Development Cycle Archive

Thread: Publish 8.2 Feedback: Death Watch Bunker

gtheath
Wed May 26, 2004 6:25 am
#261

My only complaint is that the bunker isn't instanced. Nothing like getting killed by something you didn't have a chance to see due to lag.



Perhaps if the bunker was instanced, there would be the need for the quick SBD spawns.


I also agree that these types of quests add nothing for the casual gamer.
Notatti
Wed May 26, 2004 6:26 am
#262

I know my post will most likely be lost among the carnage and never see the eyes of someone that can act on it but here goes my 2 cents. To me the the deathdroid bunker and all are all symptoms of a much greater problem. Them problem of loot. I played UO for years, sifting through the hords of badies to get the best ubber loot to make me more ubber. Just like everyone else. I would sell said loot for millions so that I could buy the super ubber stuff for mega millions. I even flirted with e-bay for the super duper ubber items that sold for hundreds of real dollars.


That came to a screatching halt when I found SWG. Just the fact that 90% of items were player crafted, and the economy was "in check" and I was sold. LOL, I even deleted my UO account without selling or passing along anything. Two and a half years of powergaming deleted just for the hope of something better. Now though, things are beginning to head down the same narrow path. Ubber loot once again, ninja looting, impossible dungeons for ubber loot, loot camping....the list goes on.


The only way I see to save things now is to totally change the loot system and reasons.


1. To create that "end game" for professions, make a "Legendary" class. This would be obtained at10 to20 million xp post master. This might not solve every ubber disire but would make aobtainable goal for continued commitment to aprofession. Thereward to the profession would be thesame as thebest skill tapes found.To keep things interesting for the professions, continue adding new content.


2. New items added to thegame. Stop putting these new items as loot. Get away from the loot mentality. If you want to limit a item. Limit it to a profession. Who should wear this new deathwatch armor?Master BountyHunters and Master Carbineers. There, its limited. Who can make it? Every master armorsmith because all were give the schematic this morning. Whats the cost? Reasonable because everyone can make it. Benefit in wearing it? None really, about thesame as most other armor, but give a variety to your look. New pistol? Master Pistoleer, boom, limited.Wookiee life day stuff...good morning great wookiee a gift has been placed in your inventory, happy Wookiee life day!See the point?


The benefits to adding the items to the game and not to loot are.


1. The new content would be obtainable by all $15 a month subscribers.


2. Eliminates the need to "farm", "camp", "Ninja Loot" providing a much more imersive combat system.


3. Discourages economic ballooning tactics. If I know I need 20 million to get such and such, then I am going to increase my prices, run the highest priced missions bringing more money into the economy ect. Some may even revert to duplication in the quest to obtain ubber status or these high end items.


4. By rewarding masters you reduce "dabblers" and "stackers". You make true master professionals that learn the strenghts and weaknesses of their own professions and can participate in group activities as such.


5. You avoid a loot oriented game! This is Star Wars, not loot wars. Make things challenging, not hard. There is a difference.


Ok, ok. I can hear the questions already. Why do these attractions if there is no reward (you say)? The benefits from doing these things cound be like the tuskin fort. Loot yes, but its novelty loot. After you loot your 200th helmet you'll be giving them away.


1. So one would be, token items. Yes a weaponsmith can craft the new gun but you can loot one for free at the such and such. Maybe genosian wings to use for decorating, or disabled super droids that can be picked up and used for decorating. Token items not usable content.


2. Badges. People will slap thier grandma for a badge that makes them stand out or appear more ubber.


3. Money. Harder spawn should mean higher payouts except for droids. Why would a droid have money?


4. XP. Higher end targets should equal higher percent of xp. Thus obtaining legindary status quicker.


5. Satisfaction/adventure. Many will continue going to these impossible places just to satisfy the adventurer in all of us.


Yes, I know that the loot kiddies would move to another game where they can really seperate themselves from the major player base and call themselves ubber to satisfy the lack of self confidence they feel as teenagers. But how many people is that? How many regular players have left because of the way things are being implimented? People will stay if you continue to provide more "usable" content. People will stay if they have more options not less. And while Im at it. If you join this phylosophy, the economy will improve greatly, eliminating the need for such crazy things as the vehicle repair rate and such. Fix the problems, not the symptoms.




d0qtrX
Wed May 26, 2004 6:27 am
#263

1. I think EVERYONE is pretty much sick of the 280,000 HAM AR-3mobs with 99% resists to everything.


2. As soon as you kill something it's already respawning on top of you.


3. No rest, no re-buffs. Once you die, you're done.


4. Nobody was looting anything but a few credits off our kills. It's rather discouraging to loot 400 credits off that SBD it took your party 10 minutes to kill, when I have pulled more off thugs outside Tyrena.


