Development Cycle Archive

Thread: Vehicle Issues...

Vampryss
Fri Jan 23, 2004 12:45 pm
#261



Vampryss
Crafting Stations are my specialty
~ Master Dancer ~ Master Artisan ~ Novice tinkerer
Vamp's Ventures located North of Theed, Naboo at -5323, 5507

DarthDoyle
Sat Jan 24, 2004 5:18 pm
#262

I want to be able to carry passengers in my Landspeeder. That would greatly increase the buy rate of these IMO. Maybe even let the passenger shoot.
GoofyTruax
Sun Jan 25, 2004 1:45 am
#263



I get the mount dismount problem. When you are on the swoop it says mount when you are next to it it says dismount. Very annoying. Also what is up with the maintanance rates! You would think that the speeders where designed by Yugo and made of paper. They have no durability at all. This really sucks! I think they need more realism and last longer.
Manuvian
Mon Jan 26, 2004 8:41 am
#264

The Warping when dismounting "can" happen all the time, with BOTH Vehicles, and mounts. Seems to be related to a lag-delay when riding at high/fast speeds. Looks like the servers don't keep up with everyone's actual position, and need a few seconds to "catch" up. As an example, if someone's been riding at full speedfor a minute, then just tries to stop and dismount quickly, the warping happens virtually everytime. How far will depend how long the person waitedto dismount. It's usually pretty easy to "time" and work around/avoid.When using a vehicle, just listen for the engine's "speed". You can hear it winding down when you stop holding down the accelerator and go to stop. If you try to dismount before the engine sounds like it's wound down all the way to simple idle speed, it will usuallywarp you. But, if you wait till it's slowed all the way down, and the engine sounds completley "wound down", then you'll be right at the same spotas the vehicle.


To further add to this, a similar thing happens with anything that appears on the radar screen. The same amount of catch up time seems to apply to that a lot as well, before icons will appear on the radar, when riding a vehicle, especially at full speed for a while. When just zooming thru an area, nothing will appear untill you're well past it, and it's almost out of range already. If you stop, it can take a few seconds before anything actuallyappears, usually seems to be the same amount of time as for the vehicle warping vs. not warping,above.


Also, the problem still exists with repairs not being correctly stored with a vehicle, after having repaired it. There are instances (way too many, especially for what the repair rates ALREADY cost, NORMALLY) where just having paidanywhere from 200Cr. to 4000Cr. to repair a vehicle to full condition gets instantly wasted, when storing a vehicle after then recalling it again, and it's damageis not at theFULLY repaired rate it SHOULD be, but instead, back to the condition it was in just BEFORE it was repaired. This really needs to be fixed, and soon.The fact it can happen is bad enough. But,ADD to the fact that it can happen back to back, or repeatedly, it just plain rediculous, andcan get to be a huge WASTE of hard earned money for repairs that just got "Deleted". And Storing, then recalling it BEFORE doing a repair, does NOT always work as a workaround. I have personally tried it, and it only happens "sometimes" where it will help to try it that way.


Lag and warping is one thing, but anything that just wastessomething that someone hasworked for is inexcusableand needs to be addressed and fixed. And that's exactly what it is, with the repairs not being accounted for correctly.






"When I want your opinion...I'll give it to you."


Colonel Manuvien Mara'Chayne


Gorath


ASL
Mon Jan 26, 2004 12:57 pm
#265

last night i was driving my landspeeder up to my house and it somehow took off my pants and boxers



What the world needs now is Lysao...
I eat Wheaties for breakfast and now I'm better with the ladies!
Devote
Mon Jan 26, 2004 1:05 pm
#266


Now i dont know about you guys but i was exctreamly upset with the Speeder Bikes in SWG. In the movies on Endor at the end of the series, the speeder bikes can actully shoot...Maybe the DEV's forgot to add the feature ??? Heres a tip guys, create Faction Speeder Bikes that Shoot! yea!!


