Development Cycle Archive
Thread: 19 Answers 4-29-04
If you really must insist on putting in uberloot that you absolutely require to remain competetive, I really must insist that you make it accessible to multiple players at once, because I didn't sign up to SWG for more spawn camping kill stealing ninja looting crap.
Ekhben wrote:
Just remember, Thunderheart, most of us don't equate 'single spawn per day, race ya there!' with 'challenging.' Most of us equate that with, 'gah, bloody spawn camping.'
If you really must insist on putting in uberloot that you absolutely require to remain competetive, I really must insist that you make it accessible to multiple players at once, because I didn't sign up to SWG for more spawn camping kill stealing ninja looting crap.
What he said. Leave that idiocy to Everquest. Star Wars Galaxies was much better when we had no uberloot, and you could get the best equipment by walking into a store.
My biggest question stil is: Why the title Swordsman????? We have3 swords all the suck rite now other then the scythe. The new weapon we're getting is a Axe?? Also that own title is now Master Swordsman instant of Master Heavey Swordsman. If u guy really mean us to be a Swordsman give a swords and or fix own swords.
I love the 2 handed curved swords i use it even if i'm going to get killed using the dumb thing. I wish i could put a pre-nerf Acklay bone then it would be kool. Help us fix Swordsman plz Devs. This is my first time rant to u guys about anything.
This stuff is tremendous. Golathe ...kudos and well done. Thank you for taking the time to put all this together. I hope the DEVs have taken some notes.
Golathe wrote:
SWG Developers / Designers:
Please consider the following items for Star Wars Galaxies:
Star Wars Star Wars Galaxies
------------- -------------------------
Space ships that bring about Same two spacecraft seen
a sense of wonderment and taking off and landing every 10 minutes
awe. making the same droning sounds.
Expectations:
-------------------
I want to believe that we are experiencing "star" wars. Star Wars is known forspaceships and spaceflight. An easy way (reusing existing code) to give players this "Star Wars" feel would be to addtake-offs and landings of various spacecraft around POI and throughout the cities in general.
Suggestions:
-------------------
To increase the sense of wonderment, use the same logic you have in the game currently to introduce spacecraft at various POI and dynamic POI that land and take off.
For example:
- At Jabba's place: Create the Slave-One model (spaceship) and have it take off and land ever so often.
- At Rebel Outpost: Have Rebel spacecraft take off and land ever so often.
- At Emperor's place: Have Emperor's spacecraft take off and land ever so often.
- At dynamic POI: Have spacecraft land and NPCs appear... such as the Borvo dynamic spawn.
- At Nym's POI: Have the millenium falcon take off and land ever so often.
The logic is in the game right now (take offs and landings)... just create the models (Slave 1, The Millenium Falcon, Imperial transport, etc.) and do it!!
Star Wars Star Wars Galaxies
--------------------------------------
Music that takes your Silence 80% of the time or the
breath away and brings about 4 same tracks played over and over and over.
a sense of wonderment.
Expectations:
-------------------
I'd likefor SWG to "feel" like a Star Wars movie through the clever use of music based on events and used for mood setting.
Suggestions:
------------------
More music -- especially scripted music sequences based on events.
More music suggestions:
- Your combat music would be "Duel of the fates" if you fight a real player jedi in the game (instead of default combat music) or the music played when Luke fought Darth Vader in ROTJ as the combat music (their final duel?).
- Hear special music if you witness or cause a Jedi death (once per day event).
- Maybe there should be a chance that your combat music should be the Tusken music from Star Wars when you fight a tusken (along with normal combat music).
- Introduce more "dawn" music and "dusk" music tracks. For example, change out each day of the week (in real life) play one set of tracks for "dawn" and "dusk" events so the game feels a bit more fresh.
- Play rebel-style "victory" Star Wars Music in that immediate area when aImperial base is destroyed.
- Play Imperial-style "victory" Star Wars Music in that immediate area when anRebel base destroyed.
- Planetary music added in the game based on section of planet. Perhaps have a small chance that if the player if travels across a certain area of a planet, they hear a music track of some kind from Star Wars (something for ambience). For example, Dune Music from Star Wars when traveling across that region of Tatooine.
