Development Cycle Archive
Thread: Publish 10 ... holocredit for unlockers.
Not so fast.... (with a Lee Corso voice)
I'm sorry but players who aresaying that 4 holocron professionis the bulk of the work of getting jedi, needs to take a logic class.The holocrons were onlyguides and not absolute paths to getting your jedi unlock. Unless you are a developer and know thebuisness / game logic that is involved in the behind the scenes unlocking,stopmaking assumptions that if you completed 4holocron profession, that you are more than halfway through in unlocking your FS slot.
Here are two examples that throw all you folks logic that 4 Holocron professionis the bulk.
1) Joe Smoe, after tracking profession via badges in place, has 8 profession done. He got a Holocron and told him to do XYZ, he finished that profession and moved on to the next and the next Holocron was silent. He has1 Holocron profession.
2) John Doe, after tracking profession via badges in place, did 30 profession and then used a Holocron and it was silent. He has no holocron profession. Oh my!
And no it's not 4 holocron + one silent -- You can have one silent and zero holocron.
The absolute fact is if you do all 32 profession, you will unlock alongthe wayunder the old system.
Suba wrote:
The Jedi system was 4 Holocrons and then the hidden elusive Profession.
Those 4 Holocrons should make up the bulk of any reward given. The System wasnt just grind 32 professions though that was possible. You were to do 4 Known Holocrons and then a 5th Random unknown. Math wise thats a very simple 20% per Holocron. Now since the 5th is unknown that means the most a non unlocker gets is 80%. Now many grinded more then 5 professions. any beyond the 4 should be worth xp. People can say what they want but after you did your 4 Professions From holocrons you had like a 3.5% chance to correctly pick the correct profession. Got the 5th wrong? then you had like a 3.8% chance to pick the right one.
The non holo professions shouldnt be worth nothing but also shouldnt be worth more then the Holocron professions
cbill3 wrote:
I like the idea of what you are doing Devs, just wish something would come out officalliy for those peeps that haven't unlocked yet on thier silent holo prof. I can't ask for to much, so this is good. If a DEV can respond and let us know, that's be great.
Peace to the Rebellion and to the Empire...nay, kill the Empire
We will come out with more info, and it will be fair.
But why not stop the grind right now? Just play! You are going to make it soon enough anyway, and the village is very fun!
Thanks JustG for comming out - any info is Great. Good info is Uber Great? Hehe...
-Sazo
Message Edited by Drunkenjedi420 on 08-25-2004 02:09 PM
Message Edited by Drunkenjedi420 on 08-25-2004 02:14 PM
[/quote] Intro Quest: This is where the old man meets you the first time and starts you on the path to get the village. To complete this is like 20 mins.
Exit Quest is where the Old Man meets you again and sends to to attack a 55K HAM 80% resists NPC. deending on skills that all varies time wise on you.
Now as has been stated before this is how it should be for non unlockers
1 Holocron = 20% of the boxes and the xp for those boxes 5 boxes and 1,275,000 FS XP
2 Holocrons = 40% of the Boxes and the xp for those boxes 10 Boxes and 2,550,000 FS XP
3 Holocrons = 60% of the boxes and the xp for those boxes 15 Boxes and 3,825,000 FS XP
4 Holocrons = 80% of the boxes and the xp for those boxes 20 Boxes and 5,100,000 FS XP
Now this leaves all the professions people grinded trying to find the elusive Silent Profession. Instead of saying they arent worth anything Have them Turn in FS XP. not box unlocks just XP to put towards boxes in the branches you unlock from the quests you need to do. Maybe have it so each profession is worth 100,000 FS XP. This way All Hologrinders get the same credit for the Holocrons in branch and XP unlocks. But then the People Who Grinded all the extra professions trying to Unlock would recieve credit for those other professions simply in xp instead of more unlocks.[/quote]
/agree
I wholeheartedly agree. I feel 'used' at this point. I'd like to be given some credit for Time Served too....
Rogue1970 wrote:
While I do not disagree that Hologrinders should be given some credit, this is a RPG game. Those of us who committed ourselves to the community and did not participate in the destructive hologrinding are once again being shafted becuase of the same Hologrinders.
The fact that MANY of the LEADERS of the communities and servers who STUCK BY the community to provide valuable services by perfecting their own professions seems utterly unfair.
I do hope you will consider the fact that many veterans who made the game better for others, supported the hologrinders with their services and actually built communities and content will also recieve some reward.
IAs an example, I have stuck by my Droid Engineer and Bio-Engineer professions for close to a year now, even though both are still wrought with unfixed bugs.
