDI'S AND KEEP THE GAME FUN FOR THOSE OF US WHO LIKE TO SOLO.


ONE HIT KILL FROM A NIGHTSISTER WITH FULL ARMOR

WHEN i USE TO BE ABLE TO SOLO 20....BE REASONABLE


THE DEATHWATCH WAS HARD ENOUGH WITH 2 FULL GROUPS AND YOU **edit** IT UP EVEN MORE SO ITS TOTALLY NOT POSSIBLE.


-Diabolus Spawn






I find both statements unreasonable Maybe they shouldn't kill you in one hit but soloing 20 was wrong.


AltharXXX
Mon Aug 02, 2004 3:25 am
#258

seems crafting wookiee armor is broken.

1. experimenting on durability does not change the condition of the armor at all.

2. it isn't possible to exceed the difference in the ratings in the segment. basically this means that experimenting in 'resistance' is pointless. If you have a 15% kinetic on segment, then armor cannot have kinetic resistance greater than 15% over base. ...



Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
DavidSachs
Mon Aug 02, 2004 8:09 am
#259

Has anyone else encountered crafting quests that failed because the final item(s) could not be put into the crate that was supposed to hold the cragftyed items?
Chewato
Mon Aug 02, 2004 9:54 am
#260






Chrysalide wrote:



Hello everyone,


We appreciate all the comments and feedback about the items in Publish 9.2, and I would like to follow up with a few of our thoughts regarding the Crafting Contractor quests.


The primary demographic for which these quests are designed is the junior crafter that is trying to work his or her way up to master the profession. The Crafting Contract system is intended to be an alternative for those that are trying to get experience at novice levels, but find it difficult to sell the items that they make to other players.






I would like to see more than just an XP and monetary reward for the crafter quests (and missions).


With the increase in loot drops, the average level 75+ mission will yield a bonus in the form of a good loot drop every 5-6 missions. And the more MoBs there are to kill the higher the chance of a good loot drop.


How about doing something similar for crafters? Each time they finish a mission or quest give them a loot drop. And if you need a justification, this could represent the appreciation of the client for completing the mission.


This would give the crafters something that they cannot achieve today. A way to accumulate loot. Many of the loot items would be as desired by crafters as by everyone else (gongs, rugs, statues, etc) but they have to buy the components since a true crafter has very little (if any) combat skills.

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