Development Cycle Archive
Thread: IT 6-1: Player City Items
Player city clone facilities are no longer considered for "respawn closest". Only static NPC clone facilities are now considered "respawn” closest". Players can still clone at a civic clone facility if they have stored their clone information there
>>>What will the default option be? Theres a big problem currently now where the default option is 'closest' even if you have a stored clone that is closer. I'd suggest the default should always be your stored clone ( if you have one on planet ), and you can bail to the 'closest' option if you want to clone back to the city. Might make sense to change to text to indicate 'closest city' too.
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Player Cities
Player city clone facilities are no longer considered for "respawn closest". Only static NPC clone facilities are now considered "respawn closest". Players can still clone at a civic clone facility if they have stored their clone information there.
There is now an option on the city management terminal that allows you to revoke your citizenship at any time.
Citizens will now be removed from a city if they haven't been online for about 3 weeks.
Players will now get a popup when they are city warned, incase they miss the message behind other windows.
Fixed an issue with mayors getting 100 points of xp less than they should have on city updates.
You can no longer deploy a camp in a player city.
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I have two problems with these, they are in red... I will address the minor one first.
Should this say "Players will now get a popup when they are city banned, incase they miss the message behind other windows." ? or is /citywarn being added back into the game?
"Citizens will now be removed from a city if they haven't been online for about 3 weeks."
What's the point of zoning rights at all if you can bypass them, and CSRs won't do anything?
Is it the devs intent to make hijacking cities through the use of swarms of collaborators the next griefing trend?
If the devs condone it, then I'll stop bristling at the prospect, and quit a game where the creators encourage griefing. If they don't intend it, they need to do one of two things: 1. let mayors revoke citizenship of any citizen (not my choice -- legitimate voting out of mayors-turned-tyrant and apathetic, ineffectual mayors by the rightful citizens of the city would become impossible if the mayor had a clue what was going on) at any time, or 2. run a check when the city radius expands on buildings newly inside the radius, to see how long they've been there. If the building is younger than the city, put the resident on an "approval list" which the mayor then can review and manually grant citizenship to the residents he/she wants to admit, giving the same control over *intentionally* grandfathered citizenship that the mayor already exerts over new citizenship within the current city limits. The second option doesn't allow mayors to place a city and kick long-standing residents out -- buildings older than the city would be grandfathered just as they are now.
Unfortunately, my decision on what to do if my (and JEST3R's) attempts to get some developer response to the official stance on this issue continues to go ignored is not clear cut. I'll keep trying to bring it to light for a while, but eventually, continued neglect can only be taken to mean the intentional denial of support.
I'm unable to test most of these thanks to my current city rank. Land restriction is making it incredibly hard to get to rank 2 but we'll make it, even if I have to bribe every merchant on the server.
However I would wish to ask you, Thunderheart,two question regarding actual player city items. Are you going to increase the number of decorations a city is able to hold or do something to allow us to place more streetlamps? It seems that the numbers are far too limiting if you wanted to haveseveral actually well lit streets. Are you guys working, or planning on working on, adding walls, archways, stairs, bridges, and pavement/streets to cities as some form of civic structure/decor? Well thanks.
Oh and since it wasn't mentioned what about our master lvl skills? Are they going to be fixed in this next publish?
Let's get on topic:
In regard to the 100 less xp,
I believe that this was fixed in an earlier hotfix/publish. This may well be a repeat patch note. One bug squashed!
rockmusicnerd wrote:
Anyone with a name like "2l3374u" should not be on here making fun of ANYONE, let alone the developers of this fine game.
It's hard to imagine "fine" being a good adjective to use when describing this "game."
Player garages will be added, however, we do not know when. They will likely be here in publish 7 or 8.
However, please be sure to read the post before replying. This thread is not so much a wishlist as it is a place to confirm that certain bugs pertaining to Player Cities have indeed beenfixed.
Sutarion
There is an old saying, that there is many way's to skin a cat.
This Holds true in Software, as a Software tester I constantly have developers ask my Why would I do it that way.
Some people just think differently, so the developers are asking people to try it, they may have missed something that others didnt see.