Development Cycle Archive

Thread: Friday Feature Errata... Part 2...

Aakhperkare
Thu Feb 05, 2004 12:17 am
#248

Oh, and that reminds me. How about a comment on pet vitality loss in faction or PvP combat. Ch's were informed that Keldarin is looking into getting it removed as well...
Destination
Thu Feb 05, 2004 12:25 am
#249

For what it's worth, I want to apologize to Thunderheart for my comments in the previous thread. I chastised him for an egregious mistake in his communication to us, when in fact the communication problem was between TH and the devs.

For my errors, one observation rings true: lack of communication. This problem seems evident on so many levels within this company and this development team. I can only imagine the bureaucracy that some of you folks have to deal with; I can't fault any of you directly, as I know what it can be like to work in/with a big company. I cannot place blame directly on anyone, nor offer any real solutions. I must simply be content to voice my observations to the community as a whole, as I have no other resources.



------------------------------------
Destination - Swordsman/Brawler/TKA
Option - Doctor/Merchant
Sleia_4loot
Thu Feb 05, 2004 12:45 am
#250

If TH is just a community relations manager, i.e. forum jockey, then why does his tag say developer? Maybe that has something to do with people getting upset with TH instead of the real Devs? Just a thought.


TH i say ditch the Developer tag, you'll take less heat
Ratzi2k3
Thu Feb 05, 2004 2:11 am
#251

YOU BET that TH does an AMAZING JOB for the community.


Thanks a lot and cheer for TH!! (this should NOT be taken sarcastic. Thanks )

greetings ratzi



BH - choose the hard way....
fitzsulu
Thu Feb 05, 2004 2:17 am
#252

I CALL B.S. ON THIS WHOLE THING!!!


Folks,


I have to step in, as Senior Producer, and take some responsibility here. The 1% decay removal was communicated to TH. We then revoked that change without telling him. He posted erroneous information to you, and it is my fault. I have apologized profusely to him, and now I am doing so to the community.


Here is why we revoked that change:


We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles.


Our plan is, in the next publish (NOT Imperial Crackdown, which is due soon, but the following publish) to have a factional perk that you can purchase with faction points. This perk will give you 24 hours of no decay on insured items for factional deaths.


Now as to your harsh words and attitude towards Thunderheart... I understand your frustration. But you have to know that every morning, the first person I talk to is TH, to find out about the current hot issues. He comes with us to almost all of our high-level meetings and represents "the voice of the players". He has tremendous passion for the game, and for you, and for his job. He fights for your issues, heart and soul, day in and day out. His job is to know your desires and represent them to us. And I think he does his job **edit** WELL.


It kills me to see how harsh some of the player population is towards him, because I know in no small part, we are responsible for any misinformation that you receive from him. No one is perfect, and things happen very rapidly from time to time. Miscommunications are going to occur. Don't kill the messenger. Please be forgiving, or direct your wrath towards a more guilty party (me).


Again, my deepest apologies for any misinformation regarding item decay from PvP. I take full responsibility. We love this game, as you do, and want it to be everything it can be. With your help, we will get there.


Best,


- Gary


1st off, TH cares? at what point did this come about? As anyone who has read any of THs post can tell you, TH is a master of the cut-and-paste answer. Caring denotes a bit of sincerity and forethought about posts and I dont see any...Read his answers to any of the Proffesion Top 10 Questions and count the number of times you see the phrase, "it will be addressed in the combat revamp"...


2ndly, if you people really gave a **edit** about what the players want you would have taken into account the 32 pages of posts from the previous thread, but seeing as how you obviously didnt read any of it, I'll sum up what WE want:


Insured = 0% decay

Uninsured = Some decay


It just makes sense.


3rdly, is the game mechanic so important to you that you are willing to actually lose players? Be prepared...


And finally? Where do you get off BOLD FACE LYING to us ?

TH started the thread and said that its technical issue, because there is no difference between PVE and PVP deaths...Then JustG comes in and says, no, its because its an important game mechanic. Its obviously not a technical issue if it was already implementedon TC, and its obviously not to "give love to crafters", seeing as clothes can be worn at 0 condition and the prices of armor, and it certainly not the mechanics of the game (it wasnt so important that it needed to be included in the 4 monthes before insurance was re-instated). So what is it? Is it that the system is SO borked that you just dont know how to fix it? Is it because, the longer we grind money to pay for new or repaired stuff, the longer you can bilk us out of $15/month? Or is it because you simply must appease your biggest selling point in the game, the jedi? Is fixing the jedi, to keep them appeased (and the money rolling in) so important that game-breaking bugs, other broken professions, and BORKED BEYOND BELIEF gameplay can take the sidelines?


