Development Cycle Archive
Thread: Roundtable Discussion: GCW and TEFs
Renairdor wrote:
DraxTIO wrote:Just get rid of the Group TEF. No one likes it.100% agreed.Keep it simple stupid - you want to PvP, go Overt. You want to deal with Overts? Go Overt. You want to heal Overts? Go Overt.Trade with an overt? Sell via vendor, pass a droid over, drop on a floor in a house- or go Overt.Heal an Overt? Go Overt.The group TEF thing is one major 'bug' to the PvP system. It's not fun for anyone. Make a solid line between Overt and Covert, and everyone will be happy.For destroy missions- you can leave a 'TEF' since thats just a reflection of the opposite side being attacked, and a report is made on such an individual- giving Overts a chance to respond (IE- a covert attacks the NPC mobs at a faction base. They get a TEF. Non-overts cannot heal them, or trade with them. Even if they get a TEF themself by attacking an NPC mob. If they want true PvP or attacking faction- they should go Overt).Ren
Crap. Im a Rebel Doctor. If I land in theed and theres one guy getting ganked by 4 imperials.. i'm gonna help him. My wife is usually grouped with me, so you mean for "Fair Play" we have to wait 5 minutes, fly to senia, declare, wait 5 minutes, and come back? crap. Gtef is a definate must have.
If your being "griefed", select the guy before you attack... you can see who is in their group. If he is alone and after you hit him 19 guys are suddenly grouped with them, well then they were waiting with the group invite window open... exploit::report thier butts.
There is nothing wrong with GTEF. It rocks.
This has been a really great thread and new discussions are still popping up.
Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.
Thunderheart wrote:This has been a really great thread and new discussions are still popping up.
Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.If we did that, it would dramatically change things. As it stands, people don't ever have to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.
I agree with this poster. I hated nothing more than when I was a noob killing stuff in the Imperial Research Facility on Naboo, just trying to level up and get some decent loot when a master Imperial would show up and wax us because we were TEF'ed. I never made the choice to fight this person, but I had to because I was killing Imp NPCs.
This does, however, create a divide between overt and the rest of the game. If you're not overt, you shouldn't be able to heal someone who is (ala gtef). I think you should be able to trade, though... /shrug
Thunderheart wrote:This has been a really great thread and new discussions are still popping up.
Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.If we did that, it would dramatically change things. As it stands, people don't ever have to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.
When a player dies as an overt, there should be a timer (for example 2 hours) where they can NOT go overt again, nor can they get group TEF, nor respond to group TEF on the other side if a groupmember of theirs gets attacked. Make the GCW turn more on tactics and intellegence and not on zerg tactics...
antares
master pikeman
Thunderheart wrote:
This has been a really great thread and new discussions are still popping up.
Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.
If we did that, it would dramatically change things. As it stands, people don't everhave to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.
Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.
I have no problem being Covert and receiving a TEF for attacking the opposite faction.
TEFs become a problem when they are used by groups to initiate attacks. A group of 20, 19 Coverts and a single Overt... that is where the problem lies. It is in my opinion that a Covert should NEVER be able to initiate combat on an Overt enemy... they should only be allowed to defend themselves should they get attacked.
Group TEFs are killing the GCW, especially when used by Combat Medics.
Thunderheart wrote:
This has been a really great thread and new discussions are still popping up.
Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.
If we did that, it would dramatically change things. As it stands, people don't everhave to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.
Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.
Would have to agree. Joining the Alliance, or enlisting in the Empire is commiting to fighting in the GCW in some capacity.
Thunderheart wrote:
Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.