5. Non-instanced means people pulling nasty MOBs out of the dungeon, or up into the early rooms, or outside where people are assembling, buffing, etc. There was a SBD that wandered all the way out to thesmuggler's outpost last night.
Rorenikibi
Wed May 26, 2004 6:29 am
#264

Congrats, you've finally created content no one can beat without major exploiting.


The general consensus of Kettemoor is that it sucks.


Again, my congratulations, you have fulfilled the dream once stated by Holocron about conred content that should never be beaten by players.


On a scale of one to ten, you're in massive negative territory on this one.






Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Riis
Wed May 26, 2004 6:30 am
#265

You realize the only people who do the Corvette that I know are solo Master Doctors who walk through healing themselves to complete themission to sell the loot right?


What non-intended playstyle is the only solution for this one?


How about some non-combat content? I find it hard to believe Raph Koster worked on this game sometimes.


Battle droids should be an easy kill, in keeping with the movies, if you must have such continuity destroyers at all.


RbT





___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




Dangaio
Wed May 26, 2004 6:32 am
#266

Pathetic is the best word I c
duckhat
Wed May 26, 2004 6:37 am
#267


thank you for the embarresment, i went to the trouble of lining up what i thought was a crack team of 30 players including 4 doctors. I knew for a fact that some of these players where the best of the best. so you manage to slam us down into the dirt, SOE nice job. I dont understand the logic behind your insanity. people play the game to have fun and enjoy spending time with friend doing fun stuff that is challanging , and he you go am make them all feel like they cant play the game at all. nice job. I really thought i knew what i was doing. until you slapped me down like a dog on the street.


fix it now do make fools out of us.


Krogchoi
Wed May 26, 2004 6:37 am
#268

The Dungeon is way too difficult to be fun / enjoyable.
Removing the Super Battle Droids from there might be a step in the good direction

The sup battle droids, and high level of difficulty allready turned the corellian corvette into a failure (fun-wise), why do the same for the new dungeon ?
I started playing star wars galaxies because it felt like a game that was fun, and where you could build up a character that you could pretty much play alone if you wanted to, and not waste a whole hour (or more) beeing looking for group before you can start anything interesting (which is the reason why I quit everquest).
SWG starts to feel more and more like EQ. I have that sad feeling that tells me pretty soon we'll need to have some kind of tank-healer-nuker/damage dealer group setups.

That's not going in the good direction.



---
Baaron Samedi - Master Weaponsmith / Smuggler (Lowca server)
Karei
Wed May 26, 2004 6:38 am
#269

Step right up and pay your money to be forced into group play. Im a master doc/TKM in 80% Kin. armor and I stood my ground for awhile. Then your mind goes and you have to burst run, but the SBD can keep up with you as you run, hum, thats not right is it. Well, it did and I had to run back to the bunker to just get 20 other people to help me take it down. I am all for new content that is challengeing, but come on! Lag sucked, respawn sucked and I HATE THAT YOU ARE FORCED TO GROUP FOR ALL THE NEW CONTENT. This is supposed to be a single person game that you can decide what side, if any, you want to be apart of. Now all the new content that is added is uber group based and bug to the high hell. I like the fact that the Devs are trying to add to the game, but if all the effort that was directed to the new content was re-directed toward the expansion, well it would have been released by now and people would probably be happier and not complain about being bored with the game. As it stands the Devs are pissing more people off with each new WASTED addition to try to keep people from closing their accounts and leaving till the expansion comes out. But, again this all boils down to the Devs pushing something out, just to make people shut up for a few more weeks till some more crap comes down the pipe for use to complain about. I know you devs are going to remove this post just like my last rant, but I think it might take you a little while to see it because you really made people un-happy with this one. I really wish that you would stop the new content and fix the current state of the game, then push the expansion and then push a little new content at a time that is not based on being forced into groups. I would just be happy with some proffession based quests that gave you good loot/based on the difficulty. Or maybe a unique skill. As of now there is nothing of the sort and no intent to add such things except for Jedi, which will soon fill the galaxies because they dont want to group with 20 other people to just finish the bunker. God, somtimes I wounder what the hell you guys are thinking out there in Dev land. New content does not need to be uber hard and group based, it just needs to be fun, and there are plenty of games out on the market that are fun and not uber hard. I have started playing the game less and less now, just like many other players. I just want the game to as fun as it was when I first started the game and would play for hours on end because it was just that, FUN. Now I don't want to log on and get buffed and travel across the galaxie to group with people I dont know and cant trust to watch my back, to get my Melee ass handed to me by the SBD thats not even in this time line. Oh well, at the rate you devs are going you will be job less soon. Dont like what I have said, oh well, try contacting me TH or who ever reads this and get real feed back. DON'T remove my message from the boards because YOU don't like what it says. GOOD DAY!



