Development Cycle Archive

Thread: In Concept 1-1: Combat Roles; Bounty Hunter

Khardis
Sun Feb 08, 2004 5:55 am
#235

Given the basic considerations listed above, please answer the following questions:


What defines theBounty Hunterrole in combat?


In combat, they should be primarily geared towards 1 vs. 1, and not have many or perhaps even any many-target attacks with their main weapons.


I believe what was particular about BH's in the movies were resourcefulness and tricks. Options to do 'fancy' stuff. Rocket packs, snares, all sorts of gadgets. I would like to see this also in the BH class.


What basic combat elements should they possess?


Basic combat elements - defence through specials and armor, rather than high defensive values. Best in combats they initiate. Should probably get a little damage mitigation against both melee and ranged, but not max - they CANNOT template mix but will probably go against those that do, so need to beversatile rather than specialists.


What offensive abilities?


Good damage output, but not as good as rifleman or commando - best damage output is the role of those classes. Theirarea wuld be a combination of good damage outputand good specials.


What defensive abilities?


Several abilities, primarily through gadgets and specials, but they should not be without defence abilities - BH is a very expensive class.


What unique abilities?


My main view here is, loose the pistols allready and leave them to smugglers. Carbines are the most generalranged weapon, that fits the BH well. Perhapsswitch the LLCwith theflamethrower - that is a commando thing right now but commando is anti-vehicle, anti-building, and flamethrower is anti-people and a weapon both Fetts used, at least.


The main thing, though, is a gadget line, extended from scout traps, so to speak, with which they get acces to some interesting specials -they should be MAINLY special effects not damage, like the tangle lines, poison darts, etcetera. (Uh.. poison is a special effect and not damage, right? Perhaps those darts would be like hunter drones - manufacturable by CM's but only usabel by BH's.


A jetpack would be very interesting but probably problematic. Perhaps an item that enables a special or two... 'jump to' 'jump from' and the upgrade versions enables (non-specials) shooting while jumping.


Should add what advantage or asset in group combat?


They should not be geared towards group combat. They would be useful but less so than those with AoE attacks etc.


How could/should they interact with other professions?


Hunt them down.


Seriously. That and buy stuff.


What interaction / dependencies should exist with other combatants?


Good question. As their role is defined they would be mainly 'soloists', rather than grouped, and should not be dependant on other combatants.


What should be their unique role in the Galactic Civil War?


The bounty hunter is one of few classes defined in name by what their role is rather than what they do.Bounty hunters hunt bounties. And that is also what their role in the GCW should be.


But what role should bounties play?


They currently are only placed on Jedi. Which is quite a good thing. The jedi are a disease, bounty hunters are the cure.


However, another potential role for bounties would be as an in-game 'justice' system, as a toolagainst griefers, for instance, and more relevant to this point, excessiveraiders in theGCW.


The challenge is, how to give a player class the ability to hunt NON-OVERT players, without it becoming a grief tool in its own respect? It would have to be through missions, rather than a general ability, that is obvious.Perhaps to post a mission you must either be highly ranked in imperial faction, have the jabba badge (place a terminal for it in his palace chamber) or a city militia member. Make a player immune to bounty missions for a week after one succeeds on him. Or make it so a player must have been overt/TEF'd and killed someone recently in order to be eligible for having a bounty put on them, or make it based on a complaint system - an in-game way to punish 'bad behaviour'.


All this can be abused, I don't think that is something we can get away from, so it must be decided wether that is something we really want, given the potential for abuse.


And definitely make the missions a lot more expensive to post than what the bounty hunter gets - good way to remove cash from the system, and reduces the problem of using it as a grief tool.


BTW: Why imperial and not rebel faction? Three reasons: In the movies you saw the empire hire BH's (reluctantly) but you didn't see the rebels do it at all. Secondly, reason. BH's usually operate within law, at least in real life, and in the SW universe, the empire is the law. Lastly and most importantly, currently the empire is outnumbered. This might change with the crackdown but then, this could also be subject to changing circumstances.


Besides, there would be other options still, it's just that rebel faction alone would not be enough to be able to hire a bounty hunter, he'd have to be connected to jabba or a militia member to post one.

Brokenlightsaber
Sun Feb 08, 2004 12:16 pm
#236

Ok, name one other class that requires as much time and effort to master as MBH does..... other than jedi of course....



Nuff said.





BH : 3-4-4-4
Novice Medic
Pistoleer: 0040
Brokenlightsaber
Sun Feb 08, 2004 2:49 pm
#237

please give us some defenses, as well.... we got crap at the moment... crap.



