Development Cycle Archive
Thread: Publish 7: Major Features
Thank you...I see this game changing and maturing with each publish.
Keep up the good work. =)
Tathir wrote:...and when every Jedi who plays more than 20 minutes has to fend off two dozen unconsented PvP attacks, ...
The risk of being attacked by Bounty Hunters is well known BEFORE the player even unlocks his/her Jedi slot. Therefore, logging in as a Jedi IS CONSENTING to possible PvP. Just like declaring yourself overt.
Just my thoughts but ....
30 second delay on Pet/Mount/Vehichle call -
Too long of a delay. Calling a camp and then your pet took no more than 10 seconds (90% of the time, 5 seconds).
60 second delay on Pet/Mount/Vehichle after combat -
Please answer this!
Is this cap limit on defenses going to be on dodge/counterattack/block or all defenses like def vs dizzy, def vs blind, etc...
And can you please tell us what this cap will be?
Also, Please do not nerf warcry. Why is it ok to kite a melee player without gettin hit but not ok to warcry and not get hit?
It would also be nice to see a bit of love in the patch for entertainers of any kind...been a while since you gave us any.
Kudos on the rest, sound like some great changes to the game.
Just my thoughts but ....
30 second delay on Pet/Mount/Vehichle call -
Too long of a delay. Calling a camp and then your pet took no more than 10 seconds (90% of the time, 5 seconds).
60 second delay on Pet/Mount/Vehichle after combat -
Again too long. I think 30 seconds would fit just fine.
Carbineer Special fixes -
Another Item that has been broken from the begining was /chargeshot2. The description of this special is an AoE KD. I have never had this special KD 1 mob let alone AoE.
I am interested in seeing what else is being changed in this patch.
Honestly, I'll have to wait to see if droids feel to be more a part of the world than before. Basically "I'll believe it when I see it".
In the mean time, glad to hear about lamps. Seriously. I'm just surprised it took this long to implement them. Same with mounts...keep 'em coming!
A long time ago, a question was asked as to what new casual animations players would like to see in the game. What happened to that?
Thunderheart...
can we get any idea on what the defensive stacking caps are supposed to be?
Thanks...