Development Cycle Archive
Thread: Roundtable Discussion: GCW and TEFs
Thunderheart
Mon Jul 12, 2004 2:35 pm
#248
What about the idea of tying rank to TEF's so that playing in PvE GCW content doesnt gain you a flag unless you've earned a fair amount of Faction Rank?
uofwi92 wrote:
Thunderheart wrote:
This has been a really great thread and new discussions are still popping up.
Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.
If we did that, it would dramatically change things. As it stands, people don't ever have to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.
Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.
I agree with this poster. I hated nothing more than when I was a noob killing stuff in the Imperial Research Facility on Naboo, just trying to level up and get some decent loot when a master Imperial would show up and wax us because we were TEF'ed. I never made the choice to fight this person, but I had to because I was killing Imp NPCs.
This does, however, create a divide between overt and the rest of the game. If you're not overt, you shouldn't be able to heal someone who is (ala gtef). I think you should be able to trade, though... /shrug
fatgit
Mon Jul 12, 2004 2:38 pm
#249
Thunderheart wrote:This has been a really great thread and new discussions are still popping up.
Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.If we did that, it would dramatically change things. As it stands, people don't ever have to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.
I agree that covert players SHOULD get a TEF for factional PvE.
However, simply trading with an overt will get you a TEF, this seems to be a bit over the top.
Rework the TEF system, so that players do not get a TEF for trading with overt players, or healing/buffing UNLESS they are in combat (for healing/buffing). This would remove many of the current issues with Overt/Covert tef's.
It seems daft that as a Chef, if I am in my house, and sell someone an item in person, and that person is Overt, I have to pass the item in a droid or get thrown out of my own house.
The group tef system needs work.
Currently, many groups go into battle with just one overt, and the rest get into position in safety, and wait for the TEF system to kick in so they can attack.
There are issues with this though, should covert players be able to help a friend that is under attack or not ? I am assuming that is why the GTEF is in, so that covert players in a group can help defend their overt friends.
Maybe, instead of a TEF, if a player attacks a factioned player via GTEF, they should become Overt, and have to see the recruiter to become covert, just like any other overt.
It wouldn't stop the GTEF issues completely, but it wouldn't give GTEF'ers complete safety again after 5mins.
Factional PvE SHOULD give a TEF in my opinion. There needs to be a risk associated with factional PvE and PvP.
WaywardSoul
Mon Jul 12, 2004 2:38 pm
#250
I would personally like to see the jedi removed from the GCW and have a seperate Factional Status. This will stop the gank squads ect. And if they want to go on raids with thier friends they can, but it will not benifit them. I also think it will help to fix some of the problems that are occuring with the Group TEFs that everyone has been complaining of.
Personally as a BH i have gone neutral as it seems to be the best fit for me. A different faction other than neutral would be appreciated however (ie blacksun or jabbas).
BabyRancor
Mon Jul 12, 2004 2:40 pm
#251
TEFs gained from shooting faction NPCs can stay. It's the TEFs that transfer to other members of a group that really annoy in PvP.
The transferable TEF from healing an overt or trading to an overt is bothersome too. It's very difficult for docs to tell who's TEF'd and who isn't in the buffing melee in Coronet - resulting in Docs being picked off.
Short solution would be a check box when healing an overt, trading with an overt or grouping with an overt. Ask if they understand that clicking Yes will flip them overt and they will need to contact a recruiter to go covert again.
The shooting at NPC TEF can stay, but is treated as a 5 minute overt period - same rules for trading or healing.
Phriz0st
Mon Jul 12, 2004 2:41 pm
#252
I believe the TEF is important and should remain part of the game.
I also think Jedi TEF's should be put back, this would help hide some
of the numerous padawans from the mainstream.
I also think Jedi TEF's should be put back, this would help hide some
of the numerous padawans from the mainstream.
macnider123123
Mon Jul 12, 2004 2:43 pm
#253
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What about the idea of tying rank to TEF's so that playing in PvE GCW content doesnt gain you a flag unless you've earned a fair amount of Faction Rank?
If you're going to do that you better give some positive reasons for people to have a high faction rank. Right now there's no incentive.
