Development Cycle Archive
Thread: Publish 8.2 Feedback: Death Watch Bunker
Notatti wrote:
I know my post will most likely be lost among the carnage and never see the eyes of someone that can act on it but here goes my 2 cents.
AlaManQ5 wrote:
1) Insane Difficulty Level for Casual Gamers.
Okay it's like this. 20 of the most kick butt solo artist ppl ingame with docs got together and hit this bunker. Everyone in group is well known for making quick work of a Krayt, and we got our butts handed to us. Tell me devs, who do you expect to do this?? If even your "uber" type players get slapped down imediately, what chance does anyone else have.
It reminds me of defense stacking. You guys banned dozens of people for stacking because you thought they were hacking or working exploits, but it all turned out to be defense stacking WHICH YOU RECOMMENDED IN THE BEGINING!
This bunker is a ton of fun. Lord knows I like blowing a 800k set of armor in less then 2 hours. You're out of touch devs, and you just lost my subscription.
I'm not even going to try this bunker, don't get me wrong, I would love too, but as a Crafter/Pistoleer I get toasted in the genosian dungeon fairly quickly. I'm with many of the others, it'd be nice if there were dungeons accessible to lower level groups, it is possible to make them difficult by adding some strategy to progression through the dungeon and to the combat (I assume this will come with the balance). From what I understand this dungeon is rough for multiple large groups of elite proffesions, because of the high resists, high HAM, and high respawn rate.
Anyways, in a future dungeon it'd be nice if there were some more RPG elements, at this point its very hack and slash. Some of the elements I've heard about in the death watch bunker sound great, but we need more of those elements and less insanely powerful NPCs. Some examples of RPG elements would be: having an entertainer to talk their way through a conversation tree (possibly slight variation to avoid redundency) and then preform to distract a room full of NPC's so that their group members could slide past; having a droid engineer maipulate a droid control terminal to distract or lower the abilities of droids in a given area; having a smuggler slice security terminals to get droids to ignore them and doors to open, or stay closed if the rooms full of enemies(I believe the doors in some places can be sliced by smugglers); Enable rangers to sneak past NPC's and helpothers sneak past. I'm sure theres other stuff that is possible. I understand that there are programming concerns and what not and that this is very difficult task. Personally I wouldn't mind waiting 2 months for a dungeon with heavy RPG elements.
Thunderheart wrote:
Boba Fett has discovered that an ancient splinter group of Mandalorian mercenaries known as the Death Watch are not just the stuff of myth and rumor but are operating out of a hidden location. Boba Fett?s network of spies has also discovered that the Death Watch assassins have contracted a heavy of contingent of the Black Sun to help them in their unknown plans. Are you brave enough to find out what these heinous villains are up to? Work your way through this new adventure zone with over 6 Action packed new quests and unique new crafting missions to find out what has brought these ancient warriors out of hiding!
Have you made it out to the bunker yet?
YES!
What were your experiences?
Made it to the 3rd room, when some noob came running at my group with about 20-30 super battle droids chasing him...needless to say that ended out venture. Damn noobs.
What is your opinion of this new adventure zone?
I think its great, but i believe it is too hard, all in all to make the mandalorian you need 40 loot drops? Id rather open another fs slot by doing all 32 professions then sit there for hours trying to loot 40 components for the set of armor.
Up to 13 pages already without a SINGLE Dev Response... except the one I noted previously clearing up who can wear the mandolorian armor.
Going back to find the link to a map somebody gave for ALL the content for us casual gamers who don't wanna be forced to group;X
The reward for the insane difficulty, missions and cost in terms of time / organisation / equipment is absurd.
My biggest grudge (picking up from dungeons since the geo labs) as a doctor I feel like im half useful in these caves. Why cant we heal, cure or buff. It's not balance or difficulty. These things will kill you unbuffed almost instantly. There's a lot of dying as it - so why are our skills closed out? Why cant we call pets or make camp? Why arent there areas you can heal or camp? (we've got to have droids or be in a camp for medical facilities and I was expecting the "medical lab" onboard the corvette to allow buffing) i'd be happy if they were at maximum 60% effectiviness but I feel like a glorified medic once inside.