Development Cycle Archive

Thread: Publish 9 Feedback: General Feedback

Thunderheart
Fri Jul 02, 2004 8:26 am
#1

Welcome to the “general feedback” thread for Publish 9. We would like to hear your thoughts on the publish and how its affected the game in your opinion. Also, please post your feedback here on some of the Publish items that are not major features.



Some items we are particularly interested in hearing your feedback on are:



Badges



  • Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window

  • The Character Sheet now displays a list of badges earned by the player and also badges not yet won


GCW



  • Fixed several fire rate problems with manual turrets.


GUI / Keyboard



  • Fixed problem with the GUI not updating XP totals when XP is gained or lost

  • Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)


NPC’s



  • AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved


Profession Entertainer & Dancer



  • Modifying /watch and /listen so that you can perform these actions while sitting on the ground


Profession: Image Designer



  • Master ID timer changes (a master outside the Image Design salon gets 1/2 time, a master inside the Image Design salon has no time required)

  • Fully decorated and added music all the Image Designer salons


Vehicles / Mounts



  • Enter/Exit vehicle changed to toggle

  • Vehicle hit points should now be saved properly when making repairs

  • Fixed vehicle orientation when traveling over water

  • Smoothed ground effect more when driving off of a cliff

  • Players can now use the radial menu, in addition to the previously working slash commands to enter and exit a vehicle while in combat.

Thanks!



Kurt "Thunderheart" Stangl
Community Relations Manager
Eraint
Fri Jul 02, 2004 8:30 am
#2

Vehicle works much better with the toggle, still occasionaly warp though.

Badge addition is nice, I like being able to see what I need to do.

Bad: I can get hit by a NPC from over 100m, through a hill/cave wall. Not good. Plus they will warp away when health is low.

All other comments I posted on the other thread.



Llew Eraint-Corbantis:Master Rifleman/Master Swordsman:
Ohock Backnaru-Corbantis: 10 pt Master WS/Merchant: Loot Vendor, Melee Sliced and unsliced Weapons -171, -5796 Corellia, South of Coronet
Eraint
Fri Jul 02, 2004 8:33 am
#3

I checked the other threads and did not see anywhere else to add this where it might get noticed. Weapon delay, awful, kills hybrid professions.

Also noticed speederbike hp restored correctly as well.

Thanks



Llew Eraint-Corbantis:Master Rifleman/Master Swordsman:
Ohock Backnaru-Corbantis: 10 pt Master WS/Merchant: Loot Vendor, Melee Sliced and unsliced Weapons -171, -5796 Corellia, South of Coronet
redimaster
Fri Jul 02, 2004 8:33 am
#4


OOOPS meant to put that under secrets of force feedback sorry!!!


i still warp when getting off my vehicle. Don't like the delay putting on armor but its bearable.






Message Edited by redimaster on 07-02-2004 08:38 AM



Nixx Hexx
Scylla since 09/03

Panties aren't the greatest thing in the world... But they are right next to it!
Aerius
Fri Jul 02, 2004 8:38 am
#5

Havn't had a chance to deal with the entire list, however, I found the badge listing thing very cool. Other people that I have talked to also agree.


As for the vehicles, the dismount warping is still occuring, which I believe was slated to be fixed.








Aerius - DS
DS Armory: Home of 39/67 Stun Armor and 20k 48% Stun PSGs / -500, -4123 Senia, Naboo
Now buying Premium rated Crystals/Pearls - contact me ingame

DarthMinos
Fri Jul 02, 2004 8:40 am
#6

Those items listed have worked just fine for me.



Rieke Mysadwy--Pre-CU Jedi (MLS, MDef, Nov Healer, 3xx2 Enh) & Professional Scoundrel, Leader of CCEF
Davaj Knyghtsyde--Bounty Hunter
Trawwl--Wookiee Commando
Grewaulk--Rodian Structures Trader

Loot and Structures Vendor at: -2634 -9, Caldara Cove on Dantooine
TygerBlueEyes
Fri Jul 02, 2004 8:40 am
#7

Speeders auto store a lot more now. not good. Still a lot of poppig up and warping with speeders.


Combat AI for NPC need some work. Still have NPC trying to shoot my in the head at point blank range. They end up circling a lot.




[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
kardia
Fri Jul 02, 2004 8:40 am
#8


OK Publish 9 FeedBack. I am a current Jedi so i have only tested the Jedi point of views.

Before publish 9 I got Jedi and was so excited about a week of playing it, it become more grinding for me and not fun at all. I had more fun with my main and i didn't log into my Jedi only to look at crystal and pearls and crafting them in sabers or tell somone stats.


After this publish I love play with my Jedi once again. I have not logged into my main except to look at resources and check vendors. There reaons this has changed is because

1. I use my force powers with out having to worry about TEF

2. I can go overt or covert if i want, move up in rank on certain faction.

3. I can do quests and things,go hunting with my friends for fun and get xp while doing it

4. I could grind my Jedi, but I am not in a hurry I just want to have fun.

5. Also having other profession is great, harvvesting,crafting is all a plus

6. I have not been hunted by a BH so i don't know what that is liike yet.

7. The price rate on cyrstals and pearls drop also is a beneifit, becuase I was plying with my main for the solo purpose of getting pearls.


Things I don't like.

1. No buff between deaths to fix the LD issues with death,server lag, or game crashing due to a bug

2. No increase in krayt spawns

3. Not having ForceRun



To comment on number 2 of the dislikes, It would be nice and less grieft if krayts could spawn more often more at a time, or all around the planet. It would truly prevent people from camping. Also give the range profession someomre importnaces.






