Development Cycle Archive
Thread: 19 Answers 4-29-04
HolyAvengerOne wrote:
WOOOOOT !!
Ranger did ya say, TH ?
Did you have to quote the whole post?
detrios wrote:
Golathe write : [quote]SWG Developers / Designers:
Please consider the following items for Star Wars Galaxies:
meeuki wrote:
Bounty Hunter
The Bounty Hunter Profession is worth 217 skill points; where as master rifleman, master TKA, or master swordsman only takes 92. Beyond upcoming overall speed/damage/HAM changes in the Combat Rebalance, what are the developer's intentions for Bounty Hunters specifically and is a Bounty Hunter Meant to be able to match anyone who has spent 217 (In augmenting Combat Professions) points evenly in a One on One Combat, if that is not possible is it possible to lower the requirements for BH as the Scout line does not provide any benefits to the profession?
One thing we want to address “prior to” or “as part of” the combat balance is to actually achieve the original design status of high offense/low defense of the Bounty Hunter instead of low/low. The point of discussion we are at with the BH Correspondent is that a High/Medium would be better for a BH to accommodate for the lack of variability in their skill sets and skill point allocation options and will be some of the first changes to the BH skill set in the CB sandbox.
The Bounty hunters do not have the flexibility of other professions to combine their skill set. Therefore it is difficult to balance the bounty hunter profession against various combinations that take the same amount of skill points. We are looking to rectify this during combat balance and also by working with the BH correspondent when the combat balance gets into full swing.
Further complicating the balance of Bounty Hunters is that while their flexibility is severely limited they can still benefit greatly from the acquisition of additional combat skills that share prerequisites with the Bounty Hunter profession. If we balance the power gained for the 217 skill point cost to reach Master Bounty Hunter to be the same as spending 217 skill points in other combat professions like Commando and Teras Kasi then Bounty Hunter may be overpowered after purchasing additional Pistol or Carbine skills. All things need to be considered when determining the proper balance of a profession.
so instead of removing the archaic and inane scout restriction, which does absolutely nothing to serve the bounty hunter, we need to wait for a rebalance that potentially could never work properly due to the complications with dabbling? complications that we've seen before, let's see...8 months ago.
removing scout is a simple fix TH. it allows for real bounty hunters like you see in the movies, not the unimaginative carbon copy bounty hunter you see now. from there, it'd be easy to tweak the bonuses required at the master bounty hunter box.
you said it youself, balancing it is complicated, why not go with the easy solution? why hold on to a design that was flawed from the start? or if the intent is to hold steadfast to that design, then why not take dabbling out of the equation entirely and create all new weapon lines for the BH to pursue? hell, at least that would be something original and easier to balance.
and we could at least be placated with some kind of acknowledgement that the scout requirement is only there to fill up our skill points...i mean, to just ignore that aspect of the question? thanks.
This bears reposting (while indicating I am now tired of reading the forums and am logging in to play too, lol)\
Golathe wrote:
"
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Space ships that bring about Same two spacecraft seen
a sense of wonderment and taking off and landing every 10 minutes
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To increase the sense of wonderment, use the same logic you have in the game currently to introduce spacecraft at various POI and dynamic POI that land and take off.
- At Jabba's place: Create the Slave-One model (spaceship) and have it take off and land ever so often.
- At Rebel Outpost: Have Rebel spacecraft take off and land ever so often.
- At Emperor's place: Have Emperor's spacecraft take off and land ever so often.
- At dynamic POI: Have spacecraft land and NPCs appear... such as the Borvo dynamic spawn.
- At Nym's POI: Have the millenium falcon take off and land ever so often.
Star Wars Star Wars Galaxies
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Music that takes your Silence 80% of the time or the
breath away and brings about 4 same tracks played over and over and over.
a sense of wonderment.
Suggestions:
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More music -- especially scripted music sequences based on events.
More music suggestions:
- Your combat music would be "Duel of the fates" if you fight a real player jedi in the game (instead of default combat music) or the music played when Luke fought Darth Vader in ROTJ as the combat music (their final duel?).