- Introduce Tusken sounds as ambience on Tatooine (only heard occasionally during the "night" of Tatooine) such as the graul sounds on Dantooine.
- Play music track when you walk up on a player owned Imperial base (only happens once a day).
- Play music track when you walk up on a player owned Rebel base (only happens once a day).
- Play Emperor's music when you see a real Dark Jedi player fighting someone else or thing in the game (PvE) and once to happen once a day. For example, I'm walking around on Lok and I happen to get within 64m of a Dark Jedi (real player) I should hear the eeiry Emperor's music track played (once per day event).
- Play "Jedish" music when you walk up and see any Jedi player fighting anothernormal player someone else or thing in the game (PvE).
- Play some moving music if you see 2 real Jedis fighting each other (only played once a day).
Star Wars Star Wars Galaxies
------------- -------------------------
Droids have personality, Lifeless NPCs with no
speak, and are comical. personality.
Expectations:
-------------------
Droids should feel alive, they should speak, and be somewhat comical. When playing SWG, you should feel that droids are alive.
Suggestions:
-------------------
Starport droid to make announcement that are spoken (heard by players within 25m).
In the classical C3PO voice:
- (At 5 minutes) "The shuttle will be here within 5 minutes."
- "The shuttle is about to board... please gather round."
If a battle (PvP) is within 25m, a 10% chance that a C3PO droid owned by a player will speak the following and be heard (random saying):
- "Oh dear, I don't like the looks of this at all."
- "Master, please take cover this looks dangerous."
- "Oh my, this activity could cause me to malfunction."
- ...etc.
Perhaps Droid Engineer modules would control the voice usedand personality type.
Dawn / Dust event:
Maybe a 10% chance the the droid will say in regards to the weather, night, or day.
These droid suggestions would make the Droids feel more like Star Wars Droids (being able to hear them talk).
Sidenotes:
- Introduce sounds for Wookiees when laughing, snickering, sad, etc... only heard up to 5m distance.
- Stormtroopers to speak... not often (maybe once an hour), but occasionally hear them say:
- "Move along"
- "I suspect this individual is involved in rebel activies"
- ...etc.
- Some NPCs should ONLY be able to be communicated with by use ofa protocol droid.
- Jawa to make sounds (maybe once an hour event?) "Oooteee dee", etc. etc.
Star Wars Star Wars Galaxies
------------- --------------------------
Jedi, Bounty Hunters are kings Combat Medics and Riflemen
of combat and death dealing. are kings of combat and death dealing.
Jedi are defenseless.
Expectations:
-------------------
"The Force", blasters, carbines, rifles should be king of ranged attacks. Lightsabers and melee weapons should be kings of close ranged combat.
A medichybridshouldNOT betheend all, be all ofStar Wars combat.
Suggestions:
-------------------
Star Wars PvP jumped the shark when players began to realize that Combat Medic (with any other mind attacking profession or with TKA) was the unstoppable force.
Combat Medics Suggestions:
- The /healpoison and /curedisease should be in the medic First Aid 3 and First Aid 4 skill boxes.
- Doctor's need an area poison cure and area disease cure.
- CMs should have to be within about 32m to use a CM ranged attack.
- Chance to miss when throwing a poison or disease attack.
- No attacks through walls.
- Need a 75% reduction in PvP for poisons and diseases.
- No reason that a poison should ever tick for 865 in PvP.
I hope the combat balance will consider these things when it's done.
Rifleman Suggestions:
- Should have to be standing still or prone at a fair distance to be accurate (around 40m).
- No reason that any profession should be able to hit the unhealable HAM pool every second (for 500 per hit damage, every 1 second in PvP!?).
A medic should not be the king of combat in Star Wars.
Star WarsStar Wars Galaxies
------------- -------------------------
Imperial officers are seen Imperial officers are seen wearing
wearing Imperial outfits and composite armor or ubese.
Stromtrooper armor.
Expectations:
-------------------
Players that have chosen the Empire should have Imperial armor. Rebels should have rebel armor. I'm not talking junk. I'm talking player crafted and well-made. Imperial armor and Rebel armor should be on-par with composite or better due to slightly lower HAM costs of faction armor. Seeing players wear faction armor would make the game feel more like Star Wars.