BH : 3-4-4-4
Novice Medic
Pistoleer: 0040
powerchord
Sun Feb 08, 2004 5:00 pm
#238

A BH should get Reputaion points like a jedi gets Visiblity. The reputation should allow for differenttypes of bounties. Just an idea?
SauerSiggy
Mon Feb 09, 2004 2:51 am
#239

Currently our strong point of offense is hurting because of other's strong points of defense. Sooner or later they will kill us if we can't kill them.


+50 accuracy to all at master. Even with accuracy stacking, you still have to worry about those dodging templates. It's not gonna imbalance pvp, it will just re-enforce what a BH is.


My fencer character blind rushes BH, all their shots miss. BH are my favorite people to take down. I run up, hit them with dizzy (always sticks) and then lunge hit (always sticks). Then they are on the ground (never pop back up, no combat equilibrium) and I pull out my stun baton, and in max 6 hits they are dead becauese stun damage bypasses their only real defense, armor.



Trucido Phasmatis-- Nerfed and cancelled

Sauer Siggy-- Nerfed and cancelled

TheBride--Nerfed even more, and cancelled even sooner.
Josue15
Mon Feb 09, 2004 10:53 am
#240

What offensive abilities?


Well we all saw Clone Wars one thing I remember Jango Fetts using was two Pistols. I like to see the Dev's introduce Dual Pistol for Bounty Hunters.


*****I would love to see Holster for Pistol (This is cosmetic) it would make the game alittle more realistic. Plus I really hate having my Scatter out when I just getting from place to place.



Josue' Thomas Jedi Knight

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TavausLah
Mon Feb 09, 2004 12:27 pm
#241

here's an idea make sprayshot an area dizzy/all the other effects attack, give us a fastblast fix it's sad that the master bh pistol attack is so weak after we do so much to get there to get it. Make investigation marks more dificult so that we really learn how to pvp/and be the ultimate killing machine, cause after chasing a mark from 20min-1hour it feels stupid to kill the thing in 1min with a dizzy kd then llc or pistol attacks. Make bh droids work on jedi's cause pretty soon all you'll have is a bunch of master jedi/padawans which a bh has no hope of killing even if they find them. Alot of otherthings seem fine i dunno if a bh needs defenses cause even with defenses you still die in pvp and adding them would mean the devs would nerf another part of our profession. I would also like to see a bh only carbine that does blast and or stun damage so that it could be useful in killing things in pvp aka atst's and turrets.
cyberotter
Mon Feb 09, 2004 5:14 pm
#242

i have written a list of bounty hunters and how they relate to certain elements of the game


I. the Galactic Civil War (gcw)

1. Bounty hunters should have a cap at how high their rank can go (tell me would there be a imperial or rebel bounty hunter general?)

2. Bounty hunters should have their activity in the gcw limited (they are interested in money not war)

3. *IF* pvp bounties come around i think bounty hunters should not be able to hunt down their own faction if they are alligned (ex: a rebel could not take a pvp bounty for a rebel)

4. Bounty hunters should have VERY limited ranks in the rebel section (rebels dont like bounty hunters in the movies)

5. Bounty hunters should not be able to take on a faction pet (bounty hunters are solo)

6. Bounty hunters should not be allowed to attack the opposite faction unless overt, or attacked with a tef (bounty hunters again dont care much about the war, only money)

7. Bounty hunters should get lower faction points for killing opposite faction players unless on a pvp bounty, if pvp bounty missions are released (because they care more about killing their mark and getting money then fighting in a war)

8. Bounty hunters should not be allowed in a group with overt members of their faction (they are solo people)


II. Groups and the bounty hunter

1. Bounty hunters should gain 50% lower squad leader bonus (they are solo people)

2. Bounty hunters should not be able to listen to squad leader messages (they are solo and dont listen to anybody)

3. Bounty hunters should not share loot with group members (bounty hunters care more about money then friendship or honor)

4. If on a mission with a group that the bounty hunter picked up he should take 10% more of the rewards then his group members do (Bounty hunters aremore concerned about money then friendship or honor)

5. Bounty hunters should not be able to get any bonus for 1v1 while in a group (the bonus for 1v1 was mentioned as an idea in this forum and is not in game)


III. Bounty hunters and Jabba


1. Bounty hunters should be able to take on certain theme park type missions from jabba the hutt (as seen in movie jabba used bounties)

2. Bounty hunters should be able to take pvp bounties from jabba(instead of them being listed on the terminal, jabba is undergroundnot imperial or rebel)

3. Bounty hunters should be able to gain lots of jabba faction points from doing bounty missions from him (bounty hunters are favored by jabba)


IV. Bounty hunters and pvp

1. Bounty hunters should be the MASTERS of 1v1, no questions asked (they are bounty hunters? u need more information?)

2. when targetted by 2 or more people, especially human players, they should lose all bonus and the person who isnt targetted by the bounty hunter should get bonus against the bounty hunter (they are 1v1 masters, not commandos, yes i know commandos are nerfed now)

3. Bounty hunters should get human traps that would do status effects to them, or slow them down (poisen, and that little wire jango used.... i think)

4. Bounty hunters should not be penalized for 1v2+ with pve as much as pvp

5. Bounty hunters should be not be posted as enemies unit they fire at them gaining some sort of a tef. This only relates to pve, in the gcw u reveal urself if u are overt, read what it says when u go overt. (this is because bounty hunters are stealthy and should always get element of suprise.