No soup for you!!!!!

Master TK, Master Chef, Master Brawler, Novice Rebel Pilot
Founder of Ghost-Light Foods Inc.
Founder of Mirkwood
Cinamin
Wed May 26, 2004 6:40 am
#270



My first time commenting about a publish

A big group of us went into it last night , the lag was very bad outside of it but once inside it was a little better.

One thing ...this is way to hard .I can't see the casual player even making to to the entrance. Even with our big group of very skilled players we had a hard time in there we made it to the point where you talk to the guy about the armor.

Im a tailor so that was one of the things I wanted to know about other than the jetpack

Turns out you need to have bounty hunter armor and then convert that armor to the Boba fett style armor. You have to make it to a mine somewhere in there to get a mineral you need then have 3 masters to make a whole set.

Tailor for a certain part/ armorsmith for another/ and master Droid engineer for the other.

Sounds cool but as hard as that is to get in there and through it I cant see it being able to be done.

There was a time where there were like 6 Super Battle droids on us plus several wraiths and regular battle droids.

Devs you really need to make these new areas a little easier , im saying a cakewalk but its way way to tough.

I will try again to make it through I want to make it to the jetpack and the mines but Im not that confident that we can make it.

Any way bottom line good idea , cool new bunker and baddies to fight ...but way to hard.

My 2 credits

~Cinamin


~Master tailor, Master Artisan,Master TkM

~Tempest Server

~Theed , Naboo

~ waypoint -6051,3351



~Cinamin~ {RIP} Even though you killed me I am getting stronger
~Cinny~ Master Bio Engineer / Master Swordswoman / Force sensitive




Valodion
Wed May 26, 2004 6:46 am
#271

I just have to wonder what the hell does a SuperBattle Droid or even a Battledroid have to do with Mandalorians?



DarkReign
Dark Jedi
~Proud to be SoH~
supa187
Wed May 26, 2004 6:50 am
#272

First off.... 56k modem FORGET ABOUT IT. Any command or chat I did took about 60 seconds to work. I had many many connection lost messages. A complete waste....If anything you should have it load into another server rather than be on the endor planet server.


Overall it seemed extremely hard, is geared towards only a small percentage of players. And no benefits.




Goodfella


Sendeel
Wed May 26, 2004 6:55 am
#273

Ok this is really annoying. For all of you people complaining that the devs should put in more content for the casual gamer, LOOK AROUND. The entire game is full of casual-gamer content! If you need help finding it and are too lazy to go exploring on your own, check out these great maps ---> http://www.simantix.co.uk/swgmaps/ There are PLENTY of things that soloers and small groups can do with little or no experience or help.


The DWB is the first quest/dungeon for the truly hardcore gamer. The geo lab and the vette can probably be considered mid-level content, and can easily be done by a single organized group, even without the campers to help in the lab. It took my guild (1 group) 2 attempts to complete the lab...mainly due to lack of knowledge the first time through, and the vette is now routine. In my limited experience in MMORPGs, namely EQ for a year, there are many areas that you can't even access without an entire group of elite players, and have absolutely zero chance of surviving long without a raid force of 40+ players all maxed out on level and with the best gear available. This is what the devs were aiming for in the DWB....the first truly elite dungeon for a raid force of elite players.


Which brings me to my next point. You whiners are all being way too close-minded. Have a little more creativity. Why is every one stuck in the mindset that it should be doable by a single group? No, a single group alongside another single group alongside another, etc... does not help. Why not try taking in, say, 3 full groups, all working together as a team. When you add that to all the other groups and the campers, it shouldn't be too hard, as long as everyone works together as a team. One more thing: This dungeon can't be instanced. If it was designed for one group to complete, it would just be another vette. I for one am glad the devs finally put a REAL challenge in the game.




Ismael

MOJO of Lowca
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