Suggestions:
-------------------
Imperial Outfits suggestions:
Allow Imperial armorsmiths to craft Stromtrooper armor. Give Imperial players a GREAT reason to wear this Stormtrooper armor.
Incentives:
- Stormtrooper armor crafted by Imperial armorsmith to be indentical to composite armor as far as protection stats and upgradeablility.
- Stormtrooper armor crafted by Imperial armorsmith to have about 7% less HAM cost than that of composite armor with similar stats.
- Allow Imperial armorsmiths to craft Imperial outfits with similar protection of Ubese armor.
- Give Rebel armorsmiths the ability to craft Rebel armor with stats that are almost identical to composite armor with less HAM costs. Give players a reason to wear outfits that create a "Star Warsy" feel to battles.
Of course, you have to have to be either Imperial or Rebel to wear either of these creations.
Star Wars Star Wars Galaxies
--------------------------------------
Darth Vader, Jabba, Darth Vader, Jabba,Boba Fett,
Boba Fett, Han Solo, etc. are doing Han Solo, etc. are standing around lifeless.
something interesting and
noteworthy.
Expectations:
-------------------
The chief baddies and heroes in SWG should feel like they're living when you play SWG. Darth Varder, Jabba, Boba Fett, etc. etc. should not be lifeless NPCs standing around ina darkcorner of a static themepark.
Suggestions:
-------------------
- Chance to have Darth Vader show up (Imperial ship lands) with battalion (Dark Troopers, AT-ST, AT-AT) at Imperial base that has been in the game for over a week.
- Darth Vader should be able to float real players off the ground, kill them, silence them, etc... and he should do that to players that he senses do not to respect him. (ie. Darth should be controlled by a good roleplayer at SOE). His Dark Jedi powers should be very apparent... instant death to any that show disrespect. Perhaps he should suggest a Rebel base to destroy.
- Chance to have Princess Leia show up (Rebel ship lands) with Rebel battalion of Wookiees, Humans, etc. at a Rebel-owned base that has been in the game for over a week. Anyone being rude would loose the ability to talk in spatial for however long she is present (you sense the force keeping you quiet). Perhaps she should suggest an Imperial base to destroy.
- Han Solo might show up with Chewie (land in the falcon) at Anchorhead give words of encouragement. Anyone being rude would loose the ability to talk in spatial for however long he is present (you sense the force keeping you quiet). Of course, once again controlled by real SOE employees that are good roleplayers.
- Jabba's sail barge should be seen driving around Tatooine... back and forth between Sarlacc pitat randomtimes through out theday (not often enough to become boring).
- Maybe once a weekon every galaxy, have Boba Fett land in the starport (with the Slave One model NOT the standard shuttle model) and have him give out a BH mission on a Jedi (real player that made it to the terminals)...asubcontract mission from Boba Fett? Boba would be controlled by SOE employee (role playerand very quiet -- not talkative).
- Boba Fett and Jabba should give out Master Bounty Hunter missions and be more involved in underworld activities (Bounty Hunter and Smuggler professions).
Miscellaneous items for consideration:
- Give Wookiees armor that puts them on the same footing as the other species.
- Fix the Imperial hats.
- Fix the ability to poison and attack through walls.
I hope someone forwards this thread to the appropriate designers and developers.
Message Edited by nolan007 on 03-12-2004 08:19 PM
umm...since i know some of you swg people will view this maybe tell a co-worker to read it and pass it on because it is great and would make this game all the better
------------- -------------------------
Space ships that bring about Same two spacecraft seen
a sense of wonderment and taking off and landing every 10 minutes
-------------------
To increase the sense of wonderment, use the same logic you have in the game currently to introduce spacecraft at various POI and dynamic POI that land and take off.
- At Jabba's place: Create the Slave-One model (spaceship) and have it take off and land ever so often.
- At Rebel Outpost: Have Rebel spacecraft take off and land ever so often.
- At Emperor's place: Have Emperor's spacecraft take off and land ever so often.