- Hear special music if you witness or cause a Jedi death (once per day event).
- Maybe there should be a chance that your combat music should be the Tusken music from Star Wars when you fight a tusken (along with normal combat music).
- Introduce more "dawn" music and "dusk" music tracks. For example, change out each day of the week (in real life) play one set of tracks for "dawn" and "dusk" events so the game feels a bit more fresh.
- Play rebel-style "victory" Star Wars Music in that immediate area when aImperial base is destroyed.
- Play Imperial-style "victory" Star Wars Music in that immediate area when anRebel base destroyed.
- Planetary music added in the game based on section of planet. Perhaps have a small chance that if the player if travels across a certain area of a planet, they hear a music track of some kind from Star Wars (something for ambience). For example, Dune Music from Star Wars when traveling across that region of Tatooine.
- Introduce Tusken sounds as ambience on Tatooine (only heard occasionally during the "night" of Tatooine) such as the graul sounds on Dantooine.
- Play music track when you walk up on a player owned Imperial base (only happens once a day).
- Play music track when you walk up on a player owned Rebel base (only happens once a day).
- Play Emperor's music when you see a real Dark Jedi player fighting someone else or thing in the game (PvE) and once to happen once a day. For example, I'm walking around on Lok and I happen to get within 64m of a Dark Jedi (real player) I should hear the eeiry Emperor's music track played (once per day event).
- Play "Jedish" music when you walk up and see any Jedi player fighting anothernormal player someone else or thing in the game (PvE).
- Play some moving music if you see 2 real Jedis fighting each other (only played once a day).
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speak, and are comical. personality.
Droids should feel alive, they should speak, and be somewhat comical. When playing SWG, you should feel that droids are alive.
Suggestions:
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- (At 5 minutes) "The shuttle will be here within 5 minutes."
- "The shuttle is about to board... please gather round."
- "Oh dear, I don't like the looks of this at all."
- "Master, please take cover this looks dangerous."
- "Oh my, this activity could cause me to malfunction."
- ...etc.
Perhaps Droid Engineer modules would control the voice usedand personality type.
These droid suggestions would make the Droids feel more like Star Wars Droids (being able to hear them talk).
- Introduce sounds for Wookiees when laughing, snickering, sad, etc... only heard up to 5m distance.
- Stormtroopers to speak... not often (maybe once an hour), but occasionally hear them say:
- "Move along"
- "I suspect this individual is involved in rebel activies"
- ...etc.
- "Move along"
- Some NPCs should ONLY be able to be communicated with by use ofa protocol droid.
- Jawa to make sounds (maybe once an hour event?) "Oooteee dee", etc. etc.
Star Wars Star Wars Galaxies
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of combat and death dealing. are kings of combat and death dealing.
Combat Medics Suggestions:
- The /healpoison and /curedisease should be in the medic First Aid 3 and First Aid 4 skill boxes.
- Doctor's need an area poison cure and area disease cure.
- CMs should have to be within about 32m to use a CM ranged attack.
- Chance to miss when throwing a poison or disease attack.
- No attacks through walls.
- Need a 75% reduction in PvP for poisons and diseases.
- No reason that a poison should ever tick for 865 in PvP.
I hope the combat balance will consider these things when it's done.
- Should have to be standing still or prone at a fair distance to be accurate (around 40m).
- No reason that any profession should be able to hit the unhealable HAM pool every second (for 500 per hit damage, every 1 second in PvP!?).
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wearing Imperial outfits and composite armor or ubese.
Stromtrooper armor.
Suggestions:
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Allow Imperial armorsmiths to craft Stromtrooper armor. Give Imperial players a GREAT reason to wear this Stormtrooper armor.
Incentives:
- Stormtrooper armor crafted by Imperial armorsmith to be indentical to composite armor as far as protection stats and upgradeablility.
