Development Cycle Archive

Thread: Design Topic: Player City locations

Dolean
Fri Oct 31, 2003 12:22 pm
#235

I am not really sure I agree with Wister on the Empire Cities vs the Rebel cities. I mean how long did Alderaan stand as a very overt Rebel Sympathizer ? According tothe Dark Lord Himself " The Defense systems of Alderaan, Dispite the Senator's protest to the contrary, were as strong as any in the Empire."(Yes I am a Star Wars head and where the hell this one rebel on Alderaan rumor came to be I have no clue)


Which leads me toconcludethat the Empire did not have the means to really assult the planet, until the creation of its Ultimate Battle Station.So in my short and very brief post let the rebels have their own cities I think it will be fun to see how well people form up to take on a new threat against there political rivals

DrummDude1
Fri Oct 31, 2003 12:23 pm
#236

I am totally going to the city, I dont want a major player city 1000m out of coronet. And my guild and I have plans for our city and its managment, etc...



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mrmark200000
Fri Oct 31, 2003 12:43 pm
#237

as people have posted before, some terrain on the planets is too steep, or rugged with rocks. how do you think they built theed? they didnt just find a huge flat land and start building.. people who say architects should be able to do this, is a good idea, but architechts mainly are the PLANNERS for building. i may be getting to realistic, but a LANDSCAPER changes land. to me a city is where one person builds a house, then another person builds near that, then i keeps growing and growing. and to grow, there needs to be space.



another thing... how will power be supplied for the towns? seperate generators or genartors built directly into the town? theres lots of things to think about as for the points of interest NO one should build near there. ruins the balance, because as soon as one towns there, there will prolyl be no space for another one, because the town will prolly grow as it gets bigger!.



just my 2 cents




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FoPJester
Fri Oct 31, 2003 2:51 pm
#238

The one single thing I hope to experience in player cities is: good roleplaying and a nice community.

We're actually planning to form a small village on a remote island just west of Coronet (which we've christianed "Federal Island") on Kettemoor Server. Some of us have already set up their homes and shops there (some of you might have visited the FOP Corporation's public shop) and we intend to build a small town hall as soon as player cities go to live servers.

Our intention and prime concern is creating a small and somewhat remote town where the citizens are encouraged to roleplay and form a friendly neighbourhood. We don't aim at being a big, bustling and highly frequented metropolis (the limited size of the island will prove itself useful here) - we are just looking for a nice place to live, get together, do business, have fun and generally add to the "Star Wars"-look-and-feel of the game.

Roleplayers, who'd like to participate in founding this small town (which is yet to be named) on Federal Island / Corellia (Kettemoor Galaxy) might want to give a tell or in-game mail to Poko A'Fey, Mosh Hardwalker, Icatipev Ionorai or Deretz Pardonoi.



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HeyHolo
Fri Oct 31, 2003 8:16 pm
#239

Far as attracting me to a city, it would be, in no particular order...

Faction of people, I'm Imp, so I'd like to be around other Imps if possible, not b/c of my overwhelming hate of rebels (strictly RP ofcourse ) but b/c I'd like to avoid any entanglements b/c of faction and overtness. Also I'd want to be able to lay a faction base in/near our city and wouldn't be as prudent or nice if you have rebels living right next door.

Location, depending on how heavy the requirements are for a shuttle, location plays some factor. I just had problems with my last PA b/c of location of the "city" that eventually caused me to leave. We were kind of far out to begin, then the PA leader decided to move the city to a new location, which was even a little further away. Given our limited inventory, I'd have had to do a bunch of shifting and shuffling just to move my house, not to mention my PA Hall shop with 6 vendors all stocked. So when I told my PA leader I didn't want to move my shop until after cities were up, as to not cut into business and to force my customers to travel so far out, we both decided it might be best if I sought a new PA home, I left on good terms and still love my old PA though. So, I wouldn't join a city that's way out if I knew it would take forever for us to qualify for a shuttle port, simply b/c I travel back and forth to my home and shop a lot, so I can't afford to be running back and forth 4500 meters every time I need to do a harvester run, or place a special order on vendor, etc. Or just drop/pick something up from storage. So location is very important for me, though I don't care about being far out if we have a shuttle port obviously.

Those are probably the two biggest deciding factors, then tax rates would follow, ofcourse I don't wanna live anywhere where I'm getting taxed out the nose.



