Development Cycle Archive

Thread: Vehicle Issues...

Shadedeath
Fri Jan 30, 2004 2:36 am
#274

Ok I'mgoing to throw my 2 cense in because this is just getting my nerves.
1. warping
Every now and then whenI get off my bike(it is at full stop)I sometimes warp back and forth to my bike or I just warp far from my bike it's self.
2. auto store
when out in the middle of no where my bike sometimes stores it's self or just disapears and I have to store it myself bceause I can not see it or target it.
ok those were my 2 biggies if this can be fixed I'd be a lot happier but beyond this everying with bike is cool it doesn't auto save while I'm riding it anymore but now the I said this it will when I log on later and do that.



Krazen Nightstar
pilot/melee rouge/rebel merc

Krayth Shadowstar
pilot/Bounty Hunter/servent to one but who?

As darkness falls, Night unfolds ebone wings and wraps the world in darkness. I am a Dark warrior of my world, where the sky's are shadowed from light and rain wash's away from the evidence. You see Glowing eyes in the dark night.........perhaps the last thing you may see.
Fallen_Snow
Fri Jan 30, 2004 1:43 pm
#275

And the funny thing Jaal, almost nothing is done client side except the rendering of the textures, The limits have been capped at 30 fps, the game still hangs, but all you are doing is sending keyboard commands and mouse movements to the server, and reciving what textures to load back.

(This isn't as big a task as it sounds, put a packet sniffer or a scope on your machine and you can see how little this actually takes.)

Its simply depressing that the servers can't keep up. Theres not just one server by the way, before I hear the argument about how so many people log in and "one" server has to hold over so many people. The server names refer to a cluster or a nod of the network. Each planet then has its own servers, and then its broken down even farther to texture servers for that planet, character servers, etc etc.
(I've seen evidence of this once, a week and a half ago I logged in at server up and was greeted with an unusually long list of servers being down listing the Galaxie as Kauri, then a planet (You pick the name, they where all there) then what ever special function that server did. There where over 20 such servers. You would have a Kauri/Naboo/texture server and a Kauri/Corillia/texture server and they where not the same server, but part of the same cluster.

This idea helps with load sharing. Since the galaxies have somewhat sparce populations, but the servers seem to lag, a lot. And the textures and 3d rendering on the client machine seems to be a process killer, I personally chalk it up to my signiture at the momment



"Please note, I have no programming skills to speak of, so this "low level" task is not taking away from any designer fixing the top issues."
Q-3PO

Doesn't this describe all the other devs too?
KashmarZukiss
Fri Jan 30, 2004 3:20 pm
#276


Yes, warping needs to go. So does random dismount/vehicle disappearance/combat warping/combat disappearing (sometimes when you are attacked, your vehicle warps or disappears out from underneath you. Very frustrating).


Side note, but sometimes terrain/buildings get their pants in a twist. I was riding into Doaba Guerfel the other day, and accidentally sailed right over the top of the cantina (**edit** my slow screenshot reactions).


I couldn't repeat it when I tried, but I wish I had just caught it.


Maybe make this a permanent feature?!


StrikerSWG
Fri Jan 30, 2004 6:24 pm
#277

Hi guys!


I know I said that in another post but I want to be sure that a dev will see it.The worse issue I find with vehicles so far is that we cannot take them anywhere without being a scout. As it is for disappearing I will check it in more detail the next time my bike let me down.
EvohLight
Sun Feb 01, 2004 10:50 am
#278

Well I hope that these bugs get fixed soon. I was given a landspeeder yesterday as a tip for some entertainment healing, and it wasfine until I stepped out of it and then it went poof. NOt in datapad, not anywhere. I wrote to CS and they told me that there was no workaround for the issue (but when I next logged on today the speeder was in my datapad). Strange things, but hope the bug is fixed soon.



Evoh


hockeymarc
Sun Feb 01, 2004 11:20 pm
#279

I have been having an issue with repairs. I own a swoop and I have repaired it 4 times in 2 days. No, not because it is decaying that fast, but because of a bug. I repair it to full health then store it. And then when i pull it back out it is dead again. It sucks. Oppeco Kofi BRIA, Moenia Naboo
MilkWinoo
Mon Feb 02, 2004 7:28 am
#280

My personal experience with vehicles is thatnow theRanger needs a bit of a revamp.


Seems that the Rangers skils to mask Scent and camoflage to avoid animals can easily bebypassed if you just fly around on a vehicle and zip past any aggro on the way.


RighteousDeath
Thu Feb 05, 2004 10:45 pm
#281


I've been having lots of warping problems when getting of my swoop bike. It'll warp me somewhere and sometimes it will warp me back and sometimes it doesn't.


Additionally, I think that all the vechicles in the game can affoard to be able to travel a little faster than they can right now. They seem way too slow compared to what's shown in the movies. I understand the need to keep the "perspective" of a large world since they're onlylike 16 kilometers across, but when you comparehow fast Anakin is speeding across the desert in a generic swoop duing Episode 2, the speed of swoops in the game seems extremely slow.


You don't even have to make it a complete all-time speed increase. Just make it a rechargeable turbo-boost like the gallop command for mounts. You don't even have to include it immediately in all vehicles. You can just make it an "after market" feature to be added on by master artisans.




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Elder Bounty Hunter
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