- Stormtrooper armor crafted by Imperial armorsmith to have about 7% less HAM cost than that of composite armor with similar stats.
- Allow Imperial armorsmiths to craft Imperial outfits with similar protection of Ubese armor.
- Give Rebel armorsmiths the ability to craft Rebel armor with stats that are almost identical to composite armor with less HAM costs. Give players a reason to wear outfits that create a "Star Warsy" feel to battles.
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Darth Vader, Jabba, Darth Vader, Jabba,Boba Fett,
Boba Fett, Han Solo, etc. are doing Han Solo, etc. are standing around lifeless.
noteworthy.
Suggestions:
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- Chance to have Darth Vader show up (Imperial ship lands) with battalion (Dark Troopers, AT-ST, AT-AT) at Imperial base that has been in the game for over a week.
- Darth Vader should be able to float real players off the ground, kill them, silence them, etc... and he should do that to players that he senses do not to respect him. (ie. Darth should be controlled by a good roleplayer at SOE). His Dark Jedi powers should be very apparent... instant death to any that show disrespect. Perhaps he should suggest a Rebel base to destroy.
- Chance to have Princess Leia show up (Rebel ship lands) with Rebel battalion of Wookiees, Humans, etc. at a Rebel-owned base that has been in the game for over a week. Anyone being rude would loose the ability to talk in spatial for however long she is present (you sense the force keeping you quiet). Perhaps she should suggest an Imperial base to destroy.
- Han Solo might show up with Chewie (land in the falcon) at Anchorhead give words of encouragement. Anyone being rude would loose the ability to talk in spatial for however long he is present (you sense the force keeping you quiet). Of course, once again controlled by real SOE employees that are good roleplayers.
- Jabba's sail barge should be seen driving around Tatooine... back and forth between Sarlacc pitat randomtimes through out theday (not often enough to become boring).
- Maybe once a weekon every galaxy, have Boba Fett land in the starport (with the Slave One model NOT the standard shuttle model) and have him give out a BH mission on a Jedi (real player that made it to the terminals)...asubcontract mission from Boba Fett? Boba would be controlled by SOE employee (role playerand very quiet -- not talkative).
- Boba Fett and Jabba should give out Master Bounty Hunter missions and be more involved in underworld activities (Bounty Hunter and Smuggler professions).
Miscellaneous items for consideration:
- Give Wookiees armor that puts them on the same footing as the other species.
- Fix the Imperial hats.
- Fix the ability to poison and attack through walls.
Heads up - the correspondents and I are still debating over some of the answers for this week's post. If we don't settle our debate by tomorrow, we wont see 19 answers until I get back from E3. (week of the 17th)
Have a great weekend!
Thunderheart wrote:
Heads up - the correspondents and I are still debating over some of the answers for this week's post. If we don't settle our debate by tomorrow, we wont see 19 answers until I get back from E3. (week of the 17th)
Have a great weekend!
If you can't settle the debate, why don't you post what you have and let us debate it as well? It sounds like it is that important if you can't agree.
Thunderheart wrote:
Heads up - the correspondents and I are still debating over some of the answers for this week's post. If we don't settle our debate by tomorrow, we wont see 19 answers until I get back from E3. (week of the 17th)
Have a great weekend!
Oh crimony guys, get over it and yourselves. The man put up two wonderful Friday Features, give him a break. Would you rather him post unstable answers that may get changed so you can whine even more later or would you rather just wait a week and have affirmed, stable answers? You wanna talk about waiting, try being a Smuggler who has to wait much longer for their revamp. That's waiting, but you know what- I grin and bear it because crying about it incessantly doesn't do a thing for you or your cause. In fact, it may hinder it.
/dismount SoapBox
Anyone want me to find TH at E3 and noogie him? Don't think you can hide, wee man... you'll be wearing a name tag!
Thunderheart wrote:
Heads up - the correspondents and I are still debating over some of the answers for this week's post. If we don't settle our debate by tomorrow, we wont see 19 answers until I get back from E3. (week of the 17th)