Development Cycle Archive
Thread: Friday Feature Errata... Part 2...
For my errors, one observation rings true: lack of communication. This problem seems evident on so many levels within this company and this development team. I can only imagine the bureaucracy that some of you folks have to deal with; I can't fault any of you directly, as I know what it can be like to work in/with a big company. I cannot place blame directly on anyone, nor offer any real solutions. I must simply be content to voice my observations to the community as a whole, as I have no other resources.
Thanks a lot and cheer for TH!! (this should NOT be taken sarcastic. Thanks
greetings ratzi
I CALL B.S. ON THIS WHOLE THING!!!
Folks,
I have to step in, as Senior Producer, and take some responsibility here. The 1% decay removal was communicated to TH. We then revoked that change without telling him. He posted erroneous information to you, and it is my fault. I have apologized profusely to him, and now I am doing so to the community.
Here is why we revoked that change:
We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles.
Our plan is, in the next publish (NOT Imperial Crackdown, which is due soon, but the following publish) to have a factional perk that you can purchase with faction points. This perk will give you 24 hours of no decay on insured items for factional deaths.
Now as to your harsh words and attitude towards Thunderheart... I understand your frustration. But you have to know that every morning, the first person I talk to is TH, to find out about the current hot issues. He comes with us to almost all of our high-level meetings and represents "the voice of the players". He has tremendous passion for the game, and for you, and for his job. He fights for your issues, heart and soul, day in and day out. His job is to know your desires and represent them to us. And I think he does his job **edit** WELL.
It kills me to see how harsh some of the player population is towards him, because I know in no small part, we are responsible for any misinformation that you receive from him. No one is perfect, and things happen very rapidly from time to time. Miscommunications are going to occur. Don't kill the messenger. Please be forgiving, or direct your wrath towards a more guilty party (me).
Again, my deepest apologies for any misinformation regarding item decay from PvP. I take full responsibility. We love this game, as you do, and want it to be everything it can be. With your help, we will get there.
Best,
- Gary
Angelyne wrote:On one hand, i wish the 1% armor decay to be removed ...
On the other hand i know that, if you remove it, the GCW will have not a sense anymore, since a guy will just have to come back on the next cloning again and again, and if it's not a big problem on street fight, like in Theed or Coronet, that should be a BIGproblem in the case of a base attack. since the attackers will come back as many time as they wish. no matter how many time it will take, youtr beloved outpost/base will be no more at the end ...
is it exactly what we wish ?
Of course not. so, if you want my personal opinion, 1% should stay, if they remove the "normal" decay. no more armor/weapons who turn to dust within a week, but when you die. the more you bite the dust, the more your armor decay. same for vehicules, they can take dmg in PvP and PvE, but don't decay anymore. if i buy a car, and if that car is good to go to the garage after 3 days, for sure i'll kick the car's vendor somewhere where that's really hurt
just my 2 cents.
your logic is flawed.
You can zerg a base without armor over and over as well.
Where there is a will, there is a way.
PS. I still play this game because I have a good amount of time invested into it and would like to see it thrive like no other. But if it fails--like it's currently doing--the only ones you can blame are yourselves...
JustG wrote:
(I posted this in the original thread, but I am afraid it will get overlooked.)
Folks,
I have to step in, as Senior Producer, and take some responsibility here. The 1% decay removal was communicated to TH. We then revoked that change without telling him. He posted erroneous information to you, and it is my fault. I have apologized profusely to him, and now I am doing so to the community.
It was about time you did step in. I just found it funny that once that sh*t storm started. The devs and TH disappeared from the forums like cockroaches when the lights come on. An apology from TH would be a good idea. Let me tell you why...
He told us that PvP decay upon death was staying. Then tried the placate the community by giving horrible explanations, such as "a death is a death is a death" and "there is no way to tell the difference between PvE death and PvP death."
When he was called on this information, and it was pretty much discovered to be bogus. He disappeared, not to be heard from again until the next morning after you come and apologized.
Here is why we revoked that change:
We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles.
Ok, that's not a reason for removing it. That explains nothing. So how is that an explanation on why it was revoked? How about you actually explain, instead of just saying...basically nothing about it.
Plus, it's not a very important mechanic. It's used as a form of grief. It doesn't benefit tailors, and you can't POSSIBLY expect me to believe that armorsmiths don't make enough already, seeing as how armor decays with use anyways.
A MUCH MUCH better idea would to give 100% wounds and BF on uncloned deaths and remove 1% decay on insured items. But you won't listen. I wish you actually played the game once in awhile.
And this brings us back to, why did TH post all that crap I mentioned earlier? Why oh WHY does he speak of things he knows nothing about?
Our plan is, in the next publish (NOT Imperial Crackdown, which is due soon, but the following publish) to have a factional perk that you can purchase with faction points. This perk will give you 24 hours of no decay on insured items for factional deaths.
There is a problem you're missing. Some of us may not wait around for you to impliment a half-a$$ed version of what we were promised in the beginning. What exactly is the problem with implimenting no decay on faction combat. Because the reason decay upon PvP was revoked still has not been explained.
Now as to your harsh words and attitude towards Thunderheart... I understand your frustration. But you have to know that every morning, the first person I talk to is TH, to find out about the current hot issues. He comes with us to almost all of our high-level meetings and represents "the voice of the players". He has tremendous passion for the game, and for you, and for his job. He fights for your issues, heart and soul, day in and day out. His job is to know your desires and represent them to us. And I think he does his job **edit** WELL.
No, I don't think you understand. There is absolutely NO WAY IN HELL this communications error was overlooked for an entire month. Sorry, don't believe it, not one bit of it. So how about you tell us the truth?...
It kills me to see how harsh some of the player population is towards him, because I know in no small part, we are responsible for any misinformation that you receive from him. No one is perfect, and things happen very rapidly from time to time. Miscommunications are going to occur. Don't kill the messenger. Please be forgiving, or direct your wrath towards a more guilty party (me).
Month long "miscommunications" you mean. You may not like how harsh things have been the last few days, well I got news for ya pal. It's all of your guy's fault. Don't try and make us feel bad for being angry when we are the ones getting screwed here.
Again, my deepest apologies for any misinformation regarding item decay from PvP. I take full responsibility. We love this game, as you do, and want it to be everything it can be. With your help, we will get there.
I wish I could believe that, but it's just not possible right now. Why you ask? Well, the fact that there are some lies going on here would be one thing. And the fact that it's the same story every month with you guys. You ask us for ideas, suggestions and all kinds of other crap. Then you grace us with this oh so wonderful top 10 questions that still have not been answered, and I am betting they won't be for atleast another week or two.
You want our help? How about you cut the BS and do something besides miscommunicate.
Best,
- Gary
A lesson learned I'm sure JustG.
This is probably one of the more requested features by the SWG community on a whole.
That kind of miscommunication is unfair on both Thunderheart and the rest of the SWG community. You owe Thunderheart a favour!
People who dont do anything cant do mistakes.
@Dev TH and JustG, keep on the good work, bugs/mistakes happen.
I can't see why this is so HARD, it seemed pretty easy to turn decay on for armour, just turn it off for a month until you can work out how to seperate PvP and PvE deaths.
I'm sorry but if you can't even implement that then I really don't know what I'm paying for.
I don't blame TH for this mess, I blame the whole of SOE.