Development Cycle Archive

Thread: IT 6-1: Player City Items

Thunderheart
Mon Jan 26, 2004 12:32 pm
#1




For you Player City aficionados, here are some Player City items on Test center now where direct feedback would be very helpful.fficeffice" />



Thanks



l Shuttle Ticket Prices



Are you able to set the price?



l Player city clone facilities are no longer considered for "respawn closest". Only static NPC clone facilities are now considered "respawn” closest". Players can still clone at a civic clone facility if they have stored their clone information there.



If you “die” near a player city, where is your “nearest cloning facility”?



l There is now an option on the city management terminal that allows you to revoke your citizenship at any time.



Have you tried this? Does your ravocation work?




l Fixed an issue with mayors getting 100 points of xp less than they should have on city updates.



City Mayors, is this working for you?



l You can no longer deploy a camp in a player city.



If you get a chance, try to throw down a camp in or around the edges of a player city.



l Fixed a problem where Player Cities level 4 were not updating to level 5



City Mayors, is this working for you?







Kurt "Thunderheart" Stangl
Community Relations Manager
iam213374u
Mon Jan 26, 2004 12:35 pm
#2

i see the devs are very confident that they fixed the bugs listed above.
AntiXryst
Mon Jan 26, 2004 12:40 pm
#3

The developers are checking with us to make sure the items are, in fact, working. Why do you have to slam them?




Quantix | Leevlo
Jedi Vindicator | Flying Rodian
==================================
I'm no leader. I do what I have to do,
Sometimes people come with me.


iam213374u
Mon Jan 26, 2004 12:45 pm
#4

because i have another 20 minutes before my next class and nothing better to do until then


Sarcasm never killed anyone, antiXryst.
rockmusicnerd
Mon Jan 26, 2004 12:45 pm
#5

Anyone with a name like "2l3374u" should not be on here making fun of ANYONE, let alone the developers of this fine game.



N'ko
Master Droid Engineer
iam213374u
Mon Jan 26, 2004 12:48 pm
#6

rock please stay on topic please.



Go somewhere else if you would like to stereotype everyone based upon their username.


Viddy18
Mon Jan 26, 2004 12:52 pm
#7

This is off to a good start...
d0qtrX
Mon Jan 26, 2004 12:59 pm
#8

Are there ever going to be starports in player cities?
Karquile
Mon Jan 26, 2004 2:26 pm
#9

DarkAdept
Mon Jan 26, 2004 2:31 pm
#10






d0qtrX wrote:





rockmusicnerd wrote:
Anyone with a name like "2l3374u" should not be on here making fun of ANYONE, let alone the developers of this fine game.






It's hard to imagine "fine" being a good adjective to use when describing this "game."





Quit, please.




THIS looks like a job for__________________________________
+ Scraps Knile +
d Superhero - Millionaire - Playboy d
JERKS forums | All your threads are belong to us | Gimme some Candy!


Suboshi
Mon Jan 26, 2004 2:39 pm
#11

TH,


One huge problem that has impacted my own guild/player city is the faction flags set on player city buildings when they are put down. This should, IMHO, be optional, whether on a building or city-wide scale. In this instance, the majority of the guild are rebel, but there are anumber of covert imperials as well. We're all friends, so it's a mixed city/guild rather than specifically aligned to one or the other. Unfortunately, to give you one example, a covert imperial master doctor put down our cities med center. We did not know at the time what kind of problems this would cause, but this did indeed cause two problems.


1) All of the guilds rebel aligned doctors are unable to set themselves "on call" at the med center, and can't do much of anything in it, and


2) One of our guild members managed to get TEF'd while he was inside of it. The building then auto-ejected him, and it temporarily froze him while his system was adjusting itself to suddenly being outside again (same thing when you get off a speeder too fast and the system has to re-draw the entire landscape). Unfortunately, there was an overt Imperial nearby who killed him while he was in the process of this. Dying is normal in PvP, but to be killed because your own cities building auto-ejected you and no other reason?


Any chance of fixing this? It's caused some heated arguments at times.



#~~~~~#~~~~~#~~~~~#~~~~~#~~~~~#~~~~~#~~~~~#
Tarrissh -- Lowca -- Rifleman, Commando, and Wookie Explorer Extraordinaire &
Sasya Irobe -- Lowca -- Master Weaponsmith, Master Tailor, Master Artisan, and Merchant &
Jamisia Shido -- Test Center -- Fledgling Brawler, Fencer, Master Image Designer

MOJO - Galactic Spies of Mystery (based in Mojovia, Dantooine, Lowca)

Valkyrie36
Mon Jan 26, 2004 3:13 pm
#12

I am the mayor of a city. We have been keeping the home of a citizen paid up while he has been deployed to Afgahnistan with the US Army. The last thing he said to me before he left for that craphole, was that he dumped all his money into the house and will keep paying on his account to insure it stays up to help the city. I now see you wish to punish such a person with this 6 week login 'solution'.


Is there any way we can go about getting a waiver for this in-justice?


Yea...didnt think so.


And truely, who gives a dam about cross server citizenship? It only adds burden to these cities in that they need to keep these extra homes paid up. Realistically, all these cross server citizens need to do, is log into that server once every six weeks to reset the timer. The people that will really be punished are those that support poeple who have to take a real life break from the game.


How about you folksmake some effort to upgradethe player city system or hardware so caps can be raised or eliminated alltogether. Than this issue will also go away.


Yea..didnt think so.


This patch 6 and the Jedi path changes are not looking good. I have stuck with you folks for 7 months now. Started as a DE (which is still a joke) and moved into the holocron grind. The Droid Invasion 'solution' is exactly what was not wanted by DEs and the changing of the rules midstream on Jedi is unforgivable since you had a good 5 months after launch to get that right. Same with the combat system.


Last night was the first time the topic of moving to a new game in mass was discussed in my guildchat (basically citychat). We chatted for hours about WoW specifically and how we would all move together if we continue to be jerked around by piss-poor design and lame content. We are a guild of older players, averaging around 32 years of age, many married with children, and have at a minimum given SOE the benefit of the doubt and room to screw things up since launch. Its a bad sign if folks like us have reached our limit of patience.


Will you folks ever push something out to us that doesnt need major fixing or reinvention over the following months?


Yea..didnt think so

lees
Mon Jan 26, 2004 4:14 pm
#13

The player cities going to five is good and all but dam it I cannot even get past level two with 37 people now in live and a med center, cloning and shuttle in my backpack. Why is there a cap on a cap? I say cap on a cap because you put a cap on how many cities now you put a cap on how well or city can get.




|||K|H|A|M|||
YExcite'Y
"Ops Comms, I said Ops Comms damnit!"
-Rebel Force Recon-

[-Punk|-|-Surfer-]
Page 1 of 5
Previous Next