Development Cycle Archive

Thread: Roundtable Discussion: GCW and TEFs

TheRealWalker
Tue Jul 06, 2004 3:40 pm
#235



Renairdor wrote:


DraxTIO wrote:
Just get rid of the Group TEF. No one likes it.



100% agreed.
Keep it simple stupid - you want to PvP, go Overt. You want to deal with Overts? Go Overt. You want to heal Overts? Go Overt.
Trade with an overt? Sell via vendor, pass a droid over, drop on a floor in a house- or go Overt.
Heal an Overt? Go Overt.
The group TEF thing is one major 'bug' to the PvP system. It's not fun for anyone. Make a solid line between Overt and Covert, and everyone will be happy.
For destroy missions- you can leave a 'TEF' since thats just a reflection of the opposite side being attacked, and a report is made on such an individual- giving Overts a chance to respond (IE- a covert attacks the NPC mobs at a faction base. They get a TEF. Non-overts cannot heal them, or trade with them. Even if they get a TEF themself by attacking an NPC mob. If they want true PvP or attacking faction- they should go Overt).
Ren





Crap. Im a Rebel Doctor. If I land in theed and theres one guy getting ganked by 4 imperials.. i'm gonna help him. My wife is usually grouped with me, so you mean for "Fair Play" we have to wait 5 minutes, fly to senia, declare, wait 5 minutes, and come back? crap. Gtef is a definate must have.

If your being "griefed", select the guy before you attack... you can see who is in their group. If he is alone and after you hit him 19 guys are suddenly grouped with them, well then they were waiting with the group invite window open... exploit::report thier butts.

There is nothing wrong with GTEF. It rocks.



Lord_Pall: I'd like to think of our professions, not as "balanced" from the DPS or numerical standpoint, but from the enjoyability stanpoint.
Rooks
Tue Jul 06, 2004 4:41 pm
#236

REMOVE OVERTS FROM THE FRS FARM LISTS!!!!!


WE ARE NOT CONTENT FOR JEDI!!!!!!!!!



--------------------------------------------------------------------------------------
Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
--------------------------------------------------------------------------------------
Genysis
Tue Jul 06, 2004 11:52 pm
#237

TEF is fine..


Nerf Combat Medics!
Paulie35
Wed Jul 07, 2004 12:09 pm
#238

Remove TEF. If a player does not want to PvP they should not have to.
Kathleen
Thu Jul 08, 2004 10:24 pm
#239


We can not make any Berserker Rifles because all the Berserker Stabilizator Barrels ( a component for the rifle) did not received their hot fix Serial number few weeks ago.


Allthe Non-serial Berserker Stabilizator Barrels are sleeping in our inventory waiting. They are extremely rare and expensive peice to find so they need a hot fix to gettheir serial asap.


We are not seeking for new Barels to get serial, we want the ones we already looted/bought to get their serial numbers through a Hot fix.




___STORE_________________


S T A R L E T


_________________WARS___



MrDoggs
Sun Jul 11, 2004 5:02 am
#240

First, I am not complaining, I expect that when I am overt, I will die by the hands ofone, or many. That is not what this is about .I do very little PvP, simply for the fact that everytime I do, the same thing always happens. A group runs out of the starport, comes up to me, the next thing I know, I have 10 people attacking me and I only saw 1 red dot... pardon me, but if trading with an overt, or healing and overt of the same faction gives you a TEF, why shouldn't being grouped with one? You are effectively announcing that "Irunwith this faction". The group TEF should be contant, if one group member is overt. If that member leaves the group, the normal TEF times apply, and in 5 minutes, it's gone for the remaining members. What happened to the "assist"? This could be uses instead. Put a 1 minute countdown from the time it was used til the time the player can "assist" their faction. This allows the overt to attack, the target to respond, and the friends of each to assist, as they see fit, but without allowing a mass instant attack by a GTEF.