Kardia
Guild Leader of Republic Liberation Front RLF
If you fight one of us you fight all of us!!
If you are a rebel Jedi and you need help spell my name backwards and call for aid.
If your a rebel and you need help with imps spell my name backwards and call for aid.

Vissix
Fri Jul 02, 2004 8:40 am
#9

Wrong feedback thread.

Message Edited by Vissix on 07-02-2004 11:42 AM



Vars


Kylania
Fri Jul 02, 2004 8:46 am
#10






Thunderheart wrote:





  • Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window

  • The Character Sheet now displays a list of badges earned by the player and also badges not yet won

Wonderful, wonderful, wonderful! Love seeingthe badges I still need. Are all of them achieveablethough? Like the race course ones?



GCW



  • Fixed several fire rate problems with manual turrets.

Never fired one, haven't since. Sorry.



GUI / Keyboard



  • Fixed problem with the GUI not updating XP totals when XP is gained or lost

  • Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)

My mineral survey device is red, but at least can still be used. Haven't run into other items that are red before they should be. XP I haven't been grinding, so thankfully haven't noticed either.



NPC’s



  • AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved


Hmm, still got the creature warping when low hits thing. I was killed a few times on hills by Nightsisters, so I can assure you that have no problem with aggressiveness! heh Will their Force Powers ever be turned back on though?






  • Modifying /watch and /listen so that you can perform these actions while sitting on the ground

Works great and was a wonderful addition, thanks!!





  • Master ID timer changes (a master outside the Image Design salon gets 1/2 time, a master inside the Image Design salon has no time required)

  • Fully decorated and added music all the Image Designer salons

Love the new design of the ID tents. Saw the one inTheed and want thosepaintings. I hear the othercities are differenent too? Great job. Didn't hear the music though.



Mounts



  • Enter/Exit vehicle changed to toggle

  • Vehicle hit points should now be saved properly when making repairs

  • Fixed vehicle orientation when traveling over water

  • Smoothed ground effect more when driving off of a cliff

  • Players can now use the radial menu, in addition to the previously working slash commands to enter and exit a vehicle while in combat.

Toggle is nice, but still using my mount/dismount macros. Good thing about the hit points, that cost me 5k the other night. Water and flying off cliffs does seem a bit smoother.





Still absolutely hating the armor change time and weapon change time things though. This is causing so many more problems than any possible Jedi exploits ever could have. Could you perhaps remove the weapon change blunder and instead code in something like "You cannot apply more than 1 DoT/State every 5 seconds" to take care of the DoT/DoT/DoT/DoT weapon macro exploits? And could you please remove the armor change blunder and replace it with "You cannot use Force Powers for 10 seconds after unequiping any piece of armor" to take care of the "Jedi uses armor macro to take off armor, use powers, than put back on armor". These are issues that would have been solved easily without adversely affecting everyone for minor problems with a handfull of bad players.




Camrux
Fri Jul 02, 2004 8:49 am
#11






Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window


The Character Sheet now displays a list of badges earned by the player and also badges not yet won


Nicely done, I like this feature as it helps goal driven individuals keep track of what other things we might like to pursue.


"Badges, we don't need no stinkin badges" - J/K



GCW


Fixed several fire rate problems with manual turrets.


Have not tested this yet.



GUI / Keyboard


Fixed problem with the GUI not updating XP totals when XP is gained or lost


Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)


Good work here, just a couple of problems I noticed.


1. Ubese shirts showing up as red


2. I removed 50 Laser rifles off of a vendor and as I was retriving them very rapidly from the vendor to my inventory several of them showed up as red in my inventory. I was able to fix this by equiping and unequiping the item.



I also noticed that you guys fixed the help box popping up when opening the datapad everytime - Thank you, this was very annoying.




NPC’s


AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved


Have not noticed any isses with this.




Modifying /watch and /listen so that you can perform these actions while sitting on the ground


Not an Image designer




Master ID timer changes (a master outside the Image Design salon gets 1/2 time, a master inside the Image Design salon has no time required)


Fully decorated and added music all the Image Designer salons


Not an image designer



Mounts


Enter/Exit vehicle changed to toggle


Works fine so far


Vehicle hit points should now be saved properly when making repairs


Looks good so far, but this was an intermittent issue so we will see how it looks later this week


Fixed vehicle orientation when traveling over water


Never noticed a problem in the first place


Smoothed ground effect more when driving off of a cliff


Players can now use the radial menu, in addition to the previously working slash commands to enter and exit a vehicle while in combat.


Will try these 2 later



TH, any more input on the equip/unequip delays?


There have been a lot of posts and concerns over this. Is there any chance we can open up a seperate sticky thread on this to discuss this change?


Personally I loathe this change and it has caused me to shelve my alt Bounty Hunter out of sheer frustration. That and the change to having Jedi able to be anywhere is very irratating, they are supposed to be in hiding. I tire of seeing 3-4 Zabrak jedi per starport showing off their characters. I feel the TEF revocation was a big mistake, in hindsight I probably should have been more vocal on this prior to the patch.

Message Edited by Camrux on 07-02-2004 10:23 AM



Marcelleus - LM Jedi and crappy rebel pilot
Camrux - MBH / MR / MM and also a crappy rebel pilot
AnXdiety
Fri Jul 02, 2004 8:49 am
#12

Players still need to /wave or perform any other emote while moving on their speeder to avoid being tossed up to 200m off their bike. Its a really simple fix, that they can't seem to add to the bikes to do it automatically.





Anxdiety / Anx'ty

and all those voices in my head have every right to be there

troettger
Fri Jul 02, 2004 8:51 am
#13

My bike autostores almost every time I get off it, but on the other hand Dantoine missions pay off more now. I actually haven't had one fail yet.



Raff Erchamion

Knights of the New Regime
(KNR)

Page 1 of 15
Previous Next