Development Cycle Archive
Thread: Friday Feature Errata... Part 2...
JustG - if "Mis-information" were just an occurance and not the standard, people would probably tend to be more tolerant. I say it is a stardard for SOE and use DEs as my prime example. Alot of them are even using a quote from you to show how bad it really is. Remember the "Droids and DE are our focus in January publish" statement ? And that was to calm DE's down from the previous months of "Mis-information". Poor TH is doing exactly what he was hired to do - buffer the Devs from the angry mobs.
Blutigfaust Novice Bounty Hunter - Tarq
The reason for the harshness, was 100% because what you just said didn't jive with what TH said..
TH said that you couldnt remove it because the game couldn't tell if a death was to PvE or PvP, but that on PvP deaths insurance wouldnt be required..
Does that not sound like ummm developer doubletalk? Clearly the game knows if one dies to PvE or PvP or the insurance change wouldn't be possible..
YOU decided to not go with decay removal in PvP.. thats fine.. but either YOU or TH decided to take it upon him or herself to make up a story... a story that reflected very poorly on him as messenger and YOU as devs (more on you but you know.. shoot the messenger)
Frankly I couldn't care less one way or the other about the decision.. my concern is with the keystone cops type atmosphere that this sort of thing implies is going on with the developers "we cant remove it because the game doesn't know whether you died to PvE or PvP a blaster bolt is a blaster bolt" secondly.. this last minute nature of the change.. was very unprofessional.. the reasons for decay existing where wrong (using armorsmiths whose items decay in use and weaponsmiths whose items don't decay at all as scapegoats, while continuing to have no decay on architect structures and droids... and yet.. a perfectly good "use" decay is in place for vehicles every time they are "worn" they start to decay.. why cant this be applied to clothing?
The current decay system was put in for tailors and tailors alone.. armor just got caught in the middle of the tailor war for decay.
In closing..we got mad, because we do not appreciate being lied to, or given half baked excuses and expecting them to fly... if you treat us like children and disrespect us.. expect the same in return.. treat us like adults, rationalize your decisions and the bulk of us will respect them even if we do not agree with them. (its alot easier to sway you to our side if we know WHY you don't agree)
JustG wrote:
(I posted this in the original thread, but I am afraid it will get overlooked.)
Folks,
I have to step in, as Senior Producer, and take some responsibility here. The 1% decay removal was communicated to TH. We then revoked that change without telling him. He posted erroneous information to you, and it is my fault. I have apologized profusely to him, and now I am doing so to the community.
Here is why we revoked that change:
We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles.
Our plan is, in the next publish (NOT Imperial Crackdown, which is due soon, but the following publish) to have a factional perk that you can purchase with faction points. This perk will give you 24 hours of no decay on insured items for factional deaths.
Now as to your harsh words and attitude towards Thunderheart... I understand your frustration. But you have to know that every morning, the first person I talk to is TH, to find out about the current hot issues. He comes with us to almost all of our high-level meetings and represents "the voice of the players". He has tremendous passion for the game, and for you, and for his job. He fights for your issues, heart and soul, day in and day out. His job is to know your desires and represent them to us. And I think he does his job **edit** WELL.
It kills me to see how harsh some of the player population is towards him, because I know in no small part, we are responsible for any misinformation that you receive from him. No one is perfect, and things happen very rapidly from time to time. Miscommunications are going to occur. Don't kill the messenger. Please be forgiving, or direct your wrath towards a more guilty party (me).
Again, my deepest apologies for any misinformation regarding item decay from PvP. I take full responsibility. We love this game, as you do, and want it to be everything it can be. With your help, we will get there.
Best,
- Gary
Wonderful, the thread got locked during my reply and I lost EVERYTHING I wrote. Maybe you need to do som dev work on these forums too.
It's understandable that you don't want us to lash out at Thunderheart but it should be his duty as a liason to catch illogical statements such as how you cannot detect PvP death but you willnot have to reinsure due to PvP death. There have been a wealth of misleading information as it pertains to item decay. If SOE is repetedly going to broadcast misleading and obviously false information it must be prepared for the backlash from its customers. Mistakes like this have happened in the past and are continuing to happen and it only hurts the community. I know for a fact if you don't have all these major game problems and your communication problems ironed out by the time WoW is out (or even the beta test period), people will be leaving in droves. I want this game to be fun but it's simply been a chore for a while.
JustG wrote:
He comes with us to almost all of our high-level meetings and represents "the voice of the players". He has tremendous passion for the game, and for you, and for his job. He fights for your issues, heart and soul, day in and day out. His job is to know your desires and represent them to us. And I think he does his job **edit** WELL.