- At dynamic POI: Have spacecraft land and NPCs appear... such as the Borvo dynamic spawn.
- At Nym's POI: Have the millenium falcon take off and land ever so often.
Star Wars Star Wars Galaxies
--------------------------------------
Music that takes your Silence 80% of the time or the
breath away and brings about 4 same tracks played over and over and over.
a sense of wonderment.
Suggestions:
------------------
More music -- especially scripted music sequences based on events.
More music suggestions:
- Your combat music would be "Duel of the fates" if you fight a real player jedi in the game (instead of default combat music) or the music played when Luke fought Darth Vader in ROTJ as the combat music (their final duel?).
- Hear special music if you witness or cause a Jedi death (once per day event).
- Maybe there should be a chance that your combat music should be the Tusken music from Star Wars when you fight a tusken (along with normal combat music).
- Introduce more "dawn" music and "dusk" music tracks. For example, change out each day of the week (in real life) play one set of tracks for "dawn" and "dusk" events so the game feels a bit more fresh.
- Play rebel-style "victory" Star Wars Music in that immediate area when aImperial base is destroyed.
- Play Imperial-style "victory" Star Wars Music in that immediate area when anRebel base destroyed.
- Planetary music added in the game based on section of planet. Perhaps have a small chance that if the player if travels across a certain area of a planet, they hear a music track of some kind from Star Wars (something for ambience). For example, Dune Music from Star Wars when traveling across that region of Tatooine.
- Introduce Tusken sounds as ambience on Tatooine (only heard occasionally during the "night" of Tatooine) such as the graul sounds on Dantooine.
- Play music track when you walk up on a player owned Imperial base (only happens once a day).
- Play music track when you walk up on a player owned Rebel base (only happens once a day).
- Play Emperor's music when you see a real Dark Jedi player fighting someone else or thing in the game (PvE) and once to happen once a day. For example, I'm walking around on Lok and I happen to get within 64m of a Dark Jedi (real player) I should hear the eeiry Emperor's music track played (once per day event).
- Play "Jedish" music when you walk up and see any Jedi player fighting anothernormal player someone else or thing in the game (PvE).
- Play some moving music if you see 2 real Jedis fighting each other (only played once a day).
------------- -------------------------
speak, and are comical. personality.
Droids should feel alive, they should speak, and be somewhat comical. When playing SWG, you should feel that droids are alive.
Suggestions:
-------------------
- (At 5 minutes) "The shuttle will be here within 5 minutes."
- "The shuttle is about to board... please gather round."
- "Oh dear, I don't like the looks of this at all."
- "Master, please take cover this looks dangerous."
- "Oh my, this activity could cause me to malfunction."
- ...etc.
Perhaps Droid Engineer modules would control the voice usedand personality type.
These droid suggestions would make the Droids feel more like Star Wars Droids (being able to hear them talk).
- Introduce sounds for Wookiees when laughing, snickering, sad, etc... only heard up to 5m distance.
- Stormtroopers to speak... not often (maybe once an hour), but occasionally hear them say:
- "Move along"
- "I suspect this individual is involved in rebel activies"
- ...etc.
- "Move along"
- Some NPCs should ONLY be able to be communicated with by use ofa protocol droid.
- Jawa to make sounds (maybe once an hour event?) "Oooteee dee", etc. etc.
Star Wars Star Wars Galaxies
------------- --------------------------
of combat and death dealing. are kings of combat and death dealing.
Combat Medics Suggestions:
- The /healpoison and /curedisease should be in the medic First Aid 3 and First Aid 4 skill boxes.
- Doctor's need an area poison cure and area disease cure.
- CMs should have to be within about 32m to use a CM ranged attack.
- Chance to miss when throwing a poison or disease attack.
- No attacks through walls.
- Need a 75% reduction in PvP for poisons and diseases.
- No reason that a poison should ever tick for 865 in PvP.
I hope the combat balance will consider these things when it's done.
- Should have to be standing still or prone at a fair distance to be accurate (around 40m).
- No reason that any profession should be able to hit the unhealable HAM pool every second (for 500 per hit damage, every 1 second in PvP!?).
------------- -------------------------
wearing Imperial outfits and composite armor or ubese.
