Development Cycle Archive
Thread: Vehicle Issues...
1. warping
Every now and then whenI get off my bike(it is at full stop)I sometimes warp back and forth to my bike or I just warp far from my bike it's self.
2. auto store
when out in the middle of no where my bike sometimes stores it's self or just disapears and I have to store it myself bceause I can not see it or target it.
ok those were my 2 biggies if this can be fixed I'd be a lot happier but beyond this everying with bike is cool it doesn't auto save while I'm riding it anymore but now the I said this it will when I log on later and do that.
(This isn't as big a task as it sounds, put a packet sniffer or a scope on your machine and you can see how little this actually takes.)
Its simply depressing that the servers can't keep up. Theres not just one server by the way, before I hear the argument about how so many people log in and "one" server has to hold over so many people. The server names refer to a cluster or a nod of the network. Each planet then has its own servers, and then its broken down even farther to texture servers for that planet, character servers, etc etc.
(I've seen evidence of this once, a week and a half ago I logged in at server up and was greeted with an unusually long list of servers being down listing the Galaxie as Kauri, then a planet (You pick the name, they where all there) then what ever special function that server did. There where over 20 such servers. You would have a Kauri/Naboo/texture server and a Kauri/Corillia/texture server and they where not the same server, but part of the same cluster.
This idea helps with load sharing. Since the galaxies have somewhat sparce populations, but the servers seem to lag, a lot. And the textures and 3d rendering on the client machine seems to be a process killer, I personally chalk it up to my signiture at the momment
Yes, warping needs to go. So does random dismount/vehicle disappearance/combat warping/combat disappearing (sometimes when you are attacked, your vehicle warps or disappears out from underneath you. Very frustrating).
Side note, but sometimes terrain/buildings get their pants in a twist. I was riding into Doaba Guerfel the other day, and accidentally sailed right over the top of the cantina (**edit** my slow screenshot reactions).
I couldn't repeat it when I tried, but I wish I had just caught it.
Maybe make this a permanent feature?!
Well I hope that these bugs get fixed soon. I was given a landspeeder yesterday as a tip for some entertainment healing, and it wasfine until I stepped out of it and then it went poof. NOt in datapad, not anywhere. I wrote to CS and they told me that there was no workaround for the issue (but when I next logged on today the speeder was in my datapad). Strange things, but hope the bug is fixed soon.
Evoh
My personal experience with vehicles is thatnow theRanger needs a bit of a revamp.
Seems that the Rangers skils to mask Scent and camoflage to avoid animals can easily bebypassed if you just fly around on a vehicle and zip past any aggro on the way.
I've been having lots of warping problems when getting of my swoop bike. It'll warp me somewhere and sometimes it will warp me back and sometimes it doesn't.
Additionally, I think that all the vechicles in the game can affoard to be able to travel a little faster than they can right now. They seem way too slow compared to what's shown in the movies. I understand the need to keep the "perspective" of a large world since they're onlylike 16 kilometers across, but when you comparehow fast Anakin is speeding across the desert in a generic swoop duing Episode 2, the speed of swoops in the game seems extremely slow.
You don't even have to make it a complete all-time speed increase. Just make it a rechargeable turbo-boost like the gallop command for mounts. You don't even have to include it immediately in all vehicles. You can just make it an "after market" feature to be added on by master artisans.