Development Cycle Archive
Thread: Publish 8: Various Gameplay Changes
- Dantooine now has more hardware to support increased load
- Reduced the wait time on shuttle ports to 5 minutes (Starports are still 10 minutes).
- Fixed a bug commonly referred to as the “armor hole”
- Changed some profession titles to remove redundant or inconsistent names
- Fixed a bug that prevented the Tusken Robe and Helmet from dropping. (Correspondent Issue)
- Changed references from "coins" during group looting to "credits".
- Exploring the Talusian Aqualish Cave will now grant the correct exploration badge
- Added hooded dress for Trandoshan females
- When you delete a character, all harvesters and installations that the character owns will be deleted after next server restart.
GCW
- Imperial Crackdown: Deployed elite novatroopers to support the crackdown on illegal activity
- Now players can manually control turret targeting for turrets that protect bases. This will give defenders a much greater chance of success in defending their HQ and make attackers have to be more organized when attacking a base.
Player Cities
- Added bio engineer trainers to the list of possible skill trainers
- Fixed an issue where in some cases the city specialization would not be applied.
- Tatooine player garage ramp edge fixed: both sides now crossable
Profession: Bounty Hunter
- If a Bounty Hunter with a Jedi bounty mission is incapacitated by the Jedi, the Jedi loses his Bounty Hunter enemy flag.
Profession: Entertainer
- Players need to watch a performer for at least 2 minutes before entertainer buffs can be applied.
Profession: Jedi
- Tweak to Jedi Bounty Hunter TEF clearing. There is a 30 second wait before the TEFs are cleared giving the Jedi a moment to perform a deathblow if he/she so desires.
Profession: Pistoleer
- Fixed problem with dodge; dodge no longer stops Pistoleer from running while in combat (Correspondent Issue)
Profession: Scout
- Fixed a problem where traps could not be thrown indoors.
Vehicles / Mounts
- Vehicles will no longer auto-heal when left out and stored after a player has taken a transport to another location.
- Removed fidget action from Cu Pa while mounted
This was said a million times.
STARPORT TIMES NEED TO BE CHANGED TO 5 MINUTES TOO. RIGHT NOW, THE ONLY CHANGE IS PEOPLE ARE ABLE TO GET TO STARPORTS FASTER TO WAIT LONGER.
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Thunderheart wrote:
Gameplay
Dantooine now has more hardware to support increased load
GCW
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I can't wait to see if Dantooine is actually faster now! The lag is horrible there, especially with vendors! wOOt!
Profession: Entertainer
Players need to watch a performer for at least 2 minutes before entertainer buffs can be applied.
WHY? /sigh More time wasted just standing around doing nothing...
Vehicles / Mounts
Vehicles will no longer auto-heal when left out and stored after a player has taken a transport to another location.
This is a good thing to eliminate, but PLEASE allow disabled vehicles to be repaired while in proximity to garages.
Everything else is pretty much good, except for the Starport wait times (see "more time wasted", above)
If you don't want your vehicle to be disabled then keep it repaired, simple really ![]()
I find it amazing that so many people are complaining now that they have to pay to fix their vehicles, I bet the same one's complain that there is too much money around too, well now there is a solution ![]()