AGAIN:


I CALL B.S. ON THIS WHOLE THING !!!



________________________________________________________

Sulu / SiN
MBH / Pistols 3040 / Smuggler 0040
________________________________________________________
Fitzzie / HAKD
NE Rogue / Thunderlord PvP Server
Tayman
Thu Feb 05, 2004 2:42 am
#253



Angelyne wrote:

On one hand, i wish the 1% armor decay to be removed ...

On the other hand i know that, if you remove it, the GCW will have not a sense anymore, since a guy will just have to come back on the next cloning again and again, and if it's not a big problem on street fight, like in Theed or Coronet, that should be a BIGproblem in the case of a base attack. since the attackers will come back as many time as they wish. no matter how many time it will take, youtr beloved outpost/base will be no more at the end ...

is it exactly what we wish ?

Of course not. so, if you want my personal opinion, 1% should stay, if they remove the "normal" decay. no more armor/weapons who turn to dust within a week, but when you die. the more you bite the dust, the more your armor decay. same for vehicules, they can take dmg in PvP and PvE, but don't decay anymore. if i buy a car, and if that car is good to go to the garage after 3 days, for sure i'll kick the car's vendor somewhere where that's really hurt

just my 2 cents.





your logic is flawed.
You can zerg a base without armor over and over as well.

Where there is a will, there is a way.



****MMORPG SCREENSHOTS, ARTICLES AND TIPS****
Karashur.net
Character: Hemeno Jones
Status: questionable...
"The quickest way to force someone who talks into someone who acts, is to compel silence upon a subject that worries them; then, like steam in a pressure cooker, it is merely a matter of time before their suppressed anxieties erupt into action."

Aakhperkare
Thu Feb 05, 2004 2:55 am
#254

I made my money doing missions. Spent close to two months doing missions.........trying to find and tame a baby Bull Rancor that has NO reason being so rare......screwed again...
Aakhperkare
Thu Feb 05, 2004 3:22 am
#255






JustG wrote:


(I posted this in the original thread, but I am afraid it will get overlooked.)


Folks,


I have to step in, as Senior Producer, and take some responsibility here. The 1% decay removal was communicated to TH. We then revoked that change without telling him. He posted erroneous information to you, and it is my fault. I have apologized profusely to him, and now I am doing so to the community.


It was about time you did step in. I just found it funny that once that sh*t storm started. The devs and TH disappeared from the forums like cockroaches when the lights come on. An apology from TH would be a good idea. Let me tell you why...


He told us that PvP decay upon death was staying. Then tried the placate the community by giving horrible explanations, such as "a death is a death is a death" and "there is no way to tell the difference between PvE death and PvP death."


When he was called on this information, and it was pretty much discovered to be bogus. He disappeared, not to be heard from again until the next morning after you come and apologized.


Here is why we revoked that change:


We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles.


Ok, that's not a reason for removing it. That explains nothing. So how is that an explanation on why it was revoked? How about you actually explain, instead of just saying...basically nothing about it.


Plus, it's not a very important mechanic. It's used as a form of grief. It doesn't benefit tailors, and you can't POSSIBLY expect me to believe that armorsmiths don't make enough already, seeing as how armor decays with use anyways.


A MUCH MUCH better idea would to give 100% wounds and BF on uncloned deaths and remove 1% decay on insured items. But you won't listen. I wish you actually played the game once in awhile.


And this brings us back to, why did TH post all that crap I mentioned earlier? Why oh WHY does he speak of things he knows nothing about?


Our plan is, in the next publish (NOT Imperial Crackdown, which is due soon, but the following publish) to have a factional perk that you can purchase with faction points. This perk will give you 24 hours of no decay on insured items for factional deaths.


There is a problem you're missing. Some of us may not wait around for you to impliment a half-a$$ed version of what we were promised in the beginning. What exactly is the problem with implimenting no decay on faction combat. Because the reason decay upon PvP was revoked still has not been explained.


Now as to your harsh words and attitude towards Thunderheart... I understand your frustration. But you have to know that every morning, the first person I talk to is TH, to find out about the current hot issues. He comes with us to almost all of our high-level meetings and represents "the voice of the players". He has tremendous passion for the game, and for you, and for his job. He fights for your issues, heart and soul, day in and day out. His job is to know your desires and represent them to us. And I think he does his job **edit** WELL.