Someone mentioned that if you see someone, you will know who they are grouped with by the symbols.....guess what!! If I see a red dot, the LAST thing I will be doing, is wasting time trying to check to see who they are grouped with... I'm a little more concerned about the threat at hand. Give me a chance to respond to an attack, and I see no problem with people joining in as the battle goes on. BUT...if I get wiped out in 5 seconds by a GTEF, there is no battle, and no chance for fellow faction members to assist me. PvP needs to be fun. Fair, is a relative term, and is very dependant on your point of view. IMO a few small changes, can have a huge impact. negative or positive. I have seen more negative as far a I am concerned.


Just my 2 cents.


MrDoggss <GREED>
Thunderheart
Mon Jul 12, 2004 2:27 pm
#241

This has been a really great thread and new discussions are still popping up.





Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.




If we did that, it would dramatically change things. As it stands, people don't everhave to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.


Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.




Kurt "Thunderheart" Stangl
Community Relations Manager
uofwi92
Mon Jul 12, 2004 2:33 pm
#242



Thunderheart wrote:

This has been a really great thread and new discussions are still popping up.


Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.

If we did that, it would dramatically change things. As it stands, people don't ever have to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.
Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.





I agree with this poster. I hated nothing more than when I was a noob killing stuff in the Imperial Research Facility on Naboo, just trying to level up and get some decent loot when a master Imperial would show up and wax us because we were TEF'ed. I never made the choice to fight this person, but I had to because I was killing Imp NPCs.

This does, however, create a divide between overt and the rest of the game. If you're not overt, you shouldn't be able to heal someone who is (ala gtef). I think you should be able to trade, though... /shrug



S'ulli - Teräs Käsi Master / Master Doc
THREE LOCATIONS - Stim-B, Buff-D (MedUse 90)
South of Coronet (-75 / -5750)
Insurgo, Naboo (-6670 / -3800)
Skirmish Plains, Tattooine (-1480 / -5725)

Ariven
Mon Jul 12, 2004 2:35 pm
#243



Thunderheart wrote:

This has been a really great thread and new discussions are still popping up.


Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.

If we did that, it would dramatically change things. As it stands, people don't ever have to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.
Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.





When a player dies as an overt, there should be a timer (for example 2 hours) where they can NOT go overt again, nor can they get group TEF, nor respond to group TEF on the other side if a groupmember of theirs gets attacked. Make the GCW turn more on tactics and intellegence and not on zerg tactics...
antares_Kauri
Mon Jul 12, 2004 2:35 pm
#244

Don't remove the TEFs altogether, this game is far too soft and cushy as it is. Joining the ranks of one side puts you in the GCW, at least there is one thing that has consequences...

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Isacoast
Mon Jul 12, 2004 2:35 pm
#245






Thunderheart wrote:

This has been a really great thread and new discussions are still popping up.





Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.




If we did that, it would dramatically change things. As it stands, people don't everhave to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.


Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.








I have no problem being Covert and receiving a TEF for attacking the opposite faction.



TEFs become a problem when they are used by groups to initiate attacks. A group of 20, 19 Coverts and a single Overt... that is where the problem lies. It is in my opinion that a Covert should NEVER be able to initiate combat on an Overt enemy... they should only be allowed to defend themselves should they get attacked.


Group TEFs are killing the GCW, especially when used by Combat Medics.





ZQuetzalµ
D A R K J E D I O V E R L O R D
§
sith incarnate §

Sairnath
Mon Jul 12, 2004 2:35 pm
#246






Thunderheart wrote:

This has been a really great thread and new discussions are still popping up.





Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.




If we did that, it would dramatically change things. As it stands, people don't everhave to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.


Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.







Would have to agree. Joining the Alliance, or enlisting in the Empire is commiting to fighting in the GCW in some capacity.



Aries Denali
~ Commander Galactic Liberators ~
~ Mayor Ziost, Lok ~
Cuchulain
Mon Jul 12, 2004 2:35 pm
#247







Thunderheart wrote:


Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.







Ack! No, TH. It definitely should be part of it. If you want to kill NPC Rebels or Imps, don't expect their PC counterparts to stand there and watch. HOWEVER, it is a moot point until the numerous other problems with the GCW are addressed (Jedi, faction armor, bases, etc)
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