Development Cycle Archive
Thread: IC 1-17 Star Wars Galaxies Combat Profession Mix and Match
There are 2things that would solve the balance issue with Rifleman and would help to fix the other ones. First, create a max range for every class. If, as you have said before, it is not possible to attack things farther than 64m away then lower themax range on carbines and pistols. 40? for carbine and 25? for pistols. And to make the prof. more realistic, allow us to conceal ourselves from other players, but make the command take 45-90 seconds to apply (w/o combat of course.) and with that ability it would justify the high recycle time.
I don't mean an entire tree of crafting xp. We would just get a schematic (sp?) at the Master Level that would give us the ability to craft a special weapon or the ability to upgrade that time of weapon.
I would hate to see part of the combat trees turned to crafting...ugh...but I would like the ability to make an incredible weapon. That would also give each class a good way to make extra money.
This games a joke when you can kill things afk...
for non-combative players combos would also be possible, new schematics for Crafters, eg. Master Medic/tailors -a Surgical Gown. Weaponsmith -Combat Skill- Able to craft better specific weapon types.
So what I'm saying is Masters get enough of a bonus already, some more than other admittedly, but balancing aside for one moment, combine and enhance the masteries to create aditional skills, and possibly certs, rewarding people who master skills, but if minor bonuses exist for completed tree combinations, dabblers would be rewarded also.
as for the balancing, well it is a truely horrendous task, but here's my 2 cents
IT'S ALL IN THE RANGE.
Melee combatants, should always win over ranged combatants...IF and that's a big if, they get into h-h combat. No ifs or buts, you are gonna get mauled.
Mele combatents of different types, but of equal training, and armour/buffs should be a tie. for different reasons. A TKA because he is fast, A Swordsman because he deals a lot of damage.
Also cap bonuses, so for example Melee defence has a max from Master Fencer of +40 and from Master TKA +30 (not sure the actual pts, but bear with me) but take both only the highe value is used. But if you trained in both of these skills, you would reach the cap faster, halfway to mastering both, you would have recieved +20 from fencer and +15 from TKA = +35
So why would you bother mastering the professions, when half way up the tree you get all the bonuses, true but you would have none of the special skills, put them all up the tree near the top. This again helps the dabblers but does not penalise the Masters (don't forget the even better skills I suggested for Multiple Masteries)
Hope my thoughts make sense and you like.
Nord-Infinity
It gives players the ability to be more than one thing. Also makes it possible to craft and still engage in combat. Unfortunately, half craft and half combat means you are going to still be inferior to someone who goes all out combat.
What do you think the weaknesses of professions mix and match are?
Defense stackers are born. It's bad enough that people are running around in 80% resist armors, their defenses are so high most combat specific templats can't hit them and a half and half template can forget it. The defense cap has been speculated to be at 120. I was checking my TKM/Commando and I have around half that, with no adds to my armor or clothing. I think the cap is still set far too high.
How do you think we should maintain the unique skillset flavor the game is built on?
Reward certain classes that have to invest in one mastery to gain another with the best overall skills. Like commandos, bounty hunters, rangers, squad leaders, ect. These guys are the true "masters" in the game. They invest a lot of points to get where they are, the should be at the top of the food chain so to speak. Also, most defensive/offensive mods should be found in the mastery box to eliminate the dabble monkey's. What happened to CH is appropriate.
What are some neat combinations that would be good for the game?
Not sure what you mean here exactly, but, I think Squad Leaders and Commandos should be able to team up and make battlefield constructs, like extra heavy weapons for sieging bases.
Anything else you want to say on this subject?
Yes, never allow defense stackers to be born. Fix the existing classes to make each one desireable in some way. Don't allow templates like rifleman/combat medic, rifleman/tka, rifleman/doctor, combat medic/fencer or swordsman or tka rule the day. There's a lot of professions out there that need to be represented. People are going to either play what is uber, or what they enjoy. Unfortunately, the people that play the uber either outnumber those who play what they like, or those who play what they like are giving up and playing what is uber in order to compete. This needs to be resolved for the good of the game.
Well you could rework BH, now a BH is dependent on Scout and Marksman tree and then the Bounty Hunter tree , leaving a BH with almost no points left. The gain he gets is not very much , he doesn't get really good skill mods compared to other fighting proffessions. Compare them with the others and ya will quickly see the disadvantage a BH has. Also the weapons ain't that great, LLC is nice but in PvP its almost useless, Bounty Carbine, which Bounty carbine? A BH must use a normal carbine and that ain't to good. The Scatter is the only reasonable good wep , but the specials ain't that great no more especialy after you brought in the fire blanket, the bleed anyone with the right med skill can stop and the Eye shot takes ages , which in a battle ya never get. In the Star Wars universe BH were feared persons, but in game the advantage is quickly slipping away, For instance , a Rifleman can be TKA also and then some fencer skills , which gets them huge skill mod defenses. A BH is a fighting char , but with the current skill mods this proffession will die out , sincea lotare remodeling their BH to other skills. So i think a quick revamp for the BH would be in order before there are no BH left in the Galaxy.
Salutations,
Willix Darkblood.
Goodbye then, if you don't understand that it should be balanced and therefor some things need to be changed , then you should vamoos. Nice that you might have a nice proffession with advantages, but others might want that too. The game should be balanced which it surely ain't now.
Willix Darkblood.