Development Cycle Archive
Thread: 19 Answers 4-29-04
Whoa! Did I read that right? So we might get no answers this week AND we'll definitely not get any answers next week for the other 19 profs?
Thunderheart wrote:
Heads up - the correspondents and I are still debating over some of the answers for this week's post. If we don't settle our debate by tomorrow, we wont see 19 answers until I get back from E3. (week of the 17th)
Have a great weekend!
Thunderheart wrote:
Heads up - the correspondents and I are still debating over some of the answers for this week's post. If we don't settle our debate by tomorrow, we wont see 19 answers until I get back from E3. (week of the 17th)
Have a great weekend!
Thunderheart wrote:Heads up - the correspondents and I are still debating over some of the answers for this week's post. If we don't settle our debate by tomorrow, we wont see 19 answers until I get back from E3. (week of the 17th)
Have a great weekend!
TH you work hard enuff, we can wait for the 19 questions. It won't kill us,
Thunderheart wrote:Heads up - the correspondents and I are still debating over some of the answers for this week's post. If we don't settle our debate by tomorrow, we wont see 19 answers until I get back from E3. (week of the 17th)
Have a great weekend!
If the answers get delayed can you post and let us know not to expect the answeres until your back.
Much appriceated.
macnider123123 wrote:
Whoa! Did I read that right? So we might get no answers this week AND we'll definitely not get any answers next week for the other 19 profs?
Thunderheart wrote:
Heads up - the correspondents and I are still debating over some of the answers for this week's post. If we don't settle our debate by tomorrow, we wont see 19 answers until I get back from E3. (week of the 17th)
Have a great weekend!
you got it.
Another fine example of communication. At least he told us we where screwed on the answeres for this and next week even if it was in a roundabout way.
TH:
The vision for the rifleman has not changed. They are still intended to be the long range snipers and that will stay the same......
Please explain how that is possible.
Four main skills of the sniper are Accuracy, Range, Camo, and Observation.
Thunderheart wrote:
Heads up - the correspondents and I are still debating over some of the answers for this week's post. If we don't settle our debate by tomorrow, we wont see 19 answers until I get back from E3. (week of the 17th)
Golathe wrote:
SWG Developers / Designers:
...snipped a bunch of great ideas you should scroll back to read...
Fantasticpost Golathe. Really hope some Devs take a look. Also hope it gets copied other places so everyone will have a chance to see it.
Good work!![]()
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trancer karn
Bugs
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1: Whisper Bird missions on Yavin still bugged/duds
2: Rubber band effect of dismount still going strong (some times up to 150m from dismount spot)
3: Up command in /movefurniture up xx still very flakey (hardly ever works for me)
4: Animation on harvesters still flakey (mainly heavy mineral)
5: Factory Crates of mines stiil read 0
6: Mine Fields not working at all for Rebels
7: After "storing" speeder bike it is still in the world and you can still be on it. Calling it again causes another instance of it.
Imbalances
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1: Faction Turrets still FAR FAR FAR too weak both in damage and hitpoints
2: Rifleman Jawa rifle need a HUGE nerfing to 1/2 power or less
3: Combat Medic or DOC badly needs AREA poison / Disease cure
4: All GEO weapons need to be taken out of the game or nerfed big time
5: Armor needs to be completely redone and PLEASE do not add any super loot armor (ris) this causes HUGE Imbalances
6: Total number of Jedi needs to be regulated to no more then 20%-30% of server population
7: Cost of repair on Speeder, and Swoops is actually more then it cost to make a new one. Now its cheaper to buy CRATES of speeder and throw them away when they blow up - desposable bikes is that the intention here?
General Problems
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1: All new content (GEO Cave / Corvett) is being added for only elite combat people. This is a total outrage and needs to be delt with!
2: Moons such as Rori and Talaus need some harder POIs to attract trafic and people to them. POIs on these moons pose no challange for elite combat players.
NOTE: This list is just the beginning, I will be bumping and adding me as I go!
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1: Whisper Bird missions on Yavin still bugged/duds
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NOTE: This list is just the beginning, I will be bumping and adding more as I go!
P-Nice wrote:
Imbalances
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2: Rifleman Jawa rifle need a HUGE nerfing to 1/2 power or less
3: Combat Medic or DOC badly needs AREA poison / Disease cure
4: All GEO weapons need to be taken out of the game or nerfed big time
5: Armor needs to be completely redone and PLEASE do not add any super loot armor (ris) this causes HUGE Imbalances
It would seem that your problems in 2 and 4 isn't with the weapons. It's with stun damage. This is related to issue 5. The very high powered armor can get resists in the 75-90% range except vs stun which is topping out at about 40%. This is leaving stun as the only viable method to use to attack in many cases since it is doing twice the damage as the same AP weapon of another damage type. You don't have to nerf the stun weapon so much as you have to balance out the armor resists to a more level area. If resists were topped out at the 50-60% range then stun damage becomes less of an issue. Since you can hit someone with another damage type anda higher AP would more than cover for the resist difference.Or leave armor vulnerable to more than one type of damage type.
As for issue 3. There needs to be some changes to CM overall. First there is the apparent bug that lets them throw over the 64m max range everyone else is limited to. Also their damage isn't reduced for PvP while everyone elses is. You also have to remember that their chance to hit and disease/poison someone is dependently solely on the CM. Armor offers no protection nor do any defensive mods the target may have. Defenses should be taken into account. It's what they are there for.