Stromtrooper armor.
Suggestions:
-------------------
Allow Imperial armorsmiths to craft Stromtrooper armor. Give Imperial players a GREAT reason to wear this Stormtrooper armor.
Incentives:
- Stormtrooper armor crafted by Imperial armorsmith to be indentical to composite armor as far as protection stats and upgradeablility.
- Stormtrooper armor crafted by Imperial armorsmith to have about 7% less HAM cost than that of composite armor with similar stats.
- Allow Imperial armorsmiths to craft Imperial outfits with similar protection of Ubese armor.
- Give Rebel armorsmiths the ability to craft Rebel armor with stats that are almost identical to composite armor with less HAM costs. Give players a reason to wear outfits that create a "Star Warsy" feel to battles.
--------------------------------------
Darth Vader, Jabba, Darth Vader, Jabba,Boba Fett,
Boba Fett, Han Solo, etc. are doing Han Solo, etc. are standing around lifeless.
noteworthy.
Suggestions:
-------------------
- Chance to have Darth Vader show up (Imperial ship lands) with battalion (Dark Troopers, AT-ST, AT-AT) at Imperial base that has been in the game for over a week.
- Darth Vader should be able to float real players off the ground, kill them, silence them, etc... and he should do that to players that he senses do not to respect him. (ie. Darth should be controlled by a good roleplayer at SOE). His Dark Jedi powers should be very apparent... instant death to any that show disrespect. Perhaps he should suggest a Rebel base to destroy.
- Chance to have Princess Leia show up (Rebel ship lands) with Rebel battalion of Wookiees, Humans, etc. at a Rebel-owned base that has been in the game for over a week. Anyone being rude would loose the ability to talk in spatial for however long she is present (you sense the force keeping you quiet). Perhaps she should suggest an Imperial base to destroy.
- Han Solo might show up with Chewie (land in the falcon) at Anchorhead give words of encouragement. Anyone being rude would loose the ability to talk in spatial for however long he is present (you sense the force keeping you quiet). Of course, once again controlled by real SOE employees that are good roleplayers.
- Jabba's sail barge should be seen driving around Tatooine... back and forth between Sarlacc pitat randomtimes through out theday (not often enough to become boring).
- Maybe once a weekon every galaxy, have Boba Fett land in the starport (with the Slave One model NOT the standard shuttle model) and have him give out a BH mission on a Jedi (real player that made it to the terminals)...asubcontract mission from Boba Fett? Boba would be controlled by SOE employee (role playerand very quiet -- not talkative).
- Boba Fett and Jabba should give out Master Bounty Hunter missions and be more involved in underworld activities (Bounty Hunter and Smuggler professions).
Miscellaneous items for consideration:
- Give Wookiees armor that puts them on the same footing as the other species.
- Fix the Imperial hats.
- Fix the ability to poison and attack through walls.
Message Edited by nolan007 on 03-12-2004 08:19 PM
umm...since i know some of you swg people will view this maybe tell a co-worker to read it and pass it on because it is great and would make this game all the better [/quote]
100% agree with it ... THAT is immersive Starwars ! devs should print this message and read and read again this message....
STOP TO Star Whinner Galaxie Power, Devs should do immersive starwars...
i wait the extansion... if extansion is just grind XP in shoot "space durni", with star background, i cancel account.
Thunderheart wrote:
HolyAvengerOne wrote:
WOOOOOT !!
Ranger did ya say, TH ?
Aye
what are you guys talking about?
Serraphin wrote:
Second posting:
Serraphin wrote:
Thunderheart,
The Ranger profession continues to have issues despite past "Vague" responses and has only been made worse by essentiallytaking the only adequate benefit of creature harvesting and allowing nearly everyone through the use of a droid to achieve near Ranger-like results. Mayhap you would come and post something directly on the Ranger forum. Essentially it "appears" that since August 2003 the Ranger profession has become defunct with no real improvements or those improvements that have been made have been broken, ie. Camouflage. You already know the Camping issues and trapping issues. Lets see that leaves one skill line in the profession Tracking which includes creature harvesting. Droids have that now and tracking is "pooched" as well.
Thank you
I ask again.