No, I don't think you understand. There is absolutely NO WAY IN HELL this communications error was overlooked for an entire month. Sorry, don't believe it, not one bit of it. So how about you tell us the truth?...


It kills me to see how harsh some of the player population is towards him, because I know in no small part, we are responsible for any misinformation that you receive from him. No one is perfect, and things happen very rapidly from time to time. Miscommunications are going to occur. Don't kill the messenger. Please be forgiving, or direct your wrath towards a more guilty party (me).


Month long "miscommunications" you mean. You may not like how harsh things have been the last few days, well I got news for ya pal. It's all of your guy's fault. Don't try and make us feel bad for being angry when we are the ones getting screwed here.


Again, my deepest apologies for any misinformation regarding item decay from PvP. I take full responsibility. We love this game, as you do, and want it to be everything it can be. With your help, we will get there.


I wish I could believe that, but it's just not possible right now. Why you ask? Well, the fact that there are some lies going on here would be one thing. And the fact that it's the same story every month with you guys. You ask us for ideas, suggestions and all kinds of other crap. Then you grace us with this oh so wonderful top 10 questions that still have not been answered, and I am betting they won't be for atleast another week or two.


You want our help? How about you cut the BS and do something besides miscommunicate.


Best,


- Gary





PS. I still play this game because I have a good amount of time invested into it and would like to see it thrive like no other. But if it fails--like it's currently doing--the only ones you can blame are yourselves...

Dagobaz
Thu Feb 05, 2004 3:26 am
#256




Just G,

I Seriously doubt you well ever get through the pages to read this, But I'm gonna say it anyways....


Contradictions in a correction only make you look A) Stupid B) like a Liar.

Not cool to say that, "It Was Lucasarts Idea" "Its a Technical Issue with Coding" and then tell us *It will be a Factional Perk next Month" ........ is it Just me or did we just get Crapped on?


AS far as the LucasArts Excuse.... you Be sure to remember that when your subscription number nose Dive below 30% od what they are now... Borked Bases, GTEFs, Double Decay ...... Everyone I know in Game cant wait for WOW or MIddle earth, so they can leave this sinking Ship

Hear me Loud and Clear.......... it is sinking, and Fast. I Suggest you sign off on someones overtime to start adressing the leaks


Our Base hasnt had walls for over a Month, the Dishes and Scanners dont TEF Coverts and you can Burstrun past all of the defenses.


Ahem.... Just G, Thats called a Game breaker


As for your Pathetic excuse of "we have to show the armorsmiths some love..." Yeah OK, I'll buy that when I Dont have to order my armor 4-6 weeks out becausethey areall Buried in backorders and cant keep up.

here anymore... I Just dont PvP Unless forced... then I just dont wear armour


I Do have a suggestion for you.. Get rid of Armor repair.

But since I KNOW thats not gonna Happen how about:

Fix the repair system

if you added a repair Bonus to the weaponsmith/armorsmiths skills in progression that actually worked realisticly I think alot of the squall would subside. as it is now, Master armoursmith using 98-99%ish tools,fixing 9 Pieces all around 60-70%........ 6 Broke.

Dunno where you get your math, But those are TERRIBLE Odds, I am Sure glad this chance chart wasnt used for Crafting the stuff.... I'd never get my armor!


Try this On.... ((Master AS) 100% (tool) 100% (Armor Condition) 100%-(Condition/2))/3=Chance

So if I Take my 70% Armour to a Master Armorsmith who uses a 99% Repair tool the Calcs would look more like:

((100-(30/2)) + 100 + 99)/3 = (85 + 100 + 99)/3 which would still equal out to a fair 94.66% Chance.... Instead of whatever silly system is currently in Place.

Upon Fails I think the Same equation should play in Again to determine the level of Degrading for the item.

In Short, a Master AS with a High Quality tool should VERY VERY Rarely destroy a Piece of equipment with condition over 50%.

As it is Now.... Happens all the time. seriously, its so bad Most people dont even try.

This would alleviate the LONG Wait times on new armour, would show the AS's some Love still AND would keep me from having to replace my armour once a week if not more.


Another Idea:

Fix Faction Armour..... Make it FREE, Non Tradeable/non-dropable/non-bankable, Low Ham, Non Decay.

make BOTH Factions available to this armor.

