Development Cycle Archive
Thread: In Concept 1-1: Combat Roles; Bounty Hunter
Given the basic considerations listed above, please answer the following questions:
What defines theBounty Hunterrole in combat?
In combat, they should be primarily geared towards 1 vs. 1, and not have many or perhaps even any many-target attacks with their main weapons.
I believe what was particular about BH's in the movies were resourcefulness and tricks. Options to do 'fancy' stuff. Rocket packs, snares, all sorts of gadgets. I would like to see this also in the BH class.
What basic combat elements should they possess?
Basic combat elements - defence through specials and armor, rather than high defensive values. Best in combats they initiate. Should probably get a little damage mitigation against both melee and ranged, but not max - they CANNOT template mix but will probably go against those that do, so need to beversatile rather than specialists.
What offensive abilities?
Good damage output, but not as good as rifleman or commando - best damage output is the role of those classes. Theirarea wuld be a combination of good damage outputand good specials.
What defensive abilities?
Several abilities, primarily through gadgets and specials, but they should not be without defence abilities - BH is a very expensive class.
What unique abilities?
My main view here is, loose the pistols allready and leave them to smugglers. Carbines are the most generalranged weapon, that fits the BH well. Perhapsswitch the LLCwith theflamethrower - that is a commando thing right now but commando is anti-vehicle, anti-building, and flamethrower is anti-people and a weapon both Fetts used, at least.
The main thing, though, is a gadget line, extended from scout traps, so to speak, with which they get acces to some interesting specials -they should be MAINLY special effects not damage, like the tangle lines, poison darts, etcetera. (Uh.. poison is a special effect and not damage, right?
Perhaps those darts would be like hunter drones - manufacturable by CM's but only usabel by BH's.
A jetpack would be very interesting but probably problematic. Perhaps an item that enables a special or two... 'jump to' 'jump from' and the upgrade versions enables (non-specials) shooting while jumping.
Should add what advantage or asset in group combat?
They should not be geared towards group combat. They would be useful but less so than those with AoE attacks etc.
How could/should they interact with other professions?
Hunt them down. ![]()
Seriously. That and buy stuff.
What interaction / dependencies should exist with other combatants?
Good question. As their role is defined they would be mainly 'soloists', rather than grouped, and should not be dependant on other combatants.
What should be their unique role in the Galactic Civil War?
Ok, name one other class that requires as much time and effort to master as MBH does..... other than jedi of course....
Nuff said.
What offensive abilities?
Well as it sits right now even a MBH is well a chump. One would think that with all the points a player has to put into being a MBH that it would be at the very least equal to the other elite ranged combat professions, but sadly this isnt so, and worse we then dont have the points to even begin to equal it out.
As far as combat roles well a MBH should be renound for there skill, I was under the impression that the BH were some of the more formidable characters in the SW world not the chumps.
Offensive Skills well the speed a BH gets is good, but a MBH should be faster, not only that but how about being able to hit a target, The LLC is a great weapon for damage but it can barely hit the broad side of a barn, and lets not forget the pistol or Carbine, either of these a BH has to take skills in those elite professions Pistol, carbine to be accurate and to me if i cant hit something why am i shooting at it?
Defense well the BH as is has compared to other elite professions little to none. And Based on the POINTS SPENT TO MASTER THIS PROFESSION i think as with the others (combat/offense/defense/unique abillites so on) that is should at least be as good not worse than other combat classes and god forbid sense those of us who chose this perfession a little better cause we give up so many points.
As for anything else i am not sure what else to say the basic problem is the lack of skill VS the points spent on this class.
i just had a quick browse though some of the ideas that most peeps want, yes bh should be more elite thanthey are now the amout of skill points needed for bh and hard work should make them more elite.. How ever bounty hunter are what they are,contract killer.... think also (as bh's are SOLO hunters) bh should not be an easy proffession master i belive they should superior skills than any class. as there solo hunters once you take on novice bh should not be able to grp at all its what bh is all about, its a solo class(bh's make enough cash to get trained from trainer) all im saying is if peeps want more realistic bh ie; from the movie's etc and the eliteness they deserve then training bh should not be for the faint hearted....
yes im master bounty hunter atm but im surrendering it