Development Cycle Archive
Thread: Publish 8.2 Feedback: Death Watch Bunker
dude, somethign has to be done about the lag. everything's lagging worse yet again. everytime there's a publish the lag seems to get worse. can we get a minipublish entitled "return of the lagless play?"
other than that, no i haven't made ti to the bunker. thought about scalping for buffs out there tho hahaha
1) Insane Difficulty Level for Casual Gamers.
2) Insane Lag due to increased amounts of players trying their best to overcome the Insane Difficulty Level.
3) Yes, it is meant to be difficult to gain the Mandalorian Armor, but the difficulty is enough to deter less hardcore or casual gamers due to boredom and lower chances of being rewarded for effort.
4) Battle Droids...is it me or do these guys even EXIST in the Star Wars Continuity at this time the game is set it? As it stands, Battle Droids exist at the wrong time, and have exaggerated levels of difficulty. Padme shot a Battle Droid in the head and downed it instantly, and Jedi and Clone Troopers made short work of Super Battle Droids. Their strength is in NUMBERS, not individual strength.
5) It is fun...to a degree. And yet, this fun is short lived for the Master Elites that manage to fight through a few dozen spawns of SBDs and BDs. Its a waste of travel credits, waste of weaponry and armor, and *gasp* an overall waste of time for little or no reward.
There, i said it. Yes it can be fun for some, but most certainly not for all, thus stripping potential entertaining content from the majority of the playerbase.
As there isn't a feedback thing for general 8.2 stuff, I'll have to pop this here. The schedule which was published a few weeks back had the following to say about 8.2:
- Death Watch Bunker This is a Major adventure w/ integrated profession requirements and some amazing new loot:
- Bounty Hunter Armor
- Mandalorian Armor
- Jetpacks (Yes, Jetpacks!)
- New weapons
- New art
- Bounty Hunter Armor
- Veteran Rewards system
- Badge Display system
- Loot enhancements
Good experience. This doesn't seem like anything that can be accomplished by any small group thrown together. I made it to the 3rd room or so, the one that requires a looted keycard, with a Master Swordsman tanking, and me healing. Loot drops were few and far in between, but someone in our group got the hack schematic. I think the AS are going to make the most on this dungeon.....our tank went thru a good portion of his composite in the course of 2 hours or less.
Ok, enough of that...please put TC2 up please ![]()
Or tell us its not going to happen today so I can stop refreshing posts
Well, my group got to the second room, was pretty fun.
My only complaint is that theres this one npc named ragnal or something. well he drops the key to get to the next rooms. kinda sucks to have to compete with other groups for looting right to this guy. not to mention he doesn't spawn very often...
AllSixteenHalos wrote:
dude, somethign has to be done about the lag. everything's lagging worse yet again. everytime there's a publish the lag seems to get worse. can we get a minipublish entitled "return of the lagless play?"
other than that, no i haven't made ti to the bunker. thought about scalping for buffs out there tho hahaha
on eclipse these some jerk doc charging 20k for buffs. but thats not what makes her a jerk. i'm soloing a SBD and getting pretty beat up, asked her for a heal, nope no heal, of course she told the guy who just died to consent her for a rez, probably wanted to buff him for 20k...