6. If on a pvp bounty missions the above rule (#5) should apply, letting them sneak up on even players

7. When doing a surprise attack (mentioned in #5 + #4) the bounty hunter should have increased chance to knockdown OR dizzy. A surprise attack should not allow knockdown and dizzy. (When ur attacked just sitting in a city or laying down in a camp u dont really expect a attack, and knockdown and dizzy would just lead to a nerf)

8.thellcshould havesome sorta automaticfire knockdown like attack that isnta ability that just happens everytime u fire it with a like 10% to knockdown(common a giant lightning beam that would knock me down)



All these comments are based on the bounty hunter in the movies, in the books, and based on the fact in swg we take the most training and skill points (im no hardcore but it took me a month to get bounty hunter)




NERF BUFFS!!!!
"why back in my day when u threw a grenade at somebody by gravy they died" war veteran
SothLyn
Mon Feb 09, 2004 7:03 pm
#243

Well as it sits right now even a MBH is well a chump. One would think that with all the points a player has to put into being a MBH that it would be at the very least equal to the other elite ranged combat professions, but sadly this isnt so, and worse we then dont have the points to even begin to equal it out.


As far as combat roles well a MBH should be renound for there skill, I was under the impression that the BH were some of the more formidable characters in the SW world not the chumps.


Offensive Skills well the speed a BH gets is good, but a MBH should be faster, not only that but how about being able to hit a target, The LLC is a great weapon for damage but it can barely hit the broad side of a barn, and lets not forget the pistol or Carbine, either of these a BH has to take skills in those elite professions Pistol, carbine to be accurate and to me if i cant hit something why am i shooting at it?


Defense well the BH as is has compared to other elite professions little to none. And Based on the POINTS SPENT TO MASTER THIS PROFESSION i think as with the others (combat/offense/defense/unique abillites so on) that is should at least be as good not worse than other combat classes and god forbid sense those of us who chose this perfession a little better cause we give up so many points.


As for anything else i am not sure what else to say the basic problem is the lack of skill VS the points spent on this class.




RowdyDurango
Tue Feb 10, 2004 12:35 pm
#244

FIX THE DROIDS! give us some defenses! make FKD work and put in player bounties



*Rowdy Durango*
**Master BountyHunter**

Imperial Colonel - Commander Of TLD

"Skin that smoke wagon and lets see what happens"

JTL Beta Tester
X-Bones
Tue Feb 10, 2004 11:13 pm
#245

When you kill a JEDI you should get their lightsaber as a trophy!!! Bounty Hunters need to show their achievements! I would love to have lightsabers hanging in my house for any Jedi I kill..



-=-=-=-=-=( It's Good to Be Loved, BUT it's Better to Love Being Good )=-=-=-=-=-
SwanVesta
Wed Feb 11, 2004 8:48 am
#246

i just had a quick browse though some of the ideas that most peeps want, yes bh should be more elite thanthey are now the amout of skill points needed for bh and hard work should make them more elite.. How ever bounty hunter are what they are,contract killer.... think also (as bh's are SOLO hunters) bh should not be an easy proffession master i belive they should superior skills than any class. as there solo hunters once you take on novice bh should not be able to grp at all its what bh is all about, its a solo class(bh's make enough cash to get trained from trainer) all im saying is if peeps want more realistic bh ie; from the movie's etc and the eliteness they deserve then training bh should not be for the faint hearted....


yes im master bounty hunter atm but im surrendering it





Porcelain
Cancled Perm
Wrath
Killed by soe
Fusion'
Destoryed by soe

Dubblin
Cancled



northeimer
Wed Feb 11, 2004 9:22 am
#247

Bounty Hunters role in combat...

Well think about it, BH s are hired asassains. An asassain should be an efficient killer in the most advanced form. BH s have always been known to be able to track and exterminate targets in a cold precise way.Basically in combat we should have abilities that reflect history. WE SHOULD OWN MOST WHO CROSS OUR PATHS AND STRIKE FEAR IN THERE HEARTS



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Master Griefer 10/05/2005 UNLOCKED!!!
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