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SuzuMihoshi
Sat Nov 01, 2003 1:43 am
#240

One thing to consider also, is for players that do NOT want to be part of a player city. My friend and I were discussing this last night. The problem is, what if a bunch of people want to make the area where your home is a player city, and nobody in that bunch of people had a home there previously. It can be rather inconvenient for someone to have to move their home from place to place because they feel like they're being bullied away from a home they've established earlier than other people. While I realize there are perks, some of us don't want to have to pay "taxes" and such for the privilege of living in a player city. Personally, I think player cities should only be possible if the settlement is at least 3-4km away from the established cities, especially if they'll be given shuttleports. Homes and other buildings closer to the established cities would be sort of like "suburbs" of those cities. Don't get me wrong, I like the idea of player run cities, but for now, it really isn't something I'm personally interested in, but you also have to remember that there are going to be players that will also feel this way, and are probably worried about being forced to move because a big PA or large group of people start eyeing the area they've had a home in for a long time. Those players are customers also, and their feelings need to be considered.
LizzieLasershot
Sat Nov 01, 2003 1:46 am
#241

My small PA has always been remote (on the beach about equal distance to Theed, Keren, and Kaadara) on Naboo. I am a masterarchitect andcustomers have been amazed that I live out there, even though they have to admit I have a great view from my balcony. We have been waiting for cities and mounts, of course, and have a great location to put up a shuttleport. We aren't the only crazy people, though, in that there are at least 4 other PAs, some larger than ours, aroundour smallbay.

Duergan
Sat Nov 01, 2003 9:56 am
#242

Due to the 10 minute wait on shuttles I'd have to say that player cities won't be much more likely in remote areas then they are now. What would motivate me to plop my house down in a city? I don't think I'll have to - I'm quite sure someone will stick their hall close enough to my current house and force me to become a member of their city.



Duergan Grim - Stop, drop and roll doesn't work in h3ll.
-Ares-
Sat Nov 01, 2003 1:57 pm
#243

I'm going to pick a city based on it's layout to be honest with you. If the city structure layout is organized and not horrible then I'll be fine with it. This goes along with the way it looks as well..


Just a question about player cities though.. it's actually a feature I've been thinking about it. Would it be possible to add a bulletin board type of thing (sorta like the bazaar) in the city hall. People can post dates, notes, get togethers, etc. Kinda useful and it might help to bring town communities together, ya know? This could be added later on of course, but I hope it's possible

CenoKreFey
Sat Nov 01, 2003 10:32 pm
#244

Q,


From what I'm seeing about player cities, and from what's happening now, I can easily tell you what my intentions are once player cities go live:


Guild Warring and harvy griefing


The land around my guild (1.7k out from Coronet) was chosen as a player city spot by 4 ppl who decided to drop 4ppl's worth of a GH, houses, factories, and harvies. As one of them said, they're gonna greatly tax the ppl all around (at least the first 7 days) until they move off, leaving only those "serious about a player city". My house has been there over 3 months, our GH about a month, and now I'm gonna be part of a city whether I like it or not. Anyhow, I'm rounding up a lot of guilds to declare war if/when player cities are released and these ppl still do not acknowledge us. They were asked nicely to choose a different location.


I really hope the rules allow for ppl not interested to not be included in the city, without any harsh consequences. Mostly what I see now is Guilds planning on their own cities. IMO, I think the best route to go as a minimum requirement for a PC would be 3 GH's placed within 300-500m of each other and allow the guild hall terminals to have an option to declare "city intentions", meaning if you turn on this option, you submit to joining a PC(thus fulfilling 1/3 of the requirement). That would promote diversified cities. And on the other end, I doubt anyone would spend 9 lots placing a GH to grief someone else out ofstarting a city.





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Sevideous
Sun Nov 02, 2003 12:10 am
#245

Interesting commnent. Hopefully they see it.



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ESkwenES
Sun Nov 02, 2003 2:48 am
#246

As for myself, and my guild, We have a sound plan for our city. We are 7k meters from the nerest shuttle port, so having a spaceport or shuttle port is going to be a big relief. Our guild is already established at this location so, unless the cities cannot contain faction bases, which I hope is only a rumor, because Rebel scum should perish, we have the location picked out. I also hope that if cities cannot contain faction bases, that they be allowed to sit directly outside of the city, to provide ready access to recruiters/mission terms and truely project the feeling of an imp/reb town, otherwise, whats the point, well just have a countless number of theeds and coronets, lol. Also, is there going to be blocking availible for certain players and/or factions. As much as i would like to say I want this, I don't think i do. As it is us glorious Imps can go raid the rebel outpost and vice versa. The cities should be about the best defended and most popular with the faction it supports, so that if a raid were to take place, not only could it happen in the first place, but would be more fun. Maybe just have it so that the raiding pvp'ers dont clone in that cities cloning fac. thanks,


Kwen Lefon, ES Recruiting Officer, Ahazi <ES>


Hunden
Sun Nov 02, 2003 5:33 am
#247

my PA currently has our hall and houses etc near theed. once we can start a player city we will move out to the boonies on a planet to be decided.



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