SimDroid
Mon Jul 12, 2004 2:43 pm
#254
I'll agree with that. Make the duration of the TEF depend on the rank of the individual who has it.
shotgunjoe
Mon Jul 12, 2004 2:44 pm
#255
If the TEF was issued in accordance to faction points gained it should be very low,im talking 10fp.There should always be consequences to attacking factional npc's and facilities.The biggest problem with the TEF is when people use it as a gank or revenge tactic.That should be abolished,from now on no player should be able to attack another player unless he is declared,how ever all declared should be able to attack coverts with TEF's due to healing a combatant or attacking factional items.
I think if factional recruiters were more present in some major cities like coronet,we would see less group TEF ganking and more overt vs. overt pvp conflicts.
Rubicon49BC
Mon Jul 12, 2004 2:45 pm
#256
Thunderheart wrote:
What about the idea of tying rank to TEF's so that playing in PvE GCW content doesnt gain you a flag unless you've earned a fair amount of Faction Rank?
uofwi92 wrote:
Thunderheart wrote:
This has been a really great thread and new discussions are still popping up.
Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.
If we did that, it would dramatically change things. As it stands, people don't ever have to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.
Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.
I agree with this poster. I hated nothing more than when I was a noob killing stuff in the Imperial Research Facility on Naboo, just trying to level up and get some decent loot when a master Imperial would show up and wax us because we were TEF'ed. I never made the choice to fight this person, but I had to because I was killing Imp NPCs.
This does, however, create a divide between overt and the rest of the game. If you're not overt, you shouldn't be able to heal someone who is (ala gtef). I think you should be able to trade, though... /shrug
Sorry Thunderheart, but that idea must be a joke unless you plan to actually give substantial benefits to higher ranks. Otherwise you are making it attractive NOT to be a higher rank.
And what would stop the exploit of using a lowl rank tofarm faction and transfer it to a higher rank without any risk?
If you don't want a TEF, don't shoot a factioned NPC.
Ackis
Mon Jul 12, 2004 2:47 pm
#257
Thunderheart wrote:
This has been a really great thread and new discussions are still popping up.
Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.
If we did that, it would dramatically change things. As it stands, people don't everhave to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.
Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.
Getting set overt from a scan isn't a choice.
Ackis
Mon Jul 12, 2004 2:48 pm
#258
Thunderheart wrote:
What about the idea of tying rank to TEF's so that playing in PvE GCW content doesnt gain you a flag unless you've earned a fair amount of Faction Rank?
uofwi92 wrote:
Thunderheart wrote:
This has been a really great thread and new discussions are still popping up.
Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.
If we did that, it would dramatically change things. As it stands, people don't ever have to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.
Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.
I agree with this poster. I hated nothing more than when I was a noob killing stuff in the Imperial Research Facility on Naboo, just trying to level up and get some decent loot when a master Imperial would show up and wax us because we were TEF'ed. I never made the choice to fight this person, but I had to because I was killing Imp NPCs.
This does, however, create a divide between overt and the rest of the game. If you're not overt, you shouldn't be able to heal someone who is (ala gtef). I think you should be able to trade, though... /shrug
If by rank you mean their PvP rank then yes.
hijammer
Mon Jul 12, 2004 2:48 pm
#259
Get ride of group TEF it is overly abused by people. Coverts shoudl never be given first attack rights. You can't get ride of regular TEF b/c then you could use coverts as support troops in PVP and in raids on opposing faction basses. The coverts could go and take out the base defences with no threat of retaliation from players of the opposing faction.
LevaOripa
Mon Jul 12, 2004 2:49 pm
#260
To begin with Group TEF for pvp is wrong and brings the wrong message
It gives melee classes huge advantages attacking overts.thats wrong
It gives Combat medics huge advantages as well as well as other classes the entire group pvp GTEF concept is bad and discourages pvp
Allow colonels to become overt at will with a 5 minute timer then allow them the power to let other players of lesser rank to gain overt status from them....
each rank could have a time limit on how long it will take to become overt the higher the rank the less time it takes
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tef from attacking npcs is ok
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tef should not happen in a medical faculity ...........medical faculitys should render everyone a white like a battlefiend does no fighting possible.............................. a safe zone