OHH Yes... theres a Catch.... Insta Overt. You go covert its gone. Dont tell me you cant do this... My ST Armor Pops off now JUST FINE.

This way I Could Bank my 800K Composite.. and go Shootem up without FREAKING About Sliced gear... Grinding for two weeks for a set of ST Armor to be DOUBLE Decayed. I Could Have fun........ WHOAAA.... Theres a Concept!! Playing this game for FUN!!

Am I the only one that thinks it Crazy we have to Buy our own "Uniforms"?


Ohh, and yes TH.. I Spewed forth my emotions on Other threads in Reference to this issue.... Unfortunately they still hold true.

It May not be your fault directly. But I'm still the customer and you are still the provider. Without customers you are Unemployed. I Suggest you Guys stop telling us whos fault it is/isnt and just fix it. I Have to admit Just G it took some bravado to step up.


BTW /Cheers on the delay of P6 to squish Bugs (No Sarcasm)

Last thing I Need right now is more borked "content". Too much more and I won't wait for Middle Earth Releaseto leave.(it cant be much worse than this..)


For everyone Bitchin about us Bitchin....Loved the sig from previous poster:

If you are Calm while everyone around you is in full Panic, Maybe you just dont grasp the full gravity of the situation....



Major Dagobazz Waverider
Imperial Sniper
"It was as if the Voices of a Million Riflemen cried out, and were then suddenly silenced."

65m is NOT hardcoded as a Max range, we do NOT believe the Lies.
http://home.comcast.net/~warhorse67/images/ST2.JPG
Chapter9
Thu Feb 05, 2004 3:35 am
#257


A lesson learned I'm sure JustG.


This is probably one of the more requested features by the SWG community on a whole.


That kind of miscommunication is unfair on both Thunderheart and the rest of the SWG community. You owe Thunderheart a favour!




------------------------------------------
Nikolas - Master Doctor/TKA- Chimaera
Nikolas' Med Supplies and Resources
Located on Dantooine (buying avian 100 @ cpu 850+ OQ/PE)
New Kyrandia: -2300, -6500,

aibo220
Thu Feb 05, 2004 4:26 am
#258

None of this makes sense...


This guy admits to the fact that EVERYONE ingame wants decay removed, at least from PvP. So I have to wonder... Why is it not removed? Does this "JustG" even play the game? If he did he would be in agreement with the rest of the community that decay should be removed from PvP unless of course he's some credit dupper.


And the best for GCW? The GCW hasn't at all came close to reaching its peak. Publish after publish though, the GCW has slowly grown worse and worse. The added decay is what completely caused it to crash. Just today I rezzed an overt Rebel and then ran off. Would it not be for decay I would've have 1 second of fun and shot at the imp until he would KD/dizzy me - as it happens in all pvp.


PvP is a joke since its the same thing every time. Ranged classes stand no chance against any melee, which upsets me since I prefer ranged. And then with melee its always kd/dizzy then those 600-900 hits until your dead. It's just a joke. That is why I don't PvP for reals. But for fun? I would pvp for fun but with the decay I just avoid it.


If Thunderheart cares as much for this game and the subscribers as this "JustG" claims he does then that would mean Thunderheart agrees with the removal of decay from PvP. This "JustG" is an egotistical moron who has absolutely no clue on what the community wants or how anything in this game works... Or wait, he does! He claimed that everyone wants decay removed. So why is it not removed?Unless this "JustG" has some sort of hidden agenda to see thisgame fail. If thats it I must applaud him: Good job "JustG" you just keep doing what your doing.. or NOT doing. =D



"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

spoiledbrat
Thu Feb 05, 2004 4:35 am
#259

People who dont do anything cant do mistakes.


@Dev TH and JustG, keep on the good work, bugs/mistakes happen.




------------------------------------------------------------------------------------
One of the few players without an interest of becoming a jedi and never unlocking since launch
Seflyn
Thu Feb 05, 2004 5:16 am
#260

I'm very disappointed that one of the biggest "fixes" for the GCW is being removed despite the vast majority of people agreeing that armour souldn't decay in PvP. It isn't like we are even asking for massive project we are simply asking for no armour decay in PvP.

I can't see why this is so HARD, it seemed pretty easy to turn decay on for armour, just turn it off for a month until you can work out how to seperate PvP and PvE deaths.

I'm sorry but if you can't even implement that then I really don't know what I'm paying for.

I don't blame TH for this mess, I blame the whole of SOE.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
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