As a MDE the rewards I would expect never materialized in our revamp, even though we do have Skill Tapes available to make us better - they mean next to nothing since you never bothered to fix Experimentation to matter, nor did you give us any 'real' decay system. Yet the Comabt oriented Crafters get perks constantly, and rewards with Tapes that make them Uber.
As a MBE I assumed I would serve CHs, and maybe be rewarded with a way to Enhance my skills, yet we are the only profession WITHOUT any Skill Attachments.... I instead am forced to make Components for Chef and Tailors with the limited meat available in the game, competing against Doctors paying 100-200cpu for meat, limiting my ability to serve the customers I do have.
Now I see that because I did not abuse the flawed holo-grinding system, that hurt the game, I also will not be rewarded for my work and commitment. Instead I am handed more frustration and NOTHING for my work and contributions.
I plead with you to consider 'time-served' as a Master Crafter, when you finish off the FS credit system. We're not getting a Crafter Balance, I'm sure, becausewe aren't your precious combat professions, but we pay for the game too.
If being a committed Master and community member had no value in youe eyes, maybe you would at least consider a combat balance in the future.
For the record, I did not complete any Holo's, as I had no interest in Jedi, but now with the FS abilities, I would like to at least enjoy those. I'm sure I am not the only one who feels this way, yet many are not expressing this opinion due to the fact we know Crafters are second class citizens and accept that fact grudgingly.
I do aplaud the addition of Force Sensitivity, don't get me wrong. I just hope you consider that not all of us abused the system to Holo-grind - instead we kept the game going as it should be played.
Some sort of reward should be considered for 'Time Served'
In your summit coming up with the Correspondants, why don't you ask the Crafters their opinion of how we are treated....
Suba wrote:
The Jedi system was 4 Holocrons and then the hidden elusive Profession.
Those 4 Holocrons should make up the bulk of any reward given. The System wasnt just grind 32 professions though that was possible. You were to do 4 Known Holocrons and then a 5th Random unknown. Math wise thats a very simple 20% per Holocron. Now since the 5th is unknown that means the most a non unlocker gets is 80%. Now many grinded more then 5 professions. any beyond the 4 should be worth xp. People can say what they want but after you did your 4 Professions From holocrons you had like a 3.5% chance to correctly pick the correct profession. Got the 5th wrong? then you had like a 3.8% chance to pick the right one.
The non holo professions shouldnt be worth nothing but also shouldnt be worth more then the Holocron professions
Perhaps in the early days, the 4+1 theory was true, however statistically speaking, it is unlikely in the extreme that this is the system in place now. Were it the case, we would see a greater range of unlocking professions, from as low as 6-12 (the early days) and 29-32 (today). However, today unlocks happen after completeing most, if not all, of the professions in the game. Trying to pass this off as dumb luck doesn't jive with the available evidence.
ArkonPhoenix wrote:If we are to keep it fair, then anyone who has an active account for longer than 6 months should get there 2nd slot unlocked with Pub 10.Thats just my opinion though.
How is that fair? Not that I have an opinion one way or the other, but I'm just curious as to your reasoning here.
Cypher073 wrote:
Suba wrote:
The Jedi system was 4 Holocrons and then the hidden elusive Profession.
Those 4 Holocrons should make up the bulk of any reward given. The System wasnt just grind 32 professions though that was possible. You were to do 4 Known Holocrons and then a 5th Random unknown. Math wise thats a very simple 20% per Holocron. Now since the 5th is unknown that means the most a non unlocker gets is 80%. Now many grinded more then 5 professions. any beyond the 4 should be worth xp. People can say what they want but after you did your 4 Professions From holocrons you had like a 3.5% chance to correctly pick the correct profession. Got the 5th wrong? then you had like a 3.8% chance to pick the right one.
The non holo professions shouldnt be worth nothing but also shouldnt be worth more then the Holocron professions
Perhaps in the early days, the 4+1 theory was true, however statistically speaking, it is unlikely in the extreme that this is the system in place now. Were it the case, we would see a greater range of unlocking professions, from as low as 6-12 (the early days) and 29-32 (today). However, today unlocks happen after completeing most, if not all, of the professions in the game. Trying to pass this off as dumb luck doesn't jive with the available evidence.
There never was a silent 'fifth' profession. To control Jedi population on a per server basis they has a Profession Slider perse. You did your 4 Holo's then had to attain your servers' specific number of proefssions to unlock.
In the beginning when they finished Jedi 'quietly' in the background (Last October) it was as low as 5 professions, over time each server's Jedi population grew necessitating them to raise the number on each server up to the 32 it is at now....
There never was a silent 'fifth' profession. To control Jedi population on a per server basis they has a Profession Slider perse. You did your 4 Holo's then had to attain your servers' specific number of proefssions to unlock.
