Development Cycle Archive

Thread: Publish 8: Various Gameplay Changes

Grimhand
Tue Apr 27, 2004 8:53 am
#14

Starports and 10 minute wait -


I play about 2 hours a night - 120 minutes. If I happen to hit two 9 minutes waits in a Starport - 18 minutes - that's about 15% of my whole night.


Can you please reconsider this wait time?


It seems you have convinced yourself that standing around do nothing but listening to l33t babble somehow adds to a positive game experience. I, for one, find this extraordinarily annoying.


I don't want to just complain, so may I suggest a drop of 10 minutes to 8 minutes?


Thanks for reading.



Izu - Master Scounter


Rorenikibi
Tue Apr 27, 2004 8:55 am
#15

inappropriate.

Message Edited by GarVa on 04-27-2004 09:58 AM




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


KzinKiller
Tue Apr 27, 2004 8:58 am
#16


If you don't want your vehicle to be disabled then keep it repaired, simple really


That would be such an excellent point ... if you were never overt in this game. But since your vehicle can get blown away faster than a bunny rabbit stepping on a landmine, it's not very persuasive ....


There needs to be a way to repair disabled vehicles ... AV-21 owners are just going to hide them in the datapad with this setup.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Syraxen
Tue Apr 27, 2004 8:59 am
#17

The only thing that i'm VERY disapointed with is


(Starports are still 10 minutes).


Very disapointing indeed, why not 5 mins everywhere?? I really see no point for having 10 mins still on startports anymore.



Syraxen Master Rifleman, Master Swordsman+ Arlania Master Armorsmith, Master Doctor
Intrepid Server
SiliconSmiley
Tue Apr 27, 2004 9:00 am
#18






pboy43 wrote:
where is the new wookiee armor?!





Between this patch and next. Mini-patch.


Dr. Ewrrl



Dr. Ewrrl - Drier than Dood's Martinis -
"Oh, my, god. Illien, look at Ewrrl's butt." Vespasian

Thunderheart
Tue Apr 27, 2004 9:01 am
#19






Rikilii wrote:


Cool.... but what about the direct planet to planet flights (NPC smugglers/pilots)?






We are investigating the possibilities now. We hope to include this, but It is uncertain at this point as to what is possible. Regardless, Star port times will be changing with the GCW revamp.





GCW


Now players can manually control turret targeting for turrets that protect bases. This will give defenders a much greater chance of success in defending their HQ and make attackers have to be more organized when attacking a base.


This is a great addition, but I'm not sure if it will solve the problem. All this really does is give you the opportunity to make sure the turret is attacking the right person. But it also takes someone out of the fight.


The real problem is that fact that turrets break like cheap glass. It would be nice if the larger turrets, which cost 3-4 times as much faction points, actually had a proportionally higher amount of hitpoints. Currently, all turrets have 100K when attached to a base, and they are all stupidly easy to destroy, making defending bases on a daily basis an extremely expensive and time consuming proposition.





Agreed. We'll be beefing up the turrets as soon as possible.






Mapai wrote:
Please make a way for disabled vehicles to be fixed. I really want to be able to use my AV-21 without stress. I play a game for stress relief not to add stress to my life. Maybe a Artisten repair kit that makes it able to repaired at a garage?




I've sent the information on to the developers to consider this. Its a great idea and if it flies, it will take a little time to development and implement.








Kurt "Thunderheart" Stangl
Community Relations Manager
Shrapnil
Tue Apr 27, 2004 9:05 am
#20

Has the Hermit's Badge Quest been fixed? I know it was supposed to be fixed last patch along with the Aqualish Cave Badge (before it got pushed back), but I haven't heard any word on it since.



Eipon
Master of Teras Kasi
Deliveries for Eipon -4595, 5352 Theed

Vostik
Tue Apr 27, 2004 9:07 am
#21

[quote]If you don't want your vehicle to be disabled then keep it repaired, simple really [/quote]


They wern't talking about normal repair.


Your vehicle is TEFed with you. If someone happens to run across you in transit and you are TEFed, they can shoot your speeder right out from under you... really heartwrenching when it's a not-so-easily-replaceable AV-21...
Exp24
Tue Apr 27, 2004 9:08 am
#22

Where's the wookiee armor?


-Add Wookiee Hunting Armor (with 80% Resists)

-Lower Starport wait times.

-Remove the crackdown until combat balance, forcing players into broken PVP is annoying and frustrating.

-Give turrets way more condition.

-Allow disabled vehicles to be repaired at garages, but for a hefty fee.

-Make PSG's actually absorb damage which they have resists against.

-Fix loot drops at Geonosian Caves, Aakuan, Imperial Weapons Facility and Nightsisters (I haven't looted anything worth 2 credits in days)

-Remove/delete without compensation, all the DOT weapons. They add imbalance and make SWG feel too much like EQ.


And of course, we need the combat balance. This is the most important issue in the game right now. It needs to be addressed rather than ignored. Either people are waiting around for good things to happen, or they're taking advantage of the imbalance by soloing Krayts, Giant Dune Kimos and Nightsister Elders. High-end mobs = high-end loot. This needs to be addressed.

TheNarcis
Tue Apr 27, 2004 9:09 am
#23






Vostik wrote:

[quote]If you don't want your vehicle to be disabled then keep it repaired, simple really [/quote]


They wern't talking about normal repair.


Your vehicle is TEFed with you. If someone happens to run across you in transit and you are TEFed, they can shoot your speeder right out from under you... really heartwrenching when it's a not-so-easily-replaceable AV-21...






The shooting of speeders adds to the strategy of PvP. Thus do not use your AV-21 when PvP-ing... also if disables can be repaired...they once again will ruin a market for people who make speeders. You will only need one ever.



- Malak Draven
Saratoga
Tue Apr 27, 2004 9:14 am
#24

Keep disabled vehicles unrepairable. you are not going to take your porche through Fallujah are you or any other city in conflict. same applies in SWG. An artisan tool would negate the reason for a garage. I would actually prefer that since garages and all other player city structures are over priced.



Triston Jedi Fugitive (retired)
Nagamitsu 12 point WS/AS + arch (retired)
Jengi wookiee ranger (retired)
Medreka Doctor/musician (retired)
Caillech MBH (soon to be retired)
SEALCmdr
Tue Apr 27, 2004 9:15 am
#25

So, are faction pets still not able to attack players who have a TEF?







Cervantes Darklight

Bounty Hunter

"The Only Easy Day was Yesterday"

LordVisivius
Tue Apr 27, 2004 9:17 am
#26

In my humble opinion, it is a wise decision to add the Nova troopers. The imperial crackdown was not meant to be a farming ground to gain XP, which is what people are doing. I see more storm trooper bodies in Mos Espa and eisley than should be allowed. These are under Imperial Protection and if you recall from the movies, stormtroopers were feared not farmed. They slaughtered innocents and upheld imperial law, albeit corrupt. Noone walked up and just started shooting at a stormtrooper with the intent of killing him for the heck of it. Besides, right now, the Imperial Crackdown is a JOKE. No one even worries about it. I applaud the devs on this choice.



Visivius Alca'Vacho

Master Doctor
Master Swordsman
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