It kills me to see how harsh some of the player population is towards him, because I know in no small part, we are responsible for any misinformation that you receive from him. No one is perfect, and things happen very rapidly from time to time. Miscommunications are going to occur. Don't kill the messenger. Please be forgiving, or direct your wrath towards a more guilty party (me).
Again, my deepest apologies for any misinformation regarding item decay from PvP. I take full responsibility. We love this game, as you do, and want it to be everything it can be. With your help, we will get there.
Best,
- Gary
Thunder has spoken out of the hinder parts of his glory on several occasions, and on numerous occasions it seems like he is doing his best to screw the players over i.e. not listening to what coorespondents are saying, telling us one thing and then coming back and saying he didn't.
And if misscomunications didn't happen every freaking day we wouldn't have to break out the steel tipped boots everytime a new publish goes out, and if the devs actually posted and listened to players we could make our feelings known before it degraded into the fiasco most publishes are.
I stopped loving this game about two months ago because of poor communication to the players, and the half-baked job you developers are doing with this game. You don't listen to a word the players say! There are so many ideas floating around on these boards that would make this game the thing it was hoped to be. The only reason I'm still playing is because I want to love this game, but after this new flub I'm starting to go WoW at other games.
usage decay for armor and weapons was perfect before the changes, clothing and misc items decay with death is fine, but armor usage + death decay is not
Decay is still simply stupid. Armor prices are INSANELY high and already decay ON EVERY HIT.
Please tell me why I have to insure a camping kit or my crafting tools again? Oh, that's right, because Insurance, like everything else, is full of piss-poor coding..
Take all the heat off of TH that you want to, JG, it won't fool most of us. TH blatantly said that the 'system' can't tell the difference between PvE and PvP and we all cried "BS!" If TH truly played the game he'd have known that wasn't right from the start.
Why is it everytime I honestly think you guys are going in the right direction you have to completely screw it up and end up making the customers madder than they were before the proposed wanted change that you turn into a nerf? WE DON"T WANT PVP DECAY. We don't want some crap about a 24 hour Faction insurance, WE DON'T WANT PVP DECAY. As it is the whole PvP situation is purely retarded--I have to get 2-3 deathblows just to recoup 1 faction death penalty in points.. **edit** is that all about?
"The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death"."
This is why folks express their distrust towards TH and SOE in general. You can make it not remove insurance on our items if we die in PvP, you can make it so we can buy factional items that remove decay for factional deaths for 24 hours, the system knows to give and take faction points on faction related deaths, but when its explained why 1% isnt being removed we get the above... yea that makes sense ![]()
As someone above me posted. If mis-information wasnt the standard folks would be a lot more tollerant when mistakes happen, the problem is we dont have a way of saying if it was a mistake or more lies.
Cul
JustG wrote:
(I posted this in the original thread, but I am afraid it will get overlooked.)
Folks,
I have to step in, as Senior Producer, and take some responsibility here. The 1% decay removal was communicated to TH. We then revoked that change without telling him. He posted erroneous information to you, and it is my fault. I have apologized profusely to him, and now I am doing so to the community.
Here is why we revoked that change:
We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles.
Our plan is, in the next publish (NOT Imperial Crackdown, which is due soon, but the following publish) to have a factional perk that you can purchase with faction points. This perk will give you 24 hours of no decay on insured items for factional deaths.
Now as to your harsh words and attitude towards Thunderheart... I understand your frustration. But you have to know that every morning, the first person I talk to is TH, to find out about the current hot issues. He comes with us to almost all of our high-level meetings and represents "the voice of the players". He has tremendous passion for the game, and for you, and for his job. He fights for your issues, heart and soul, day in and day out. His job is to know your desires and represent them to us. And I think he does his job **edit** WELL.
It kills me to see how harsh some of the player population is towards him, because I know in no small part, we are responsible for any misinformation that you receive from him. No one is perfect, and things happen very rapidly from time to time. Miscommunications are going to occur. Don't kill the messenger. Please be forgiving, or direct your wrath towards a more guilty party (me).
Again, my deepest apologies for any misinformation regarding item decay from PvP. I take full responsibility. We love this game, as you do, and want it to be everything it can be. With your help, we will get there.
Best,
- Gary
Gorgeth wrote:In closing..we got mad, because we do not appreciate being lied to, or given half baked excuses and expecting them to fly... if you treat us like children and disrespect us.. expect the same in return.. treat us like adults, rationalize your decisions and the bulk of us will respect them even if we do not agree with them. (its alot easier to sway you to our side if we know WHY you don't agree)
AMEN, preach it brother.
shutupidontwanthisshizzle wrote:
or you know, you could just get rid of decay completely like everyone wants
Amen to that!
If they just added cool new tailor schematics on a regular basis we would be buying new items way before the old stuff decayed.
Please set me straight if I'm wrong ![]()