In the beginning when they finished Jedi 'quietly' in the background (Last October) it was as low as 5 professions, over time each server's Jedi population grew necessitating them to raise the number on each server up to the 32 it is at now....
This theory has always made the most sense to me, and as a developer myself, the most sense from an implementation point of view.
Cypher073 wrote:
ArkonPhoenix wrote:
If we are to keep it fair, then anyone who has an active account for longer than 6 months should get there 2nd slot unlocked with Pub 10.
Thats just my opinion though.
How is that fair? Not that I have an opinion one way or the other, but I'm just curious as to your reasoning here.
I know I'm a ranter without much exlenation, but if you would like some then here ya go my friend.
Someone who has an account longer than 6 months has paid around $100 to play this game and for someone to last more than a few weeks, either likes the game allot or is hoping things will get better. In either case, players should be rewarded for their dedication to the game itself, not just the grind. Also, someone like me who has been playing since launch and not quitingfrom nerf after nerf, and have done all I can to unlock should be rewrded by being granted my 2nd slot wothout more hassle. The biggest problem with this game is that so far there is no middle ground, either things are really hard to accomplish or extremely easy. Lets just hope that the new way to unlock is just FUN. Ok, Im done ranting :-)
Meowkitty wrote:Great news, glad to hear those who unlocked between 9 and 10 will be getting the reward they deserve.
yes, but not completely. those who have already unlocked should not be punished for having alerady so, which they are doing by requiring you to run the missions any way if you want whatever loot is given from them. a person who has opened the traditional way should receive EVERY benefit a person who unlocks in the new way would.
ArkonPhoenix wrote:
Cypher073 wrote:
ArkonPhoenix wrote:If we are to keep it fair, then anyone who has an active account for longer than 6 months should get there 2nd slot unlocked with Pub 10.Thats just my opinion though.
How is that fair? Not that I have an opinion one way or the other, but I'm just curious as to your reasoning here.I know I'm a ranter without much exlenation, but if you would like some then here ya go my friend.
Someone who has an account longer than 6 months has paid around $100 to play this game and for someone to last more than a few weeks, either likes the game allot or is hoping things will get better. In either case, players should be rewarded for their dedication to the game itself, not just the grind. Also, someone like me who has been playing since launch and not quitingfrom nerf after nerf, and have done all I can to unlock should be rewrded by being granted my 2nd slot wothout more hassle. The biggest problem with this game is that so far there is no middle ground, either things are really hard to accomplish or extremely easy. Lets just hope that the new way to unlock is just FUN. Ok, Im done ranting :-)
this would not be fair either. you see, there is still a strong contingent of players who have been here since launch. anyone whose account has been active for 9 months or more should get their second slot automatically. 6 month players haven't dealt with near the amount of crap they think they have. these are those who have truly suffered:
anyone who ever controlled 3 full strength rancors as a NOVICE CH.
anyone who ever leveled professions with a PROBOT as their only tank.
anyone who ever had to do a corpse run only to die on the way.
anyone who ever had a fwg5 enhanced by both krayt AND a feeder.
anyone who ever had to group with 20 other people to go to the Tusken Fort.
anyone who ever solo'd krayt dragons and kimo's when they only had 26k-36k HAM.
anyone who ever dueled before the 75% PvP reduction was instituted.
anyone who ever owned a set of BONE ARMOUR because it was the best available.
these people have suffered through nerf, after nerf, after nerf, after lie, after lie, after lie, after broken promise, after broken promise. if you are still here through all this you deserve to made an instant Jedi Master. Why? Because you are one crazy son of a ----- to hang around through all that and keep paying SOE for it. it's miller time, and this bud's for you...
Mor-Dan wrote:
yes, but not completely. those who have already unlocked should not be punished for having alerady so, which they are doing by requiring you to run the missions any way if you want whatever loot is given from them. a person who has opened the traditional way should receive EVERY benefit a person who unlocks in the new way would.
Solotarious Lupis
In both your examples both Joe & John have completed at least 4 holos, because once one gets the silent holocron it implies that at least four of the necessary professions for unlocking have been completed. Therefore the credit for holorcons system(s) would apply nicely for both of these players.
-Maltomix wrote:
Here are two examples that throw all you folks logic that 4 Holocron professionis the bulk.
1) Joe Smoe, after tracking profession via badges in place, has 8 profession done. He got a Holocron and told him to do XYZ, he finished that profession and moved on to the next and the next Holocron was silent. He has1 Holocron profession.
2) John Doe, after tracking profession via badges in place, did 30 profession and then used a Holocron and it was silent. He has no holocron profession. Oh my!