Thanks Devote
Glaiven
Tue Jan 27, 2004 9:12 am
#267

I am not sure if this has been mentioned, but I have this issue that sometimes when I dismount my vehicle I end up some 20 foward from where I dismounted.This is a very annoying glitch and it would be good if it were fixed


/slap "I don't take any flack from lowley spynet ops"


Glaiven





--------------------------------------------------------------------------------------
Jedi don't need to hide on remote planets. 'I seee you have constructeddd a new balconyyyy....indeed you ARE powerful...' -Wepps

Glaiven Shadow-walker - Master Bounty Hunter
Siot
Tue Jan 27, 2004 10:00 am
#268


Got a suggestion/comment.


Last night I did the Mos Espa race track on Tatooine and it took more than 10 minutes to go around the track once on a swoop.


This is not very realistic or exciting. What could be done is give the vehicles a speed boost around race tracks. (say 3x or 4x the normal speed)


To prevent too much lag/load time, the race track should be off-limit forhouses, harvestors, cities, etc. (There's a city on Chilastra called Pit-Stop right on the track... very annoying)


You'd get lots more player races.


Also, the quality of the speeder should affect it's speed and the vehicle should be able to be sliced/modified to increase it's speed.




Siot Moc
Rebel Colonel
Master Rifleman, Master TKA
Kauri Galaxy
Eggyt
Tue Jan 27, 2004 4:48 pm
#269

Anychance we could get the ability to spawn a vehicle anywhere rather than just cities etc until the dissapearing vehicle thing is fixed?
Fallen_Snow
Thu Jan 29, 2004 5:35 am
#270

I copied this from another post I did for the "new content thread"

"...(By the way, that thing you call a swoop, Do me a favor, I know this is "starwars" in name only, BUT GET RID OF THAT BASTARDISATION OF A SWOOP, ITS NOT ONE. It neither looks like a Swoop, acts like a swoop, or flys like a swoop. Watch A new hope special edition, play Shadows of the Empire, or watch Attack of the clones (to see an old swoop) so you can figure out YOU SCREWED UP ROYALY. If all of this is above you, take a look here. http://www.geocities.com/Area51/7677/s.htm#swoo
Or you can go here,
http://mitglied.lycos.de/STARWARS_Blueprints/3other_surface/s_swoop.jpg

Now, Ill put this into small words so the graphic people can figure out where they messed up. 2 engines, not 4. The "swoop" you've given us is one that looks more like one from ATOC. WRONG GENERATION. Shadows of the empire is based slightly after this game is taking place. (Pahntom Menace)+(Attack of the Clones)+(Lucas insert title for ep 3 here)+(A new hope)+(Galaxies)+(Empier Strikes back)+(Shadows of the empire)+(Return of the Jedi)=you fix the swoops from the wrong time period that are graphicaly fubared anyways."

As stated above, the swoop we ride in this game is from the wrong era.



"Please note, I have no programming skills to speak of, so this "low level" task is not taking away from any designer fixing the top issues."
Q-3PO

Doesn't this describe all the other devs too?
Rufkin
Thu Jan 29, 2004 5:43 am
#271

Sorry to say it, but warping when you dismount, 100m or more, as well as the disapearing ride are still in the game. Both very problematic bugs.



However, I am very glad to see the lift on the generation of vehicles and pets in the wild, and I think that this will resolve the main angst of both bugs, while not fixing the bugs, the problem will be alleviated a great deal.


Thank you devs for listening. Will it be in publish 6?


BladeBuilder
Thu Jan 29, 2004 3:15 pm
#272

Why does my vehicle always lose 13 or 25 health? For 30,000 my freakin bike shouldn't lose health for no reason. And where do you repair this thing?



Kynaeus Elmithite

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JaalDebaraan
Thu Jan 29, 2004 7:31 pm
#273

I think part of the problem is due to the delay in position caused by network lag. As other people have stated, if I stop, and wait about 3-4 seconds, things are usually fine.


If I jump off too quick, either I warp a distance related to the speed of the bike when I jump off (probably an issue with a delay in the reporting of when the /dismount command is issued),


OR


If I jump off the bike, I stay where I am, but the bike is farther backward along the path I had just taken (probably due to the vehicle location being updated much slower than the player location).


It seems to me that the player and the vehicle locations are updated separately, and that there are conditions which allow one to continue to be updated while the other is not.
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